mirror of
https://github.com/ServUO/ServUO
synced 2026-08-11 20:23:04 -04:00
+ Add MONO to Makefile compile definitions. + Update Ultima SDK to support MONO compile definition. + Rename Properties Gump parent directory to prevent VS issues. + Console error messages will now use red instead of dark red font. + Add crash state handler function to Core. + AI optimizations and housekeeping. + Context Menu optimizations and housekeeping. + Add ability to drop throttled packets. + Add string parsing support to Rectangle3D. + Optimize guild messages and chat. + IAddon implements IChopable. + Add more flexibility for altering Mobile names. + Add ability to enable or disable OPL for individual mobiles. + Optimize damaging regions and ensure timers are removed properly. + Update Welcome Timer with more intuitive message groups. + Normalize all virtue related objects to the Server.Services.Virtues namespace. + Add ability for ISpawner to append OPL and Context Menus to their spawn. + Add EventSink events for obtaining items, equipping items, context menus, and world broadcasts. + Add ability to lock a creature's direction and movement regardless of AI manipulation. + Add ability to dynamically change a creature's approach range and wait state. + Add extended enumeration features for AOS attributes. + Add ability to control whether creatures have blood, and its color. + Expose corpse flag manipulation methods. + Add ability to prevent criminal action when looting a corpse. + Corpse will now be permanently tagged as murderer at time of death if owner is a murderer. + Add TextDefinition support for Commodity Deed descriptions. + House add-on and component optimizations and housekeeping. + Item light is no longer backed by the direction property. + ITool implements IEntity. + Prevent trading of Siege Bless items. + Guards are naturally be immune to guards. + Siege Shard initialization housekeeping. + Character Creation housekeeping. + Generic commands housekeeping. + Add Mark command for staff.
63 lines
1.2 KiB
C#
63 lines
1.2 KiB
C#
#region References
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using System.IO;
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using System.Linq;
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#endregion
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namespace Server.Items
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{
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public static class DisguisePersistence
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{
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private static string FilePath = Path.Combine("Saves", "Disguises", "Persistence.bin");
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public static void Configure()
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{
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EventSink.WorldSave += OnSave;
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EventSink.WorldLoad += OnLoad;
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}
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private static void OnSave(WorldSaveEventArgs e)
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{
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Persistence.Serialize(
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FilePath,
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writer =>
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{
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writer.Write(0); // version
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writer.Write(DisguiseTimers.Timers.Count);
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foreach (var m in DisguiseTimers.Timers.Keys.OfType<Mobile>())
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{
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writer.Write(m);
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writer.Write(DisguiseTimers.TimeRemaining(m));
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writer.Write(m.NameMod);
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}
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});
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}
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private static void OnLoad()
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{
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Persistence.Deserialize(
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FilePath,
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reader =>
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{
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var version = reader.ReadInt();
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switch (version)
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{
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case 0:
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{
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var count = reader.ReadInt();
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for (var i = 0; i < count; ++i)
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{
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var m = reader.ReadMobile();
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DisguiseTimers.CreateTimer(m, reader.ReadTimeSpan());
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m.NameMod = reader.ReadString();
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}
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}
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break;
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}
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});
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}
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}
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}
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