mirror of
https://github.com/ServUO/ServUO
synced 2026-08-11 20:23:04 -04:00
+ Add MONO to Makefile compile definitions. + Update Ultima SDK to support MONO compile definition. + Rename Properties Gump parent directory to prevent VS issues. + Console error messages will now use red instead of dark red font. + Add crash state handler function to Core. + AI optimizations and housekeeping. + Context Menu optimizations and housekeeping. + Add ability to drop throttled packets. + Add string parsing support to Rectangle3D. + Optimize guild messages and chat. + IAddon implements IChopable. + Add more flexibility for altering Mobile names. + Add ability to enable or disable OPL for individual mobiles. + Optimize damaging regions and ensure timers are removed properly. + Update Welcome Timer with more intuitive message groups. + Normalize all virtue related objects to the Server.Services.Virtues namespace. + Add ability for ISpawner to append OPL and Context Menus to their spawn. + Add EventSink events for obtaining items, equipping items, context menus, and world broadcasts. + Add ability to lock a creature's direction and movement regardless of AI manipulation. + Add ability to dynamically change a creature's approach range and wait state. + Add extended enumeration features for AOS attributes. + Add ability to control whether creatures have blood, and its color. + Expose corpse flag manipulation methods. + Add ability to prevent criminal action when looting a corpse. + Corpse will now be permanently tagged as murderer at time of death if owner is a murderer. + Add TextDefinition support for Commodity Deed descriptions. + House add-on and component optimizations and housekeeping. + Item light is no longer backed by the direction property. + ITool implements IEntity. + Prevent trading of Siege Bless items. + Guards are naturally be immune to guards. + Siege Shard initialization housekeeping. + Character Creation housekeeping. + Generic commands housekeeping. + Add Mark command for staff.
93 lines
No EOL
2.2 KiB
C#
93 lines
No EOL
2.2 KiB
C#
#region References
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using System;
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using System.Collections;
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using System.Reflection;
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using Server.Commands;
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using Server.Network;
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#endregion
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namespace Server.Gumps
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{
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public class SetCustomEnumGump : SetListOptionGump
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{
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private static readonly Type typeofIDynamicEnum = typeof(IDynamicEnum);
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private readonly string[] _Names;
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public SetCustomEnumGump(
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PropertyInfo prop,
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Mobile mobile,
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object o,
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Stack stack,
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int propspage,
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ArrayList list,
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string[] names)
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: base(prop, mobile, o, stack, propspage, list, names, null)
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{
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_Names = names;
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}
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public override void OnResponse(NetState sender, RelayInfo relayInfo)
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{
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var index = relayInfo.ButtonID - 1;
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if (index >= 0 && index < _Names.Length)
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{
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try
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{
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var info = m_Property.PropertyType.GetMethod("Parse", new[] {typeof(string)});
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var result = "";
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if (info != null)
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{
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result = Properties.SetDirect(
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m_Mobile,
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m_Object,
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m_Object,
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m_Property,
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m_Property.Name,
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info.Invoke(null, new object[] {_Names[index]}),
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true);
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}
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else if (m_Property.PropertyType == typeof(Enum) || m_Property.PropertyType.IsSubclassOf(typeof(Enum)))
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{
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result = Properties.SetDirect(
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m_Mobile,
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m_Object,
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m_Object,
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m_Property,
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m_Property.Name,
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Enum.Parse(m_Property.PropertyType, _Names[index], false),
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true);
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}
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else if (typeofIDynamicEnum.IsAssignableFrom(m_Property.PropertyType))
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{
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var ienum = (IDynamicEnum)m_Property.GetValue(m_Object, null);
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if (ienum != null)
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{
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ienum.Value = _Names[index];
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}
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result = Properties.SetDirect(m_Mobile, m_Object, m_Object, m_Property, m_Property.Name, ienum, true);
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}
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m_Mobile.SendMessage(result);
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if (result == "Property has been set.")
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{
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PropertiesGump.OnValueChanged(m_Object, m_Property, m_Stack);
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}
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}
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catch
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{
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m_Mobile.SendMessage("An exception was caught. The property may not have changed.");
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}
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}
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m_Mobile.SendGump(new PropertiesGump(m_Mobile, m_Object, m_Stack, m_List, m_Page));
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}
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}
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} |