mirror of
https://github.com/ServUO/ServUO
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+ Add MONO to Makefile compile definitions. + Update Ultima SDK to support MONO compile definition. + Rename Properties Gump parent directory to prevent VS issues. + Console error messages will now use red instead of dark red font. + Add crash state handler function to Core. + AI optimizations and housekeeping. + Context Menu optimizations and housekeeping. + Add ability to drop throttled packets. + Add string parsing support to Rectangle3D. + Optimize guild messages and chat. + IAddon implements IChopable. + Add more flexibility for altering Mobile names. + Add ability to enable or disable OPL for individual mobiles. + Optimize damaging regions and ensure timers are removed properly. + Update Welcome Timer with more intuitive message groups. + Normalize all virtue related objects to the Server.Services.Virtues namespace. + Add ability for ISpawner to append OPL and Context Menus to their spawn. + Add EventSink events for obtaining items, equipping items, context menus, and world broadcasts. + Add ability to lock a creature's direction and movement regardless of AI manipulation. + Add ability to dynamically change a creature's approach range and wait state. + Add extended enumeration features for AOS attributes. + Add ability to control whether creatures have blood, and its color. + Expose corpse flag manipulation methods. + Add ability to prevent criminal action when looting a corpse. + Corpse will now be permanently tagged as murderer at time of death if owner is a murderer. + Add TextDefinition support for Commodity Deed descriptions. + House add-on and component optimizations and housekeeping. + Item light is no longer backed by the direction property. + ITool implements IEntity. + Prevent trading of Siege Bless items. + Guards are naturally be immune to guards. + Siege Shard initialization housekeeping. + Character Creation housekeeping. + Generic commands housekeeping. + Add Mark command for staff.
47 lines
No EOL
945 B
C#
47 lines
No EOL
945 B
C#
#region References
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using Server.Network;
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#endregion
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namespace Server.Menus.Questions
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{
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public class QuestionMenu : IMenu
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{
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private readonly string[] m_Answers;
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private readonly int m_Serial;
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private static int m_NextSerial;
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int IMenu.Serial { get { return m_Serial; } }
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int IMenu.EntryLength { get { return m_Answers.Length; } }
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public string Question { get; set; }
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public string[] Answers { get { return m_Answers; } }
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public QuestionMenu(string question, string[] answers)
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{
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Question = question;
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m_Answers = answers;
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do
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{
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m_Serial = ++m_NextSerial;
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m_Serial &= 0x7FFFFFFF;
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}
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while (m_Serial == 0);
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}
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public virtual void OnCancel(NetState state)
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{ }
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public virtual void OnResponse(NetState state, int index)
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{ }
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public void SendTo(NetState state)
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{
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state.AddMenu(this);
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state.Send(new DisplayQuestionMenu(this));
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}
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}
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} |