servuo/Scripts/Commands/Mark.cs
VitaNex 7851c5e88c + Removed most file header regions.
+ Add MONO to Makefile compile definitions.
+ Update Ultima SDK to support MONO compile definition.
+ Rename Properties Gump parent directory to prevent VS issues.
+ Console error messages will now use red instead of dark red font.
+ Add crash state handler function to Core.
+ AI optimizations and housekeeping.
+ Context Menu optimizations and housekeeping.
+ Add ability to drop throttled packets.
+ Add string parsing support to Rectangle3D.
+ Optimize guild messages and chat.
+ IAddon implements IChopable.
+ Add more flexibility for altering Mobile names.
+ Add ability to enable or disable OPL for individual mobiles.
+ Optimize damaging regions and ensure timers are removed properly.
+ Update Welcome Timer with more intuitive message groups.
+ Normalize all virtue related objects to the Server.Services.Virtues namespace.
+ Add ability for ISpawner to append OPL and Context Menus to their spawn.
+ Add EventSink events for obtaining items, equipping items, context menus, and world broadcasts.
+ Add ability to lock a creature's direction and movement regardless of AI manipulation.
+ Add ability to dynamically change a creature's approach range and wait state.
+ Add extended enumeration features for AOS attributes.
+ Add ability to control whether creatures have blood, and its color.
+ Expose corpse flag manipulation methods.
+ Add ability to prevent criminal action when looting a corpse.
+ Corpse will now be permanently tagged as murderer at time of death if owner is a murderer.
+ Add TextDefinition support for Commodity Deed descriptions.
+ House add-on and component optimizations and housekeeping.
+ Item light is no longer backed by the direction property.
+ ITool implements IEntity.
+ Prevent trading of Siege Bless items.
+ Guards are naturally be immune to guards.
+ Siege Shard initialization housekeeping.
+ Character Creation housekeeping.
+ Generic commands housekeeping.
+ Add Mark command for staff.
2018-07-19 22:12:52 +01:00

36 lines
1,009 B
C#

using Server.Items;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Server.Commands
{
public class Mark
{
public static void Initialize()
{
CommandSystem.Register("Mark", AccessLevel.GameMaster, new CommandEventHandler(Mark_OnCommand));
}
[Usage("Mark [name]")]
[Description("Creates a marked rune at your location.")]
private static void Mark_OnCommand(CommandEventArgs e)
{
if (e.Arguments.Length <= 0)
{
e.Mobile.SendMessage("Usage: mark [RuneName]");
return;
}
var runeName = e.Arguments[0];
var rune = new RecallRune();
rune.Mark(e.Mobile);
rune.Name = rune.Description = runeName;
e.Mobile.AddToBackpack(rune);
e.Mobile.SendMessage(string.Format("Rune {0} added to your backpack.", runeName));
}
}
}