servuo/Scripts/Commands/ConvertPlayers.cs
2013-10-28 07:09:42 +00:00

90 lines
No EOL
2.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Reflection;
using Server.Mobiles;
using Server.Network;
namespace Server.Commands
{
public class ConvertPlayers
{
public static void Initialize()
{
CommandSystem.Register("ConvertPlayers", AccessLevel.Administrator, new CommandEventHandler(Convert_OnCommand));
}
public static void Convert_OnCommand(CommandEventArgs e)
{
e.Mobile.SendMessage("Converting all players to PlayerMobile. You will be disconnected. Please Restart the server after the world has finished saving.");
List<Mobile> mobs = new List<Mobile>(World.Mobiles.Values);
int count = 0;
foreach (Mobile m in mobs)
{
if (m.Player && !(m is PlayerMobile))
{
count++;
if (m.NetState != null)
m.NetState.Dispose();
PlayerMobile pm = new PlayerMobile(m.Serial);
pm.DefaultMobileInit();
List<Item> copy = new List<Item>(m.Items);
for (int i = 0; i < copy.Count; i++)
pm.AddItem(copy[i]);
CopyProps(pm, m);
for (int i = 0; i < m.Skills.Length; i++)
{
pm.Skills[i].Base = m.Skills[i].Base;
pm.Skills[i].SetLockNoRelay(m.Skills[i].Lock);
}
World.Mobiles[m.Serial] = pm;
}
}
if (count > 0)
{
NetState.ProcessDisposedQueue();
World.Save();
Console.WriteLine("{0} players have been converted to PlayerMobile. {1}.", count, Core.Service ? "The server is now restarting" : "Press any key to restart the server");
if (!Core.Service)
Console.ReadKey(true);
Core.Kill(true);
}
else
{
e.Mobile.SendMessage("Couldn't find any Players to convert.");
}
}
private static void CopyProps(Mobile to, Mobile from)
{
Type type = typeof(Mobile);
PropertyInfo[] props = type.GetProperties(BindingFlags.Public | BindingFlags.Instance);
for (int p = 0; p < props.Length; p++)
{
PropertyInfo prop = props[p];
if (prop.CanRead && prop.CanWrite)
{
try
{
prop.SetValue(to, prop.GetValue(from, null), null);
}
catch
{
}
}
}
}
}
}