servuo/Scripts/Items/Resource/Hides.cs
VitaNex 7851c5e88c + Removed most file header regions.
+ Add MONO to Makefile compile definitions.
+ Update Ultima SDK to support MONO compile definition.
+ Rename Properties Gump parent directory to prevent VS issues.
+ Console error messages will now use red instead of dark red font.
+ Add crash state handler function to Core.
+ AI optimizations and housekeeping.
+ Context Menu optimizations and housekeeping.
+ Add ability to drop throttled packets.
+ Add string parsing support to Rectangle3D.
+ Optimize guild messages and chat.
+ IAddon implements IChopable.
+ Add more flexibility for altering Mobile names.
+ Add ability to enable or disable OPL for individual mobiles.
+ Optimize damaging regions and ensure timers are removed properly.
+ Update Welcome Timer with more intuitive message groups.
+ Normalize all virtue related objects to the Server.Services.Virtues namespace.
+ Add ability for ISpawner to append OPL and Context Menus to their spawn.
+ Add EventSink events for obtaining items, equipping items, context menus, and world broadcasts.
+ Add ability to lock a creature's direction and movement regardless of AI manipulation.
+ Add ability to dynamically change a creature's approach range and wait state.
+ Add extended enumeration features for AOS attributes.
+ Add ability to control whether creatures have blood, and its color.
+ Expose corpse flag manipulation methods.
+ Add ability to prevent criminal action when looting a corpse.
+ Corpse will now be permanently tagged as murderer at time of death if owner is a murderer.
+ Add TextDefinition support for Commodity Deed descriptions.
+ House add-on and component optimizations and housekeeping.
+ Item light is no longer backed by the direction property.
+ ITool implements IEntity.
+ Prevent trading of Siege Bless items.
+ Guards are naturally be immune to guards.
+ Siege Shard initialization housekeeping.
+ Character Creation housekeeping.
+ Generic commands housekeeping.
+ Add Mark command for staff.
2018-07-19 22:12:52 +01:00

336 lines
No EOL
8.6 KiB
C#

using System;
namespace Server.Items
{
public abstract class BaseHides : Item, ICommodity
{
protected virtual CraftResource DefaultResource { get { return CraftResource.RegularLeather; } }
private CraftResource m_Resource;
public BaseHides(CraftResource resource)
: this(resource, 1)
{
}
public BaseHides(CraftResource resource, int amount)
: base(0x1079)
{
this.Stackable = true;
this.Weight = 5.0;
this.Amount = amount;
this.Hue = CraftResources.GetHue(resource);
this.m_Resource = resource;
}
public BaseHides(Serial serial)
: base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public CraftResource Resource
{
get
{
return this.m_Resource;
}
set
{
this.m_Resource = value;
this.InvalidateProperties();
}
}
public override int LabelNumber
{
get
{
if (this.m_Resource >= CraftResource.SpinedLeather && this.m_Resource <= CraftResource.BarbedLeather)
return 1049687 + (int)(this.m_Resource - CraftResource.SpinedLeather);
return 1047023;
}
}
TextDefinition ICommodity.Description
{
get
{
return this.LabelNumber;
}
}
bool ICommodity.IsDeedable
{
get
{
return true;
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)1); // version
writer.Write((int)this.m_Resource);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch ( version )
{
case 2: // Reset from Resource System
this.m_Resource = this.DefaultResource;
reader.ReadString();
break;
case 1:
{
this.m_Resource = (CraftResource)reader.ReadInt();
break;
}
case 0:
{
OreInfo info = new OreInfo(reader.ReadInt(), reader.ReadInt(), reader.ReadString());
this.m_Resource = CraftResources.GetFromOreInfo(info);
break;
}
}
}
public override void AddNameProperty(ObjectPropertyList list)
{
if (this.Amount > 1)
list.Add(1050039, "{0}\t#{1}", this.Amount, 1024216); // ~1_NUMBER~ ~2_ITEMNAME~
else
list.Add(1024216); // pile of hides
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if (!CraftResources.IsStandard(this.m_Resource))
{
int num = CraftResources.GetLocalizationNumber(this.m_Resource);
if (num > 0)
list.Add(num);
else
list.Add(CraftResources.GetName(this.m_Resource));
}
}
}
[FlipableAttribute(0x1079, 0x1078)]
public class Hides : BaseHides, IScissorable
{
[Constructable]
public Hides()
: this(1)
{
}
[Constructable]
public Hides(int amount)
: base(CraftResource.RegularLeather, amount)
{
}
public Hides(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public bool Scissor(Mobile from, Scissors scissors)
{
if (this.Deleted || !from.CanSee(this))
return false;
if (Core.AOS && !this.IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(502437); // Items you wish to cut must be in your backpack
return false;
}
base.ScissorHelper(from, new Leather(), 1);
return true;
}
}
[FlipableAttribute(0x1079, 0x1078)]
public class SpinedHides : BaseHides, IScissorable
{
protected override CraftResource DefaultResource { get { return CraftResource.SpinedLeather; } }
[Constructable]
public SpinedHides()
: this(1)
{
}
[Constructable]
public SpinedHides(int amount)
: base(CraftResource.SpinedLeather, amount)
{
}
public SpinedHides(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public bool Scissor(Mobile from, Scissors scissors)
{
if (this.Deleted || !from.CanSee(this))
return false;
if (Core.AOS && !this.IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(502437); // Items you wish to cut must be in your backpack
return false;
}
base.ScissorHelper(from, new SpinedLeather(), 1);
return true;
}
}
[FlipableAttribute(0x1079, 0x1078)]
public class HornedHides : BaseHides, IScissorable
{
protected override CraftResource DefaultResource { get { return CraftResource.HornedLeather; } }
[Constructable]
public HornedHides()
: this(1)
{
}
[Constructable]
public HornedHides(int amount)
: base(CraftResource.HornedLeather, amount)
{
}
public HornedHides(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public bool Scissor(Mobile from, Scissors scissors)
{
if (this.Deleted || !from.CanSee(this))
return false;
if (Core.AOS && !this.IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(502437); // Items you wish to cut must be in your backpack
return false;
}
base.ScissorHelper(from, new HornedLeather(), 1);
return true;
}
}
[FlipableAttribute(0x1079, 0x1078)]
public class BarbedHides : BaseHides, IScissorable
{
protected override CraftResource DefaultResource { get { return CraftResource.BarbedLeather; } }
[Constructable]
public BarbedHides()
: this(1)
{
}
[Constructable]
public BarbedHides(int amount)
: base(CraftResource.BarbedLeather, amount)
{
}
public BarbedHides(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public bool Scissor(Mobile from, Scissors scissors)
{
if (this.Deleted || !from.CanSee(this))
return false;
if (Core.AOS && !this.IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(502437); // Items you wish to cut must be in your backpack
return false;
}
base.ScissorHelper(from, new BarbedLeather(), 1);
return true;
}
}
}