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https://github.com/ServUO/ServUO
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* Handles all value types. * Simple syntax Config.Get and Config.Set methods. * Loads and stores comments as description. * Ability to step through Config errors with the option to ignore and continue, or kill the process. * Ability to force option default without commenting out. * Ability to edit Config options (entries) after being loaded (with API for a potential UI). * Ability to save/write Config files. * README.txt added for clarity.
42 lines
No EOL
1.4 KiB
C#
42 lines
No EOL
1.4 KiB
C#
using System;
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using System.Net;
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using System.Net.Sockets;
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using Server.Network;
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namespace Server
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{
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public class SocketOptions
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{
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public static readonly int Port = Config.Get("Server.Port", 2593);
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private static readonly IPEndPoint[] m_ListenerEndPoints = new IPEndPoint[]
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{
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new IPEndPoint(IPAddress.Any, Port), // Default: Listen on port 2593 on all IP addresses
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// Examples:
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// new IPEndPoint( IPAddress.Any, 80 ), // Listen on port 80 on all IP addresses
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// new IPEndPoint( IPAddress.Parse( "1.2.3.4" ), 2593 ), // Listen on port 2593 on IP address 1.2.3.4
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};
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public static bool NagleEnabled = false;// Should the Nagle algorithm be enabled? This may reduce performance
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public static int CoalesceBufferSize = 512;// MSS that the core will use when buffering packets
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public static void Initialize()
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{
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SendQueue.CoalesceBufferSize = CoalesceBufferSize;
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EventSink.SocketConnect += new SocketConnectEventHandler(EventSink_SocketConnect);
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Listener.EndPoints = m_ListenerEndPoints;
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}
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private static void EventSink_SocketConnect(SocketConnectEventArgs e)
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{
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if (!e.AllowConnection)
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return;
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if (!NagleEnabled)
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e.Socket.SetSocketOption(SocketOptionLevel.Tcp, SocketOptionName.NoDelay, 1); // RunUO uses its own algorithm
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}
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}
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} |