servuo/Spawns/doom.xml
TrueUO 43ef3b7cf2
Changes (#4820)
- Shop item prices now reset at startup, per EA
- Nether Cyclone spell damage fixed
- magic reflect spell now EA like
- Vis list now persists through restarts.
- Fixed an exploit with ChickenStatue and CowStatue.cs
- Fishing poles now get luck accounted
- Restless soul is now grey
- Added proper CUB point value to tmaps
- Doom spawns are now seperated and EA accurate.

Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
2020-07-26 18:18:34 -07:00

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59 KiB
XML

<Spawns>
<Points>
<Name>CoffinRoom</Name>
<UniqueId>06d812f4-b543-49bc-a988-ce01b32abd9e</UniqueId>
<Map>Malas</Map>
<X>298</X>
<Y>73</Y>
<Width>10</Width>
<Height>10</Height>
<CentreX>303</CentreX>
<CentreY>78</CentreY>
<CentreZ>-2</CentreZ>
<Range>8</Range>
<MaxCount>6</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>RottingCorpse:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Zombie:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Lich:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>WBurningRoom</Name>
<UniqueId>0fead2dc-26b8-40a3-8e56-c286499776b2</UniqueId>
<Map>Malas</Map>
<X>265</X>
<Y>87</Y>
<Width>10</Width>
<Height>10</Height>
<CentreX>270</CentreX>
<CentreY>92</CentreY>
<CentreZ>-1</CentreZ>
<Range>10</Range>
<MaxCount>4</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>FleshGolem:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Ravager:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>SERoom</Name>
<UniqueId>13cedb1b-df6d-45d0-aa2d-d6d20eebdcf7</UniqueId>
<Map>Malas</Map>
<X>422</X>
<Y>102</Y>
<Width>30</Width>
<Height>30</Height>
<CentreX>437</CentreX>
<CentreY>117</CentreY>
<CentreZ>0</CentreZ>
<Range>25</Range>
<MaxCount>6</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>Ravager:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Devourer:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>SWRoom</Name>
<UniqueId>168b1a7f-6335-4fe2-af25-e0c52371cf88</UniqueId>
<Map>Malas</Map>
<X>259</X>
<Y>214</Y>
<Width>34</Width>
<Height>34</Height>
<CentreX>276</CentreX>
<CentreY>231</CentreY>
<CentreZ>0</CentreZ>
<Range>18</Range>
<MaxCount>6</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>Ravager:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Devourer:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>NWRotting/Mummy</Name>
<UniqueId>1bfbcbac-afe9-457c-a001-1c2a348b9a26</UniqueId>
<Map>Malas</Map>
<X>258</X>
<Y>11</Y>
<Width>30</Width>
<Height>30</Height>
<CentreX>273</CentreX>
<CentreY>26</CentreY>
<CentreZ>0</CentreZ>
<Range>22</Range>
<MaxCount>4</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>RottingCorpse:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Mummy:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>WRoomBats</Name>
<UniqueId>235b4316-36e3-41d7-826d-ef21426e5758</UniqueId>
<Map>Malas</Map>
<X>271</X>
<Y>71</Y>
<Width>40</Width>
<Height>40</Height>
<CentreX>291</CentreX>
<CentreY>91</CentreY>
<CentreZ>-1</CentreZ>
<Range>20</Range>
<MaxCount>3</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>VampireBat:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>NWBanshee/Zombie2</Name>
<UniqueId>2725281e-c1a0-45eb-ace3-54d2b2cfcf15</UniqueId>
<Map>Malas</Map>
<X>287</X>
<Y>14</Y>
<Width>30</Width>
<Height>30</Height>
<CentreX>302</CentreX>
<CentreY>29</CentreY>
<CentreZ>0</CentreZ>
<Range>20</Range>
<MaxCount>6</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>WailingBanshee:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Zombie:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>NEDevourer</Name>
<UniqueId>2af66256-ae60-41a6-9e19-127f7db73918</UniqueId>
<Map>Malas</Map>
<X>452</X>
<Y>43</Y>
<Width>16</Width>
<Height>16</Height>
<CentreX>460</CentreX>
<CentreY>51</CentreY>
<CentreZ>-1</CentreZ>
<Range>12</Range>
<MaxCount>2</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>Devourer:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>NHallwayCorpses</Name>
<UniqueId>2f2e439e-b95b-4ce3-a140-646845fae993</UniqueId>
<Map>Malas</Map>
<X>342</X>
<Y>70</Y>
<Width>24</Width>
<Height>24</Height>
<CentreX>354</CentreX>
<CentreY>82</CentreY>
<CentreZ>-1</CentreZ>
<Range>15</Range>
<MaxCount>4</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>RottingCorpse:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Ravager:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>PatchworkRoom</Name>
<UniqueId>3ed9736d-9bfc-455d-82ff-3c2a7a5cb103</UniqueId>
<Map>Malas</Map>
<X>427</X>
<Y>63</Y>
<Width>26</Width>
<Height>26</Height>
<CentreX>440</CentreX>
<CentreY>76</CentreY>
<CentreZ>-1</CentreZ>
<Range>13</Range>
<MaxCount>5</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>PatchworkSkeleton:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>SWRoom2</Name>
<UniqueId>4286ae96-80eb-47c6-afbd-bf5b4213ce2b</UniqueId>
<Map>Malas</Map>
<X>259</X>
