servuo/Scripts/Items/Resource/ClockworkAssembly.cs
2016-03-29 12:55:11 -05:00

136 lines
No EOL
3.7 KiB
C#

using System;
using Server.Mobiles;
namespace Server.Items
{
public class ClockworkAssembly : Item
{
[Constructable]
public ClockworkAssembly()
: base(0x1EA8)
{
this.Weight = 5.0;
this.Hue = 1102;
}
public ClockworkAssembly(Serial serial)
: base(serial)
{
}
public override string DefaultName
{
get
{
return "clockwork assembly";
}
}
public override void OnDoubleClick(Mobile from)
{
if (!this.IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
return;
}
double tinkerSkill = from.Skills[SkillName.Tinkering].Value;
if (tinkerSkill < 60.0)
{
from.SendMessage("You must have at least 60.0 skill in tinkering to construct a golem.");
return;
}
else if ((from.Followers + 4) > from.FollowersMax)
{
from.SendLocalizedMessage(1049607); // You have too many followers to control that creature.
return;
}
double scalar;
if (tinkerSkill >= 100.0)
scalar = 1.0;
else if (tinkerSkill >= 90.0)
scalar = 0.9;
else if (tinkerSkill >= 80.0)
scalar = 0.8;
else if (tinkerSkill >= 70.0)
scalar = 0.7;
else
scalar = 0.6;
Container pack = from.Backpack;
if (pack == null)
return;
int res = pack.ConsumeTotal(
new Type[]
{
typeof(PowerCrystal),
typeof(IronIngot),
typeof(BronzeIngot),
typeof(Gears)
},
new int[]
{
1,
50,
50,
5
});
switch ( res )
{
case 0:
{
from.SendMessage("You must have a power crystal to construct the golem.");
break;
}
case 1:
{
from.SendMessage("You must have 50 iron ingots to construct the golem.");
break;
}
case 2:
{
from.SendMessage("You must have 50 bronze ingots to construct the golem.");
break;
}
case 3:
{
from.SendMessage("You must have 5 gears to construct the golem.");
break;
}
default:
{
Golem g = new Golem(true, scalar);
if (g.SetControlMaster(from))
{
this.Delete();
g.MoveToWorld(from.Location, from.Map);
from.PlaySound(0x241);
}
break;
}
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}