mirror of
https://github.com/ServUO/ServUO
synced 2026-08-11 20:23:04 -04:00
4293 lines
No EOL
131 KiB
C#
4293 lines
No EOL
131 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server.Accounting;
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using Server.ContextMenus;
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using Server.Guilds;
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using Server.Gumps;
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using Server.Items;
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using Server.Misc;
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using Server.Mobiles;
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using Server.Multis.Deeds;
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using Server.Network;
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using Server.Regions;
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using Server.Targeting;
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namespace Server.Multis
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{
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public abstract class BaseHouse : BaseMulti
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{
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public static bool NewVendorSystem
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{
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get
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{
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return Core.AOS;
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}
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}// Is new player vendor system enabled?
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public const int MaxCoOwners = 15;
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public static int MaxFriends
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{
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get
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{
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return !Core.AOS ? 50 : 140;
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}
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}
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public static int MaxBans
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{
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get
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{
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return !Core.AOS ? 50 : 140;
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}
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}
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#region Dynamic decay system
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private DecayLevel m_CurrentStage;
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private DateTime m_NextDecayStage;
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[CommandProperty(AccessLevel.GameMaster)]
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public DateTime NextDecayStage
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{
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get
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{
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return this.m_NextDecayStage;
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}
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set
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{
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this.m_NextDecayStage = value;
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}
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}
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public void ResetDynamicDecay()
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{
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this.m_CurrentStage = DecayLevel.Ageless;
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this.m_NextDecayStage = DateTime.MinValue;
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}
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public void SetDynamicDecay(DecayLevel level)
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{
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this.m_CurrentStage = level;
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if (DynamicDecay.Decays(level))
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this.m_NextDecayStage = DateTime.UtcNow + DynamicDecay.GetRandomDuration(level);
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else
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this.m_NextDecayStage = DateTime.MinValue;
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}
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#endregion
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public const bool DecayEnabled = true;
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public static void Decay_OnTick()
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{
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for (int i = 0; i < m_AllHouses.Count; ++i)
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m_AllHouses[i].CheckDecay();
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}
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private DateTime m_LastRefreshed;
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private bool m_RestrictDecay;
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[CommandProperty(AccessLevel.GameMaster)]
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public DateTime LastRefreshed
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{
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get
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{
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return this.m_LastRefreshed;
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}
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set
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{
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this.m_LastRefreshed = value;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool RestrictDecay
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{
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get
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{
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return this.m_RestrictDecay;
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}
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set
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{
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this.m_RestrictDecay = value;
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}
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}
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public virtual TimeSpan DecayPeriod
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{
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get
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{
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return TimeSpan.FromDays(5.0);
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}
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}
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public virtual DecayType DecayType
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{
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get
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{
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if (this.m_RestrictDecay || !DecayEnabled || this.DecayPeriod == TimeSpan.Zero)
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return DecayType.Ageless;
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if (this.m_Owner == null)
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return Core.AOS ? DecayType.Condemned : DecayType.ManualRefresh;
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Account acct = this.m_Owner.Account as Account;
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if (acct == null)
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return Core.AOS ? DecayType.Condemned : DecayType.ManualRefresh;
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if (acct.AccessLevel >= AccessLevel.GameMaster)
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return DecayType.Ageless;
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for (int i = 0; i < acct.Length; ++i)
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{
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Mobile mob = acct[i];
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if (mob != null && mob.AccessLevel >= AccessLevel.GameMaster)
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return DecayType.Ageless;
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}
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if (!Core.AOS)
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return DecayType.ManualRefresh;
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if (acct.Inactive)
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return DecayType.Condemned;
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List<BaseHouse> allHouses = new List<BaseHouse>();
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for (int i = 0; i < acct.Length; ++i)
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{
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Mobile mob = acct[i];
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if (mob != null)
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allHouses.AddRange(GetHouses(mob));
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}
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BaseHouse newest = null;
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for (int i = 0; i < allHouses.Count; ++i)
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{
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BaseHouse check = allHouses[i];
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if (newest == null || this.IsNewer(check, newest))
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newest = check;
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}
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if (this == newest)
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return DecayType.AutoRefresh;
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return DecayType.ManualRefresh;
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}
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}
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public bool IsNewer(BaseHouse check, BaseHouse house)
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{
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DateTime checkTime = (check.LastTraded > check.BuiltOn ? check.LastTraded : check.BuiltOn);
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DateTime houseTime = (house.LastTraded > house.BuiltOn ? house.LastTraded : house.BuiltOn);
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return (checkTime > houseTime);
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}
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public virtual bool CanDecay
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{
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get
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{
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DecayType type = this.DecayType;
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return (type == DecayType.Condemned || type == DecayType.ManualRefresh);
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}
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}
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private DecayLevel m_LastDecayLevel;
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[CommandProperty(AccessLevel.GameMaster)]
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public virtual DecayLevel DecayLevel
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{
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get
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{
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DecayLevel result;
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if (!this.CanDecay)
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{
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if (DynamicDecay.Enabled)
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this.ResetDynamicDecay();
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this.m_LastRefreshed = DateTime.UtcNow;
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result = DecayLevel.Ageless;
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}
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else if (DynamicDecay.Enabled)
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{
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DecayLevel stage = this.m_CurrentStage;
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if (stage == DecayLevel.Ageless || (DynamicDecay.Decays(stage) && this.m_NextDecayStage <= DateTime.UtcNow))
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this.SetDynamicDecay(++stage);
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if (stage == DecayLevel.Collapsed && (this.HasRentedVendors || this.VendorInventories.Count > 0))
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result = DecayLevel.DemolitionPending;
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else
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result = stage;
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}
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else
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{
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result = this.GetOldDecayLevel();
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}
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if (result != this.m_LastDecayLevel)
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{
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this.m_LastDecayLevel = result;
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if (this.m_Sign != null && !this.m_Sign.GettingProperties)
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this.m_Sign.InvalidateProperties();
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}
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return result;
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}
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}
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public DecayLevel GetOldDecayLevel()
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{
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TimeSpan timeAfterRefresh = DateTime.UtcNow - this.m_LastRefreshed;
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int percent = (int)((timeAfterRefresh.Ticks * 1000) / this.DecayPeriod.Ticks);
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if (percent >= 1000) // 100.0%
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return (this.HasRentedVendors || this.VendorInventories.Count > 0) ? DecayLevel.DemolitionPending : DecayLevel.Collapsed;
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else if (percent >= 950) // 95.0% - 99.9%
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return DecayLevel.IDOC;
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else if (percent >= 750) // 75.0% - 94.9%
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return DecayLevel.Greatly;
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else if (percent >= 500) // 50.0% - 74.9%
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return DecayLevel.Fairly;
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else if (percent >= 250) // 25.0% - 49.9%
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return DecayLevel.Somewhat;
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else if (percent >= 005) // 00.5% - 24.9%
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return DecayLevel.Slightly;
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return DecayLevel.LikeNew;
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}
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public virtual bool RefreshDecay()
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{
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if (this.DecayType == DecayType.Condemned)
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return false;
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DecayLevel oldLevel = this.DecayLevel;
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this.m_LastRefreshed = DateTime.UtcNow;
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if (DynamicDecay.Enabled)
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this.ResetDynamicDecay();
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if (this.m_Sign != null)
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this.m_Sign.InvalidateProperties();
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return (oldLevel > DecayLevel.LikeNew);
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}
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public virtual bool CheckDecay()
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{
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if (!this.Deleted && this.DecayLevel == DecayLevel.Collapsed)
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{
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Timer.DelayCall(TimeSpan.Zero, new TimerCallback(Decay_Sandbox));
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return true;
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}
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return false;
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}
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public virtual void KillVendors()
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{
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ArrayList list = new ArrayList(this.PlayerVendors);
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foreach (PlayerVendor vendor in list)
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vendor.Destroy(true);
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list = new ArrayList(this.PlayerBarkeepers);
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foreach (PlayerBarkeeper barkeeper in list)
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barkeeper.Delete();
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}
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public virtual void Decay_Sandbox()
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{
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if (this.Deleted)
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return;
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if (Core.ML)
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new TempNoHousingRegion(this, null);
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this.KillVendors();
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this.Delete();
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}
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public virtual TimeSpan RestrictedPlacingTime
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{
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get
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{
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return TimeSpan.FromHours(1.0);
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public virtual double BonusStorageScalar
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{
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get
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{
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return (Core.ML ? 1.2 : 1.0);
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}
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}
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private bool m_Public;
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private HouseRegion m_Region;
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private HouseSign m_Sign;
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private TrashBarrel m_Trash;
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private ArrayList m_Doors;
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private Mobile m_Owner;
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private ArrayList m_Access;
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private ArrayList m_Bans;
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private ArrayList m_CoOwners;
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private ArrayList m_Friends;
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private readonly ArrayList m_PlayerVendors = new ArrayList();
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private readonly ArrayList m_PlayerBarkeepers = new ArrayList();
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private ArrayList m_LockDowns;
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private ArrayList m_VendorRentalContracts;
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private ArrayList m_Secures;
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private ArrayList m_Addons;
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private readonly ArrayList m_VendorInventories = new ArrayList();
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private readonly ArrayList m_RelocatedEntities = new ArrayList();
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private MovingCrate m_MovingCrate;