<Y>215</Y>
<Width>34</Width>
<Height>34</Height>
<CentreX>276</CentreX>
<CentreY>232</CentreY>
<CentreZ>-1</CentreZ>
<Range>18</Range>
<MaxCount>7</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>RottingCorpse:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=VampireBat:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>WRoom</Name>
<UniqueId>48419fee-dd96-4f41-bdf3-0b88c9178c40</UniqueId>
<Map>Malas</Map>
<X>314</X>
<Y>144</Y>
<Width>30</Width>
<Height>30</Height>
<CentreX>329</CentreX>
<CentreY>159</CentreY>
<CentreZ>8</CentreZ>
<Range>25</Range>
<MaxCount>5</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>Ravager:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Devourer:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>WCemetary</Name>
<UniqueId>55cf082b-9681-4324-ac42-ae5353486f38</UniqueId>
<Map>Malas</Map>
<X>310</X>
<Y>104</Y>
<Width>24</Width>
<Height>24</Height>
<CentreX>322</CentreX>
<CentreY>116</CentreY>
<CentreZ>0</CentreZ>
<Range>12</Range>
<MaxCount>4</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>Lich:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=LichLord:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>GateRoomEntrance</Name>
<UniqueId>5b1115b8-e947-4c8c-a3e8-de118dca6769</UniqueId>
<Map>Malas</Map>
<X>481</X>
<Y>64</Y>
<Width>24</Width>
<Height>24</Height>
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<CentreY>76</CentreY>
<CentreZ>-1</CentreZ>
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<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
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<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
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<InContainer>False</InContainer>
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<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
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<TODMode>0</TODMode>
<KillReset>1</KillReset>
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<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
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<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>Devourer:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=RottingCorpse:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>SRoom2</Name>
<UniqueId>61439c55-f321-4fdc-b3b2-f5de01ca5ead</UniqueId>
<Map>Malas</Map>
<X>345</X>
<Y>216</Y>
<Width>34</Width>
<Height>34</Height>
<CentreX>362</CentreX>
<CentreY>233</CentreY>
<CentreZ>-1</CentreZ>
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<MaxCount>7</MaxCount>
<MinDelay>1</MinDelay>
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<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
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<InContainer>False</InContainer>
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<TODStart>0</TODStart>
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<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
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<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
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</Points>
<Points>
<Name>NRestlessSoul</Name>
<UniqueId>6803d117-53d3-4089-a7b9-93b48510a17c</UniqueId>
<Map>Malas</Map>
<X>381</X>
<Y>18</Y>
<Width>8</Width>
<Height>8</Height>
<CentreX>385</CentreX>
<CentreY>22</CentreY>
<CentreZ>-1</CentreZ>
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<MaxCount>4</MaxCount>
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<DespawnTime>0</DespawnTime>
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<InContainer>False</InContainer>
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<TODStart>0</TODStart>
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<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
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<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>RestlessSoul:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>NHallwayRavager</Name>
<UniqueId>6aeb30c2-a888-4394-b399-ca901ac45356</UniqueId>
<Map>Malas</Map>
<X>387</X>
<Y>39</Y>
<Width>30</Width>
<Height>30</Height>
<CentreX>402</CentreX>
<CentreY>54</CentreY>
<CentreZ>-1</CentreZ>
<Range>25</Range>
<MaxCount>2</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
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<DespawnTime>0</DespawnTime>
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<InContainer>False</InContainer>
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<KillReset>1</KillReset>
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<SequentialSpawning>-1</SequentialSpawning>
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<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>Ravager:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=VampireBat:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>NHallway</Name>
