mirror of
https://github.com/ServUO/ServUO
synced 2026-08-11 20:23:04 -04:00
+ Add MONO to Makefile compile definitions. + Update Ultima SDK to support MONO compile definition. + Rename Properties Gump parent directory to prevent VS issues. + Console error messages will now use red instead of dark red font. + Add crash state handler function to Core. + AI optimizations and housekeeping. + Context Menu optimizations and housekeeping. + Add ability to drop throttled packets. + Add string parsing support to Rectangle3D. + Optimize guild messages and chat. + IAddon implements IChopable. + Add more flexibility for altering Mobile names. + Add ability to enable or disable OPL for individual mobiles. + Optimize damaging regions and ensure timers are removed properly. + Update Welcome Timer with more intuitive message groups. + Normalize all virtue related objects to the Server.Services.Virtues namespace. + Add ability for ISpawner to append OPL and Context Menus to their spawn. + Add EventSink events for obtaining items, equipping items, context menus, and world broadcasts. + Add ability to lock a creature's direction and movement regardless of AI manipulation. + Add ability to dynamically change a creature's approach range and wait state. + Add extended enumeration features for AOS attributes. + Add ability to control whether creatures have blood, and its color. + Expose corpse flag manipulation methods. + Add ability to prevent criminal action when looting a corpse. + Corpse will now be permanently tagged as murderer at time of death if owner is a murderer. + Add TextDefinition support for Commodity Deed descriptions. + House add-on and component optimizations and housekeeping. + Item light is no longer backed by the direction property. + ITool implements IEntity. + Prevent trading of Siege Bless items. + Guards are naturally be immune to guards. + Siege Shard initialization housekeeping. + Character Creation housekeeping. + Generic commands housekeeping. + Add Mark command for staff.
336 lines
No EOL
8.6 KiB
C#
336 lines
No EOL
8.6 KiB
C#
using System;
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namespace Server.Items
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{
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public abstract class BaseHides : Item, ICommodity
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{
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protected virtual CraftResource DefaultResource { get { return CraftResource.RegularLeather; } }
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private CraftResource m_Resource;
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public BaseHides(CraftResource resource)
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: this(resource, 1)
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{
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}
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public BaseHides(CraftResource resource, int amount)
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: base(0x1079)
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{
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this.Stackable = true;
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this.Weight = 5.0;
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this.Amount = amount;
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this.Hue = CraftResources.GetHue(resource);
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this.m_Resource = resource;
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}
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public BaseHides(Serial serial)
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: base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public CraftResource Resource
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{
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get
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{
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return this.m_Resource;
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}
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set
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{
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this.m_Resource = value;
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this.InvalidateProperties();
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}
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}
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public override int LabelNumber
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{
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get
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{
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if (this.m_Resource >= CraftResource.SpinedLeather && this.m_Resource <= CraftResource.BarbedLeather)
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return 1049687 + (int)(this.m_Resource - CraftResource.SpinedLeather);
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return 1047023;
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}
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}
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TextDefinition ICommodity.Description
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{
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get
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{
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return this.LabelNumber;
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}
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}
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bool ICommodity.IsDeedable
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{
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get
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{
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return true;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)1); // version
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writer.Write((int)this.m_Resource);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch ( version )
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{
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case 2: // Reset from Resource System
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this.m_Resource = this.DefaultResource;
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reader.ReadString();
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break;
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case 1:
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{
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this.m_Resource = (CraftResource)reader.ReadInt();
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break;
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}
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case 0:
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{
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OreInfo info = new OreInfo(reader.ReadInt(), reader.ReadInt(), reader.ReadString());
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this.m_Resource = CraftResources.GetFromOreInfo(info);
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break;
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}
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}
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}
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public override void AddNameProperty(ObjectPropertyList list)
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{
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if (this.Amount > 1)
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list.Add(1050039, "{0}\t#{1}", this.Amount, 1024216); // ~1_NUMBER~ ~2_ITEMNAME~
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else
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list.Add(1024216); // pile of hides
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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if (!CraftResources.IsStandard(this.m_Resource))
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{
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int num = CraftResources.GetLocalizationNumber(this.m_Resource);
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if (num > 0)
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list.Add(num);
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else
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list.Add(CraftResources.GetName(this.m_Resource));
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}
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}
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}
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[FlipableAttribute(0x1079, 0x1078)]
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public class Hides : BaseHides, IScissorable
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{
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[Constructable]
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public Hides()
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: this(1)
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{
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}
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[Constructable]
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public Hides(int amount)
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: base(CraftResource.RegularLeather, amount)
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{
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}
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public Hides(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public bool Scissor(Mobile from, Scissors scissors)
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{
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if (this.Deleted || !from.CanSee(this))
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return false;
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if (Core.AOS && !this.IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(502437); // Items you wish to cut must be in your backpack
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return false;
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}
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base.ScissorHelper(from, new Leather(), 1);
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return true;
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}
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}
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[FlipableAttribute(0x1079, 0x1078)]
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public class SpinedHides : BaseHides, IScissorable
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{
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protected override CraftResource DefaultResource { get { return CraftResource.SpinedLeather; } }
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[Constructable]
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public SpinedHides()
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: this(1)
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{
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}
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[Constructable]
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public SpinedHides(int amount)
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: base(CraftResource.SpinedLeather, amount)
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{
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}
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public SpinedHides(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public bool Scissor(Mobile from, Scissors scissors)
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{
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if (this.Deleted || !from.CanSee(this))
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return false;
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if (Core.AOS && !this.IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(502437); // Items you wish to cut must be in your backpack
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return false;
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}
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base.ScissorHelper(from, new SpinedLeather(), 1);
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return true;
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}
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}
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[FlipableAttribute(0x1079, 0x1078)]
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public class HornedHides : BaseHides, IScissorable
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{
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protected override CraftResource DefaultResource { get { return CraftResource.HornedLeather; } }
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[Constructable]
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public HornedHides()
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: this(1)
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{
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}
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[Constructable]
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public HornedHides(int amount)
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: base(CraftResource.HornedLeather, amount)
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{
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}
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public HornedHides(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public bool Scissor(Mobile from, Scissors scissors)
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{
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if (this.Deleted || !from.CanSee(this))
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return false;
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if (Core.AOS && !this.IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(502437); // Items you wish to cut must be in your backpack
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return false;
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}
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base.ScissorHelper(from, new HornedLeather(), 1);
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return true;
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}
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}
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[FlipableAttribute(0x1079, 0x1078)]
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public class BarbedHides : BaseHides, IScissorable
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{
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protected override CraftResource DefaultResource { get { return CraftResource.BarbedLeather; } }
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[Constructable]
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public BarbedHides()
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: this(1)
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{
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}
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[Constructable]
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public BarbedHides(int amount)
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: base(CraftResource.BarbedLeather, amount)
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{
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}
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public BarbedHides(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public bool Scissor(Mobile from, Scissors scissors)
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{
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if (this.Deleted || !from.CanSee(this))
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return false;
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if (Core.AOS && !this.IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(502437); // Items you wish to cut must be in your backpack
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return false;
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}
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base.ScissorHelper(from, new BarbedLeather(), 1);
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return true;
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}
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}
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} |