mirror of
https://github.com/ServUO/ServUO
synced 2026-08-11 20:23:04 -04:00
+ Add MONO to Makefile compile definitions. + Update Ultima SDK to support MONO compile definition. + Rename Properties Gump parent directory to prevent VS issues. + Console error messages will now use red instead of dark red font. + Add crash state handler function to Core. + AI optimizations and housekeeping. + Context Menu optimizations and housekeeping. + Add ability to drop throttled packets. + Add string parsing support to Rectangle3D. + Optimize guild messages and chat. + IAddon implements IChopable. + Add more flexibility for altering Mobile names. + Add ability to enable or disable OPL for individual mobiles. + Optimize damaging regions and ensure timers are removed properly. + Update Welcome Timer with more intuitive message groups. + Normalize all virtue related objects to the Server.Services.Virtues namespace. + Add ability for ISpawner to append OPL and Context Menus to their spawn. + Add EventSink events for obtaining items, equipping items, context menus, and world broadcasts. + Add ability to lock a creature's direction and movement regardless of AI manipulation. + Add ability to dynamically change a creature's approach range and wait state. + Add extended enumeration features for AOS attributes. + Add ability to control whether creatures have blood, and its color. + Expose corpse flag manipulation methods. + Add ability to prevent criminal action when looting a corpse. + Corpse will now be permanently tagged as murderer at time of death if owner is a murderer. + Add TextDefinition support for Commodity Deed descriptions. + House add-on and component optimizations and housekeeping. + Item light is no longer backed by the direction property. + ITool implements IEntity. + Prevent trading of Siege Bless items. + Guards are naturally be immune to guards. + Siege Shard initialization housekeeping. + Character Creation housekeeping. + Generic commands housekeeping. + Add Mark command for staff.
155 lines
No EOL
5.4 KiB
C#
155 lines
No EOL
5.4 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Mobiles;
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using Server.Network;
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using Server.Targeting;
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namespace Server.Commands
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{
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public class VisibilityList
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{
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public static void Initialize()
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{
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EventSink.Login += new LoginEventHandler(OnLogin);
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CommandSystem.Register("Vis", AccessLevel.Counselor, new CommandEventHandler(Vis_OnCommand));
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CommandSystem.Register("VisList", AccessLevel.Counselor, new CommandEventHandler(VisList_OnCommand));
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CommandSystem.Register("VisClear", AccessLevel.Counselor, new CommandEventHandler(VisClear_OnCommand));
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}
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public static void OnLogin(LoginEventArgs e)
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{
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if (e.Mobile is PlayerMobile)
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{
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PlayerMobile pm = (PlayerMobile)e.Mobile;
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pm.VisibilityList.Clear();
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}
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}
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[Usage("Vis")]
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[Description("Adds or removes a targeted player from your visibility list. Anyone on your visibility list will be able to see you at all times, even when you're hidden.")]
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public static void Vis_OnCommand(CommandEventArgs e)
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{
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if (e.Mobile is PlayerMobile)
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{
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e.Mobile.Target = new VisTarget();
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e.Mobile.SendMessage("Select person to add or remove from your visibility list.");
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}
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}
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[Usage("VisList")]
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[Description("Shows the names of everyone in your visibility list.")]
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public static void VisList_OnCommand(CommandEventArgs e)
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{
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if (e.Mobile is PlayerMobile)
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{
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PlayerMobile pm = (PlayerMobile)e.Mobile;
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List<Mobile> list = pm.VisibilityList;
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if (list.Count > 0)
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{
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pm.SendMessage("You are visible to {0} mobile{1}:", list.Count, list.Count == 1 ? "" : "s");
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for (int i = 0; i < list.Count; ++i)
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pm.SendMessage("#{0}: {1}", i + 1, list[i].Name);
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}
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else
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{
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pm.SendMessage("Your visibility list is empty.");
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}
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}
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}
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[Usage("VisClear")]
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[Description("Removes everyone from your visibility list.")]
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public static void VisClear_OnCommand(CommandEventArgs e)
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{
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if (e.Mobile is PlayerMobile)
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{
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PlayerMobile pm = (PlayerMobile)e.Mobile;
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List<Mobile> list = new List<Mobile>(pm.VisibilityList);
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pm.VisibilityList.Clear();
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pm.SendMessage("Your visibility list has been cleared.");
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for (int i = 0; i < list.Count; ++i)
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{
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Mobile m = list[i];
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if (!m.CanSee(pm) && Utility.InUpdateRange(m, pm))
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m.Send(pm.RemovePacket);
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}
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}
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}
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private class VisTarget : Target
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{
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public VisTarget()
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: base(-1, false, TargetFlags.None)
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{
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}
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protected override void OnTarget(Mobile from, object targeted)
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{
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if (from is PlayerMobile && targeted is Mobile)
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{
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PlayerMobile pm = (PlayerMobile)from;
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Mobile targ = (Mobile)targeted;
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if (targ.AccessLevel <= from.AccessLevel)
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{
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List<Mobile> list = pm.VisibilityList;
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if (list.Contains(targ))
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{
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list.Remove(targ);
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from.SendMessage("{0} has been removed from your visibility list.", targ.Name);
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}
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else
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{
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list.Add(targ);
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from.SendMessage("{0} has been added to your visibility list.", targ.Name);
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}
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if (Utility.InUpdateRange(targ, from))
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{
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NetState ns = targ.NetState;
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if (ns != null)
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{
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if (targ.CanSee(from))
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{
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if (ns.StygianAbyss)
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ns.Send(new MobileIncoming(targ, from));
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else
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ns.Send(new MobileIncomingOld(targ, from));
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if (targ.ViewOPL)
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{
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ns.Send(from.OPLPacket);
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foreach (Item item in from.Items)
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ns.Send(item.OPLPacket);
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}
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}
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else
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{
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ns.Send(from.RemovePacket);
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}
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}
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}
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}
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else
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{
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from.SendMessage("They can already see you!");
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}
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}
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else
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{
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from.SendMessage("Add only mobiles to your visibility list.");
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}
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}
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}
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}
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} |