mirror of
https://github.com/ServUO/ServUO
synced 2026-08-11 20:23:04 -04:00
+ Add MONO to Makefile compile definitions. + Update Ultima SDK to support MONO compile definition. + Rename Properties Gump parent directory to prevent VS issues. + Console error messages will now use red instead of dark red font. + Add crash state handler function to Core. + AI optimizations and housekeeping. + Context Menu optimizations and housekeeping. + Add ability to drop throttled packets. + Add string parsing support to Rectangle3D. + Optimize guild messages and chat. + IAddon implements IChopable. + Add more flexibility for altering Mobile names. + Add ability to enable or disable OPL for individual mobiles. + Optimize damaging regions and ensure timers are removed properly. + Update Welcome Timer with more intuitive message groups. + Normalize all virtue related objects to the Server.Services.Virtues namespace. + Add ability for ISpawner to append OPL and Context Menus to their spawn. + Add EventSink events for obtaining items, equipping items, context menus, and world broadcasts. + Add ability to lock a creature's direction and movement regardless of AI manipulation. + Add ability to dynamically change a creature's approach range and wait state. + Add extended enumeration features for AOS attributes. + Add ability to control whether creatures have blood, and its color. + Expose corpse flag manipulation methods. + Add ability to prevent criminal action when looting a corpse. + Corpse will now be permanently tagged as murderer at time of death if owner is a murderer. + Add TextDefinition support for Commodity Deed descriptions. + House add-on and component optimizations and housekeeping. + Item light is no longer backed by the direction property. + ITool implements IEntity. + Prevent trading of Siege Bless items. + Guards are naturally be immune to guards. + Siege Shard initialization housekeeping. + Character Creation housekeeping. + Generic commands housekeeping. + Add Mark command for staff.
42 lines
No EOL
1.6 KiB
C#
42 lines
No EOL
1.6 KiB
C#
namespace Server.Gumps
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{
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public class PropsConfig
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{
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public static readonly bool OldStyle = false;
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public static readonly int GumpOffsetX = 100;
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public static readonly int GumpOffsetY = 30;
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public static readonly int TextHue = 0;
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public static readonly int TextOffsetX = 2;
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public static readonly int OffsetGumpID = 0x0A40; // Pure black
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// Light offwhite, textured : Dark navy blue, textured
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public static readonly int HeaderGumpID = OldStyle ? 0x0BBC : 0x0E14;
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public static readonly int EntryGumpID = 0x0BBC; // Light offwhite, textured
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public static readonly int BackGumpID = 0x13BE; // Gray slate/stoney
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public static readonly int SetGumpID = OldStyle ? 0x0000 : 0x0E14; // Empty : Dark navy blue, textured
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public static readonly int SetWidth = 20;
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public static readonly int SetOffsetX = OldStyle ? 4 : 2, SetOffsetY = 2;
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public static readonly int SetButtonID1 = 0x15E1; // Arrow pointing right
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public static readonly int SetButtonID2 = 0x15E5; // " pressed
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public static readonly int PrevWidth = 20;
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public static readonly int PrevOffsetX = 2, PrevOffsetY = 2;
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public static readonly int PrevButtonID1 = 0x15E3; // Arrow pointing left
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public static readonly int PrevButtonID2 = 0x15E7; // " pressed
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public static readonly int NextWidth = 20;
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public static readonly int NextOffsetX = 2, NextOffsetY = 2;
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public static readonly int NextButtonID1 = 0x15E1; // Arrow pointing right
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public static readonly int NextButtonID2 = 0x15E5; // " pressed
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public static readonly int OffsetSize = 1;
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public static readonly int EntryHeight = 20;
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public static readonly int BorderSize = 10;
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}
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} |