mirror of
https://github.com/ServUO/ServUO
synced 2026-08-11 20:23:04 -04:00
+ Add MONO to Makefile compile definitions. + Update Ultima SDK to support MONO compile definition. + Rename Properties Gump parent directory to prevent VS issues. + Console error messages will now use red instead of dark red font. + Add crash state handler function to Core. + AI optimizations and housekeeping. + Context Menu optimizations and housekeeping. + Add ability to drop throttled packets. + Add string parsing support to Rectangle3D. + Optimize guild messages and chat. + IAddon implements IChopable. + Add more flexibility for altering Mobile names. + Add ability to enable or disable OPL for individual mobiles. + Optimize damaging regions and ensure timers are removed properly. + Update Welcome Timer with more intuitive message groups. + Normalize all virtue related objects to the Server.Services.Virtues namespace. + Add ability for ISpawner to append OPL and Context Menus to their spawn. + Add EventSink events for obtaining items, equipping items, context menus, and world broadcasts. + Add ability to lock a creature's direction and movement regardless of AI manipulation. + Add ability to dynamically change a creature's approach range and wait state. + Add extended enumeration features for AOS attributes. + Add ability to control whether creatures have blood, and its color. + Expose corpse flag manipulation methods. + Add ability to prevent criminal action when looting a corpse. + Corpse will now be permanently tagged as murderer at time of death if owner is a murderer. + Add TextDefinition support for Commodity Deed descriptions. + House add-on and component optimizations and housekeeping. + Item light is no longer backed by the direction property. + ITool implements IEntity. + Prevent trading of Siege Bless items. + Guards are naturally be immune to guards. + Siege Shard initialization housekeeping. + Character Creation housekeeping. + Generic commands housekeeping. + Add Mark command for staff.
72 lines
No EOL
1.4 KiB
C#
72 lines
No EOL
1.4 KiB
C#
namespace Server.Movement
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{
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public static class Movement
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{
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private static IMovementImpl m_Impl;
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public static IMovementImpl Impl { get { return m_Impl; } set { m_Impl = value; } }
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/*public static bool CheckMovement(IPoint3D p, Direction d, out int newZ)
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{
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if (m_Impl != null)
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{
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return m_Impl.CheckMovement(p, d, out newZ);
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}
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newZ = p.Z;
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return false;
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}*/
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public static bool CheckMovement(IPoint3D p, Map map, Point3D loc, Direction d, out int newZ)
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{
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if (m_Impl != null)
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{
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return m_Impl.CheckMovement(p, map, loc, d, out newZ);
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}
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newZ = p.Z;
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return false;
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}
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public static void Offset(Direction d, ref int x, ref int y)
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{
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switch (d & Direction.Mask)
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{
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case Direction.North:
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--y;
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break;
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case Direction.South:
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++y;
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break;
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case Direction.West:
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--x;
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break;
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case Direction.East:
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++x;
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break;
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case Direction.Right:
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++x;
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--y;
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break;
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case Direction.Left:
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--x;
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++y;
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break;
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case Direction.Down:
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++x;
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++y;
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break;
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case Direction.Up:
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--x;
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--y;
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break;
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}
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}
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}
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public interface IMovementImpl
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{
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//bool CheckMovement(IPoint3D p, Direction d, out int newZ);
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bool CheckMovement(IPoint3D p, Map map, Point3D loc, Direction d, out int newZ);
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}
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} |