mirror of
https://github.com/ServUO/ServUO
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+ Add MONO to Makefile compile definitions. + Update Ultima SDK to support MONO compile definition. + Rename Properties Gump parent directory to prevent VS issues. + Console error messages will now use red instead of dark red font. + Add crash state handler function to Core. + AI optimizations and housekeeping. + Context Menu optimizations and housekeeping. + Add ability to drop throttled packets. + Add string parsing support to Rectangle3D. + Optimize guild messages and chat. + IAddon implements IChopable. + Add more flexibility for altering Mobile names. + Add ability to enable or disable OPL for individual mobiles. + Optimize damaging regions and ensure timers are removed properly. + Update Welcome Timer with more intuitive message groups. + Normalize all virtue related objects to the Server.Services.Virtues namespace. + Add ability for ISpawner to append OPL and Context Menus to their spawn. + Add EventSink events for obtaining items, equipping items, context menus, and world broadcasts. + Add ability to lock a creature's direction and movement regardless of AI manipulation. + Add ability to dynamically change a creature's approach range and wait state. + Add extended enumeration features for AOS attributes. + Add ability to control whether creatures have blood, and its color. + Expose corpse flag manipulation methods. + Add ability to prevent criminal action when looting a corpse. + Corpse will now be permanently tagged as murderer at time of death if owner is a murderer. + Add TextDefinition support for Commodity Deed descriptions. + House add-on and component optimizations and housekeeping. + Item light is no longer backed by the direction property. + ITool implements IEntity. + Prevent trading of Siege Bless items. + Guards are naturally be immune to guards. + Siege Shard initialization housekeeping. + Character Creation housekeeping. + Generic commands housekeeping. + Add Mark command for staff.
59 lines
No EOL
1.2 KiB
C#
59 lines
No EOL
1.2 KiB
C#
using System;
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namespace Server.Prompts
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{
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public abstract class Prompt
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{
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private IEntity m_Sender;
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private String m_MessageArgs;
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public IEntity Sender
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{
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get { return m_Sender; }
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}
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public String MessageArgs
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{
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get { return m_MessageArgs; }
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}
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public virtual int MessageCliloc
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{
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get { return 1042971; } // ~1_NOTHING~
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}
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public virtual int MessageHue
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{
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get { return 0; }
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}
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public virtual int TypeId
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{
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get { return GetType().FullName.GetHashCode(); }
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}
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public Prompt()
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: this(null)
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{
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}
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public Prompt(IEntity sender)
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: this(sender, String.Empty)
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{
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}
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public Prompt(IEntity sender, String args)
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{
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m_Sender = sender;
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m_MessageArgs = args;
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}
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public virtual void OnCancel(Mobile from)
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{
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}
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public virtual void OnResponse(Mobile from, string text)
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{
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}
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}
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} |