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private ArrayList m_InternalizedVendors;
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private int m_MaxLockDowns;
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private int m_MaxSecures;
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private int m_Price;
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private int m_Visits;
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private DateTime m_BuiltOn, m_LastTraded;
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private Point3D m_RelativeBanLocation;
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private static readonly Dictionary<Mobile, List<BaseHouse>> m_Table = new Dictionary<Mobile, List<BaseHouse>>();
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public virtual bool IsAosRules
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{
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get
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{
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return Core.AOS;
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}
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}
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public virtual bool IsActive
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{
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get
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{
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return true;
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}
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}
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public virtual HousePlacementEntry GetAosEntry()
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{
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return HousePlacementEntry.Find(this);
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}
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public virtual int GetAosMaxSecures()
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{
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HousePlacementEntry hpe = this.GetAosEntry();
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if (hpe == null)
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return 0;
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return (int)(hpe.Storage * this.BonusStorageScalar);
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}
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public virtual int GetAosMaxLockdowns()
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{
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HousePlacementEntry hpe = this.GetAosEntry();
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if (hpe == null)
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return 0;
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return (int)(hpe.Lockdowns * this.BonusStorageScalar);
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}
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public virtual int GetAosCurSecures(out int fromSecures, out int fromVendors, out int fromLockdowns, out int fromMovingCrate)
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{
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fromSecures = 0;
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fromVendors = 0;
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fromLockdowns = 0;
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fromMovingCrate = 0;
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ArrayList list = this.m_Secures;
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if (list != null)
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{
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for (int i = 0; i < list.Count; ++i)
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{
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SecureInfo si = (SecureInfo)list[i];
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fromSecures += si.Item.TotalItems;
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}
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fromLockdowns += list.Count;
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}
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fromLockdowns += this.GetLockdowns();
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if (!NewVendorSystem)
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{
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foreach (PlayerVendor vendor in this.PlayerVendors)
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{
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if (vendor.Backpack != null)
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{
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fromVendors += vendor.Backpack.TotalItems;
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}
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}
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}
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if (this.MovingCrate != null)
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{
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fromMovingCrate += this.MovingCrate.TotalItems;
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foreach (Item item in this.MovingCrate.Items)
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{
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if (item is PackingBox)
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fromMovingCrate--;
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}
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}
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return fromSecures + fromVendors + fromLockdowns + fromMovingCrate;
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}
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public bool InRange(IPoint2D from, int range)
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{
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if (this.Region == null)
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return false;
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foreach (Rectangle3D rect in this.Region.Area)
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{
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if (from.X >= rect.Start.X - range && from.Y >= rect.Start.Y - range && from.X < rect.End.X + range && from.Y < rect.End.Y + range)
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return true;
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}
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return false;
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}
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||
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public virtual int GetNewVendorSystemMaxVendors()
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{
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HousePlacementEntry hpe = this.GetAosEntry();
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if (hpe == null)
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return 0;
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return (int)(hpe.Vendors * this.BonusStorageScalar);
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||
}
|
||
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public virtual bool CanPlaceNewVendor()
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{
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if (!this.IsAosRules)
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return true;
|
||
|
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if (!NewVendorSystem)
|
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return this.CheckAosLockdowns(10);
|
||
|
||
return ((this.PlayerVendors.Count + this.VendorRentalContracts.Count) < this.GetNewVendorSystemMaxVendors());
|
||
}
|
||
|
||
public const int MaximumBarkeepCount = 2;
|
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||
public virtual bool CanPlaceNewBarkeep()
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{
|
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return (this.PlayerBarkeepers.Count < MaximumBarkeepCount);
|
||
}
|
||
|
||
public static void IsThereVendor(Point3D location, Map map, out bool vendor, out bool rentalContract)
|
||
{
|
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vendor = false;
|
||
rentalContract = false;
|
||
|
||
IPooledEnumerable eable = map.GetObjectsInRange(location, 0);
|
||
|
||
foreach (IEntity entity in eable)
|
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{
|
||
if (Math.Abs(location.Z - entity.Z) <= 16)
|
||
{
|
||
if (entity is PlayerVendor || entity is PlayerBarkeeper || entity is PlayerVendorPlaceholder)
|
||
{
|
||
vendor = true;
|
||
break;
|
||
}
|
||
|
||
if (entity is VendorRentalContract)
|
||
{
|
||
rentalContract = true;
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
eable.Free();
|
||
}
|
||
|
||
public bool HasPersonalVendors
|
||
{
|
||
get
|
||
{
|
||
foreach (PlayerVendor vendor in this.PlayerVendors)
|
||
{
|
||
if (!(vendor is RentedVendor))
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
}
|
||
|
||
public bool HasRentedVendors
|
||
{
|
||
get
|
||
{
|
||
foreach (PlayerVendor vendor in this.PlayerVendors)
|
||
{
|
||
if (vendor is RentedVendor)
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
}
|
||
|
||
#region Mondain's Legacy
|
||
public bool HasAddonContainers
|
||
{
|
||
get
|
||
{
|
||
foreach (Item item in this.Addons)
|
||
{
|
||
if (item is BaseAddonContainer)
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
}
|
||
#endregion
|
||
|
||
public ArrayList AvailableVendorsFor(Mobile m)
|
||
{
|
||
ArrayList list = new ArrayList();
|
||
|
||
foreach (PlayerVendor vendor in this.PlayerVendors)
|
||
{
|
||
if (vendor.CanInteractWith(m, false))
|
||
list.Add(vendor);
|
||
}
|
||
|
||
return list;
|
||
}
|
||
|
||
public bool AreThereAvailableVendorsFor(Mobile m)
|
||
{
|
||
foreach (PlayerVendor vendor in this.PlayerVendors)
|
||
{
|
||
if (vendor.CanInteractWith(m, false))
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
public void MoveAllToCrate()
|
||
{
|
||
this.RelocatedEntities.Clear();
|
||
|
||
if (this.MovingCrate != null)
|
||
this.MovingCrate.Hide();
|
||
|
||
if (this.m_Trash != null)
|
||
{
|
||
this.m_Trash.Delete();
|
||
this.m_Trash = null;
|
||
}
|
||
|
||
foreach (Item item in this.LockDowns)
|
||
{
|
||
if (!item.Deleted)
|
||
{
|
||
item.IsLockedDown = false;
|
||
item.IsSecure = false;
|
||
item.Movable = true;
|
||
|
||
if (item.Parent == null)
|
||
this.DropToMovingCrate(item);
|
||
}
|
||
}
|
||
|
||
this.LockDowns.Clear();
|
||
|
||
foreach (Item item in this.VendorRentalContracts)
|
||
{
|
||
if (!item.Deleted)
|
||
{
|
||
item.IsLockedDown = false;
|
||
item.IsSecure = false;
|
||
item.Movable = true;
|
||
|
||
if (item.Parent == null)
|
||
this.DropToMovingCrate(item);
|
||
}
|
||
}
|
||
|
||
this.VendorRentalContracts.Clear();
|
||
|
||
foreach (SecureInfo info in this.Secures)
|
||
{
|
||
Item item = info.Item;
|
||
|
||
if (!item.Deleted)
|
||
{
|
||
if (item is StrongBox)
|
||
item = ((StrongBox)item).ConvertToStandardContainer();
|
||
|
||
item.IsLockedDown = false;
|
||
item.IsSecure = false;
|
||
item.Movable = true;
|
||
|
||
if (item.Parent == null)
|
||
this.DropToMovingCrate(item);
|
||
}
|
||
}
|
||
|
||
this.Secures.Clear();
|
||
|
||
foreach (Item addon in this.Addons)
|
||
{
|
||
if (!addon.Deleted)
|
||
{
|
||
Item deed = null;
|
||
bool retainDeedHue = false; //if the items aren't hued but the deed itself is
|
||
int hue = 0;
|
||
|
||
if (addon is IAddon)
|
||
{
|
||
deed = ((IAddon)addon).Deed;
|
||
|
||
if (addon is BaseAddon && ((BaseAddon)addon).RetainDeedHue) //There are things that are IAddon which aren't BaseAddon
|
||
{
|
||
BaseAddon ba = (BaseAddon)addon;
|
||
retainDeedHue = true;
|
||
|
||
for (int i = 0; hue == 0 && i < ba.Components.Count; ++i)
|
||
{
|
||
AddonComponent c = ba.Components[i];
|
||
|
||
if (c.Hue != 0)
|
||
hue = c.Hue;
|
||
}
|
||
}
|
||
}
|
||
|
||
if (deed != null)
|
||
{
|
||
#region Mondain's Legacy
|
||
if (deed is BaseAddonContainerDeed && addon is BaseAddonContainer)
|
||
{
|
||
BaseAddonContainer c = (BaseAddonContainer)addon;
|
||
c.DropItemsToGround();
|
||
|
||
((BaseAddonContainerDeed)deed).Resource = c.Resource;
|
||
}
|
||
else if (deed is BaseAddonDeed && addon is BaseAddon)
|
||
((BaseAddonDeed)deed).Resource = ((BaseAddon)addon).Resource;
|
||
#endregion
|
||
|
||
addon.Delete();
|
||
|
||
if (retainDeedHue)
|
||
deed.Hue = hue;
|
||
|
||
this.DropToMovingCrate(deed);
|
||
}
|
||
else
|
||
{
|
||
this.DropToMovingCrate(addon);
|
||
}
|
||
}
|
||
}
|
||
|
||
this.Addons.Clear();
|
||
|
||
foreach (PlayerVendor mobile in this.PlayerVendors)
|
||
{
|
||
mobile.Return();
|
||
mobile.Internalize();
|
||
this.InternalizedVendors.Add(mobile);
|
||
}
|
||
|
||
foreach (Mobile mobile in this.PlayerBarkeepers)
|
||
{
|
||
mobile.Internalize();
|
||
this.InternalizedVendors.Add(mobile);
|
||
}
|
||
}
|
||
|
||
public List<IEntity> GetHouseEntities()
|
||
{
|
||
List<IEntity> list = new List<IEntity>();
|
||
|
||
if (this.MovingCrate != null)
|
||
this.MovingCrate.Hide();
|
||
|
||
if (this.m_Trash != null && this.m_Trash.Map != Map.Internal)
|
||
list.Add(this.m_Trash);
|
||
|
||
foreach (Item item in this.LockDowns)
|
||
{
|
||
if (item.Parent == null && item.Map != Map.Internal)
|
||
list.Add(item);
|
||
}
|
||
|
||
foreach (Item item in this.VendorRentalContracts)
|
||
{
|
||
if (item.Parent == null && item.Map != Map.Internal)
|
||
list.Add(item);
|
||
}
|
||
|
||
foreach (SecureInfo info in this.Secures)
|
||
{
|
||
Item item = info.Item;
|
||
|
||
if (item.Parent == null && item.Map != Map.Internal)
|
||
list.Add(item);
|
||
}
|
||
|
||
foreach (Item item in this.Addons)
|
||
{
|
||
if (item.Parent == null && item.Map != Map.Internal)
|
||
list.Add(item);
|
||
}
|
||
|
||
foreach (PlayerVendor mobile in this.PlayerVendors)
|
||
{
|
||
mobile.Return();
|
||
|
||
if (mobile.Map != Map.Internal)
|
||
list.Add(mobile);
|
||
}
|
||
|
||
foreach (Mobile mobile in this.PlayerBarkeepers)
|
||
{
|
||
if (mobile.Map != Map.Internal)
|
||
list.Add(mobile);
|
||
}
|
||
|
||
return list;
|
||
}
|
||
|
||
public void RelocateEntities()
|
||
{
|
||
foreach (IEntity entity in this.GetHouseEntities())
|
||
{
|
||
Point3D relLoc = new Point3D(entity.X - this.X, entity.Y - this.Y, entity.Z - this.Z);
|
||
RelocatedEntity relocEntity = new RelocatedEntity(entity, relLoc);
|
||
|
||
this.RelocatedEntities.Add(relocEntity);
|
||
|
||
if (entity is Item)
|
||
((Item)entity).Internalize();
|
||
else
|
||
((Mobile)entity).Internalize();
|
||
}
|
||
}
|
||
|
||
public void RestoreRelocatedEntities()
|
||
{
|
||
foreach (RelocatedEntity relocEntity in this.RelocatedEntities)
|
||
{
|
||
Point3D relLoc = relocEntity.RelativeLocation;
|
||
Point3D location = new Point3D(relLoc.X + this.X, relLoc.Y + this.Y, relLoc.Z + this.Z);
|
||
|
||
IEntity entity = relocEntity.Entity;
|
||
if (entity is Item)
|
||
{
|
||
Item item = (Item)entity;
|
||
|
||
if (!item.Deleted)
|
||
{
|
||
if (item is IAddon)
|
||
{
|
||
if (((IAddon)item).CouldFit(location, this.Map))
|
||
{
|
||
item.MoveToWorld(location, this.Map);
|
||
continue;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
int height;
|
||
bool requireSurface;
|
||
if (item is VendorRentalContract)
|
||
{
|
||
height = 16;
|
||
requireSurface = true;
|
||
}
|
||
else
|
||
{
|
||
height = item.ItemData.Height;
|
||
requireSurface = false;
|
||
}
|
||
|
||
if (this.Map.CanFit(location.X, location.Y, location.Z, height, false, false, requireSurface))
|
||
{
|
||
item.MoveToWorld(location, this.Map);
|
||
continue;
|
||
}
|
||
}
|
||
|
||
// The item can't fit
|
||
|
||
if (item is TrashBarrel)
|
||
{
|
||
item.Delete(); // Trash barrels don't go to the moving crate
|
||
}
|
||
else
|
||
{
|
||
this.SetLockdown(item, false);
|
||
item.IsSecure = false;
|
||
item.Movable = true;
|
||
|
||
Item relocateItem = item;
|
||
|
||
if (item is StrongBox)
|
||
relocateItem = ((StrongBox)item).ConvertToStandardContainer();
|
||
|
||
if (item is IAddon)
|
||
{
|
||
Item deed = ((IAddon)item).Deed;
|
||
bool retainDeedHue = false; //if the items aren't hued but the deed itself is
|
||
int hue = 0;
|
||
|
||
if (item is BaseAddon && ((BaseAddon)item).RetainDeedHue) //There are things that are IAddon which aren't BaseAddon
|
||
{
|
||
BaseAddon ba = (BaseAddon)item;
|
||
retainDeedHue = true;
|
||
|
||
for (int i = 0; hue == 0 && i < ba.Components.Count; ++i)
|
||
{
|
||
AddonComponent c = ba.Components[i];
|
||
|
||
if (c.Hue != 0)
|
||
hue = c.Hue;
|
||
}
|
||
}
|
||
|
||
#region Mondain's Legacy
|
||
if (deed != null)
|
||
{
|
||
if (deed is BaseAddonContainerDeed && item is BaseAddonContainer)
|
||
{
|
||
BaseAddonContainer c = (BaseAddonContainer)item;
|
||
c.DropItemsToGround();
|
||
|
||
((BaseAddonContainerDeed)deed).Resource = c.Resource;
|
||
}
|
||
else if (deed is BaseAddonDeed && item is BaseAddon)
|
||
((BaseAddonDeed)deed).Resource = ((BaseAddon)item).Resource;
|
||
|
||
if (retainDeedHue)
|
||
deed.Hue = hue;
|
||
}
|
||
#endregion
|
||
|
||
relocateItem = deed;
|
||
item.Delete();
|
||
}
|
||
|
||
if (relocateItem != null)
|
||
this.DropToMovingCrate(relocateItem);
|
||
}
|
||
}
|
||
|
||
if (this.m_Trash == item)
|
||
this.m_Trash = null;
|
||
|
||
this.LockDowns.Remove(item);
|
||
this.VendorRentalContracts.Remove(item);
|
||
this.Addons.Remove(item);
|
||
for (int i = this.Secures.Count - 1; i >= 0; i--)
|
||
{
|
||
if (((SecureInfo)this.Secures[i]).Item == item)
|
||
this.Secures.RemoveAt(i);
|
||
}
|
||
}
|
||
else
|
||
{
|
||
Mobile mobile = (Mobile)entity;
|
||
|
||
if (!mobile.Deleted)
|
||
{
|
||
if (this.Map.CanFit(location, 16, false, false))
|
||
{
|
||
mobile.MoveToWorld(location, this.Map);
|
||
}
|
||
else
|
||
{
|
||
this.InternalizedVendors.Add(mobile);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
this.RelocatedEntities.Clear();
|
||
}
|
||
|
||
public void DropToMovingCrate(Item item)
|
||
{
|
||
if (this.MovingCrate == null)
|
||
this.MovingCrate = new MovingCrate(this);
|
||
|
||
this.MovingCrate.DropItem(item);
|
||
}
|
||
|
||
public List<Item> GetItems()
|
||
{
|
||
if (this.Map == null || this.Map == Map.Internal)
|
||
return new List<Item>();
|
||
|
||
Point2D start = new Point2D(this.X + this.Components.Min.X, this.Y + this.Components.Min.Y);
|
||
Point2D end = new Point2D(this.X + this.Components.Max.X + 1, this.Y + this.Components.Max.Y + 1);
|
||
Rectangle2D rect = new Rectangle2D(start, end);
|
||
|
||
List<Item> list = new List<Item>();
|
||
|
||
IPooledEnumerable eable = this.Map.GetItemsInBounds(rect);
|
||
|
||
foreach (Item item in eable)
|
||
if (item.Movable && this.IsInside(item))
|
||
list.Add(item);
|
||
|
||
eable.Free();
|
||
|
||
return list;
|
||
}
|
||
|
||
public List<Mobile> GetMobiles()
|
||
{
|
||
if (this.Map == null || this.Map == Map.Internal)
|
||
return new List<Mobile>();
|
||
|
||
List<Mobile> list = new List<Mobile>();
|
||
|
||
foreach (Mobile mobile in this.Region.GetMobiles())
|
||
if (this.IsInside(mobile))
|
||
list.Add(mobile);
|
||
|
||
return list;
|
||
}
|
||
|
||
public virtual bool CheckAosLockdowns(int need)
|
||
{
|
||
return ((this.GetAosCurLockdowns() + need) <= this.GetAosMaxLockdowns());
|
||
}
|
||
|
||
public virtual bool CheckAosStorage(int need)
|
||
{
|
||
int fromSecures, fromVendors, fromLockdowns, fromMovingCrate;
|
||
|
||
return ((this.GetAosCurSecures(out fromSecures, out fromVendors, out fromLockdowns, out fromMovingCrate) + need) <= this.GetAosMaxSecures());
|
||
}
|
||
|
||
public static void Configure()
|
||
{
|
||
Item.LockedDownFlag = 1;
|
||
Item.SecureFlag = 2;
|
||
|
||
Timer.DelayCall(TimeSpan.FromMinutes(1.0), TimeSpan.FromMinutes(1.0), new TimerCallback(Decay_OnTick));
|
||
}
|
||
|
||
public virtual int GetAosCurLockdowns()
|
||
{
|
||
int v = 0;
|
||
|
||
v += this.GetLockdowns();
|
||
|
||
if (this.m_Secures != null)
|
||
v += this.m_Secures.Count;
|
||
|
||
if (!NewVendorSystem)
|
||
v += this.PlayerVendors.Count * 10;
|
||
|
||
return v;
|
||
}
|
||
|
||
public static bool CheckLockedDown(Item item)
|
||
{
|
||
BaseHouse house = FindHouseAt(item);
|
||
|
||
return (house != null && house.IsLockedDown(item));
|
||
}
|
||
|
||
public static bool CheckSecured(Item item)
|
||
{
|
||
BaseHouse house = FindHouseAt(item);
|
||
|
||
return (house != null && house.IsSecure(item));
|
||
}
|
||
|
||
public static bool CheckLockedDownOrSecured(Item item)
|
||
{
|
||
BaseHouse house = FindHouseAt(item);
|
||
|
||
return (house != null && (house.IsSecure(item) || house.IsLockedDown(item)));
|
||
}
|
||
|
||
public static List<BaseHouse> GetHouses(Mobile m)
|
||
{
|
||
List<BaseHouse> list = new List<BaseHouse>();
|
||
|
||
if (m != null)
|
||
{
|
||
List<BaseHouse> exists = null;
|
||
m_Table.TryGetValue(m, out exists);
|
||
|
||
if (exists != null)
|
||
{
|
||
for (int i = 0; i < exists.Count; ++i)
|
||
{
|
||
BaseHouse house = exists[i];
|
||
|
||
if (house != null && !house.Deleted && house.Owner == m)
|
||
list.Add(house);
|
||
}
|
||
}
|
||
}
|
||
|
||
return list;
|
||
}
|
||
|
||
public static bool CheckHold(Mobile m, Container cont, Item item, bool message, bool checkItems, int plusItems, int plusWeight)
|
||
{
|
||
BaseHouse house = FindHouseAt(cont);
|
||
|
||
if (house == null || !house.IsAosRules)
|
||
return true;
|
||
|
||
if (house.IsSecure(cont) && !house.CheckAosStorage(1 + item.TotalItems + plusItems))
|
||
{
|
||
if (message)
|
||
m.SendLocalizedMessage(1061839); // This action would exceed the secure storage limit of the house.
