mirror of
https://github.com/ServUO/ServUO
synced 2026-08-11 20:23:04 -04:00
+ Add MONO to Makefile compile definitions. + Update Ultima SDK to support MONO compile definition. + Rename Properties Gump parent directory to prevent VS issues. + Console error messages will now use red instead of dark red font. + Add crash state handler function to Core. + AI optimizations and housekeeping. + Context Menu optimizations and housekeeping. + Add ability to drop throttled packets. + Add string parsing support to Rectangle3D. + Optimize guild messages and chat. + IAddon implements IChopable. + Add more flexibility for altering Mobile names. + Add ability to enable or disable OPL for individual mobiles. + Optimize damaging regions and ensure timers are removed properly. + Update Welcome Timer with more intuitive message groups. + Normalize all virtue related objects to the Server.Services.Virtues namespace. + Add ability for ISpawner to append OPL and Context Menus to their spawn. + Add EventSink events for obtaining items, equipping items, context menus, and world broadcasts. + Add ability to lock a creature's direction and movement regardless of AI manipulation. + Add ability to dynamically change a creature's approach range and wait state. + Add extended enumeration features for AOS attributes. + Add ability to control whether creatures have blood, and its color. + Expose corpse flag manipulation methods. + Add ability to prevent criminal action when looting a corpse. + Corpse will now be permanently tagged as murderer at time of death if owner is a murderer. + Add TextDefinition support for Commodity Deed descriptions. + House add-on and component optimizations and housekeeping. + Item light is no longer backed by the direction property. + ITool implements IEntity. + Prevent trading of Siege Bless items. + Guards are naturally be immune to guards. + Siege Shard initialization housekeeping. + Character Creation housekeeping. + Generic commands housekeeping. + Add Mark command for staff.
90 lines
No EOL
2 KiB
C#
90 lines
No EOL
2 KiB
C#
using System;
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using Server.Network;
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namespace Server.Items
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{
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[FlipableAttribute(0x1765, 0x1767)]
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public class UncutCloth : Item, IScissorable, IDyable, ICommodity
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{
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[Constructable]
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public UncutCloth()
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: this(1)
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{
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}
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[Constructable]
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public UncutCloth(int amount)
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: base(0x1767)
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{
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this.Stackable = true;
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this.Amount = amount;
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}
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public UncutCloth(Serial serial)
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: base(serial)
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{
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}
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public override double DefaultWeight
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{
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get
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{
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return 0.1;
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}
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}
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TextDefinition ICommodity.Description
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{
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get
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{
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return this.LabelNumber;
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}
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}
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bool ICommodity.IsDeedable
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{
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get
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{
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return true;
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}
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}
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public bool Dye(Mobile from, DyeTub sender)
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{
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if (this.Deleted)
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return false;
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this.Hue = sender.DyedHue;
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return true;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public override void OnSingleClick(Mobile from)
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{
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int number = (this.Amount == 1) ? 1049124 : 1049123;
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from.Send(new MessageLocalized(this.Serial, this.ItemID, MessageType.Regular, 0x3B2, 3, number, "", this.Amount.ToString()));
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}
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public bool Scissor(Mobile from, Scissors scissors)
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{
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if (this.Deleted || !from.CanSee(this))
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return false;
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base.ScissorHelper(from, new Bandage(), 1);
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return true;
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}
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}
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} |