servuo/Scripts/Gumps/Props/PropsConfig.cs
VitaNex 7851c5e88c + Removed most file header regions.
+ Add MONO to Makefile compile definitions.
+ Update Ultima SDK to support MONO compile definition.
+ Rename Properties Gump parent directory to prevent VS issues.
+ Console error messages will now use red instead of dark red font.
+ Add crash state handler function to Core.
+ AI optimizations and housekeeping.
+ Context Menu optimizations and housekeeping.
+ Add ability to drop throttled packets.
+ Add string parsing support to Rectangle3D.
+ Optimize guild messages and chat.
+ IAddon implements IChopable.
+ Add more flexibility for altering Mobile names.
+ Add ability to enable or disable OPL for individual mobiles.
+ Optimize damaging regions and ensure timers are removed properly.
+ Update Welcome Timer with more intuitive message groups.
+ Normalize all virtue related objects to the Server.Services.Virtues namespace.
+ Add ability for ISpawner to append OPL and Context Menus to their spawn.
+ Add EventSink events for obtaining items, equipping items, context menus, and world broadcasts.
+ Add ability to lock a creature's direction and movement regardless of AI manipulation.
+ Add ability to dynamically change a creature's approach range and wait state.
+ Add extended enumeration features for AOS attributes.
+ Add ability to control whether creatures have blood, and its color.
+ Expose corpse flag manipulation methods.
+ Add ability to prevent criminal action when looting a corpse.
+ Corpse will now be permanently tagged as murderer at time of death if owner is a murderer.
+ Add TextDefinition support for Commodity Deed descriptions.
+ House add-on and component optimizations and housekeeping.
+ Item light is no longer backed by the direction property.
+ ITool implements IEntity.
+ Prevent trading of Siege Bless items.
+ Guards are naturally be immune to guards.
+ Siege Shard initialization housekeeping.
+ Character Creation housekeeping.
+ Generic commands housekeeping.
+ Add Mark command for staff.
2018-07-19 22:12:52 +01:00

42 lines
No EOL
1.6 KiB
C#

namespace Server.Gumps
{
public class PropsConfig
{
public static readonly bool OldStyle = false;
public static readonly int GumpOffsetX = 100;
public static readonly int GumpOffsetY = 30;
public static readonly int TextHue = 0;
public static readonly int TextOffsetX = 2;
public static readonly int OffsetGumpID = 0x0A40; // Pure black
// Light offwhite, textured : Dark navy blue, textured
public static readonly int HeaderGumpID = OldStyle ? 0x0BBC : 0x0E14;
public static readonly int EntryGumpID = 0x0BBC; // Light offwhite, textured
public static readonly int BackGumpID = 0x13BE; // Gray slate/stoney
public static readonly int SetGumpID = OldStyle ? 0x0000 : 0x0E14; // Empty : Dark navy blue, textured
public static readonly int SetWidth = 20;
public static readonly int SetOffsetX = OldStyle ? 4 : 2, SetOffsetY = 2;
public static readonly int SetButtonID1 = 0x15E1; // Arrow pointing right
public static readonly int SetButtonID2 = 0x15E5; // " pressed
public static readonly int PrevWidth = 20;
public static readonly int PrevOffsetX = 2, PrevOffsetY = 2;
public static readonly int PrevButtonID1 = 0x15E3; // Arrow pointing left
public static readonly int PrevButtonID2 = 0x15E7; // " pressed
public static readonly int NextWidth = 20;
public static readonly int NextOffsetX = 2, NextOffsetY = 2;
public static readonly int NextButtonID1 = 0x15E1; // Arrow pointing right
public static readonly int NextButtonID2 = 0x15E5; // " pressed
public static readonly int OffsetSize = 1;
public static readonly int EntryHeight = 20;
public static readonly int BorderSize = 10;
}
}