|
||
|
||
return false;
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
public static bool CheckAccessible(Mobile m, Item item)
|
||
{
|
||
if (m.AccessLevel >= AccessLevel.GameMaster)
|
||
return true; // Staff can access anything
|
||
|
||
BaseHouse house = FindHouseAt(item);
|
||
|
||
if (house == null)
|
||
return true;
|
||
|
||
SecureAccessResult res = house.CheckSecureAccess(m, item);
|
||
|
||
switch ( res )
|
||
{
|
||
case SecureAccessResult.Insecure:
|
||
break;
|
||
case SecureAccessResult.Accessible:
|
||
return true;
|
||
case SecureAccessResult.Inaccessible:
|
||
return false;
|
||
}
|
||
|
||
if (house.IsLockedDown(item))
|
||
return house.IsCoOwner(m) && (item is Container);
|
||
|
||
return true;
|
||
}
|
||
|
||
public static BaseHouse FindHouseAt(Mobile m)
|
||
{
|
||
if (m == null || m.Deleted)
|
||
return null;
|
||
|
||
return FindHouseAt(m.Location, m.Map, 16);
|
||
}
|
||
|
||
public static BaseHouse FindHouseAt(Item item)
|
||
{
|
||
if (item == null || item.Deleted)
|
||
return null;
|
||
|
||
return FindHouseAt(item.GetWorldLocation(), item.Map, item.ItemData.Height);
|
||
}
|
||
|
||
public static BaseHouse FindHouseAt(Point3D loc, Map map, int height)
|
||
{
|
||
if (map == null || map == Map.Internal)
|
||
return null;
|
||
|
||
Sector sector = map.GetSector(loc);
|
||
|
||
for (int i = 0; i < sector.Multis.Count; ++i)
|
||
{
|
||
BaseHouse house = sector.Multis[i] as BaseHouse;
|
||
|
||
if (house != null && house.IsInside(loc, height))
|
||
return house;
|
||
}
|
||
|
||
return null;
|
||
}
|
||
|
||
public bool IsInside(Mobile m)
|
||
{
|
||
if (m == null || m.Deleted || m.Map != this.Map)
|
||
return false;
|
||
|
||
return this.IsInside(m.Location, 16);
|
||
}
|
||
|
||
public bool IsInside(Item item)
|
||
{
|
||
if (item == null || item.Deleted || item.Map != this.Map)
|
||
return false;
|
||
|
||
return this.IsInside(item.Location, item.ItemData.Height);
|
||
}
|
||
|
||
public bool CheckAccessibility(Item item, Mobile from)
|
||
{
|
||
SecureAccessResult res = this.CheckSecureAccess(from, item);
|
||
|
||
switch ( res )
|
||
{
|
||
case SecureAccessResult.Insecure:
|
||
break;
|
||
case SecureAccessResult.Accessible:
|
||
return true;
|
||
case SecureAccessResult.Inaccessible:
|
||
return false;
|
||
}
|
||
|
||
if (!this.IsLockedDown(item))
|
||
return true;
|
||
else if (from.AccessLevel >= AccessLevel.GameMaster)
|
||
return true;
|
||
else if (item is Runebook)
|
||
return true;
|
||
else if (item is ISecurable)
|
||
return this.HasSecureAccess(from, ((ISecurable)item).Level);
|
||
else if (item is Container)
|
||
return this.IsCoOwner(from);
|
||
else if (item.Stackable)
|
||
return true;
|
||
else if (item is BaseLight)
|
||
return this.IsFriend(from);
|
||
else if (item is PotionKeg)
|
||
return this.IsFriend(from);
|
||
else if (item is BaseBoard)
|
||
return true;
|
||
else if (item is Dices)
|
||
return true;
|
||
else if (item is RecallRune)
|
||
return true;
|
||
else if (item is TreasureMap)
|
||
return true;
|
||
else if (item is Clock)
|
||
return true;
|
||
else if (item is BaseInstrument)
|
||
return true;
|
||
else if (item is Dyes || item is DyeTub)
|
||
return true;
|
||
else if (item is VendorRentalContract)
|
||
return true;
|
||
else if (item is RewardBrazier)
|
||
return true;
|
||
|
||
return false;
|
||
}
|
||
|
||
public virtual bool IsInside(Point3D p, int height)
|
||
{
|
||
if (this.Deleted)
|
||
return false;
|
||
|
||
MultiComponentList mcl = this.Components;
|
||
|
||
int x = p.X - (this.X + mcl.Min.X);
|
||
int y = p.Y - (this.Y + mcl.Min.Y);
|
||
|
||
if (x < 0 || x >= mcl.Width || y < 0 || y >= mcl.Height)
|
||
return false;
|
||
|
||
if (this is HouseFoundation && y < (mcl.Height - 1) && p.Z >= this.Z)
|
||
return true;
|
||
|
||
StaticTile[] tiles = mcl.Tiles[x][y];
|
||
|
||
for (int j = 0; j < tiles.Length; ++j)
|
||
{
|
||
StaticTile tile = tiles[j];
|
||
int id = tile.ID & TileData.MaxItemValue;
|
||
ItemData data = TileData.ItemTable[id];
|
||
|
||
// Slanted roofs do not count; they overhang blocking south and east sides of the multi
|
||
if ((data.Flags & TileFlag.Roof) != 0)
|
||
continue;
|
||
|
||
// Signs and signposts are not considered part of the multi
|
||
if ((id >= 0xB95 && id <= 0xC0E) || (id >= 0xC43 && id <= 0xC44))
|
||
continue;
|
||
|
||
int tileZ = tile.Z + this.Z;
|
||
|
||
if (p.Z == tileZ || (p.Z + height) > tileZ)
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
public SecureAccessResult CheckSecureAccess(Mobile m, Item item)
|
||
{
|
||
if (this.m_Secures == null || !(item is Container))
|
||
return SecureAccessResult.Insecure;
|
||
|
||
for (int i = 0; i < this.m_Secures.Count; ++i)
|
||
{
|
||
SecureInfo info = (SecureInfo)this.m_Secures[i];
|
||
|
||
if (info.Item == item)
|
||
return this.HasSecureAccess(m, info.Level) ? SecureAccessResult.Accessible : SecureAccessResult.Inaccessible;
|
||
}
|
||
|
||
return SecureAccessResult.Insecure;
|
||
}
|
||
|
||
private static readonly List<BaseHouse> m_AllHouses = new List<BaseHouse>();
|
||
|
||
public static List<BaseHouse> AllHouses
|
||
{
|
||
get
|
||
{
|
||
return m_AllHouses;
|
||
}
|
||
}
|
||
|
||
public BaseHouse(int multiID, Mobile owner, int MaxLockDown, int MaxSecure)
|
||
: base(multiID)
|
||
{
|
||
m_AllHouses.Add(this);
|
||
|
||
this.m_LastRefreshed = DateTime.UtcNow;
|
||
|
||
this.m_BuiltOn = DateTime.UtcNow;
|
||
this.m_LastTraded = DateTime.MinValue;
|
||
|
||
this.m_Doors = new ArrayList();
|
||
this.m_LockDowns = new ArrayList();
|
||
this.m_Secures = new ArrayList();
|
||
this.m_Addons = new ArrayList();
|
||
|
||
this.m_CoOwners = new ArrayList();
|
||
this.m_Friends = new ArrayList();
|
||
this.m_Bans = new ArrayList();
|
||
this.m_Access = new ArrayList();
|
||
|
||
this.m_VendorRentalContracts = new ArrayList();
|
||
this.m_InternalizedVendors = new ArrayList();
|
||
|
||
this.m_Owner = owner;
|
||
|
||
this.m_MaxLockDowns = MaxLockDown;
|
||
this.m_MaxSecures = MaxSecure;
|
||
|
||
this.m_RelativeBanLocation = this.BaseBanLocation;
|
||
|
||
this.UpdateRegion();
|
||
|
||
if (owner != null)
|
||
{
|
||
List<BaseHouse> list = null;
|
||
m_Table.TryGetValue(owner, out list);
|
||
|
||
if (list == null)
|
||
m_Table[owner] = list = new List<BaseHouse>();
|
||
|
||
list.Add(this);
|
||
}
|
||
|
||
this.Movable = false;
|
||
}
|
||
|
||
public BaseHouse(Serial serial)
|
||
: base(serial)
|
||
{
|
||
m_AllHouses.Add(this);
|
||
}
|
||
|
||
public override void OnMapChange()
|
||
{
|
||
if (this.m_LockDowns == null)
|
||
return;
|
||
|
||
this.UpdateRegion();
|
||
|
||
if (this.m_Sign != null && !this.m_Sign.Deleted)
|
||
this.m_Sign.Map = this.Map;
|
||
|
||
if (this.m_Doors != null)
|
||
{
|
||
foreach (Item item in this.m_Doors)
|
||
item.Map = this.Map;
|
||
}
|
||
|
||
foreach (IEntity entity in this.GetHouseEntities())
|
||
{
|
||
if (entity is Item)
|
||
((Item)entity).Map = this.Map;
|
||
else
|
||
((Mobile)entity).Map = this.Map;
|
||
}
|
||
}
|
||
|
||
public virtual void ChangeSignType(int itemID)
|
||
{
|
||
if (this.m_Sign != null)
|
||
this.m_Sign.ItemID = itemID;
|
||
}
|
||
|
||
public abstract Rectangle2D[] Area { get; }
|
||
public abstract Point3D BaseBanLocation { get; }
|
||
|
||
public virtual void UpdateRegion()
|
||
{
|
||
if (this.m_Region != null)
|
||
this.m_Region.Unregister();
|
||
|
||
if (this.Map != null)
|
||
{
|
||
this.m_Region = new HouseRegion(this);
|
||
this.m_Region.Register();
|
||
}
|
||
else
|
||
{
|
||
this.m_Region = null;
|
||
}
|
||
}
|
||
|
||
public override void OnLocationChange(Point3D oldLocation)
|
||
{
|
||
if (this.m_LockDowns == null)
|
||
return;
|
||
|
||
int x = base.Location.X - oldLocation.X;
|
||
int y = base.Location.Y - oldLocation.Y;
|
||
int z = base.Location.Z - oldLocation.Z;
|
||
|
||
if (this.m_Sign != null && !this.m_Sign.Deleted)
|
||
this.m_Sign.Location = new Point3D(this.m_Sign.X + x, this.m_Sign.Y + y, this.m_Sign.Z + z);
|
||
|
||
this.UpdateRegion();
|
||
|
||
if (this.m_Doors != null)
|
||
{
|
||
foreach (Item item in this.m_Doors)
|
||
{
|
||
if (!item.Deleted)
|
||
item.Location = new Point3D(item.X + x, item.Y + y, item.Z + z);
|
||
}
|
||
}
|
||
|
||
foreach (IEntity entity in this.GetHouseEntities())
|
||
{
|
||
Point3D newLocation = new Point3D(entity.X + x, entity.Y + y, entity.Z + z);
|
||
|
||
if (entity is Item)
|
||
((Item)entity).Location = newLocation;
|
||
else
|
||
((Mobile)entity).Location = newLocation;
|
||
}
|
||
}
|
||
|
||
public BaseDoor AddEastDoor(int x, int y, int z)
|
||
{
|
||
return this.AddEastDoor(true, x, y, z);
|
||
}
|
||
|
||
public BaseDoor AddEastDoor(bool wood, int x, int y, int z)
|
||
{
|
||
BaseDoor door = this.MakeDoor(wood, DoorFacing.SouthCW);
|
||
|
||
this.AddDoor(door, x, y, z);
|
||
|
||
return door;
|
||
}
|
||
|
||
public BaseDoor AddSouthDoor(int x, int y, int z)
|
||
{
|
||
return this.AddSouthDoor(true, x, y, z);
|
||
}
|
||
|
||
public BaseDoor AddSouthDoor(bool wood, int x, int y, int z)
|
||
{
|
||
BaseDoor door = this.MakeDoor(wood, DoorFacing.WestCW);
|
||
|
||
this.AddDoor(door, x, y, z);
|
||
|
||
return door;
|
||
}
|
||
|
||
public BaseDoor AddEastDoor(int x, int y, int z, uint k)
|
||
{
|
||
return this.AddEastDoor(true, x, y, z, k);
|
||
}
|
||
|
||
public BaseDoor AddEastDoor(bool wood, int x, int y, int z, uint k)
|
||
{
|
||
BaseDoor door = this.MakeDoor(wood, DoorFacing.SouthCW);
|
||
|
||
door.Locked = true;
|
||
door.KeyValue = k;
|
||
|
||
this.AddDoor(door, x, y, z);
|
||
|
||
return door;
|
||
}
|
||
|
||
public BaseDoor AddSouthDoor(int x, int y, int z, uint k)
|
||
{
|
||
return this.AddSouthDoor(true, x, y, z, k);
|
||
}
|
||
|
||
public BaseDoor AddSouthDoor(bool wood, int x, int y, int z, uint k)
|
||
{
|
||
BaseDoor door = this.MakeDoor(wood, DoorFacing.WestCW);
|
||
|
||
door.Locked = true;
|
||
door.KeyValue = k;
|
||
|
||
this.AddDoor(door, x, y, z);
|
||
|
||
return door;
|
||
}
|
||
|
||
public BaseDoor[] AddSouthDoors(int x, int y, int z, uint k)
|
||
{
|
||
return this.AddSouthDoors(true, x, y, z, k);
|
||
}
|
||
|
||
public BaseDoor[] AddSouthDoors(bool wood, int x, int y, int z, uint k)
|
||
{
|
||
BaseDoor westDoor = this.MakeDoor(wood, DoorFacing.WestCW);
|
||
BaseDoor eastDoor = this.MakeDoor(wood, DoorFacing.EastCCW);
|
||
|
||
westDoor.Locked = true;
|
||
eastDoor.Locked = true;
|
||
|
||
westDoor.KeyValue = k;
|
||
eastDoor.KeyValue = k;
|
||
|
||
westDoor.Link = eastDoor;
|
||
eastDoor.Link = westDoor;
|
||
|
||
this.AddDoor(westDoor, x, y, z);
|
||
this.AddDoor(eastDoor, x + 1, y, z);
|
||
|
||
return new BaseDoor[2] { westDoor, eastDoor };
|
||
}
|
||
|
||
public uint CreateKeys(Mobile m)
|
||
{
|
||
uint value = Key.RandomValue();
|
||
|
||
if (!this.IsAosRules)
|
||
{
|
||
Key packKey = new Key(KeyType.Gold);
|
||
Key bankKey = new Key(KeyType.Gold);
|
||
|
||
packKey.KeyValue = value;
|
||
bankKey.KeyValue = value;
|
||
|
||
packKey.LootType = LootType.Newbied;
|
||
bankKey.LootType = LootType.Newbied;
|
||
|
||
BankBox box = m.BankBox;
|
||
|
||
if (!box.TryDropItem(m, bankKey, false))
|
||
bankKey.Delete();
|
||
|
||
m.AddToBackpack(packKey);
|
||
}
|
||
|
||
return value;
|
||
}
|
||
|
||
public BaseDoor[] AddSouthDoors(int x, int y, int z)
|
||
{
|
||
return this.AddSouthDoors(true, x, y, z, false);
|
||
}
|
||
|
||
public BaseDoor[] AddSouthDoors(bool wood, int x, int y, int z, bool inv)
|
||
{
|
||
BaseDoor westDoor = this.MakeDoor(wood, inv ? DoorFacing.WestCCW : DoorFacing.WestCW);
|
||
BaseDoor eastDoor = this.MakeDoor(wood, inv ? DoorFacing.EastCW : DoorFacing.EastCCW);
|
||
|
||
westDoor.Link = eastDoor;
|
||
eastDoor.Link = westDoor;
|
||
|
||
this.AddDoor(westDoor, x, y, z);
|
||
this.AddDoor(eastDoor, x + 1, y, z);
|
||
|
||
return new BaseDoor[2] { westDoor, eastDoor };
|
||
}
|
||
|
||
public BaseDoor MakeDoor(bool wood, DoorFacing facing)
|
||
{
|
||
if (wood)
|
||
return new DarkWoodHouseDoor(facing);
|
||
else
|
||
return new MetalHouseDoor(facing);
|
||
}
|
||
|
||
public void AddDoor(BaseDoor door, int xoff, int yoff, int zoff)
|
||
{
|
||
door.MoveToWorld(new Point3D(xoff + this.X, yoff + this.Y, zoff + this.Z), this.Map);
|
||
this.m_Doors.Add(door);
|
||
}
|
||
|
||
public void AddTrashBarrel(Mobile from)
|
||
{
|
||
if (!this.IsActive)
|
||
return;
|
||
|
||
for (int i = 0; this.m_Doors != null && i < this.m_Doors.Count; ++i)
|
||
{
|
||
BaseDoor door = this.m_Doors[i] as BaseDoor;
|
||
Point3D p = door.Location;
|
||
|
||
if (door.Open)
|
||
p = new Point3D(p.X - door.Offset.X, p.Y - door.Offset.Y, p.Z - door.Offset.Z);
|
||
|
||
if ((from.Z + 16) >= p.Z && (p.Z + 16) >= from.Z)
|
||
{
|
||
if (from.InRange(p, 1))
|
||
{
|
||
from.SendLocalizedMessage(502120); // You cannot place a trash barrel near a door or near steps.
|
||
return;
|
||
}
|
||
}
|
||
}
|
||
|
||
if (this.m_Trash == null || this.m_Trash.Deleted)
|
||
{
|
||
this.m_Trash = new TrashBarrel();
|
||
|
||
this.m_Trash.Movable = false;
|
||
this.m_Trash.MoveToWorld(from.Location, from.Map);
|
||
|
||
from.SendLocalizedMessage(502121); /* You have a new trash barrel.
|
||
* Three minutes after you put something in the barrel, the trash will be emptied.
|
||
* Be forewarned, this is permanent! */
|
||
}
|
||
else
|
||
{
|
||
from.SendLocalizedMessage(502117); // You already have a trash barrel!
|
||
}
|
||
}
|
||
|
||
public void SetSign(int xoff, int yoff, int zoff)
|
||
{
|
||
this.m_Sign = new HouseSign(this);
|
||
this.m_Sign.MoveToWorld(new Point3D(this.X + xoff, this.Y + yoff, this.Z + zoff), this.Map);
|
||
}
|
||
|
||
private void SetLockdown(Item i, bool locked)
|
||
{
|
||
this.SetLockdown(i, locked, false);
|
||
}
|
||
|
||
private void SetLockdown(Item i, bool locked, bool checkContains)
|
||
{
|
||
if (this.m_LockDowns == null)
|
||
return;
|
||
|
||
#region Mondain's Legacy
|
||
if (i is BaseAddonContainer)
|
||
i.Movable = false;
|
||
else
|
||
#endregion
|
||
|
||
i.Movable = !locked;
|
||
i.IsLockedDown = locked;
|
||
|
||
if (locked)
|
||
{
|
||
if (i is VendorRentalContract)
|
||
{
|
||
if (!this.VendorRentalContracts.Contains(i))
|
||
this.VendorRentalContracts.Add(i);
|
||
}
|
||
else
|
||
{
|
||
if (!checkContains || !this.m_LockDowns.Contains(i))
|
||
this.m_LockDowns.Add(i);
|
||
}
|
||
}
|
||
else
|
||
{
|
||
this.VendorRentalContracts.Remove(i);
|
||
this.m_LockDowns.Remove(i);
|
||
}
|
||
|
||
if (!locked)
|
||
i.SetLastMoved();
|
||
|
||
if ((i is Container) && (!locked || !(i is BaseBoard || i is Aquarium || i is FishBowl)))
|
||
{
|
||
foreach (Item c in i.Items)
|
||
this.SetLockdown(c, locked, checkContains);
|
||
}
|
||
}
|
||
|
||
public bool LockDown(Mobile m, Item item)
|
||
{
|
||
return this.LockDown(m, item, true);
|
||
}
|
||
|
||
public bool LockDown(Mobile m, Item item, bool checkIsInside)
|
||
{
|
||
if (!this.IsCoOwner(m) || !this.IsActive)
|
||
return false;
|
||
|
||
if (item is BaseAddonContainer || item.Movable && !this.IsSecure(item))
|
||
{
|
||
int amt = 1 + item.TotalItems;
|
||
|
||
Item rootItem = item.RootParent as Item;
|
||
Item parentItem = item.Parent as Item;
|
||
|
||
if (checkIsInside && item.RootParent is Mobile)
|
||
{
|
||
m.SendLocalizedMessage(1005525);//That is not in your house
|
||
}
|
||
else if (checkIsInside && !this.IsInside(item.GetWorldLocation(), item.ItemData.Height))
|
||
{
|
||
m.SendLocalizedMessage(1005525);//That is not in your house
|
||
}
|
||
else if (Ethics.Ethic.IsImbued(item))
|
||
{
|
||
m.SendLocalizedMessage(1005377);//You cannot lock that down
|
||
}
|
||
else if (this.IsSecure(rootItem))
|
||
{
|
||
m.SendLocalizedMessage(501737); // You need not lock down items in a secure container.
