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https://github.com/ServUO/ServUO
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+ Normalized Mobile and PlayerMobile GetMinResistance/GetMaxResistance methods to return -100 and +100 respectively, instead of Int32 MinValue/MaxValue, which doesn't make any sense in a percentage-based resistance system. * Updated ignores for bin/obj directories. |
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| .. | ||
| Abilities | ||
| Abyss | ||
| AI | ||
| Animals | ||
| Collectors | ||
| Familiars | ||
| Guards | ||
| Healers | ||
| Hireables | ||
| Monsters | ||
| Personal Attendants | ||
| Special | ||
| Townfolk | ||
| Undead | ||
| UnderWorld | ||
| Vendors | ||
| BaseCreature.cs | ||
| BaseRenowned.cs | ||
| BaseSABosses.cs | ||
| PlayerMobile.cs | ||