servuo/Scripts/Commands/VisibilityList.cs
VitaNex 7851c5e88c + Removed most file header regions.
+ Add MONO to Makefile compile definitions.
+ Update Ultima SDK to support MONO compile definition.
+ Rename Properties Gump parent directory to prevent VS issues.
+ Console error messages will now use red instead of dark red font.
+ Add crash state handler function to Core.
+ AI optimizations and housekeeping.
+ Context Menu optimizations and housekeeping.
+ Add ability to drop throttled packets.
+ Add string parsing support to Rectangle3D.
+ Optimize guild messages and chat.
+ IAddon implements IChopable.
+ Add more flexibility for altering Mobile names.
+ Add ability to enable or disable OPL for individual mobiles.
+ Optimize damaging regions and ensure timers are removed properly.
+ Update Welcome Timer with more intuitive message groups.
+ Normalize all virtue related objects to the Server.Services.Virtues namespace.
+ Add ability for ISpawner to append OPL and Context Menus to their spawn.
+ Add EventSink events for obtaining items, equipping items, context menus, and world broadcasts.
+ Add ability to lock a creature's direction and movement regardless of AI manipulation.
+ Add ability to dynamically change a creature's approach range and wait state.
+ Add extended enumeration features for AOS attributes.
+ Add ability to control whether creatures have blood, and its color.
+ Expose corpse flag manipulation methods.
+ Add ability to prevent criminal action when looting a corpse.
+ Corpse will now be permanently tagged as murderer at time of death if owner is a murderer.
+ Add TextDefinition support for Commodity Deed descriptions.
+ House add-on and component optimizations and housekeeping.
+ Item light is no longer backed by the direction property.
+ ITool implements IEntity.
+ Prevent trading of Siege Bless items.
+ Guards are naturally be immune to guards.
+ Siege Shard initialization housekeeping.
+ Character Creation housekeeping.
+ Generic commands housekeeping.
+ Add Mark command for staff.
2018-07-19 22:12:52 +01:00

155 lines
No EOL
5.4 KiB
C#

using System;
using System.Collections.Generic;
using Server.Mobiles;
using Server.Network;
using Server.Targeting;
namespace Server.Commands
{
public class VisibilityList
{
public static void Initialize()
{
EventSink.Login += new LoginEventHandler(OnLogin);
CommandSystem.Register("Vis", AccessLevel.Counselor, new CommandEventHandler(Vis_OnCommand));
CommandSystem.Register("VisList", AccessLevel.Counselor, new CommandEventHandler(VisList_OnCommand));
CommandSystem.Register("VisClear", AccessLevel.Counselor, new CommandEventHandler(VisClear_OnCommand));
}
public static void OnLogin(LoginEventArgs e)
{
if (e.Mobile is PlayerMobile)
{
PlayerMobile pm = (PlayerMobile)e.Mobile;
pm.VisibilityList.Clear();
}
}
[Usage("Vis")]
[Description("Adds or removes a targeted player from your visibility list. Anyone on your visibility list will be able to see you at all times, even when you're hidden.")]
public static void Vis_OnCommand(CommandEventArgs e)
{
if (e.Mobile is PlayerMobile)
{
e.Mobile.Target = new VisTarget();
e.Mobile.SendMessage("Select person to add or remove from your visibility list.");
}
}
[Usage("VisList")]
[Description("Shows the names of everyone in your visibility list.")]
public static void VisList_OnCommand(CommandEventArgs e)
{
if (e.Mobile is PlayerMobile)
{
PlayerMobile pm = (PlayerMobile)e.Mobile;
List<Mobile> list = pm.VisibilityList;
if (list.Count > 0)
{
pm.SendMessage("You are visible to {0} mobile{1}:", list.Count, list.Count == 1 ? "" : "s");
for (int i = 0; i < list.Count; ++i)
pm.SendMessage("#{0}: {1}", i + 1, list[i].Name);
}
else
{
pm.SendMessage("Your visibility list is empty.");
}
}
}
[Usage("VisClear")]
[Description("Removes everyone from your visibility list.")]
public static void VisClear_OnCommand(CommandEventArgs e)
{
if (e.Mobile is PlayerMobile)
{
PlayerMobile pm = (PlayerMobile)e.Mobile;
List<Mobile> list = new List<Mobile>(pm.VisibilityList);
pm.VisibilityList.Clear();
pm.SendMessage("Your visibility list has been cleared.");
for (int i = 0; i < list.Count; ++i)
{
Mobile m = list[i];
if (!m.CanSee(pm) && Utility.InUpdateRange(m, pm))
m.Send(pm.RemovePacket);
}
}
}
private class VisTarget : Target
{
public VisTarget()
: base(-1, false, TargetFlags.None)
{
}
protected override void OnTarget(Mobile from, object targeted)
{
if (from is PlayerMobile && targeted is Mobile)
{
PlayerMobile pm = (PlayerMobile)from;
Mobile targ = (Mobile)targeted;
if (targ.AccessLevel <= from.AccessLevel)
{
List<Mobile> list = pm.VisibilityList;
if (list.Contains(targ))
{
list.Remove(targ);
from.SendMessage("{0} has been removed from your visibility list.", targ.Name);
}
else
{
list.Add(targ);
from.SendMessage("{0} has been added to your visibility list.", targ.Name);
}
if (Utility.InUpdateRange(targ, from))
{
NetState ns = targ.NetState;
if (ns != null)
{
if (targ.CanSee(from))
{
if (ns.StygianAbyss)
ns.Send(new MobileIncoming(targ, from));
else
ns.Send(new MobileIncomingOld(targ, from));
if (targ.ViewOPL)
{
ns.Send(from.OPLPacket);
foreach (Item item in from.Items)
ns.Send(item.OPLPacket);
}
}
else
{
ns.Send(from.RemovePacket);
}
}
}
}
else
{
from.SendMessage("They can already see you!");
}
}
else
{
from.SendMessage("Add only mobiles to your visibility list.");
}
}
}
}
}