|
||
}
|
||
else if (parentItem != null && !this.IsLockedDown(parentItem))
|
||
{
|
||
m.SendLocalizedMessage(501736); // You must lockdown the container first!
|
||
}
|
||
else if (!(item is VendorRentalContract) && (this.IsAosRules ? (!this.CheckAosLockdowns(amt) || !this.CheckAosStorage(amt)) : (this.LockDownCount + amt) > this.m_MaxLockDowns))
|
||
{
|
||
m.SendLocalizedMessage(1005379);//That would exceed the maximum lock down limit for this house
|
||
}
|
||
else
|
||
{
|
||
this.SetLockdown(item, true);
|
||
return true;
|
||
}
|
||
}
|
||
else if (this.m_LockDowns.IndexOf(item) != -1)
|
||
{
|
||
m.LocalOverheadMessage(MessageType.Regular, 0x3E9, 1005526); //That is already locked down
|
||
return true;
|
||
}
|
||
else if (item is HouseSign || item is Static)
|
||
{
|
||
m.LocalOverheadMessage(MessageType.Regular, 0x3E9, 1005526); // This is already locked down.
|
||
}
|
||
else
|
||
{
|
||
m.SendLocalizedMessage(1005377);//You cannot lock that down
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
private class TransferItem : Item
|
||
{
|
||
private readonly BaseHouse m_House;
|
||
|
||
public override string DefaultName
|
||
{
|
||
get
|
||
{
|
||
return "a house transfer contract";
|
||
}
|
||
}
|
||
|
||
public TransferItem(BaseHouse house)
|
||
: base(0x14F0)
|
||
{
|
||
this.m_House = house;
|
||
|
||
this.Hue = 0x480;
|
||
this.Movable = false;
|
||
}
|
||
|
||
public override void GetProperties(ObjectPropertyList list)
|
||
{
|
||
base.GetProperties(list);
|
||
|
||
string houseName, owner, location;
|
||
|
||
houseName = (this.m_House == null ? "an unnamed house" : this.m_House.Sign.GetName());
|
||
|
||
Mobile houseOwner = (this.m_House == null ? null : this.m_House.Owner);
|
||
|
||
if (houseOwner == null)
|
||
owner = "nobody";
|
||
else
|
||
owner = houseOwner.Name;
|
||
|
||
int xLong = 0, yLat = 0, xMins = 0, yMins = 0;
|
||
bool xEast = false, ySouth = false;
|
||
|
||
bool valid = this.m_House != null && Sextant.Format(this.m_House.Location, this.m_House.Map, ref xLong, ref yLat, ref xMins, ref yMins, ref xEast, ref ySouth);
|
||
|
||
if (valid)
|
||
location = String.Format("{0}<7D> {1}'{2}, {3}<7D> {4}'{5}", yLat, yMins, ySouth ? "S" : "N", xLong, xMins, xEast ? "E" : "W");
|
||
else
|
||
location = "unknown";
|
||
|
||
list.Add(1061112, Utility.FixHtml(houseName)); // House Name: ~1_val~
|
||
list.Add(1061113, owner); // Owner: ~1_val~
|
||
list.Add(1061114, location); // Location: ~1_val~
|
||
}
|
||
|
||
public TransferItem(Serial serial)
|
||
: base(serial)
|
||
{
|
||
}
|
||
|
||
public override void Serialize(GenericWriter writer)
|
||
{
|
||
base.Serialize(writer);
|
||
|
||
writer.Write((int)0); // version
|
||
}
|
||
|
||
public override void Deserialize(GenericReader reader)
|
||
{
|
||
base.Deserialize(reader);
|
||
|
||
int version = reader.ReadInt();
|
||
|
||
this.Delete();
|
||
}
|
||
|
||
public override bool AllowSecureTrade(Mobile from, Mobile to, Mobile newOwner, bool accepted)
|
||
{
|
||
if (!base.AllowSecureTrade(from, to, newOwner, accepted))
|
||
return false;
|
||
else if (!accepted)
|
||
return true;
|
||
|
||
if (this.Deleted || this.m_House == null || this.m_House.Deleted || !this.m_House.IsOwner(from) || !from.CheckAlive() || !to.CheckAlive())
|
||
return false;
|
||
|
||
if (BaseHouse.HasAccountHouse(to))
|
||
{
|
||
from.SendLocalizedMessage(501388); // You cannot transfer ownership to another house owner or co-owner!
|
||
return false;
|
||
}
|
||
|
||
return this.m_House.CheckTransferPosition(from, to);
|
||
}
|
||
|
||
public override void OnSecureTrade(Mobile from, Mobile to, Mobile newOwner, bool accepted)
|
||
{
|
||
if (this.Deleted)
|
||
return;
|
||
|
||
this.Delete();
|
||
|
||
if (this.m_House == null || this.m_House.Deleted || !this.m_House.IsOwner(from) || !from.CheckAlive() || !to.CheckAlive())
|
||
return;
|
||
|
||
if (!accepted)
|
||
return;
|
||
|
||
from.SendLocalizedMessage(501338); // You have transferred ownership of the house.
|
||
to.SendLocalizedMessage(501339); /* You are now the owner of this house.
|
||
* The house's co-owner, friend, ban, and access lists have been cleared.
|
||
* You should double-check the security settings on any doors and teleporters in the house.
|
||
*/
|
||
|
||
this.m_House.RemoveKeys(from);
|
||
this.m_House.Owner = to;
|
||
this.m_House.Bans.Clear();
|
||
this.m_House.Friends.Clear();
|
||
this.m_House.CoOwners.Clear();
|
||
this.m_House.ChangeLocks(to);
|
||
this.m_House.LastTraded = DateTime.UtcNow;
|
||
}
|
||
}
|
||
|
||
public bool CheckTransferPosition(Mobile from, Mobile to)
|
||
{
|
||
bool isValid = true;
|
||
Item sign = this.m_Sign;
|
||
Point3D p = (sign == null ? Point3D.Zero : sign.GetWorldLocation());
|
||
|
||
if (from.Map != this.Map || to.Map != this.Map)
|
||
isValid = false;
|
||
else if (sign == null)
|
||
isValid = false;
|
||
else if (from.Map != sign.Map || to.Map != sign.Map)
|
||
isValid = false;
|
||
else if (this.IsInside(from))
|
||
isValid = false;
|
||
else if (this.IsInside(to))
|
||
isValid = false;
|
||
else if (!from.InRange(p, 2))
|
||
isValid = false;
|
||
else if (!to.InRange(p, 2))
|
||
isValid = false;
|
||
|
||
if (!isValid)
|
||
from.SendLocalizedMessage(1062067); // In order to transfer the house, you and the recipient must both be outside the building and within two paces of the house sign.
|
||
|
||
return isValid;
|
||
}
|
||
|
||
public void BeginConfirmTransfer(Mobile from, Mobile to)
|
||
{
|
||
if (this.Deleted || !from.CheckAlive() || !this.IsOwner(from))
|
||
return;
|
||
|
||
if (NewVendorSystem && this.HasPersonalVendors)
|
||
{
|
||
from.SendLocalizedMessage(1062467); // You cannot trade this house while you still have personal vendors inside.
|
||
}
|
||
else if (this.DecayLevel == DecayLevel.DemolitionPending)
|
||
{
|
||
from.SendLocalizedMessage(1005321); // This house has been marked for demolition, and it cannot be transferred.
|
||
}
|
||
else if (from == to)
|
||
{
|
||
from.SendLocalizedMessage(1005330); // You cannot transfer a house to yourself, silly.
|
||
}
|
||
else if (to.Player)
|
||
{
|
||
if (BaseHouse.HasAccountHouse(to))
|
||
{
|
||
from.SendLocalizedMessage(501388); // You cannot transfer ownership to another house owner or co-owner!
|
||
}
|
||
else if (this.CheckTransferPosition(from, to))
|
||
{
|
||
from.SendLocalizedMessage(1005326); // Please wait while the other player verifies the transfer.
|
||
|
||
if (this.HasRentedVendors)
|
||
{
|
||
/* You are about to be traded a home that has active vendor contracts.
|
||
* While there are active vendor contracts in this house, you
|
||
* <strong>cannot</strong> demolish <strong>OR</strong> customize the home.
|
||
* When you accept this house, you also accept landlordship for every
|
||
* contract vendor in the house.
|
||
*/
|
||
to.SendGump(new WarningGump(1060635, 30720, 1062487, 32512, 420, 280, new WarningGumpCallback(ConfirmTransfer_Callback), from));
|
||
}
|
||
else
|
||
{
|
||
to.CloseGump(typeof(Gumps.HouseTransferGump));
|
||
to.SendGump(new Gumps.HouseTransferGump(from, to, this));
|
||
}
|
||
}
|
||
}
|
||
else
|
||
{
|
||
from.SendLocalizedMessage(501384); // Only a player can own a house!
|
||
}
|
||
}
|
||
|
||
private void ConfirmTransfer_Callback(Mobile to, bool ok, object state)
|
||
{
|
||
Mobile from = (Mobile)state;
|
||
|
||
if (!ok || this.Deleted || !from.CheckAlive() || !this.IsOwner(from))
|
||
return;
|
||
|
||
if (this.CheckTransferPosition(from, to))
|
||
{
|
||
to.CloseGump(typeof(Gumps.HouseTransferGump));
|
||
to.SendGump(new Gumps.HouseTransferGump(from, to, this));
|
||
}
|
||
}
|
||
|
||
public void EndConfirmTransfer(Mobile from, Mobile to)
|
||
{
|
||
if (this.Deleted || !from.CheckAlive() || !this.IsOwner(from))
|
||
return;
|
||
|
||
if (NewVendorSystem && this.HasPersonalVendors)
|
||
{
|
||
from.SendLocalizedMessage(1062467); // You cannot trade this house while you still have personal vendors inside.
|
||
}
|
||
else if (this.DecayLevel == DecayLevel.DemolitionPending)
|
||
{
|
||
from.SendLocalizedMessage(1005321); // This house has been marked for demolition, and it cannot be transferred.
|
||
}
|
||
else if (from == to)
|
||
{
|
||
from.SendLocalizedMessage(1005330); // You cannot transfer a house to yourself, silly.
|
||
}
|
||
else if (to.Player)
|
||
{
|
||
if (BaseHouse.HasAccountHouse(to))
|
||
{
|
||
from.SendLocalizedMessage(501388); // You cannot transfer ownership to another house owner or co-owner!
|
||
}
|
||
else if (this.CheckTransferPosition(from, to))
|
||
{
|
||
NetState fromState = from.NetState, toState = to.NetState;
|
||
|
||
if (fromState != null && toState != null)
|
||
{
|
||
if (from.HasTrade)
|
||
{
|
||
from.SendLocalizedMessage(1062071); // You cannot trade a house while you have other trades pending.
|
||
}
|
||
else if (to.HasTrade)
|
||
{
|
||
to.SendLocalizedMessage(1062071); // You cannot trade a house while you have other trades pending.
|
||
}
|
||
else if (!to.Alive)
|
||
{
|
||
// TODO: Check if the message is correct.
|
||
from.SendLocalizedMessage(1062069); // You cannot transfer this house to that person.
|
||
}
|
||
else
|
||
{
|
||
Container c = fromState.AddTrade(toState);
|
||
|
||
c.DropItem(new TransferItem(this));
|
||
}
|
||
}
|
||
}
|
||
}
|
||
else
|
||
{
|
||
from.SendLocalizedMessage(501384); // Only a player can own a house!
|
||
}
|
||
}
|
||
|
||
public void Release(Mobile m, Item item)
|
||
{
|
||
if (!this.IsCoOwner(m) || !this.IsActive)
|
||
return;
|
||
|
||
if (this.IsLockedDown(item))
|
||
{
|
||
item.PublicOverheadMessage(Server.Network.MessageType.Label, 0x3B2, 501657);//[no longer locked down]
|
||
this.SetLockdown(item, false);
|
||
//TidyItemList( m_LockDowns );
|
||
|
||
if (item is RewardBrazier)
|
||
((RewardBrazier)item).TurnOff();
|
||
}
|
||
else if (this.IsSecure(item))
|
||
{
|
||
this.ReleaseSecure(m, item);
|
||
}
|
||
else
|
||
{
|
||
m.LocalOverheadMessage(MessageType.Regular, 0x3E9, 1010416); // This is not locked down or secured.
|
||
}
|
||
}
|
||
|
||
public void AddSecure(Mobile m, Item item)
|
||
{
|
||
if (this.m_Secures == null || !this.IsOwner(m) || !this.IsActive)
|
||
return;
|
||
|
||
if (!this.IsInside(item))
|
||
{
|
||
m.SendLocalizedMessage(1005525); // That is not in your house
|
||
}
|
||
else if (this.IsLockedDown(item))
|
||
{
|
||
m.SendLocalizedMessage(1010550); // This is already locked down and cannot be secured.
|
||
}
|
||
else if (!(item is Container))
|
||
{
|
||
this.LockDown(m, item);
|
||
}
|
||
else
|
||
{
|
||
SecureInfo info = null;
|
||
|
||
for (int i = 0; info == null && i < this.m_Secures.Count; ++i)
|
||
if (((SecureInfo)this.m_Secures[i]).Item == item)
|
||
info = (SecureInfo)this.m_Secures[i];
|
||
|
||
if (info != null)
|
||
{
|
||
m.CloseGump(typeof (SetSecureLevelGump));
|
||
m.SendGump(new Gumps.SetSecureLevelGump(this.m_Owner, info, this));
|
||
}
|
||
else if (item.Parent != null)
|
||
{
|
||
m.SendLocalizedMessage(1010423); // You cannot secure this, place it on the ground first.
|
||
}
|
||
// Mondain's Legacy mod
|
||
else if (!(item is BaseAddonContainer) && !item.Movable)
|
||
{
|
||
m.SendLocalizedMessage(1010424); // You cannot secure this.
|
||
}
|
||
else if (!this.IsAosRules && this.SecureCount >= this.MaxSecures)
|
||
{
|
||
// The maximum number of secure items has been reached :
|
||
m.SendLocalizedMessage(1008142, true, this.MaxSecures.ToString());
|
||
}
|
||
else if (this.IsAosRules ? !this.CheckAosLockdowns(1) : ((this.LockDownCount + 125) >= this.MaxLockDowns))
|
||
{
|
||
m.SendLocalizedMessage(1005379); // That would exceed the maximum lock down limit for this house
|
||
}
|
||
else if (this.IsAosRules && !this.CheckAosStorage(item.TotalItems))
|
||
{
|
||
m.SendLocalizedMessage(1061839); // This action would exceed the secure storage limit of the house.
