servuo/Server/Targeting/LandTarget.cs
VitaNex 7851c5e88c + Removed most file header regions.
+ Add MONO to Makefile compile definitions.
+ Update Ultima SDK to support MONO compile definition.
+ Rename Properties Gump parent directory to prevent VS issues.
+ Console error messages will now use red instead of dark red font.
+ Add crash state handler function to Core.
+ AI optimizations and housekeeping.
+ Context Menu optimizations and housekeeping.
+ Add ability to drop throttled packets.
+ Add string parsing support to Rectangle3D.
+ Optimize guild messages and chat.
+ IAddon implements IChopable.
+ Add more flexibility for altering Mobile names.
+ Add ability to enable or disable OPL for individual mobiles.
+ Optimize damaging regions and ensure timers are removed properly.
+ Update Welcome Timer with more intuitive message groups.
+ Normalize all virtue related objects to the Server.Services.Virtues namespace.
+ Add ability for ISpawner to append OPL and Context Menus to their spawn.
+ Add EventSink events for obtaining items, equipping items, context menus, and world broadcasts.
+ Add ability to lock a creature's direction and movement regardless of AI manipulation.
+ Add ability to dynamically change a creature's approach range and wait state.
+ Add extended enumeration features for AOS attributes.
+ Add ability to control whether creatures have blood, and its color.
+ Expose corpse flag manipulation methods.
+ Add ability to prevent criminal action when looting a corpse.
+ Corpse will now be permanently tagged as murderer at time of death if owner is a murderer.
+ Add TextDefinition support for Commodity Deed descriptions.
+ House add-on and component optimizations and housekeeping.
+ Item light is no longer backed by the direction property.
+ ITool implements IEntity.
+ Prevent trading of Siege Bless items.
+ Guards are naturally be immune to guards.
+ Siege Shard initialization housekeeping.
+ Character Creation housekeeping.
+ Generic commands housekeeping.
+ Add Mark command for staff.
2018-07-19 22:12:52 +01:00

40 lines
No EOL
1.1 KiB
C#

namespace Server.Targeting
{
public class LandTarget : IPoint3D
{
private Point3D m_Location;
private readonly int m_TileID;
public LandTarget(Point3D location, Map map)
{
m_Location = location;
if (map != null)
{
m_Location.Z = map.GetAverageZ(m_Location.X, m_Location.Y);
m_TileID = map.Tiles.GetLandTile(m_Location.X, m_Location.Y).ID & TileData.MaxLandValue;
}
}
[CommandProperty(AccessLevel.Counselor)]
public string Name { get { return TileData.LandTable[m_TileID].Name; } }
[CommandProperty(AccessLevel.Counselor)]
public TileFlag Flags { get { return TileData.LandTable[m_TileID].Flags; } }
[CommandProperty(AccessLevel.Counselor)]
public int TileID { get { return m_TileID; } }
[CommandProperty(AccessLevel.Counselor)]
public Point3D Location { get { return m_Location; } }
[CommandProperty(AccessLevel.Counselor)]
public int X { get { return m_Location.X; } }
[CommandProperty(AccessLevel.Counselor)]
public int Y { get { return m_Location.Y; } }
[CommandProperty(AccessLevel.Counselor)]
public int Z { get { return m_Location.Z; } }
}
}