servuo/Scripts/Misc/ServerList.cs
2015-09-01 06:16:28 +01:00

194 lines
7.1 KiB
C#

using System;
using System.IO;
using System.Net;
using System.Net.NetworkInformation;
using System.Net.Sockets;
using Server.Network;
namespace Server.Misc
{
public class ServerList
{
/*
* The default setting for Address, a value of 'null', will use your local IP address. If all of your local IP addresses
* are private network addresses and AutoDetect is 'true' then ServUO will attempt to discover your public IP address
* for you automatically.
*
* If you do not plan on allowing clients outside of your LAN to connect, you can set AutoDetect to 'false' and leave
* Address set to 'null'.
*
* If your public IP address cannot be determined, you must change the value of Address to your public IP address
* manually to allow clients outside of your LAN to connect to your server. Address can be either an IP address or
* a hostname that will be resolved when ServUO starts.
*
* If you want players outside your LAN to be able to connect to your server and you are behind a router, you must also
* forward TCP port 2593 to your private IP address. The procedure for doing this varies by manufacturer but generally
* involves configuration of the router through your web browser.
*
* ServerList will direct connecting clients depending on both the address they are connecting from and the address and
* port they are connecting to. If it is determined that both ends of a connection are private IP addresses, ServerList
* will direct the client to the local private IP address. If a client is connecting to a local public IP address, they
* will be directed to whichever address and port they initially connected to. This allows multihomed servers to function
* properly and fully supports listening on multiple ports. If a client with a public IP address is connecting to a
* locally private address, the server will direct the client to either the AutoDetected IP address or the manually entered
* IP address or hostname, whichever is applicable. Loopback clients will be directed to loopback.
*
* If you would like to listen on additional ports (i.e. 22, 23, 80, for clients behind highly restrictive egress
* firewalls) or specific IP adddresses you can do so by modifying the file SocketOptions.cs found in this directory.
*/
public static readonly string Address = null;
public static readonly string ServerName = "My Shard";
public static readonly bool AutoDetect = true;
private static IPAddress m_PublicAddress;
public static void Initialize()
{
if (Address == null)
{
if (AutoDetect)
AutoDetection();
}
else
{
Resolve(Address, out m_PublicAddress);
}
EventSink.ServerList += new ServerListEventHandler(EventSink_ServerList);
}
private static void EventSink_ServerList(ServerListEventArgs e)
{
try
{
NetState ns = e.State;
Socket s = ns.Socket;
IPEndPoint ipep = (IPEndPoint)s.LocalEndPoint;
IPAddress localAddress = ipep.Address;
int localPort = ipep.Port;
if (IsPrivateNetwork(localAddress))
{
ipep = (IPEndPoint)s.RemoteEndPoint;
if (!IsPrivateNetwork(ipep.Address) && m_PublicAddress != null)
localAddress = m_PublicAddress;
}
e.AddServer(ServerName, new IPEndPoint(localAddress, localPort));
}
catch
{
e.Rejected = true;
}
}
private static void AutoDetection()
{
if (!HasPublicIPAddress())
{
Console.Write("ServerList: Auto-detecting public IP address...");
m_PublicAddress = FindPublicAddress();
if (m_PublicAddress != null)
Console.WriteLine("done ({0})", m_PublicAddress.ToString());
else
Console.WriteLine("failed");
}
}
private static void Resolve(string addr, out IPAddress outValue)
{
if (IPAddress.TryParse(addr, out outValue))
return;
try
{
IPHostEntry iphe = Dns.GetHostEntry(addr);
if (iphe.AddressList.Length > 0)
outValue = iphe.AddressList[iphe.AddressList.Length - 1];
}
catch
{
}
}
private static bool HasPublicIPAddress()
{
NetworkInterface[] adapters = NetworkInterface.GetAllNetworkInterfaces();
foreach (NetworkInterface adapter in adapters)
{
IPInterfaceProperties properties = adapter.GetIPProperties();
foreach (IPAddressInformation unicast in properties.UnicastAddresses)
{
IPAddress ip = unicast.Address;
if (!IPAddress.IsLoopback(ip) && ip.AddressFamily != AddressFamily.InterNetworkV6 && !IsPrivateNetwork(ip))
return true;
}
}
return false;
/*
IPHostEntry iphe = Dns.GetHostEntry( Dns.GetHostName() );
IPAddress[] ips = iphe.AddressList;
for ( int i = 0; i < ips.Length; ++i )
{
if ( ips[i].AddressFamily != AddressFamily.InterNetworkV6 && !IsPrivateNetwork( ips[i] ) )
return true;
}
return false;
*/
}
private static bool IsPrivateNetwork(IPAddress ip)
{
// 10.0.0.0/8
// 172.16.0.0/12
// 192.168.0.0/16
if (ip.AddressFamily == AddressFamily.InterNetworkV6)
return false;
if (Utility.IPMatch("192.168.*", ip))
return true;
else if (Utility.IPMatch("10.*", ip))
return true;
else if (Utility.IPMatch("172.16-31.*", ip))
return true;
else
return false;
}
private static IPAddress FindPublicAddress()
{
try
{
String ip = "";
WebRequest request = WebRequest.Create("http://checkip.dyndns.org/");
request.Timeout = 15000;
using (WebResponse response = request.GetResponse())
{
using (StreamReader stream = new StreamReader(response.GetResponseStream()))
{
ip = stream.ReadToEnd();
}
}
int first = ip.IndexOf("Address: ") + 9;
int last = ip.LastIndexOf("</body>");
ip = ip.Substring(first, last - first);
return IPAddress.Parse(ip);
}
catch
{
return null;
}
}
}
}