|
||
}
|
||
else
|
||
{
|
||
info = new SecureInfo((Container)item, SecureLevel.Owner);
|
||
|
||
item.IsLockedDown = false;
|
||
item.IsSecure = true;
|
||
|
||
this.m_Secures.Add(info);
|
||
this.m_LockDowns.Remove(item);
|
||
item.Movable = false;
|
||
|
||
m.CloseGump(typeof (SetSecureLevelGump));
|
||
m.SendGump(new Gumps.SetSecureLevelGump(this.m_Owner, info, this));
|
||
}
|
||
}
|
||
}
|
||
|
||
public virtual bool IsCombatRestricted(Mobile m)
|
||
{
|
||
if (m == null || !m.Player || m.AccessLevel >= AccessLevel.GameMaster || !this.IsAosRules || (this.m_Owner != null && this.m_Owner.AccessLevel >= AccessLevel.GameMaster))
|
||
return false;
|
||
|
||
for (int i = 0; i < m.Aggressed.Count; ++i)
|
||
{
|
||
AggressorInfo info = m.Aggressed[i];
|
||
|
||
Guild attackerGuild = m.Guild as Guild;
|
||
Guild defenderGuild = info.Defender.Guild as Guild;
|
||
|
||
if (info.Defender.Player && info.Defender.Alive && (DateTime.UtcNow - info.LastCombatTime) < HouseRegion.CombatHeatDelay && (attackerGuild == null || defenderGuild == null || defenderGuild != attackerGuild && !defenderGuild.IsEnemy(attackerGuild)))
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
public bool HasSecureAccess(Mobile m, SecureLevel level)
|
||
{
|
||
if (m.AccessLevel >= AccessLevel.GameMaster)
|
||
return true;
|
||
|
||
if (this.IsCombatRestricted(m))
|
||
return false;
|
||
|
||
switch ( level )
|
||
{
|
||
case SecureLevel.Owner:
|
||
return this.IsOwner(m);
|
||
case SecureLevel.CoOwners:
|
||
return this.IsCoOwner(m);
|
||
case SecureLevel.Friends:
|
||
return this.IsFriend(m);
|
||
case SecureLevel.Anyone:
|
||
return true;
|
||
case SecureLevel.Guild:
|
||
return this.IsGuildMember(m) | this.IsOwner(m);
|
||
//Check
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
public void ReleaseSecure(Mobile m, Item item)
|
||
{
|
||
if (this.m_Secures == null || !this.IsOwner(m) || item is StrongBox || !this.IsActive)
|
||
return;
|
||
|
||
for (int i = 0; i < this.m_Secures.Count; ++i)
|
||
{
|
||
SecureInfo info = (SecureInfo)this.m_Secures[i];
|
||
|
||
if (info.Item == item && this.HasSecureAccess(m, info.Level))
|
||
{
|
||
item.IsLockedDown = false;
|
||
item.IsSecure = false;
|
||
|
||
#region Mondain's Legacy
|
||
if (item is BaseAddonContainer)
|
||
item.Movable = false;
|
||
else
|
||
#endregion
|
||
|
||
item.Movable = true;
|
||
item.SetLastMoved();
|
||
item.PublicOverheadMessage(Server.Network.MessageType.Label, 0x3B2, 501656);//[no longer secure]
|
||
this.m_Secures.RemoveAt(i);
|
||
return;
|
||
}
|
||
}
|
||
|
||
m.SendLocalizedMessage(501717);//This isn't secure...
|
||
}
|
||
|
||
public override bool Decays
|
||
{
|
||
get
|
||
{
|
||
return false;
|
||
}
|
||
}
|
||
|
||
public void AddStrongBox(Mobile from)
|
||
{
|
||
if (!this.IsCoOwner(from) || !this.IsActive)
|
||
return;
|
||
|
||
if (from == this.Owner)
|
||
{
|
||
from.SendLocalizedMessage(502109); // Owners don't get a strong box
|
||
return;
|
||
}
|
||
|
||
if (this.IsAosRules ? !this.CheckAosLockdowns(1) : ((this.LockDownCount + 1) > this.m_MaxLockDowns))
|
||
{
|
||
from.SendLocalizedMessage(1005379);//That would exceed the maximum lock down limit for this house
|
||
return;
|
||
}
|
||
|
||
foreach (SecureInfo info in this.m_Secures)
|
||
{
|
||
Container c = info.Item;
|
||
|
||
if (!c.Deleted && c is StrongBox && ((StrongBox)c).Owner == from)
|
||
{
|
||
from.SendLocalizedMessage(502112);//You already have a strong box
|
||
return;
|
||
}
|
||
}
|
||
|
||
for (int i = 0; this.m_Doors != null && i < this.m_Doors.Count; ++i)
|
||
{
|
||
BaseDoor door = this.m_Doors[i] as BaseDoor;
|
||
Point3D p = door.Location;
|
||
|
||
if (door.Open)
|
||
p = new Point3D(p.X - door.Offset.X, p.Y - door.Offset.Y, p.Z - door.Offset.Z);
|
||
|
||
if ((from.Z + 16) >= p.Z && (p.Z + 16) >= from.Z)
|
||
{
|
||
if (from.InRange(p, 1))
|
||
{
|
||
from.SendLocalizedMessage(502113); // You cannot place a strongbox near a door or near steps.
|
||
return;
|
||
}
|
||
}
|
||
}
|
||
|
||
StrongBox sb = new StrongBox(from, this);
|
||
sb.Movable = false;
|
||
sb.IsLockedDown = false;
|
||
sb.IsSecure = true;
|
||
this.m_Secures.Add(new SecureInfo(sb, SecureLevel.CoOwners));
|
||
sb.MoveToWorld(from.Location, from.Map);
|
||
}
|
||
|
||
public void Kick(Mobile from, Mobile targ)
|
||
{
|
||
if (!this.IsFriend(from) || this.m_Friends == null)
|
||
return;
|
||
|
||
if (targ.IsStaff() && from.AccessLevel <= targ.AccessLevel)
|
||
{
|
||
from.SendLocalizedMessage(501346); // Uh oh...a bigger boot may be required!
|
||
}
|
||
else if (this.IsFriend(targ) && !Core.ML)
|
||
{
|
||
from.SendLocalizedMessage(501348); // You cannot eject a friend of the house!
|
||
}
|
||
else if (targ is PlayerVendor)
|
||
{
|
||
from.SendLocalizedMessage(501351); // You cannot eject a vendor.
|
||
}
|
||
else if (!this.IsInside(targ))
|
||
{
|
||
from.SendLocalizedMessage(501352); // You may not eject someone who is not in your house!
|
||
}
|
||
else if (targ is BaseCreature && ((BaseCreature)targ).NoHouseRestrictions)
|
||
{
|
||
from.SendLocalizedMessage(501347); // You cannot eject that from the house!
|
||
}
|
||
else
|
||
{
|
||
targ.MoveToWorld(this.BanLocation, this.Map);
|
||
|
||
from.SendLocalizedMessage(1042840, targ.Name); // ~1_PLAYER NAME~ has been ejected from this house.
|
||
targ.SendLocalizedMessage(501341); /* You have been ejected from this house.
|
||
* If you persist in entering, you may be banned from the house.
|
||
*/
|
||
}
|
||
}
|
||
|
||
public void RemoveAccess(Mobile from, Mobile targ)
|
||
{
|
||
if (!this.IsFriend(from) || this.m_Access == null)
|
||
return;
|
||
|
||
if (this.m_Access.Contains(targ))
|
||
{
|
||
this.m_Access.Remove(targ);
|
||
|
||
if (!this.HasAccess(targ) && this.IsInside(targ))
|
||
{
|
||
targ.Location = this.BanLocation;
|
||
targ.SendLocalizedMessage(1060734); // Your access to this house has been revoked.
|
||
}
|
||
|
||
from.SendLocalizedMessage(1050051); // The invitation has been revoked.
|
||
}
|
||
}
|
||
|
||
public void RemoveBan(Mobile from, Mobile targ)
|
||
{
|
||
if (!this.IsCoOwner(from) || this.m_Bans == null)
|
||
return;
|
||
|
||
if (this.m_Bans.Contains(targ))
|
||
{
|
||
this.m_Bans.Remove(targ);
|
||
|
||
from.SendLocalizedMessage(501297); // The ban is lifted.
|
||
}
|
||
}
|
||
|
||
public void Ban(Mobile from, Mobile targ)
|
||
{
|
||
if (!this.IsFriend(from) || this.m_Bans == null)
|
||
return;
|
||
|
||
if (targ.IsStaff() && from.AccessLevel <= targ.AccessLevel)
|
||
{
|
||
from.SendLocalizedMessage(501354); // Uh oh...a bigger boot may be required.
|
||
}
|
||
else if (this.IsFriend(targ))
|
||
{
|
||
from.SendLocalizedMessage(501348); // You cannot eject a friend of the house!
|
||
}
|
||
else if (targ is PlayerVendor)
|
||
{
|
||
from.SendLocalizedMessage(501351); // You cannot eject a vendor.
|
||
}
|
||
else if (this.m_Bans.Count >= MaxBans)
|
||
{
|
||
from.SendLocalizedMessage(501355); // The ban limit for this house has been reached!
|
||
}
|
||
else if (this.IsBanned(targ))
|
||
{
|
||
from.SendLocalizedMessage(501356); // This person is already banned!
|
||
}
|
||
else if (!this.IsInside(targ))
|
||
{
|
||
from.SendLocalizedMessage(501352); // You may not eject someone who is not in your house!
|
||
}
|
||
else if (!this.Public && this.IsAosRules)
|
||
{
|
||
from.SendLocalizedMessage(1062521); // You cannot ban someone from a private house. Revoke their access instead.
|
||
}
|
||
else if (targ is BaseCreature && ((BaseCreature)targ).NoHouseRestrictions)
|
||
{
|
||
from.SendLocalizedMessage(1062040); // You cannot ban that.
|
||
}
|
||
else
|
||
{
|
||
this.m_Bans.Add(targ);
|
||
|
||
from.SendLocalizedMessage(1042839, targ.Name); // ~1_PLAYER_NAME~ has been banned from this house.
|
||
targ.SendLocalizedMessage(501340); // You have been banned from this house.
|
||
|
||
targ.MoveToWorld(this.BanLocation, this.Map);
|
||
}
|
||
}
|
||
|
||
public void GrantAccess(Mobile from, Mobile targ)
|
||
{
|
||
if (!this.IsFriend(from) || this.m_Access == null)
|
||
return;
|
||
|
||
if (this.HasAccess(targ))
|
||
{
|
||
from.SendLocalizedMessage(1060729); // That person already has access to this house.
|
||
}
|
||
else if (!targ.Player)
|
||
{
|
||
from.SendLocalizedMessage(1060712); // That is not a player.
|
||
}
|
||
else if (this.IsBanned(targ))
|
||
{
|
||
from.SendLocalizedMessage(501367); // This person is banned! Unban them first.
|
||
}
|
||
else
|
||
{
|
||
this.m_Access.Add(targ);
|
||
|
||
targ.SendLocalizedMessage(1060735); // You have been granted access to this house.
|
||
}
|
||
}
|
||
|
||
public void AddCoOwner(Mobile from, Mobile targ)
|
||
{
|
||
if (!this.IsOwner(from) || this.m_CoOwners == null || this.m_Friends == null)
|
||
return;
|
||
|
||
if (this.IsOwner(targ))
|
||
{
|
||
from.SendLocalizedMessage(501360); // This person is already the house owner!
|
||
}
|
||
else if (this.m_Friends.Contains(targ))
|
||
{
|
||
from.SendLocalizedMessage(501361); // This person is a friend of the house. Remove them first.
|
||
}
|
||
else if (!targ.Player)
|
||
{
|
||
from.SendLocalizedMessage(501362); // That can't be a co-owner of the house.
|
||
}
|
||
else if (HasAccountHouse(targ))
|
||
{
|
||
from.SendLocalizedMessage(501364); // That person is already a house owner.
|
||
}
|
||
else if (this.IsBanned(targ))
|
||
{
|
||
from.SendLocalizedMessage(501367); // This person is banned! Unban them first.
|
||
}
|
||
else if (this.m_CoOwners.Count >= MaxCoOwners)
|
||
{
|
||
from.SendLocalizedMessage(501368); // Your co-owner list is full!
|
||
}
|
||
else if (this.m_CoOwners.Contains(targ))
|
||
{
|
||
from.SendLocalizedMessage(501369); // This person is already on your co-owner list!
|
||
}
|
||
else
|
||
{
|
||
this.m_CoOwners.Add(targ);
|
||
|
||
targ.Delta(MobileDelta.Noto);
|
||
targ.SendLocalizedMessage(501343); // You have been made a co-owner of this house.
|
||
}
|
||
}
|
||
|
||
public void RemoveCoOwner(Mobile from, Mobile targ)
|
||
{
|
||
if (!this.IsOwner(from) || this.m_CoOwners == null)
|
||
return;
|
||
|
||
if (this.m_CoOwners.Contains(targ))
|
||
{
|
||
this.m_CoOwners.Remove(targ);
|
||
|
||
targ.Delta(MobileDelta.Noto);
|
||
|
||
from.SendLocalizedMessage(501299); // Co-owner removed from list.
|
||
targ.SendLocalizedMessage(501300); // You have been removed as a house co-owner.
|
||
|
||
foreach (SecureInfo info in this.m_Secures)
|
||
{
|
||
Container c = info.Item;
|
||
|
||
if (c is StrongBox && ((StrongBox)c).Owner == targ)
|
||
{
|
||
c.IsLockedDown = false;
|
||
c.IsSecure = false;
|
||
this.m_Secures.Remove(info);
|
||
c.Destroy();
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
public void AddFriend(Mobile from, Mobile targ)
|
||
{
|
||
if (!this.IsCoOwner(from) || this.m_Friends == null || this.m_CoOwners == null)
|
||
return;
|
||
|
||
if (this.IsOwner(targ))
|
||
{
|
||
from.SendLocalizedMessage(501370); // This person is already an owner of the house!
|
||
}
|
||
else if (this.m_CoOwners.Contains(targ))
|
||
{
|
||
from.SendLocalizedMessage(501369); // This person is already on your co-owner list!
|
||
}
|
||
else if (!targ.Player)
|
||
{
|
||
from.SendLocalizedMessage(501371); // That can't be a friend of the house.
|
||
}
|
||
else if (this.IsBanned(targ))
|
||
{
|
||
from.SendLocalizedMessage(501374); // This person is banned! Unban them first.
|
||
}
|
||
else if (this.m_Friends.Count >= MaxFriends)
|
||
{
|
||
from.SendLocalizedMessage(501375); // Your friends list is full!
|
||
}
|
||
else if (this.m_Friends.Contains(targ))
|
||
{
|
||
from.SendLocalizedMessage(501376); // This person is already on your friends list!
|
||
}
|
||
else
|
||
{
|
||
this.m_Friends.Add(targ);
|
||
|
||
targ.Delta(MobileDelta.Noto);
|
||
targ.SendLocalizedMessage(501337); // You have been made a friend of this house.
|
||
}
|
||
}
|
||
|
||
public void RemoveFriend(Mobile from, Mobile targ)
|
||
{
|
||
if (!this.IsCoOwner(from) || this.m_Friends == null)
|
||
return;
|
||
|
||
if (this.m_Friends.Contains(targ))
|
||
{
|
||
this.m_Friends.Remove(targ);
|
||
|
||
targ.Delta(MobileDelta.Noto);
|
||
|
||
from.SendLocalizedMessage(501298); // Friend removed from list.
|
||
targ.SendLocalizedMessage(1060751); // You are no longer a friend of this house.
|
||
}
|
||
}
|
||
|
||
public override void Serialize(GenericWriter writer)
|
||
{
|
||
base.Serialize(writer);
|
||
|
||
writer.Write((int)15); // version
|
||
|
||
if (!DynamicDecay.Enabled)
|
||
{
|
||
writer.Write((int)-1);
|
||
}
|
||
else
|
||
{
|
||
writer.Write((int)this.m_CurrentStage);
|
||
writer.Write(this.m_NextDecayStage);
|
||
}
|
||
|
||
writer.Write((Point3D)this.m_RelativeBanLocation);
|
||
|
||
writer.WriteItemList(this.m_VendorRentalContracts, true);
|
||
writer.WriteMobileList(this.m_InternalizedVendors, true);
|
||
|
||
writer.WriteEncodedInt(this.m_RelocatedEntities.Count);
|
||
foreach (RelocatedEntity relEntity in this.m_RelocatedEntities)
|
||
{
|
||
writer.Write((Point3D)relEntity.RelativeLocation);
|
||
|
||
if ((relEntity.Entity is Item && ((Item)relEntity.Entity).Deleted) || (relEntity.Entity is Mobile && ((Mobile)relEntity.Entity).Deleted))
|
||
writer.Write((int)Serial.MinusOne);
|
||
else
|
||
writer.Write((int)relEntity.Entity.Serial);
|
||
}
|
||
|
||
writer.WriteEncodedInt(this.m_VendorInventories.Count);
|
||
for (int i = 0; i < this.m_VendorInventories.Count; i++)
|
||
{
|
||
VendorInventory inventory = (VendorInventory)this.m_VendorInventories[i];
|
||
inventory.Serialize(writer);
|
||
}
|
||
|
||
writer.Write((DateTime)this.m_LastRefreshed);
|
||
writer.Write((bool)this.m_RestrictDecay);
|
||
|
||
writer.Write((int)this.m_Visits);
|
||
|
||
writer.Write((int)this.m_Price);
|
||
|
||
writer.WriteMobileList(this.m_Access);
|
||
|
||
writer.Write(this.m_BuiltOn);
|
||
writer.Write(this.m_LastTraded);
|
||
|
||
writer.WriteItemList(this.m_Addons, true);
|
||
|
||
writer.Write(this.m_Secures.Count);
|
||
|
||
for (int i = 0; i < this.m_Secures.Count; ++i)
|
||
((SecureInfo)this.m_Secures[i]).Serialize(writer);
|
||
|
||
writer.Write(this.m_Public);
|
||
|
||
//writer.Write( BanLocation );
|
||
|
||
writer.Write(this.m_Owner);
|
||
|
||
// Version 5 no longer serializes region coords
|
||
/*writer.Write( (int)m_Region.Coords.Count );
|
||
foreach( Rectangle2D rect in m_Region.Coords )
|
||
{
|
||
writer.Write( rect );
|
||
}*/
|
||
|
||
writer.WriteMobileList(this.m_CoOwners, true);
|
||
writer.WriteMobileList(this.m_Friends, true);
|
||
writer.WriteMobileList(this.m_Bans, true);
|
||
|
||
writer.Write(this.m_Sign);
|
||
writer.Write(this.m_Trash);
|
||
|
||
writer.WriteItemList(this.m_Doors, true);
|
||
writer.WriteItemList(this.m_LockDowns, true);
|
||
//writer.WriteItemList( m_Secures, true );
|
||
|
||
writer.Write((int)this.m_MaxLockDowns);
|
||
writer.Write((int)this.m_MaxSecures);
|
||
|
||
// Items in locked down containers that aren't locked down themselves must decay!
