mirror of
https://github.com/ServUO/ServUO
synced 2026-08-11 20:23:04 -04:00
+ Add MONO to Makefile compile definitions. + Update Ultima SDK to support MONO compile definition. + Rename Properties Gump parent directory to prevent VS issues. + Console error messages will now use red instead of dark red font. + Add crash state handler function to Core. + AI optimizations and housekeeping. + Context Menu optimizations and housekeeping. + Add ability to drop throttled packets. + Add string parsing support to Rectangle3D. + Optimize guild messages and chat. + IAddon implements IChopable. + Add more flexibility for altering Mobile names. + Add ability to enable or disable OPL for individual mobiles. + Optimize damaging regions and ensure timers are removed properly. + Update Welcome Timer with more intuitive message groups. + Normalize all virtue related objects to the Server.Services.Virtues namespace. + Add ability for ISpawner to append OPL and Context Menus to their spawn. + Add EventSink events for obtaining items, equipping items, context menus, and world broadcasts. + Add ability to lock a creature's direction and movement regardless of AI manipulation. + Add ability to dynamically change a creature's approach range and wait state. + Add extended enumeration features for AOS attributes. + Add ability to control whether creatures have blood, and its color. + Expose corpse flag manipulation methods. + Add ability to prevent criminal action when looting a corpse. + Corpse will now be permanently tagged as murderer at time of death if owner is a murderer. + Add TextDefinition support for Commodity Deed descriptions. + House add-on and component optimizations and housekeeping. + Item light is no longer backed by the direction property. + ITool implements IEntity. + Prevent trading of Siege Bless items. + Guards are naturally be immune to guards. + Siege Shard initialization housekeeping. + Character Creation housekeeping. + Generic commands housekeeping. + Add Mark command for staff.
63 lines
No EOL
1.1 KiB
C#
63 lines
No EOL
1.1 KiB
C#
namespace Server.Network
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{
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public class EncodedReader
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{
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private readonly PacketReader m_Reader;
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public EncodedReader(PacketReader reader)
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{
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m_Reader = reader;
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}
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public byte[] Buffer { get { return m_Reader.Buffer; } }
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public void Trace(NetState state)
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{
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m_Reader.Trace(state);
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}
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public int ReadInt32()
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{
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if (m_Reader.ReadByte() != 0)
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{
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return 0;
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}
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return m_Reader.ReadInt32();
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}
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public Point3D ReadPoint3D()
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{
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if (m_Reader.ReadByte() != 3)
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{
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return Point3D.Zero;
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}
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return new Point3D(m_Reader.ReadInt16(), m_Reader.ReadInt16(), m_Reader.ReadByte());
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}
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public string ReadUnicodeStringSafe()
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{
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if (m_Reader.ReadByte() != 2)
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{
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return "";
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}
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int length = m_Reader.ReadUInt16();
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return m_Reader.ReadUnicodeStringSafe(length);
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}
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public string ReadUnicodeString()
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{
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if (m_Reader.ReadByte() != 2)
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{
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return "";
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}
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int length = m_Reader.ReadUInt16();
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return m_Reader.ReadUnicodeString(length);
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}
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}
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} |