mirror of
https://github.com/ServUO/ServUO
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+ Add MONO to Makefile compile definitions. + Update Ultima SDK to support MONO compile definition. + Rename Properties Gump parent directory to prevent VS issues. + Console error messages will now use red instead of dark red font. + Add crash state handler function to Core. + AI optimizations and housekeeping. + Context Menu optimizations and housekeeping. + Add ability to drop throttled packets. + Add string parsing support to Rectangle3D. + Optimize guild messages and chat. + IAddon implements IChopable. + Add more flexibility for altering Mobile names. + Add ability to enable or disable OPL for individual mobiles. + Optimize damaging regions and ensure timers are removed properly. + Update Welcome Timer with more intuitive message groups. + Normalize all virtue related objects to the Server.Services.Virtues namespace. + Add ability for ISpawner to append OPL and Context Menus to their spawn. + Add EventSink events for obtaining items, equipping items, context menus, and world broadcasts. + Add ability to lock a creature's direction and movement regardless of AI manipulation. + Add ability to dynamically change a creature's approach range and wait state. + Add extended enumeration features for AOS attributes. + Add ability to control whether creatures have blood, and its color. + Expose corpse flag manipulation methods. + Add ability to prevent criminal action when looting a corpse. + Corpse will now be permanently tagged as murderer at time of death if owner is a murderer. + Add TextDefinition support for Commodity Deed descriptions. + House add-on and component optimizations and housekeeping. + Item light is no longer backed by the direction property. + ITool implements IEntity. + Prevent trading of Siege Bless items. + Guards are naturally be immune to guards. + Siege Shard initialization housekeeping. + Character Creation housekeeping. + Generic commands housekeeping. + Add Mark command for staff.
36 lines
1,009 B
C#
36 lines
1,009 B
C#
using Server.Items;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace Server.Commands
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{
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public class Mark
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{
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public static void Initialize()
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{
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CommandSystem.Register("Mark", AccessLevel.GameMaster, new CommandEventHandler(Mark_OnCommand));
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}
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[Usage("Mark [name]")]
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[Description("Creates a marked rune at your location.")]
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private static void Mark_OnCommand(CommandEventArgs e)
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{
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if (e.Arguments.Length <= 0)
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{
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e.Mobile.SendMessage("Usage: mark [RuneName]");
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return;
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}
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var runeName = e.Arguments[0];
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var rune = new RecallRune();
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rune.Mark(e.Mobile);
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rune.Name = rune.Description = runeName;
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e.Mobile.AddToBackpack(rune);
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e.Mobile.SendMessage(string.Format("Rune {0} added to your backpack.", runeName));
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}
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}
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}
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