servuo/Scripts/Gumps/Props/SetObjectTarget.cs
VitaNex 7851c5e88c + Removed most file header regions.
+ Add MONO to Makefile compile definitions.
+ Update Ultima SDK to support MONO compile definition.
+ Rename Properties Gump parent directory to prevent VS issues.
+ Console error messages will now use red instead of dark red font.
+ Add crash state handler function to Core.
+ AI optimizations and housekeeping.
+ Context Menu optimizations and housekeeping.
+ Add ability to drop throttled packets.
+ Add string parsing support to Rectangle3D.
+ Optimize guild messages and chat.
+ IAddon implements IChopable.
+ Add more flexibility for altering Mobile names.
+ Add ability to enable or disable OPL for individual mobiles.
+ Optimize damaging regions and ensure timers are removed properly.
+ Update Welcome Timer with more intuitive message groups.
+ Normalize all virtue related objects to the Server.Services.Virtues namespace.
+ Add ability for ISpawner to append OPL and Context Menus to their spawn.
+ Add EventSink events for obtaining items, equipping items, context menus, and world broadcasts.
+ Add ability to lock a creature's direction and movement regardless of AI manipulation.
+ Add ability to dynamically change a creature's approach range and wait state.
+ Add extended enumeration features for AOS attributes.
+ Add ability to control whether creatures have blood, and its color.
+ Expose corpse flag manipulation methods.
+ Add ability to prevent criminal action when looting a corpse.
+ Corpse will now be permanently tagged as murderer at time of death if owner is a murderer.
+ Add TextDefinition support for Commodity Deed descriptions.
+ House add-on and component optimizations and housekeeping.
+ Item light is no longer backed by the direction property.
+ ITool implements IEntity.
+ Prevent trading of Siege Bless items.
+ Guards are naturally be immune to guards.
+ Siege Shard initialization housekeeping.
+ Character Creation housekeeping.
+ Generic commands housekeeping.
+ Add Mark command for staff.
2018-07-19 22:12:52 +01:00

69 lines
No EOL
1.9 KiB
C#

#region References
using System;
using System.Collections;
using System.Reflection;
using Server.Commands;
using Server.Items;
using Server.Targeting;
#endregion
namespace Server.Gumps
{
public class SetObjectTarget : Target
{
private readonly PropertyInfo m_Property;
private readonly Mobile m_Mobile;
private readonly object m_Object;
private readonly Stack m_Stack;
private readonly Type m_Type;
private readonly int m_Page;
private readonly ArrayList m_List;
public SetObjectTarget(PropertyInfo prop, Mobile mobile, object o, Stack stack, Type type, int page, ArrayList list)
: base(-1, false, TargetFlags.None)
{
m_Property = prop;
m_Mobile = mobile;
m_Object = o;
m_Stack = stack;
m_Type = type;
m_Page = page;
m_List = list;
}
protected override void OnTarget(Mobile from, object targeted)
{
try
{
if (m_Type == typeof(Type))
targeted = targeted.GetType();
else if ((m_Type == typeof(BaseAddon) || m_Type.IsAssignableFrom(typeof(BaseAddon))) && targeted is AddonComponent)
targeted = ((AddonComponent)targeted).Addon;
if (m_Type.IsAssignableFrom(targeted.GetType()))
{
CommandLogging.LogChangeProperty(m_Mobile, m_Object, m_Property.Name, targeted.ToString());
m_Property.SetValue(m_Object, targeted, null);
PropertiesGump.OnValueChanged(m_Object, m_Property, m_Stack);
}
else
{
m_Mobile.SendMessage("That cannot be assigned to a property of type : {0}", m_Type.Name);
}
}
catch
{
m_Mobile.SendMessage("An exception was caught. The property may not have changed.");
}
}
protected override void OnTargetFinish(Mobile from)
{
if (m_Type == typeof(Type))
from.SendGump(new PropertiesGump(m_Mobile, m_Object, m_Stack, m_List, m_Page));
else
from.SendGump(new SetObjectGump(m_Property, m_Mobile, m_Object, m_Stack, m_Type, m_Page, m_List));
}
}
}