servuo/Scripts/Items/Maps/WorldMap.cs
2013-10-28 07:09:42 +00:00

54 lines
No EOL
1.3 KiB
C#

using System;
namespace Server.Items
{
public class WorldMap : MapItem
{
[Constructable]
public WorldMap()
{
this.SetDisplay(0, 0, 5119, 4095, 400, 400);
}
public WorldMap(Serial serial)
: base(serial)
{
}
public override int LabelNumber
{
get
{
return 1015233;
}
}// world map
public override void CraftInit(Mobile from)
{
// Unlike the others, world map is not based on crafted location
double skillValue = from.Skills[SkillName.Cartography].Value;
int x20 = (int)(skillValue * 20);
int size = 25 + (int)(skillValue * 6.6);
if (size < 200)
size = 200;
else if (size > 400)
size = 400;
this.SetDisplay(1344 - x20, 1600 - x20, 1472 + x20, 1728 + x20, size, size);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}