|
||
for (int i = 0; i < this.m_LockDowns.Count; ++i)
|
||
{
|
||
Item item = (Item)this.m_LockDowns[i];
|
||
|
||
if (item is Container && !(item is BaseBoard || item is Aquarium || item is FishBowl))
|
||
{
|
||
Container cont = (Container)item;
|
||
List<Item> children = cont.Items;
|
||
|
||
for (int j = 0; j < children.Count; ++j)
|
||
{
|
||
Item child = children[j];
|
||
|
||
if (child.Decays && !child.IsLockedDown && !child.IsSecure && (child.LastMoved + child.DecayTime) <= DateTime.UtcNow)
|
||
Timer.DelayCall(TimeSpan.Zero, new TimerCallback(child.Delete));
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
public override void Deserialize(GenericReader reader)
|
||
{
|
||
base.Deserialize(reader);
|
||
|
||
int version = reader.ReadInt();
|
||
int count;
|
||
bool loadedDynamicDecay = false;
|
||
|
||
switch ( version )
|
||
{
|
||
case 15:
|
||
{
|
||
int stage = reader.ReadInt();
|
||
|
||
if (stage != -1)
|
||
{
|
||
this.m_CurrentStage = (DecayLevel)stage;
|
||
this.m_NextDecayStage = reader.ReadDateTime();
|
||
loadedDynamicDecay = true;
|
||
}
|
||
|
||
goto case 14;
|
||
}
|
||
case 14:
|
||
{
|
||
this.m_RelativeBanLocation = reader.ReadPoint3D();
|
||
goto case 13;
|
||
}
|
||
case 13: // removed ban location serialization
|
||
case 12:
|
||
{
|
||
this.m_VendorRentalContracts = reader.ReadItemList();
|
||
this.m_InternalizedVendors = reader.ReadMobileList();
|
||
|
||
int relocatedCount = reader.ReadEncodedInt();
|
||
for (int i = 0; i < relocatedCount; i++)
|
||
{
|
||
Point3D relLocation = reader.ReadPoint3D();
|
||
IEntity entity = World.FindEntity(reader.ReadInt());
|
||
|
||
if (entity != null)
|
||
this.m_RelocatedEntities.Add(new RelocatedEntity(entity, relLocation));
|
||
}
|
||
|
||
int inventoryCount = reader.ReadEncodedInt();
|
||
for (int i = 0; i < inventoryCount; i++)
|
||
{
|
||
VendorInventory inventory = new VendorInventory(this, reader);
|
||
this.m_VendorInventories.Add(inventory);
|
||
}
|
||
|
||
goto case 11;
|
||
}
|
||
case 11:
|
||
{
|
||
this.m_LastRefreshed = reader.ReadDateTime();
|
||
this.m_RestrictDecay = reader.ReadBool();
|
||
goto case 10;
|
||
}
|
||
case 10: // just a signal for updates
|
||
case 9:
|
||
{
|
||
this.m_Visits = reader.ReadInt();
|
||
goto case 8;
|
||
}
|
||
case 8:
|
||
{
|
||
this.m_Price = reader.ReadInt();
|
||
goto case 7;
|
||
}
|
||
case 7:
|
||
{
|
||
this.m_Access = reader.ReadMobileList();
|
||
goto case 6;
|
||
}
|
||
case 6:
|
||
{
|
||
this.m_BuiltOn = reader.ReadDateTime();
|
||
this.m_LastTraded = reader.ReadDateTime();
|
||
goto case 5;
|
||
}
|
||
case 5: // just removed fields
|
||
case 4:
|
||
{
|
||
this.m_Addons = reader.ReadItemList();
|
||
goto case 3;
|
||
}
|
||
case 3:
|
||
{
|
||
count = reader.ReadInt();
|
||
this.m_Secures = new ArrayList(count);
|
||
|
||
for (int i = 0; i < count; ++i)
|
||
{
|
||
SecureInfo info = new SecureInfo(reader);
|
||
|
||
if (info.Item != null)
|
||
{
|
||
info.Item.IsSecure = true;
|
||
this.m_Secures.Add(info);
|
||
}
|
||
}
|
||
|
||
goto case 2;
|
||
}
|
||
case 2:
|
||
{
|
||
this.m_Public = reader.ReadBool();
|
||
goto case 1;
|
||
}
|
||
case 1:
|
||
{
|
||
if (version < 13)
|
||
reader.ReadPoint3D(); // house ban location
|
||
goto case 0;
|
||
}
|
||
case 0:
|
||
{
|
||
if (version < 14)
|
||
this.m_RelativeBanLocation = this.BaseBanLocation;
|
||
|
||
if (version < 12)
|
||
{
|
||
this.m_VendorRentalContracts = new ArrayList();
|
||
this.m_InternalizedVendors = new ArrayList();
|
||
}
|
||
|
||
if (version < 4)
|
||
this.m_Addons = new ArrayList();
|
||
|
||
if (version < 7)
|
||
this.m_Access = new ArrayList();
|
||
|
||
if (version < 8)
|
||
this.m_Price = this.DefaultPrice;
|
||
|
||
this.m_Owner = reader.ReadMobile();
|
||
|
||
if (version < 5)
|
||
{
|
||
count = reader.ReadInt();
|
||
|
||
for (int i = 0; i < count; i++)
|
||
reader.ReadRect2D();
|
||
}
|
||
|
||
this.UpdateRegion();
|
||
|
||
this.m_CoOwners = reader.ReadMobileList();
|
||
this.m_Friends = reader.ReadMobileList();
|
||
this.m_Bans = reader.ReadMobileList();
|
||
|
||
this.m_Sign = reader.ReadItem() as HouseSign;
|
||
this.m_Trash = reader.ReadItem() as TrashBarrel;
|
||
|
||
this.m_Doors = reader.ReadItemList();
|
||
this.m_LockDowns = reader.ReadItemList();
|
||
|
||
for (int i = 0; i < this.m_LockDowns.Count; ++i)
|
||
((Item)this.m_LockDowns[i]).IsLockedDown = true;
|
||
|
||
for (int i = 0; i < this.m_VendorRentalContracts.Count; ++i)
|
||
((Item)this.m_VendorRentalContracts[i]).IsLockedDown = true;
|
||
|
||
if (version < 3)
|
||
{
|
||
ArrayList items = reader.ReadItemList();
|
||
this.m_Secures = new ArrayList(items.Count);
|
||
|
||
for (int i = 0; i < items.Count; ++i)
|
||
{
|
||
Container c = items[i] as Container;
|
||
|
||
if (c != null)
|
||
{
|
||
c.IsSecure = true;
|
||
this.m_Secures.Add(new SecureInfo(c, SecureLevel.CoOwners));
|
||
}
|
||
}
|
||
}
|
||
|
||
this.m_MaxLockDowns = reader.ReadInt();
|
||
this.m_MaxSecures = reader.ReadInt();
|
||
|
||
if ((this.Map == null || this.Map == Map.Internal) && this.Location == Point3D.Zero)
|
||
this.Delete();
|
||
|
||
if (this.m_Owner != null)
|
||
{
|
||
List<BaseHouse> list = null;
|
||
m_Table.TryGetValue(this.m_Owner, out list);
|
||
|
||
if (list == null)
|
||
m_Table[this.m_Owner] = list = new List<BaseHouse>();
|
||
|
||
list.Add(this);
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
|
||
if (version <= 1)
|
||
this.ChangeSignType(0xBD2);//private house, plain brass sign
|
||
|
||
if (version < 10)
|
||
{
|
||
/* NOTE: This can exceed the house lockdown limit. It must be this way, because
|
||
* we do not want players' items to decay without them knowing. Or not even
|
||
* having a chance to fix it themselves.
|
||
*/
|
||
Timer.DelayCall(TimeSpan.Zero, new TimerCallback(FixLockdowns_Sandbox));
|
||
}
|
||
|
||
if (version < 11)
|
||
this.m_LastRefreshed = DateTime.UtcNow + TimeSpan.FromHours(24 * Utility.RandomDouble());
|
||
|
||
if (DynamicDecay.Enabled && !loadedDynamicDecay)
|
||
{
|
||
DecayLevel old = this.GetOldDecayLevel();
|
||
|
||
if (old == DecayLevel.DemolitionPending)
|
||
old = DecayLevel.Collapsed;
|
||
|
||
this.SetDynamicDecay(old);
|
||
}
|
||
|
||
if (!this.CheckDecay())
|
||
{
|
||
if (this.RelocatedEntities.Count > 0)
|
||
Timer.DelayCall(TimeSpan.Zero, new TimerCallback(RestoreRelocatedEntities));
|
||
|
||
if (this.m_Owner == null && this.m_Friends.Count == 0 && this.m_CoOwners.Count == 0)
|
||
Timer.DelayCall(TimeSpan.FromSeconds(10.0), new TimerCallback(Delete));
|
||
}
|
||
}
|
||
|
||
private void FixLockdowns_Sandbox()
|
||
{
|
||
ArrayList lockDowns = new ArrayList();
|
||
|
||
for (int i = 0; this.m_LockDowns != null && i < this.m_LockDowns.Count; ++i)
|
||
{
|
||
Item item = (Item)this.m_LockDowns[i];
|
||
|
||
if (item is Container)
|
||
lockDowns.Add(item);
|
||
}
|
||
|
||
for (int i = 0; i < lockDowns.Count; ++i)
|
||
this.SetLockdown((Item)lockDowns[i], true, true);
|
||
}
|
||
|
||
public static void HandleDeletion(Mobile mob)
|
||
{
|
||
List<BaseHouse> houses = GetHouses(mob);
|
||
|
||
if (houses.Count == 0)
|
||
return;
|
||
|
||
Account acct = mob.Account as Account;
|
||
Mobile trans = null;
|
||
|
||
for (int i = 0; i < acct.Length; ++i)
|
||
{
|
||
if (acct[i] != null && acct[i] != mob)
|
||
trans = acct[i];
|
||
}
|
||
|
||
for (int i = 0; i < houses.Count; ++i)
|
||
{
|
||
BaseHouse house = houses[i];
|
||
|
||
bool canClaim = false;
|
||
|
||
if (trans == null)
|
||
canClaim = (house.CoOwners.Count > 0);
|
||
/*{
|
||
for ( int j = 0; j < house.CoOwners.Count; ++j )
|
||
{
|
||
Mobile check = house.CoOwners[j] as Mobile;
|
||
|
||
if ( check != null && !check.Deleted && !HasAccountHouse( check ) )
|
||
{
|
||
canClaim = true;
|
||
break;
|
||
}
|
||
}
|
||
}*/
|
||
|
||
if (trans == null && !canClaim)
|
||
Timer.DelayCall(TimeSpan.Zero, new TimerCallback(house.Delete));
|
||
else
|
||
house.Owner = trans;
|
||
}
|
||
}
|
||
|
||
[CommandProperty(AccessLevel.GameMaster)]
|
||
public Mobile Owner
|
||
{
|
||
get
|
||
{
|
||
return this.m_Owner;
|
||
}
|
||
set
|
||
{
|
||
if (this.m_Owner != null)
|
||
{
|
||
List<BaseHouse> list = null;
|
||
m_Table.TryGetValue(this.m_Owner, out list);
|
||
|
||
if (list == null)
|
||
m_Table[this.m_Owner] = list = new List<BaseHouse>();
|
||
|
||
list.Remove(this);
|
||
this.m_Owner.Delta(MobileDelta.Noto);
|
||
}
|
||
|
||
this.m_Owner = value;
|
||
|
||
if (this.m_Owner != null)
|
||
{
|
||
List<BaseHouse> list = null;
|
||
m_Table.TryGetValue(this.m_Owner, out list);
|
||
|
||
if (list == null)
|
||
m_Table[this.m_Owner] = list = new List<BaseHouse>();
|
||
|
||
list.Add(this);
|
||
this.m_Owner.Delta(MobileDelta.Noto);
|
||
}
|
||
|
||
if (this.m_Sign != null)
|
||
this.m_Sign.InvalidateProperties();
|
||
}
|
||
}
|
||
|
||
[CommandProperty(AccessLevel.GameMaster)]
|
||
public int Visits
|
||
{
|
||
get
|
||
{
|
||
return this.m_Visits;
|
||
}
|
||
set
|
||
{
|
||
this.m_Visits = value;
|
||
}
|
||
}
|
||
|
||
[CommandProperty(AccessLevel.GameMaster)]
|
||
public bool Public
|
||
{
|
||
get
|
||
{
|
||
return this.m_Public;
|
||
}
|
||
set
|
||
{
|
||
if (this.m_Public != value)
|
||
{
|
||
this.m_Public = value;
|
||
|
||
if (!this.m_Public) // Privatizing the house, change to brass sign
|
||
this.ChangeSignType(0xBD2);
|
||
|
||
if (this.m_Sign != null)
|
||
this.m_Sign.InvalidateProperties();
|
||
}
|
||
}
|
||
}
|
||
|
||
[CommandProperty(AccessLevel.GameMaster)]
|
||
public int MaxSecures
|
||
{
|
||
get
|
||
{
|
||
return this.m_MaxSecures;
|
||
}
|
||
set
|
||
{
|
||
this.m_MaxSecures = value;
|
||
}
|
||
}
|
||
|
||
[CommandProperty(AccessLevel.GameMaster)]
|
||
public Point3D BanLocation
|
||
{
|
||
get
|
||
{
|
||
if (this.m_Region != null)
|
||
return this.m_Region.GoLocation;
|
||
|
||
Point3D rel = this.m_RelativeBanLocation;
|
||
return new Point3D(this.X + rel.X, this.Y + rel.Y, this.Z + rel.Z);
|
||
}
|
||
set
|
||
{
|
||
this.RelativeBanLocation = new Point3D(value.X - this.X, value.Y - this.Y, value.Z - this.Z);
|
||
}
|
||
}
|
||
|
||
[CommandProperty(AccessLevel.GameMaster)]
|
||
public Point3D RelativeBanLocation
|
||
{
|
||
get
|
||
{
|
||
return this.m_RelativeBanLocation;
|
||
}
|
||
set
|
||
{
|
||
this.m_RelativeBanLocation = value;
|
||
|
||
if (this.m_Region != null)
|
||
this.m_Region.GoLocation = new Point3D(this.X + value.X, this.Y + value.Y, this.Z + value.Z);
|
||
}
|
||
}
|
||
|
||
[CommandProperty(AccessLevel.GameMaster)]
|
||
public int MaxLockDowns
|
||
{
|
||
get
|
||
{
|
||
return this.m_MaxLockDowns;
|
||
}
|
||
set
|
||
{
|
||
this.m_MaxLockDowns = value;
|
||
}
|
||
}
|
||
|
||
public Region Region
|
||
{
|
||
get
|
||
{
|
||
return this.m_Region;
|
||
}
|
||
}
|
||
public ArrayList CoOwners
|
||
{
|
||
get
|
||
{
|
||
return this.m_CoOwners;
|
||
}
|
||
set
|
||
{
|
||
this.m_CoOwners = value;
|
||
}
|
||
}
|
||
public ArrayList Friends
|
||
{
|
||
get
|
||
{
|
||
return this.m_Friends;
|
||
}
|
||
set
|
||
{
|
||
this.m_Friends = value;
|
||
}
|
||
}
|
||
public ArrayList Access
|
||
{
|
||
get
|
||
{
|
||
return this.m_Access;
|
||
}
|
||
set
|
||
{
|
||
this.m_Access = value;
|
||
}
|
||
}
|
||
public ArrayList Bans
|
||
{
|
||
get
|
||
{
|
||
return this.m_Bans;
|
||
}
|
||
set
|
||
{
|
||
this.m_Bans = value;
|
||
}
|
||
}
|
||
public ArrayList Doors
|
||
{
|
||
get
|
||
{
|
||
return this.m_Doors;
|
||
}
|
||
set
|
||
{
|
||
this.m_Doors = value;
|
||
}
|
||
}
|
||
|
||
public int GetLockdowns()
|
||
{
|
||
int count = 0;
|
||
|
||
if (this.m_LockDowns != null)
|
||
{
|
||
for (int i = 0; i < this.m_LockDowns.Count; ++i)
|
||
{
|
||
if (this.m_LockDowns[i] is Item)
|
||
{
|
||
Item item = (Item)this.m_LockDowns[i];
|
||
|
||
if (!(item is Container))
|
||
count += item.TotalItems;
|
||
}
|
||
|
||
count++;
|
||
}
|
||
}
|
||
|
||
return count;
|
||
}
|
||
|
||
public int LockDownCount
|
||
{
|
||
get
|
||
{
|
||
int count = 0;
|
||
|
||
count += this.GetLockdowns();
|
||
|
||
if (this.m_Secures != null)
|
||
{
|
||
for (int i = 0; i < this.m_Secures.Count; ++i)
|
||
{
|
||
SecureInfo info = (SecureInfo)this.m_Secures[i];
|
||
|
||
if (info.Item.Deleted)
|
||
continue;
|
||
else if (info.Item is StrongBox)
|
||
count += 1;
|
||
else
|
||
count += 125;
|
||
}
|
||
}
|
||
|
||
return count;
|
||
}
|
||
}
|
||
|
||
public int SecureCount
|
||
{
|
||
get
|
||
{
|
||
int count = 0;
|
||
|
||
if (this.m_Secures != null)
|
||
{
|
||
for (int i = 0; i < this.m_Secures.Count; i++)
|
||
{
|
||
SecureInfo info = (SecureInfo)this.m_Secures[i];
|
||
|
||
if (info.Item.Deleted)
|
||
continue;
|
||
else if (!(info.Item is StrongBox))
|
||
count += 1;
|
||
}
|
||
}
|
||
|
||
return count;
|
||
}
|
||
}
|
||
|
||
public ArrayList Addons
|
||
{
|
||
get
|
||
{
|
||
return this.m_Addons;
|
||
}
|
||
set
|
||
{
|
||
this.m_Addons = value;
|
||
}
|
||
}
|
||
public ArrayList LockDowns
|
||
{
|
||
get
|
||
{
|
||
return this.m_LockDowns;
|
||
}
|
||
}
|
||
public ArrayList Secures
|
||
{
|
||
get
|
||
{
|
||
return this.m_Secures;
|
||
}
|
||
}
|
||
public HouseSign Sign
|
||
{
|
||
get
|
||
{
|
||
return this.m_Sign;
|
||
}
|
||
set
|
||
{
|
||
this.m_Sign = value;
|
||
}
|
||
}
|
||
public ArrayList PlayerVendors
|
||
{
|
||
get
|
||
{
|
||
return this.m_PlayerVendors;
|
||
}
|
||
}
|
||
public ArrayList PlayerBarkeepers
|
||
{
|
||
get
|
||
{
|
||
return this.m_PlayerBarkeepers;
|
||
}
|
||
}
|
||
public ArrayList VendorRentalContracts
|
||
{
|
||
get
|
||
{
|
||
return this.m_VendorRentalContracts;
|
||
}
|
||
}
|
||
public ArrayList VendorInventories
|
||
{
|
||
get
|
||
{
|
||
return this.m_VendorInventories;
|
||
}
|
||
}
|
||
public ArrayList RelocatedEntities
|
||
{
|
||
get
|
||
{
|
||
return this.m_RelocatedEntities;
