servuo/Server/TileMatrixPatch.cs
VitaNex 7851c5e88c + Removed most file header regions.
+ Add MONO to Makefile compile definitions.
+ Update Ultima SDK to support MONO compile definition.
+ Rename Properties Gump parent directory to prevent VS issues.
+ Console error messages will now use red instead of dark red font.
+ Add crash state handler function to Core.
+ AI optimizations and housekeeping.
+ Context Menu optimizations and housekeeping.
+ Add ability to drop throttled packets.
+ Add string parsing support to Rectangle3D.
+ Optimize guild messages and chat.
+ IAddon implements IChopable.
+ Add more flexibility for altering Mobile names.
+ Add ability to enable or disable OPL for individual mobiles.
+ Optimize damaging regions and ensure timers are removed properly.
+ Update Welcome Timer with more intuitive message groups.
+ Normalize all virtue related objects to the Server.Services.Virtues namespace.
+ Add ability for ISpawner to append OPL and Context Menus to their spawn.
+ Add EventSink events for obtaining items, equipping items, context menus, and world broadcasts.
+ Add ability to lock a creature's direction and movement regardless of AI manipulation.
+ Add ability to dynamically change a creature's approach range and wait state.
+ Add extended enumeration features for AOS attributes.
+ Add ability to control whether creatures have blood, and its color.
+ Expose corpse flag manipulation methods.
+ Add ability to prevent criminal action when looting a corpse.
+ Corpse will now be permanently tagged as murderer at time of death if owner is a murderer.
+ Add TextDefinition support for Commodity Deed descriptions.
+ House add-on and component optimizations and housekeeping.
+ Item light is no longer backed by the direction property.
+ ITool implements IEntity.
+ Prevent trading of Siege Bless items.
+ Guards are naturally be immune to guards.
+ Siege Shard initialization housekeeping.
+ Character Creation housekeeping.
+ Generic commands housekeeping.
+ Add Mark command for staff.
2018-07-19 22:12:52 +01:00

188 lines
4.8 KiB
C#

#region References
using System.IO;
using System.Runtime.CompilerServices;
#endregion
namespace Server
{
public class TileMatrixPatch
{
private readonly int m_LandBlocks;
private readonly int m_StaticBlocks;
private static bool m_Enabled = true;
public static bool Enabled { get { return m_Enabled; } set { m_Enabled = value; } }
public int LandBlocks
{
get
{
lock (this)
return m_LandBlocks;
}
}
public int StaticBlocks
{
get
{
lock (this)
return m_StaticBlocks;
}
}
public TileMatrixPatch(TileMatrix matrix, int index)
{
if (!m_Enabled)
{
return;
}
string mapDataPath = Core.FindDataFile("mapdif{0}.mul", index);
string mapIndexPath = Core.FindDataFile("mapdifl{0}.mul", index);
if (File.Exists(mapDataPath) && File.Exists(mapIndexPath))
{
m_LandBlocks = PatchLand(matrix, mapDataPath, mapIndexPath);
}
string staDataPath = Core.FindDataFile("stadif{0}.mul", index);
string staIndexPath = Core.FindDataFile("stadifl{0}.mul", index);
string staLookupPath = Core.FindDataFile("stadifi{0}.mul", index);
if (File.Exists(staDataPath) && File.Exists(staIndexPath) && File.Exists(staLookupPath))
{
m_StaticBlocks = PatchStatics(matrix, staDataPath, staIndexPath, staLookupPath);
}
}
[MethodImpl(MethodImplOptions.Synchronized)]
private unsafe int PatchLand(TileMatrix matrix, string dataPath, string indexPath)
{
using (FileStream fsData = new FileStream(dataPath, FileMode.Open, FileAccess.Read, FileShare.Read))
{
using (FileStream fsIndex = new FileStream(indexPath, FileMode.Open, FileAccess.Read, FileShare.Read))
{
BinaryReader indexReader = new BinaryReader(fsIndex);
int count = (int)(indexReader.BaseStream.Length / 4);
for (int i = 0; i < count; ++i)
{
int blockID = indexReader.ReadInt32();
int x = blockID / matrix.BlockHeight;
int y = blockID % matrix.BlockHeight;
fsData.Seek(4, SeekOrigin.Current);
var tiles = new LandTile[64];
fixed (LandTile* pTiles = tiles)
{
NativeReader.Read(fsData.SafeFileHandle.DangerousGetHandle(), pTiles, 192);
}
matrix.SetLandBlock(x, y, tiles);
}
indexReader.Close();
return count;
}
}
}
private StaticTile[] m_TileBuffer = new StaticTile[128];
[MethodImpl(MethodImplOptions.Synchronized)]
private unsafe int PatchStatics(TileMatrix matrix, string dataPath, string indexPath, string lookupPath)
{
using (FileStream fsData = new FileStream(dataPath, FileMode.Open, FileAccess.Read, FileShare.Read))
{
using (FileStream fsIndex = new FileStream(indexPath, FileMode.Open, FileAccess.Read, FileShare.Read))
{
using (FileStream fsLookup = new FileStream(lookupPath, FileMode.Open, FileAccess.Read, FileShare.Read))
{
BinaryReader indexReader = new BinaryReader(fsIndex);
BinaryReader lookupReader = new BinaryReader(fsLookup);
int count = (int)(indexReader.BaseStream.Length / 4);
var lists = new TileList[8][];
for (int x = 0; x < 8; ++x)
{
lists[x] = new TileList[8];
for (int y = 0; y < 8; ++y)
{
lists[x][y] = new TileList();
}
}
for (int i = 0; i < count; ++i)
{
int blockID = indexReader.ReadInt32();
int blockX = blockID / matrix.BlockHeight;
int blockY = blockID % matrix.BlockHeight;
int offset = lookupReader.ReadInt32();
int length = lookupReader.ReadInt32();
lookupReader.ReadInt32(); // Extra
if (offset < 0 || length <= 0)
{
matrix.SetStaticBlock(blockX, blockY, matrix.EmptyStaticBlock);
continue;
}
fsData.Seek(offset, SeekOrigin.Begin);
int tileCount = length / 7;
if (m_TileBuffer.Length < tileCount)
{
m_TileBuffer = new StaticTile[tileCount];
}
var staTiles = m_TileBuffer;
fixed (StaticTile* pTiles = staTiles)
{
NativeReader.Read(fsData.SafeFileHandle.DangerousGetHandle(), pTiles, length);
StaticTile* pCur = pTiles, pEnd = pTiles + tileCount;
while (pCur < pEnd)
{
lists[pCur->m_X & 0x7][pCur->m_Y & 0x7].Add(pCur->m_ID, pCur->m_Z);
pCur = pCur + 1;
}
var tiles = new StaticTile[8][][];
for (int x = 0; x < 8; ++x)
{
tiles[x] = new StaticTile[8][];
for (int y = 0; y < 8; ++y)
{
tiles[x][y] = lists[x][y].ToArray();
}
}
matrix.SetStaticBlock(blockX, blockY, tiles);
}
}
indexReader.Close();
lookupReader.Close();
return count;
}
}
}
}
}
}