mirror of
https://github.com/ServUO/ServUO
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+ Add MONO to Makefile compile definitions. + Update Ultima SDK to support MONO compile definition. + Rename Properties Gump parent directory to prevent VS issues. + Console error messages will now use red instead of dark red font. + Add crash state handler function to Core. + AI optimizations and housekeeping. + Context Menu optimizations and housekeeping. + Add ability to drop throttled packets. + Add string parsing support to Rectangle3D. + Optimize guild messages and chat. + IAddon implements IChopable. + Add more flexibility for altering Mobile names. + Add ability to enable or disable OPL for individual mobiles. + Optimize damaging regions and ensure timers are removed properly. + Update Welcome Timer with more intuitive message groups. + Normalize all virtue related objects to the Server.Services.Virtues namespace. + Add ability for ISpawner to append OPL and Context Menus to their spawn. + Add EventSink events for obtaining items, equipping items, context menus, and world broadcasts. + Add ability to lock a creature's direction and movement regardless of AI manipulation. + Add ability to dynamically change a creature's approach range and wait state. + Add extended enumeration features for AOS attributes. + Add ability to control whether creatures have blood, and its color. + Expose corpse flag manipulation methods. + Add ability to prevent criminal action when looting a corpse. + Corpse will now be permanently tagged as murderer at time of death if owner is a murderer. + Add TextDefinition support for Commodity Deed descriptions. + House add-on and component optimizations and housekeeping. + Item light is no longer backed by the direction property. + ITool implements IEntity. + Prevent trading of Siege Bless items. + Guards are naturally be immune to guards. + Siege Shard initialization housekeeping. + Character Creation housekeeping. + Generic commands housekeeping. + Add Mark command for staff.
69 lines
No EOL
1.9 KiB
C#
69 lines
No EOL
1.9 KiB
C#
#region References
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using System;
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using System.Collections;
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using System.Reflection;
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using Server.Commands;
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using Server.Items;
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using Server.Targeting;
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#endregion
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namespace Server.Gumps
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{
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public class SetObjectTarget : Target
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{
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private readonly PropertyInfo m_Property;
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private readonly Mobile m_Mobile;
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private readonly object m_Object;
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private readonly Stack m_Stack;
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private readonly Type m_Type;
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private readonly int m_Page;
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private readonly ArrayList m_List;
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public SetObjectTarget(PropertyInfo prop, Mobile mobile, object o, Stack stack, Type type, int page, ArrayList list)
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: base(-1, false, TargetFlags.None)
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{
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m_Property = prop;
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m_Mobile = mobile;
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m_Object = o;
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m_Stack = stack;
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m_Type = type;
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m_Page = page;
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m_List = list;
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}
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protected override void OnTarget(Mobile from, object targeted)
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{
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try
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{
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if (m_Type == typeof(Type))
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targeted = targeted.GetType();
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else if ((m_Type == typeof(BaseAddon) || m_Type.IsAssignableFrom(typeof(BaseAddon))) && targeted is AddonComponent)
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targeted = ((AddonComponent)targeted).Addon;
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if (m_Type.IsAssignableFrom(targeted.GetType()))
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{
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CommandLogging.LogChangeProperty(m_Mobile, m_Object, m_Property.Name, targeted.ToString());
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m_Property.SetValue(m_Object, targeted, null);
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PropertiesGump.OnValueChanged(m_Object, m_Property, m_Stack);
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}
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else
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{
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m_Mobile.SendMessage("That cannot be assigned to a property of type : {0}", m_Type.Name);
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}
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}
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catch
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{
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m_Mobile.SendMessage("An exception was caught. The property may not have changed.");
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}
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}
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protected override void OnTargetFinish(Mobile from)
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{
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if (m_Type == typeof(Type))
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from.SendGump(new PropertiesGump(m_Mobile, m_Object, m_Stack, m_List, m_Page));
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else
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from.SendGump(new SetObjectGump(m_Property, m_Mobile, m_Object, m_Stack, m_Type, m_Page, m_List));
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}
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}
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} |