|
||
}
|
||
}
|
||
public MovingCrate MovingCrate
|
||
{
|
||
get
|
||
{
|
||
return this.m_MovingCrate;
|
||
}
|
||
set
|
||
{
|
||
this.m_MovingCrate = value;
|
||
}
|
||
}
|
||
public ArrayList InternalizedVendors
|
||
{
|
||
get
|
||
{
|
||
return this.m_InternalizedVendors;
|
||
}
|
||
}
|
||
|
||
public DateTime BuiltOn
|
||
{
|
||
get
|
||
{
|
||
return this.m_BuiltOn;
|
||
}
|
||
set
|
||
{
|
||
this.m_BuiltOn = value;
|
||
}
|
||
}
|
||
|
||
public DateTime LastTraded
|
||
{
|
||
get
|
||
{
|
||
return this.m_LastTraded;
|
||
}
|
||
set
|
||
{
|
||
this.m_LastTraded = value;
|
||
}
|
||
}
|
||
|
||
public override void OnDelete()
|
||
{
|
||
this.RestoreRelocatedEntities();
|
||
|
||
new FixColumnTimer(this).Start();
|
||
|
||
base.OnDelete();
|
||
}
|
||
|
||
private class FixColumnTimer : Timer
|
||
{
|
||
private readonly Map m_Map;
|
||
private readonly int m_StartX;
|
||
|
||
private readonly int m_StartY;
|
||
|
||
private readonly int m_EndX;
|
||
|
||
private readonly int m_EndY;
|
||
|
||
public FixColumnTimer(BaseMulti multi)
|
||
: base(TimeSpan.Zero)
|
||
{
|
||
this.m_Map = multi.Map;
|
||
|
||
MultiComponentList mcl = multi.Components;
|
||
|
||
this.m_StartX = multi.X + mcl.Min.X;
|
||
this.m_StartY = multi.Y + mcl.Min.Y;
|
||
this.m_EndX = multi.X + mcl.Max.X;
|
||
this.m_EndY = multi.Y + mcl.Max.Y;
|
||
}
|
||
|
||
protected override void OnTick()
|
||
{
|
||
if (this.m_Map == null)
|
||
return;
|
||
|
||
for (int x = this.m_StartX; x <= this.m_EndX; ++x)
|
||
for (int y = this.m_StartY; y <= this.m_EndY; ++y)
|
||
this.m_Map.FixColumn(x, y);
|
||
}
|
||
}
|
||
|
||
public override void OnAfterDelete()
|
||
{
|
||
base.OnAfterDelete();
|
||
|
||
if (this.m_Owner != null)
|
||
{
|
||
List<BaseHouse> list = null;
|
||
m_Table.TryGetValue(this.m_Owner, out list);
|
||
|
||
if (list == null)
|
||
m_Table[this.m_Owner] = list = new List<BaseHouse>();
|
||
|
||
list.Remove(this);
|
||
}
|
||
|
||
if (this.m_Region != null)
|
||
{
|
||
this.m_Region.Unregister();
|
||
this.m_Region = null;
|
||
}
|
||
|
||
if (this.m_Sign != null)
|
||
this.m_Sign.Delete();
|
||
|
||
if (this.m_Trash != null)
|
||
this.m_Trash.Delete();
|
||
|
||
if (this.m_Doors != null)
|
||
{
|
||
for (int i = 0; i < this.m_Doors.Count; ++i)
|
||
{
|
||
Item item = (Item)this.m_Doors[i];
|
||
|
||
if (item != null)
|
||
item.Delete();
|
||
}
|
||
|
||
this.m_Doors.Clear();
|
||
}
|
||
|
||
if (this.m_LockDowns != null)
|
||
{
|
||
for (int i = 0; i < this.m_LockDowns.Count; ++i)
|
||
{
|
||
Item item = (Item)this.m_LockDowns[i];
|
||
|
||
if (item != null)
|
||
{
|
||
item.IsLockedDown = false;
|
||
item.IsSecure = false;
|
||
item.Movable = true;
|
||
item.SetLastMoved();
|
||
}
|
||
}
|
||
|
||
this.m_LockDowns.Clear();
|
||
}
|
||
|
||
if (this.VendorRentalContracts != null)
|
||
{
|
||
for (int i = 0; i < this.VendorRentalContracts.Count; ++i)
|
||
{
|
||
Item item = (Item)this.VendorRentalContracts[i];
|
||
|
||
if (item != null)
|
||
{
|
||
item.IsLockedDown = false;
|
||
item.IsSecure = false;
|
||
item.Movable = true;
|
||
item.SetLastMoved();
|
||
}
|
||
}
|
||
|
||
this.VendorRentalContracts.Clear();
|
||
}
|
||
|
||
if (this.m_Secures != null)
|
||
{
|
||
for (int i = 0; i < this.m_Secures.Count; ++i)
|
||
{
|
||
SecureInfo info = (SecureInfo)this.m_Secures[i];
|
||
|
||
if (info.Item is StrongBox)
|
||
{
|
||
info.Item.Destroy();
|
||
}
|
||
else
|
||
{
|
||
info.Item.IsLockedDown = false;
|
||
info.Item.IsSecure = false;
|
||
info.Item.Movable = true;
|
||
info.Item.SetLastMoved();
|
||
}
|
||
}
|
||
|
||
this.m_Secures.Clear();
|
||
}
|
||
|
||
if (this.m_Addons != null)
|
||
{
|
||
for (int i = 0; i < this.m_Addons.Count; ++i)
|
||
{
|
||
Item item = (Item)this.m_Addons[i];
|
||
|
||
if (item != null)
|
||
{
|
||
if (!item.Deleted && item is IAddon)
|
||
{
|
||
Item deed = ((IAddon)item).Deed;
|
||
bool retainDeedHue = false; //if the items aren't hued but the deed itself is
|
||
int hue = 0;
|
||
|
||
if (item is BaseAddon && ((BaseAddon)item).RetainDeedHue) //There are things that are IAddon which aren't BaseAddon
|
||
{
|
||
BaseAddon ba = (BaseAddon)item;
|
||
retainDeedHue = true;
|
||
|
||
for (int j = 0; hue == 0 && j < ba.Components.Count; ++j)
|
||
{
|
||
AddonComponent c = ba.Components[j];
|
||
|
||
if (c.Hue != 0)
|
||
hue = c.Hue;
|
||
}
|
||
}
|
||
|
||
if (deed != null)
|
||
{
|
||
if (retainDeedHue)
|
||
deed.Hue = hue;
|
||
deed.MoveToWorld(item.Location, item.Map);
|
||
}
|
||
}
|
||
|
||
item.Delete();
|
||
}
|
||
}
|
||
|
||
this.m_Addons.Clear();
|
||
}
|
||
|
||
ArrayList inventories = new ArrayList(this.VendorInventories);
|
||
|
||
foreach (VendorInventory inventory in inventories)
|
||
inventory.Delete();
|
||
|
||
if (this.MovingCrate != null)
|
||
this.MovingCrate.Delete();
|
||
|
||
this.KillVendors();
|
||
|
||
m_AllHouses.Remove(this);
|
||
}
|
||
|
||
public static bool HasHouse(Mobile m)
|
||
{
|
||
if (m == null)
|
||
return false;
|
||
|
||
List<BaseHouse> list = null;
|
||
m_Table.TryGetValue(m, out list);
|
||
|
||
if (list == null)
|
||
return false;
|
||
|
||
for (int i = 0; i < list.Count; ++i)
|
||
{
|
||
BaseHouse h = list[i];
|
||
|
||
if (!h.Deleted)
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
public static bool HasAccountHouse(Mobile m)
|
||
{
|
||
Account a = m.Account as Account;
|
||
|
||
if (a == null)
|
||
return false;
|
||
|
||
for (int i = 0; i < a.Length; ++i)
|
||
if (a[i] != null && HasHouse(a[i]))
|
||
return true;
|
||
|
||
return false;
|
||
}
|
||
|
||
public bool IsOwner(Mobile m)
|
||
{
|
||
if (m == null)
|
||
return false;
|
||
|
||
if (m == this.m_Owner || m.AccessLevel >= AccessLevel.GameMaster)
|
||
return true;
|
||
|
||
return this.IsAosRules && AccountHandler.CheckAccount(m, this.m_Owner);
|
||
}
|
||
|
||
public bool IsCoOwner(Mobile m)
|
||
{
|
||
if (m == null || this.m_CoOwners == null)
|
||
return false;
|
||
|
||
if (this.IsOwner(m) || this.m_CoOwners.Contains(m))
|
||
return true;
|
||
|
||
return !this.IsAosRules && AccountHandler.CheckAccount(m, this.m_Owner);
|
||
}
|
||
|
||
public bool IsGuildMember(Mobile m)
|
||
{
|
||
if (m == null || this.Owner == null || this.Owner.Guild == null)
|
||
return false;
|
||
|
||
return (m.Guild == this.Owner.Guild);
|
||
}
|
||
|
||
public void RemoveKeys(Mobile m)
|
||
{
|
||
if (this.m_Doors != null)
|
||
{
|
||
uint keyValue = 0;
|
||
|
||
for (int i = 0; keyValue == 0 && i < this.m_Doors.Count; ++i)
|
||
{
|
||
BaseDoor door = this.m_Doors[i] as BaseDoor;
|
||
|
||
if (door != null)
|
||
keyValue = door.KeyValue;
|
||
}
|
||
|
||
Key.RemoveKeys(m, keyValue);
|
||
}
|
||
}
|
||
|
||
public void ChangeLocks(Mobile m)
|
||
{
|
||
uint keyValue = this.CreateKeys(m);
|
||
|
||
if (this.m_Doors != null)
|
||
{
|
||
for (int i = 0; i < this.m_Doors.Count; ++i)
|
||
{
|
||
BaseDoor door = this.m_Doors[i] as BaseDoor;
|
||
|
||
if (door != null)
|
||
door.KeyValue = keyValue;
|
||
}
|
||
}
|
||
}
|
||
|
||
public void RemoveLocks()
|
||
{
|
||
if (this.m_Doors != null)
|
||
{
|
||
for (int i = 0; i < this.m_Doors.Count; ++i)
|
||
{
|
||
BaseDoor door = this.m_Doors[i] as BaseDoor;
|
||
|
||
if (door != null)
|
||
{
|
||
door.KeyValue = 0;
|
||
door.Locked = false;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
public virtual HousePlacementEntry ConvertEntry
|
||
{
|
||
get
|
||
{
|
||
return null;
|
||
}
|
||
}
|
||
public virtual int ConvertOffsetX
|
||
{
|
||
get
|
||
{
|
||
return 0;
|
||
}
|
||
}
|
||
public virtual int ConvertOffsetY
|
||
{
|
||
get
|
||
{
|
||
return 0;
|
||
}
|
||
}
|
||
public virtual int ConvertOffsetZ
|
||
{
|
||
get
|
||
{
|
||
return 0;
|
||
}
|
||
}
|
||
|
||
public virtual int DefaultPrice
|
||
{
|
||
get
|
||
{
|
||
return 0;
|
||
}
|
||
}
|
||
|
||
[CommandProperty(AccessLevel.GameMaster)]
|
||
public int Price
|
||
{
|
||
get
|
||
{
|
||
return this.m_Price;
|
||
}
|
||
set
|
||
{
|
||
this.m_Price = value;
|
||
}
|
||
}
|
||
|
||
public virtual HouseDeed GetDeed()
|
||
{
|
||
return null;
|
||
}
|
||
|
||
public bool IsFriend(Mobile m)
|
||
{
|
||
if (m == null || this.m_Friends == null)
|
||
return false;
|
||
|
||
return (this.IsCoOwner(m) || this.m_Friends.Contains(m));
|
||
}
|
||
|
||
public bool IsBanned(Mobile m)
|
||
{
|
||
if (m == null || m == this.Owner || m.IsStaff() || this.m_Bans == null)
|
||
return false;
|
||
|
||
Account theirAccount = m.Account as Account;
|
||
|
||
for (int i = 0; i < this.m_Bans.Count; ++i)
|
||
{
|
||
Mobile c = (Mobile)this.m_Bans[i];
|
||
|
||
if (c == m)
|
||
return true;
|
||
|
||
Account bannedAccount = c.Account as Account;
|
||
|
||
if (bannedAccount != null && bannedAccount == theirAccount)
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
public bool HasAccess(Mobile m)
|
||
{
|
||
if (m == null)
|
||
return false;
|
||
|
||
if (m.IsStaff() || this.IsFriend(m) || (this.m_Access != null && this.m_Access.Contains(m)))
|
||
return true;
|
||
|
||
if (m is BaseCreature)
|
||
{
|
||
BaseCreature bc = (BaseCreature)m;
|
||
|
||
if (bc.NoHouseRestrictions)
|
||
return true;
|
||
|
||
if (bc.Controlled || bc.Summoned)
|
||
{
|
||
m = bc.ControlMaster;
|
||
|
||
if (m == null)
|
||
m = bc.SummonMaster;
|
||
|
||
if (m == null)
|
||
return false;
|
||
|
||
if (m.IsStaff() || this.IsFriend(m) || (this.m_Access != null && this.m_Access.Contains(m)))
|
||
return true;
|
||
}
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
public new bool IsLockedDown(Item check)
|
||
{
|
||
if (check == null)
|
||
return false;
|
||
|
||
if (this.m_LockDowns == null)
|
||
return false;
|
||
|
||
return (this.m_LockDowns.Contains(check) || this.VendorRentalContracts.Contains(check));
|
||
}
|
||
|
||
public new bool IsSecure(Item item)
|
||
{
|
||
if (item == null)
|
||
return false;
|
||
|
||
if (this.m_Secures == null)
|
||
return false;
|
||
|
||
bool contains = false;
|
||
|
||
for (int i = 0; !contains && i < this.m_Secures.Count; ++i)
|
||
contains = (((SecureInfo)this.m_Secures[i]).Item == item);
|
||
|
||
return contains;
|
||
}
|
||
|
||
public virtual Guildstone FindGuildstone()
|
||
{
|
||
Map map = this.Map;
|
||
|
||
if (map == null)
|
||
return null;
|
||
|
||
MultiComponentList mcl = this.Components;
|
||
IPooledEnumerable eable = map.GetItemsInBounds(new Rectangle2D(this.X + mcl.Min.X, this.Y + mcl.Min.Y, mcl.Width, mcl.Height));
|
||
|
||
foreach (Item item in eable)
|
||
{
|
||
if (item is Guildstone && this.Contains(item))
|
||
{
|
||
eable.Free();
|
||
return (Guildstone)item;
|
||
}
|
||
}
|
||
|
||
eable.Free();
|
||
return null;
|
||
}
|
||
}
|
||
|
||
public enum DecayType
|
||
{
|
||
Ageless,
|
||
AutoRefresh,
|
||
ManualRefresh,
|
||
Condemned
|
||
}
|
||
|
||
public enum DecayLevel
|
||
{
|
||
Ageless,
|
||
LikeNew,
|
||
Slightly,
|
||
Somewhat,
|
||
Fairly,
|
||
Greatly,
|
||
IDOC,
|
||
Collapsed,
|
||
DemolitionPending
|
||
}
|
||
|
||
public enum SecureAccessResult
|
||
{
|
||
Insecure,
|
||
Accessible,
|
||
Inaccessible
|
||
}
|
||
|
||
public enum SecureLevel
|
||
{
|
||
Owner,
|
||
CoOwners,
|
||
Friends,
|
||
Anyone,
|
||
Guild
|
||
}
|
||
|
||
public class SecureInfo : ISecurable
|
||
{
|
||
private readonly Container m_Item;
|
||
private SecureLevel m_Level;
|
||
|
||
public Container Item
|
||
{
|
||
get
|
||
{
|
||
return this.m_Item;
|
||
}
|
||
}
|
||
public SecureLevel Level
|
||
{
|
||
get
|
||
{
|
||
return this.m_Level;
|
||
}
|
||
set
|
||
{
|
||
this.m_Level = value;
|
||
}
|
||
}
|
||
|
||
public SecureInfo(Container item, SecureLevel level)
|
||
{
|
||
this.m_Item = item;
|
||
this.m_Level = level;
|
||
}
|
||
|
||
public SecureInfo(GenericReader reader)
|
||
{
|
||
this.m_Item = reader.ReadItem() as Container;
|
||
this.m_Level = (SecureLevel)reader.ReadByte();
|
||
}
|
||
|
||
public void Serialize(GenericWriter writer)
|
||
{
|
||
writer.Write(this.m_Item);
|
||
writer.Write((byte)this.m_Level);
|
||
}
|
||
}
|
||
|
||
public class RelocatedEntity
|
||
{
|
||
private readonly IEntity m_Entity;
|
||
private readonly Point3D m_RelativeLocation;
|
||
|
||
public IEntity Entity
|
||
{
|
||
get
|
||
{
|
||
return this.m_Entity;
|
||
}
|
||
}
|
||
|
||
public Point3D RelativeLocation
|
||
{
|
||
get
|
||
{
|
||
return this.m_RelativeLocation;
|
||
}
|
||
}
|
||
|
||
public RelocatedEntity(IEntity entity, Point3D relativeLocation)
|
||
{
|
||
this.m_Entity = entity;
|
||
this.m_RelativeLocation = relativeLocation;
|
||
}
|
||
}
|
||
|
||
#region Targets
|
||
|
||
public class LockdownTarget : Target
|
||
{
|
||
private readonly bool m_Release;
|
||
private readonly BaseHouse m_House;
|
||
|
||
public LockdownTarget(bool release, BaseHouse house)
|
||
: base(12, false, TargetFlags.None)
|
||
{
|
||
this.CheckLOS = false;
|
||
|
||
this.m_Release = release;
|
||
this.m_House = house;
|
||
}
|
||
|
||
protected override void OnTargetNotAccessible(Mobile from, object targeted)
|
||
{
|
||
this.OnTarget(from, targeted);
|
||
}
|
||
|
||
protected override void OnTarget(Mobile from, object targeted)
|
||
{
|
||
if (!from.Alive || this.m_House.Deleted || !this.m_House.IsCoOwner(from))
|
||
return;
|
||
|
||
if (targeted is Item)
|
||
{
|
||
if (this.m_Release)
|
||
{
|
||
#region Mondain's legacy
|
||
if (targeted is AddonContainerComponent)
|
||
{
|
||
AddonContainerComponent component = (AddonContainerComponent)targeted;
|
||
|
||
if (component.Addon != null)
|
||
this.m_House.Release(from, component.Addon);
|
||
}
|
||
else
|
||
#endregion
|
||
|
||
this.m_House.Release(from, (Item)targeted);
|
||
}
|
||
else
|
||
{
|
||
if (targeted is VendorRentalContract)
|
||
{
|
||
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1062392); // You must double click the contract in your pack to lock it down.
