mirror of
https://github.com/ServUO/ServUO
synced 2026-08-11 20:23:04 -04:00
+ Add MONO to Makefile compile definitions. + Update Ultima SDK to support MONO compile definition. + Rename Properties Gump parent directory to prevent VS issues. + Console error messages will now use red instead of dark red font. + Add crash state handler function to Core. + AI optimizations and housekeeping. + Context Menu optimizations and housekeeping. + Add ability to drop throttled packets. + Add string parsing support to Rectangle3D. + Optimize guild messages and chat. + IAddon implements IChopable. + Add more flexibility for altering Mobile names. + Add ability to enable or disable OPL for individual mobiles. + Optimize damaging regions and ensure timers are removed properly. + Update Welcome Timer with more intuitive message groups. + Normalize all virtue related objects to the Server.Services.Virtues namespace. + Add ability for ISpawner to append OPL and Context Menus to their spawn. + Add EventSink events for obtaining items, equipping items, context menus, and world broadcasts. + Add ability to lock a creature's direction and movement regardless of AI manipulation. + Add ability to dynamically change a creature's approach range and wait state. + Add extended enumeration features for AOS attributes. + Add ability to control whether creatures have blood, and its color. + Expose corpse flag manipulation methods. + Add ability to prevent criminal action when looting a corpse. + Corpse will now be permanently tagged as murderer at time of death if owner is a murderer. + Add TextDefinition support for Commodity Deed descriptions. + House add-on and component optimizations and housekeeping. + Item light is no longer backed by the direction property. + ITool implements IEntity. + Prevent trading of Siege Bless items. + Guards are naturally be immune to guards. + Siege Shard initialization housekeeping. + Character Creation housekeeping. + Generic commands housekeeping. + Add Mark command for staff.
236 lines
No EOL
4.3 KiB
C#
236 lines
No EOL
4.3 KiB
C#
#region References
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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#endregion
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namespace Server
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{
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public static class WeakEntityCollection
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{
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public sealed class EntityCollection : List<IEntity>
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{
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public IEnumerable<Item> Items { get { return this.OfType<Item>(); } }
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public IEnumerable<Mobile> Mobiles { get { return this.OfType<Mobile>(); } }
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public EntityCollection()
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: this(0x400)
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{ }
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public EntityCollection(int capacity)
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: base(capacity)
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{ }
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}
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private static readonly string _FilePath = Path.Combine("Saves", "WeakEntityCollection", "WeakEntityCollection.bin");
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private static readonly Dictionary<string, EntityCollection> _Collections =
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new Dictionary<string, EntityCollection>(StringComparer.OrdinalIgnoreCase);
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public static void Configure()
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{
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EventSink.WorldSave += OnWorldSave;
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EventSink.WorldLoad += OnWorldLoad;
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}
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private static void OnWorldSave(WorldSaveEventArgs e)
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{
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Save();
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}
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private static void OnWorldLoad()
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{
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Load();
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}
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public static void Save()
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{
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Persistence.Serialize(
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_FilePath,
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writer =>
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{
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writer.Write(1); // Version
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writer.Write(_Collections.Count);
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foreach (var kv in _Collections)
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{
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writer.Write(kv.Key);
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kv.Value.RemoveAll(ent => ent == null || ent.Deleted);
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writer.Write(kv.Value.Count);
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foreach (var ent in kv.Value)
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{
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writer.Write(ent.Serial);
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}
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}
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});
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}
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public static void Load()
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{
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Persistence.Deserialize(
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_FilePath,
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reader =>
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{
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var version = reader.ReadInt();
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switch (version)
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{
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case 1:
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{
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var entries = reader.ReadInt();
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while (--entries >= 0)
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{
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var key = reader.ReadString();
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var ents = reader.ReadInt();
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var col = new EntityCollection(ents);
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IEntity ent;
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while (--ents >= 0)
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{
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ent = World.FindEntity(reader.ReadInt());
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if (ent != null && !ent.Deleted)
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{
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col.Add(ent);
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}
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}
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_Collections[key] = col;
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}
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}
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break;
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case 0:
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{
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var entries = reader.ReadInt();
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while (--entries >= 0)
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{
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var key = reader.ReadString();
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var items = reader.ReadStrongItemList();
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var mobiles = reader.ReadStrongMobileList();
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var col = new EntityCollection(items.Count + mobiles.Count);
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col.AddRange(items);
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col.AddRange(mobiles);
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_Collections[key] = col;
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}
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}
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break;
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}
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});
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}
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public static EntityCollection GetCollection(string name)
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{
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EntityCollection col;
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if (!_Collections.TryGetValue(name, out col) || col == null)
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{
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_Collections[name] = col = new EntityCollection();
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}
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return col;
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}
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public static bool HasCollection(string name)
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{
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return name != null && _Collections.ContainsKey(name);
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}
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public static void Add(string key, IEntity entity)
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{
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if (entity == null || entity.Deleted)
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{
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return;
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}
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var col = GetCollection(key);
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if (col != null && !col.Contains(entity))
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{
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col.Add(entity);
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}
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}
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public static bool Remove(string key, IEntity entity)
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{
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if (entity == null)
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{
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return false;
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}
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var col = GetCollection(key);
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if (col != null)
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{
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return col.Remove(entity);
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}
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return false;
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}
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public static int Clean(string key)
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{
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var removed = 0;
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var col = GetCollection(key);
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if (col != null)
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{
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var ents = col.Count;
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while (--ents >= 0)
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{
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if (ents < col.Count && col[ents].Deleted)
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{
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col.RemoveAt(ents);
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++removed;
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}
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}
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}
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return removed;
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}
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public static int Delete(string key)
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{
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var deleted = 0;
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var col = GetCollection(key);
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if (col != null)
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{
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var ents = col.Count;
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while (--ents >= 0)
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{
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if (ents < col.Count)
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{
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col[ents].Delete();
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++deleted;
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}
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}
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col.Clear();
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}
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_Collections.Remove(key);
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return deleted;
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}
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}
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} |