<UniqueId>704ed2e6-cb9d-47d7-8388-94058a83e487</UniqueId>
<Map>Malas</Map>
<X>346</X>
<Y>29</Y>
<Width>20</Width>
<Height>20</Height>
<CentreX>356</CentreX>
<CentreY>39</CentreY>
<CentreZ>-1</CentreZ>
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<MaxCount>2</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
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<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
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<InContainer>False</InContainer>
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<KillReset>1</KillReset>
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<SequentialSpawning>-1</SequentialSpawning>
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<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>Devourer:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>SRoom</Name>
<UniqueId>70de240b-229b-461d-8676-10c023c550c4</UniqueId>
<Map>Malas</Map>
<X>346</X>
<Y>216</Y>
<Width>34</Width>
<Height>34</Height>
<CentreX>363</CentreX>
<CentreY>233</CentreY>
<CentreZ>-1</CentreZ>
<Range>18</Range>
<MaxCount>6</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
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<InContainer>False</InContainer>
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<TODMode>0</TODMode>
<KillReset>1</KillReset>
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<SequentialSpawning>-1</SequentialSpawning>
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<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
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</Points>
<Points>
<Name>SideRoom</Name>
<UniqueId>749c2325-8923-4a21-97ce-838a52f49543</UniqueId>
<Map>Malas</Map>
<X>476</X>
<Y>159</Y>
<Width>16</Width>
<Height>16</Height>
<CentreX>484</CentreX>
<CentreY>167</CentreY>
<CentreZ>-1</CentreZ>
<Range>15</Range>
<MaxCount>5</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>30</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
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<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
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<TODStart>0</TODStart>
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<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
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<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>Ravager:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=RottingCorpse:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=VampireBat:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>BellRoom2</Name>
<UniqueId>7728470a-32a4-4137-847e-c111ad433004</UniqueId>
<Map>Malas</Map>
<X>418</X>
<Y>227</Y>
<Width>30</Width>
<Height>30</Height>
<CentreX>433</CentreX>
<CentreY>242</CentreY>
<CentreZ>-1</CentreZ>
<Range>22</Range>
<MaxCount>3</MaxCount>
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<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
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<InContainer>False</InContainer>
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<TODStart>0</TODStart>
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<TODMode>0</TODMode>
<KillReset>1</KillReset>
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<SequentialSpawning>-1</SequentialSpawning>
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<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>RottingCorpse:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=LichLord:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>centerRoomSkele</Name>
<UniqueId>77f563cb-96cb-4b57-8566-207e8e143a0d</UniqueId>
<Map>Malas</Map>
<X>360</X>
<Y>112</Y>
<Width>40</Width>
<Height>40</Height>
<CentreX>380</CentreX>
<CentreY>132</CentreY>
<CentreZ>-1</CentreZ>
<Range>30</Range>
<MaxCount>3</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
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<InContainer>False</InContainer>
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<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
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<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>PatchworkSkeleton:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>CoffinRoom2</Name>
<UniqueId>9054215b-3744-4460-981e-0300ba5a9784</UniqueId>
<Map>Malas</Map>
<X>404</X>
<Y>158</Y>
<Width>28</Width>
<Height>28</Height>
<CentreX>418</CentreX>
<CentreY>172</CentreY>
<CentreZ>-1</CentreZ>
<Range>25</Range>
<MaxCount>7</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
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<TODStart>0</TODStart>
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<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