|
||
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 501732); // I cannot lock this down!
|
||
}
|
||
else if ((Item)targeted is AddonComponent)
|
||
{
|
||
from.LocalOverheadMessage(MessageType.Regular, 0x3E9, 501727); // You cannot lock that down!
|
||
from.LocalOverheadMessage(MessageType.Regular, 0x3E9, 501732); // I cannot lock this down!
|
||
}
|
||
else
|
||
{
|
||
#region Mondain's legacy
|
||
if (targeted is AddonContainerComponent)
|
||
{
|
||
AddonContainerComponent component = (AddonContainerComponent)targeted;
|
||
|
||
if (component.Addon != null)
|
||
this.m_House.LockDown(from, component.Addon);
|
||
}
|
||
else
|
||
#endregion
|
||
|
||
this.m_House.LockDown(from, (Item)targeted);
|
||
}
|
||
}
|
||
}
|
||
else if (targeted is StaticTarget)
|
||
{
|
||
return;
|
||
}
|
||
else
|
||
{
|
||
from.SendLocalizedMessage(1005377); //You cannot lock that down
|
||
}
|
||
}
|
||
}
|
||
|
||
public class SecureTarget : Target
|
||
{
|
||
private readonly bool m_Release;
|
||
private readonly BaseHouse m_House;
|
||
|
||
public SecureTarget(bool release, BaseHouse house)
|
||
: base(12, false, TargetFlags.None)
|
||
{
|
||
this.CheckLOS = false;
|
||
|
||
this.m_Release = release;
|
||
this.m_House = house;
|
||
}
|
||
|
||
protected override void OnTargetNotAccessible(Mobile from, object targeted)
|
||
{
|
||
this.OnTarget(from, targeted);
|
||
}
|
||
|
||
protected override void OnTarget(Mobile from, object targeted)
|
||
{
|
||
if (!from.Alive || this.m_House.Deleted || !this.m_House.IsCoOwner(from))
|
||
return;
|
||
|
||
if (targeted is Item)
|
||
{
|
||
if (this.m_Release)
|
||
{
|
||
#region Mondain's legacy
|
||
if (targeted is AddonContainerComponent)
|
||
{
|
||
AddonContainerComponent component = (AddonContainerComponent)targeted;
|
||
|
||
if (component.Addon != null)
|
||
this.m_House.ReleaseSecure(from, component.Addon);
|
||
}
|
||
else
|
||
#endregion
|
||
|
||
this.m_House.ReleaseSecure(from, (Item)targeted);
|
||
}
|
||
else
|
||
{
|
||
if (targeted is VendorRentalContract)
|
||
{
|
||
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1062392); // You must double click the contract in your pack to lock it down.
|
||
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 501732); // I cannot lock this down!
|
||
}
|
||
else
|
||
{
|
||
#region Mondain's legacy
|
||
if (targeted is AddonContainerComponent)
|
||
{
|
||
AddonContainerComponent component = (AddonContainerComponent)targeted;
|
||
|
||
if (component.Addon != null)
|
||
this.m_House.AddSecure(from, component.Addon);
|
||
}
|
||
else
|
||
#endregion
|
||
|
||
this.m_House.AddSecure(from, (Item)targeted);
|
||
}
|
||
}
|
||
}
|
||
else
|
||
{
|
||
from.SendLocalizedMessage(1010424);//You cannot secure this
|
||
}
|
||
}
|
||
}
|
||
|
||
public class HouseKickTarget : Target
|
||
{
|
||
private readonly BaseHouse m_House;
|
||
|
||
public HouseKickTarget(BaseHouse house)
|
||
: base(-1, false, TargetFlags.None)
|
||
{
|
||
this.CheckLOS = false;
|
||
|
||
this.m_House = house;
|
||
}
|
||
|
||
protected override void OnTarget(Mobile from, object targeted)
|
||
{
|
||
if (!from.Alive || this.m_House.Deleted || !this.m_House.IsFriend(from))
|
||
return;
|
||
|
||
if (targeted is Mobile)
|
||
{
|
||
this.m_House.Kick(from, (Mobile)targeted);
|
||
}
|
||
else
|
||
{
|
||
from.SendLocalizedMessage(501347);//You cannot eject that from the house!
|
||
}
|
||
}
|
||
}
|
||
|
||
public class HouseBanTarget : Target
|
||
{
|
||
private readonly BaseHouse m_House;
|
||
private readonly bool m_Banning;
|
||
|
||
public HouseBanTarget(bool ban, BaseHouse house)
|
||
: base(-1, false, TargetFlags.None)
|
||
{
|
||
this.CheckLOS = false;
|
||
|
||
this.m_House = house;
|
||
this.m_Banning = ban;
|
||
}
|
||
|
||
protected override void OnTarget(Mobile from, object targeted)
|
||
{
|
||
if (!from.Alive || this.m_House.Deleted || !this.m_House.IsFriend(from))
|
||
return;
|
||
|
||
if (targeted is Mobile)
|
||
{
|
||
if (this.m_Banning)
|
||
this.m_House.Ban(from, (Mobile)targeted);
|
||
else
|
||
this.m_House.RemoveBan(from, (Mobile)targeted);
|
||
}
|
||
else
|
||
{
|
||
from.SendLocalizedMessage(501347);//You cannot eject that from the house!
|
||
}
|
||
}
|
||
}
|
||
|
||
public class HouseAccessTarget : Target
|
||
{
|
||
private readonly BaseHouse m_House;
|
||
|
||
public HouseAccessTarget(BaseHouse house)
|
||
: base(-1, false, TargetFlags.None)
|
||
{
|
||
this.CheckLOS = false;
|
||
|
||
this.m_House = house;
|
||
}
|
||
|
||
protected override void OnTarget(Mobile from, object targeted)
|
||
{
|
||
if (!from.Alive || this.m_House.Deleted || !this.m_House.IsFriend(from))
|
||
return;
|
||
|
||
if (targeted is Mobile)
|
||
this.m_House.GrantAccess(from, (Mobile)targeted);
|
||
else
|
||
from.SendLocalizedMessage(1060712); // That is not a player.
|
||
}
|
||
}
|
||
|
||
public class CoOwnerTarget : Target
|
||
{
|
||
private readonly BaseHouse m_House;
|
||
private readonly bool m_Add;
|
||
|
||
public CoOwnerTarget(bool add, BaseHouse house)
|
||
: base(12, false, TargetFlags.None)
|
||
{
|
||
this.CheckLOS = false;
|
||
|
||
this.m_House = house;
|
||
this.m_Add = add;
|
||
}
|
||
|
||
protected override void OnTarget(Mobile from, object targeted)
|
||
{
|
||
if (!from.Alive || this.m_House.Deleted || !this.m_House.IsOwner(from))
|
||
return;
|
||
|
||
if (targeted is Mobile)
|
||
{
|
||
if (this.m_Add)
|
||
this.m_House.AddCoOwner(from, (Mobile)targeted);
|
||
else
|
||
this.m_House.RemoveCoOwner(from, (Mobile)targeted);
|
||
}
|
||
else
|
||
{
|
||
from.SendLocalizedMessage(501362);//That can't be a coowner
|
||
}
|
||
}
|
||
}
|
||
|
||
public class HouseFriendTarget : Target
|
||
{
|
||
private readonly BaseHouse m_House;
|
||
private readonly bool m_Add;
|
||
|
||
public HouseFriendTarget(bool add, BaseHouse house)
|
||
: base(12, false, TargetFlags.None)
|
||
{
|
||
this.CheckLOS = false;
|
||
|
||
this.m_House = house;
|
||
this.m_Add = add;
|
||
}
|
||
|
||
protected override void OnTarget(Mobile from, object targeted)
|
||
{
|
||
if (!from.Alive || this.m_House.Deleted || !this.m_House.IsCoOwner(from))
|
||
return;
|
||
|
||
if (targeted is Mobile)
|
||
{
|
||
if (this.m_Add)
|
||
this.m_House.AddFriend(from, (Mobile)targeted);
|
||
else
|
||
this.m_House.RemoveFriend(from, (Mobile)targeted);
|
||
}
|
||
else
|
||
{
|
||
from.SendLocalizedMessage(501371); // That can't be a friend
|
||
}
|
||
}
|
||
}
|
||
|
||
public class HouseOwnerTarget : Target
|
||
{
|
||
private readonly BaseHouse m_House;
|
||
|
||
public HouseOwnerTarget(BaseHouse house)
|
||
: base(12, false, TargetFlags.None)
|
||
{
|
||
this.CheckLOS = false;
|
||
|
||
this.m_House = house;
|
||
}
|
||
|
||
protected override void OnTarget(Mobile from, object targeted)
|
||
{
|
||
if (targeted is Mobile)
|
||
this.m_House.BeginConfirmTransfer(from, (Mobile)targeted);
|
||
else
|
||
from.SendLocalizedMessage(501384); // Only a player can own a house!
|
||
}
|
||
}
|
||
|
||
#endregion
|
||
|
||
public class SetSecureLevelEntry : ContextMenuEntry
|
||
{
|
||
private readonly Item m_Item;
|
||
private readonly ISecurable m_Securable;
|
||
|
||
public SetSecureLevelEntry(Item item, ISecurable securable)
|
||
: base(6203, 6)
|
||
{
|
||
this.m_Item = item;
|
||
this.m_Securable = securable;
|
||
}
|
||
|
||
public static ISecurable GetSecurable(Mobile from, Item item)
|
||
{
|
||
BaseHouse house = BaseHouse.FindHouseAt(item);
|
||
|
||
if (house == null || !house.IsOwner(from) || !house.IsAosRules)
|
||
return null;
|
||
|
||
ISecurable sec = null;
|
||
|
||
if (item is ISecurable)
|
||
{
|
||
bool isOwned = house.Doors.Contains(item);
|
||
|
||
if (!isOwned)
|
||
isOwned = (house is HouseFoundation && ((HouseFoundation)house).IsFixture(item));
|
||
|
||
if (!isOwned)
|
||
isOwned = house.IsLockedDown(item);
|
||
|
||
if (isOwned)
|
||
sec = (ISecurable)item;
|
||
}
|
||
else
|
||
{
|
||
ArrayList list = house.Secures;
|
||
|
||
for (int i = 0; sec == null && list != null && i < list.Count; ++i)
|
||
{
|
||
SecureInfo si = (SecureInfo)list[i];
|
||
|
||
if (si.Item == item)
|
||
sec = si;
|
||
}
|
||
}
|
||
|
||
return sec;
|
||
}
|
||
|
||
public static void AddTo(Mobile from, Item item, List<ContextMenuEntry> list)
|
||
{
|
||
ISecurable sec = GetSecurable(from, item);
|
||
|
||
if (sec != null)
|
||
list.Add(new SetSecureLevelEntry(item, sec));
|
||
}
|
||
|
||
public override void OnClick()
|
||
{
|
||
ISecurable sec = GetSecurable(this.Owner.From, this.m_Item);
|
||
|
||
if (sec != null)
|
||
{
|
||
this.Owner.From.CloseGump(typeof (SetSecureLevelGump));
|
||
this.Owner.From.SendGump(new SetSecureLevelGump(this.Owner.From, sec, BaseHouse.FindHouseAt(this.m_Item)));
|
||
}
|
||
}
|
||
}
|
||
|
||
public class TempNoHousingRegion : BaseRegion
|
||
{
|
||
private readonly Mobile m_RegionOwner;
|
||
|
||
public TempNoHousingRegion(BaseHouse house, Mobile regionowner)
|
||
: base(null, house.Map, Region.DefaultPriority, house.Region.Area)
|
||
{
|
||
this.Register();
|
||
|
||
this.m_RegionOwner = regionowner;
|
||
|
||
Timer.DelayCall(house.RestrictedPlacingTime, Unregister);
|
||
}
|
||
|
||
public override bool AllowHousing(Mobile from, Point3D p)
|
||
{
|
||
return (from == this.m_RegionOwner || AccountHandler.CheckAccount(from, this.m_RegionOwner));
|
||
}
|
||
}
|
||
} |