servuo/Server/Guild.cs
VitaNex 7851c5e88c + Removed most file header regions.
+ Add MONO to Makefile compile definitions.
+ Update Ultima SDK to support MONO compile definition.
+ Rename Properties Gump parent directory to prevent VS issues.
+ Console error messages will now use red instead of dark red font.
+ Add crash state handler function to Core.
+ AI optimizations and housekeeping.
+ Context Menu optimizations and housekeeping.
+ Add ability to drop throttled packets.
+ Add string parsing support to Rectangle3D.
+ Optimize guild messages and chat.
+ IAddon implements IChopable.
+ Add more flexibility for altering Mobile names.
+ Add ability to enable or disable OPL for individual mobiles.
+ Optimize damaging regions and ensure timers are removed properly.
+ Update Welcome Timer with more intuitive message groups.
+ Normalize all virtue related objects to the Server.Services.Virtues namespace.
+ Add ability for ISpawner to append OPL and Context Menus to their spawn.
+ Add EventSink events for obtaining items, equipping items, context menus, and world broadcasts.
+ Add ability to lock a creature's direction and movement regardless of AI manipulation.
+ Add ability to dynamically change a creature's approach range and wait state.
+ Add extended enumeration features for AOS attributes.
+ Add ability to control whether creatures have blood, and its color.
+ Expose corpse flag manipulation methods.
+ Add ability to prevent criminal action when looting a corpse.
+ Corpse will now be permanently tagged as murderer at time of death if owner is a murderer.
+ Add TextDefinition support for Commodity Deed descriptions.
+ House add-on and component optimizations and housekeeping.
+ Item light is no longer backed by the direction property.
+ ITool implements IEntity.
+ Prevent trading of Siege Bless items.
+ Guards are naturally be immune to guards.
+ Siege Shard initialization housekeeping.
+ Character Creation housekeeping.
+ Generic commands housekeeping.
+ Add Mark command for staff.
2018-07-19 22:12:52 +01:00

123 lines
No EOL
2.4 KiB
C#

#region References
using System;
using System.Collections.Generic;
#endregion
namespace Server.Guilds
{
public enum GuildType
{
Regular,
Chaos,
Order
}
public abstract class BaseGuild : ISerializable
{
private readonly int m_Id;
protected BaseGuild(int Id) //serialization ctor
{
m_Id = Id;
m_GuildList.Add(m_Id, this);
if (m_Id + 1 > m_NextID)
{
m_NextID = m_Id + 1;
}
}
protected BaseGuild()
{
m_Id = m_NextID++;
m_GuildList.Add(m_Id, this);
}
[CommandProperty(AccessLevel.Counselor)]
public int Id { get { return m_Id; } }
int ISerializable.TypeReference { get { return 0; } }
int ISerializable.SerialIdentity { get { return m_Id; } }
public abstract void Deserialize(GenericReader reader);
public abstract void Serialize(GenericWriter writer);
public abstract string Abbreviation { get; set; }
public abstract string Name { get; set; }
public abstract GuildType Type { get; set; }
public abstract bool Disbanded { get; }
public abstract void OnDelete(Mobile mob);
private static readonly Dictionary<int, BaseGuild> m_GuildList = new Dictionary<int, BaseGuild>();
private static int m_NextID = 1;
public static Dictionary<int, BaseGuild> List { get { return m_GuildList; } }
public static BaseGuild Find(int id)
{
BaseGuild g;
m_GuildList.TryGetValue(id, out g);
return g;
}
public static BaseGuild FindByName(string name)
{
foreach (BaseGuild g in m_GuildList.Values)
{
if (g.Name == name)
{
return g;
}
}
return null;
}
public static BaseGuild FindByAbbrev(string abbr)
{
foreach (BaseGuild g in m_GuildList.Values)
{
if (g.Abbreviation == abbr)
{
return g;
}
}
return null;
}
public static List<BaseGuild> Search(string find)
{
var words = find.ToLower().Split(' ');
var results = new List<BaseGuild>();
foreach (BaseGuild g in m_GuildList.Values)
{
bool match = true;
string name = g.Name.ToLower();
for (int i = 0; i < words.Length; i++)
{
if (name.IndexOf(words[i]) == -1)
{
match = false;
break;
}
}
if (match)
{
results.Add(g);
}
}
return results;
}
public override string ToString()
{
return String.Format("0x{0:X} \"{1} [{2}]\"", m_Id, Name, Abbreviation);
}
}
}