servuo/Scripts/Services/DisguisePersistence.cs
VitaNex 7851c5e88c + Removed most file header regions.
+ Add MONO to Makefile compile definitions.
+ Update Ultima SDK to support MONO compile definition.
+ Rename Properties Gump parent directory to prevent VS issues.
+ Console error messages will now use red instead of dark red font.
+ Add crash state handler function to Core.
+ AI optimizations and housekeeping.
+ Context Menu optimizations and housekeeping.
+ Add ability to drop throttled packets.
+ Add string parsing support to Rectangle3D.
+ Optimize guild messages and chat.
+ IAddon implements IChopable.
+ Add more flexibility for altering Mobile names.
+ Add ability to enable or disable OPL for individual mobiles.
+ Optimize damaging regions and ensure timers are removed properly.
+ Update Welcome Timer with more intuitive message groups.
+ Normalize all virtue related objects to the Server.Services.Virtues namespace.
+ Add ability for ISpawner to append OPL and Context Menus to their spawn.
+ Add EventSink events for obtaining items, equipping items, context menus, and world broadcasts.
+ Add ability to lock a creature's direction and movement regardless of AI manipulation.
+ Add ability to dynamically change a creature's approach range and wait state.
+ Add extended enumeration features for AOS attributes.
+ Add ability to control whether creatures have blood, and its color.
+ Expose corpse flag manipulation methods.
+ Add ability to prevent criminal action when looting a corpse.
+ Corpse will now be permanently tagged as murderer at time of death if owner is a murderer.
+ Add TextDefinition support for Commodity Deed descriptions.
+ House add-on and component optimizations and housekeeping.
+ Item light is no longer backed by the direction property.
+ ITool implements IEntity.
+ Prevent trading of Siege Bless items.
+ Guards are naturally be immune to guards.
+ Siege Shard initialization housekeeping.
+ Character Creation housekeeping.
+ Generic commands housekeeping.
+ Add Mark command for staff.
2018-07-19 22:12:52 +01:00

63 lines
1.2 KiB
C#

#region References
using System.IO;
using System.Linq;
#endregion
namespace Server.Items
{
public static class DisguisePersistence
{
private static string FilePath = Path.Combine("Saves", "Disguises", "Persistence.bin");
public static void Configure()
{
EventSink.WorldSave += OnSave;
EventSink.WorldLoad += OnLoad;
}
private static void OnSave(WorldSaveEventArgs e)
{
Persistence.Serialize(
FilePath,
writer =>
{
writer.Write(0); // version
writer.Write(DisguiseTimers.Timers.Count);
foreach (var m in DisguiseTimers.Timers.Keys.OfType<Mobile>())
{
writer.Write(m);
writer.Write(DisguiseTimers.TimeRemaining(m));
writer.Write(m.NameMod);
}
});
}
private static void OnLoad()
{
Persistence.Deserialize(
FilePath,
reader =>
{
var version = reader.ReadInt();
switch (version)
{
case 0:
{
var count = reader.ReadInt();
for (var i = 0; i < count; ++i)
{
var m = reader.ReadMobile();
DisguiseTimers.CreateTimer(m, reader.ReadTimeSpan());
m.NameMod = reader.ReadString();
}
}
break;
}
});
}
}
}