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<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>RottingCorpse:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Zombie:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=LichLord:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>SorceressRoom</Name>
<UniqueId>9aa8d2ed-def7-4dc0-98b0-8dbff03cd886</UniqueId>
<Map>Malas</Map>
<X>427</X>
<Y>190</Y>
<Width>30</Width>
<Height>30</Height>
<CentreX>442</CentreX>
<CentreY>205</CentreY>
<CentreZ>-1</CentreZ>
<Range>15</Range>
<MaxCount>7</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
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<InContainer>False</InContainer>
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<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
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<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
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<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>PatchworkSkeleton:MX=7:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>SERoom2</Name>
<UniqueId>a04c1bfb-3d96-4834-a1e1-079710d21447</UniqueId>
<Map>Malas</Map>
<X>423</X>
<Y>102</Y>
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<CentreX>438</CentreX>
<CentreY>117</CentreY>
<CentreZ>-1</CentreZ>
<Range>25</Range>
<MaxCount>8</MaxCount>
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<ProximityRange>-1</ProximityRange>
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<InContainer>False</InContainer>
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<TODStart>0</TODStart>
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<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>VampireBat:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=RottingCorpse:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>ZombieRoom</Name>
<UniqueId>a0ce48cb-1903-4515-a7ff-2668e3966ea2</UniqueId>
<Map>Malas</Map>
<X>309</X>
<Y>196</Y>
<Width>20</Width>
<Height>20</Height>
<CentreX>319</CentreX>
<CentreY>206</CentreY>
<CentreZ>-1</CentreZ>
<Range>12</Range>
<MaxCount>7</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>180</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
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<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
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<TODStart>0</TODStart>
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<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>Zombie:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=RottingCorpse:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Lich:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>SWHallway</Name>
<UniqueId>afc8f58d-81ab-4004-8c92-35c2f5a2a1e9</UniqueId>
<Map>Malas</Map>
<X>311</X>
<Y>229</Y>
<Width>16</Width>
<Height>16</Height>
<CentreX>319</CentreX>
<CentreY>237</CentreY>
<CentreZ>-1</CentreZ>
<Range>18</Range>
<MaxCount>4</MaxCount>
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</Points>
<Points>
<Name>SERoom2</Name>
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</Points>
<Points>
<Name>WCemetary2</Name>
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<Points>
<Name>SideRoom2</Name>
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<Points>
<Name>NEGibberling</Name>
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<Points>
<Name>AlterMobs</Name>
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<Points>
<Name>centerRoomBats2</Name>
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<Points>
<Name>BellRoom</Name>
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<Points>
<Name>WRoom2</Name>
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</Points>
<Points>
<Name>NHallwayRavager2</Name>
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</Points>
<Points>
<Name>SHallwayJunction</Name>
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<Points>
<Name>SERoom</Name>
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<Points>
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<Points>
<Name>NETableRoom</Name>
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<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>FleshGolem:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=GoreFiend:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
<Points>
<Name>Victoria Quest</Name>
<UniqueId>1f41a71b-69e1-4ad4-974e-03a91a204822</UniqueId>
<Map>Malas</Map>
<X>423</X>
<Y>195</Y>
<Width>0</Width>
<Height>0</Height>
<CentreX>423</CentreX>
<CentreY>195</CentreY>
<CentreZ>-1</CentreZ>
<Range>2</Range>
<MaxCount>1</MaxCount>
<MinDelay>1</MinDelay>
<MaxDelay>10</MaxDelay>
<DelayInSec>False</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>1</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>-1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<TickReset>False</TickReset>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>False</IsHomeRangeRelative>
<Objects2>Victoria:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
</Spawns>