mirror of
https://github.com/ServUO/ServUO
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+ Add MONO to Makefile compile definitions. + Update Ultima SDK to support MONO compile definition. + Rename Properties Gump parent directory to prevent VS issues. + Console error messages will now use red instead of dark red font. + Add crash state handler function to Core. + AI optimizations and housekeeping. + Context Menu optimizations and housekeeping. + Add ability to drop throttled packets. + Add string parsing support to Rectangle3D. + Optimize guild messages and chat. + IAddon implements IChopable. + Add more flexibility for altering Mobile names. + Add ability to enable or disable OPL for individual mobiles. + Optimize damaging regions and ensure timers are removed properly. + Update Welcome Timer with more intuitive message groups. + Normalize all virtue related objects to the Server.Services.Virtues namespace. + Add ability for ISpawner to append OPL and Context Menus to their spawn. + Add EventSink events for obtaining items, equipping items, context menus, and world broadcasts. + Add ability to lock a creature's direction and movement regardless of AI manipulation. + Add ability to dynamically change a creature's approach range and wait state. + Add extended enumeration features for AOS attributes. + Add ability to control whether creatures have blood, and its color. + Expose corpse flag manipulation methods. + Add ability to prevent criminal action when looting a corpse. + Corpse will now be permanently tagged as murderer at time of death if owner is a murderer. + Add TextDefinition support for Commodity Deed descriptions. + House add-on and component optimizations and housekeeping. + Item light is no longer backed by the direction property. + ITool implements IEntity. + Prevent trading of Siege Bless items. + Guards are naturally be immune to guards. + Siege Shard initialization housekeeping. + Character Creation housekeeping. + Generic commands housekeeping. + Add Mark command for staff.
73 lines
No EOL
1.7 KiB
C#
73 lines
No EOL
1.7 KiB
C#
#region References
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using System;
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using System.Runtime.InteropServices;
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using System.Threading;
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#endregion
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namespace Server
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{
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public static class NativeReader
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{
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private static readonly INativeReader m_NativeReader;
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static NativeReader()
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{
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if (Core.Unix)
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{
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m_NativeReader = new NativeReaderUnix();
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}
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else
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{
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m_NativeReader = new NativeReaderWin32();
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}
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}
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public static unsafe void Read(IntPtr ptr, void* buffer, int length)
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{
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m_NativeReader.Read(ptr, buffer, length);
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}
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}
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public interface INativeReader
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{
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unsafe void Read(IntPtr ptr, void* buffer, int length);
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}
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public sealed class NativeReaderWin32 : INativeReader
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{
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internal class UnsafeNativeMethods
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{
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/*[DllImport("kernel32")]
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internal unsafe static extern int _lread(IntPtr hFile, void* lpBuffer, int wBytes);*/
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[DllImport("kernel32")]
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internal static extern unsafe bool ReadFile(
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IntPtr hFile,
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void* lpBuffer,
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uint nNumberOfBytesToRead,
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ref uint lpNumberOfBytesRead,
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NativeOverlapped* lpOverlapped);
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}
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public unsafe void Read(IntPtr ptr, void* buffer, int length)
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{
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//UnsafeNativeMethods._lread( ptr, buffer, length );
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uint lpNumberOfBytesRead = 0;
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UnsafeNativeMethods.ReadFile(ptr, buffer, (uint)length, ref lpNumberOfBytesRead, null);
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}
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}
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public sealed class NativeReaderUnix : INativeReader
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{
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internal class UnsafeNativeMethods
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{
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[DllImport("libc")]
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internal static extern unsafe int read(IntPtr ptr, void* buffer, int length);
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}
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public unsafe void Read(IntPtr ptr, void* buffer, int length)
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{
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UnsafeNativeMethods.read(ptr, buffer, length);
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}
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}
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} |