mirror of
https://github.com/ServUO/ServUO
synced 2026-08-11 20:23:04 -04:00
144 lines
No EOL
3.6 KiB
C#
144 lines
No EOL
3.6 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Items;
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namespace Server.Multis
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{
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public class PreviewHouse : BaseMulti
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{
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private List<Item> m_Components;
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private Timer m_Timer;
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public PreviewHouse(int multiID)
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: base(multiID)
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{
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this.m_Components = new List<Item>();
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MultiComponentList mcl = this.Components;
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for (int i = 1; i < mcl.List.Length; ++i)
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{
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MultiTileEntry entry = mcl.List[i];
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if (entry.m_Flags == 0)
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{
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Item item = new Static((int)entry.m_ItemID);
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item.MoveToWorld(new Point3D(this.X + entry.m_OffsetX, this.Y + entry.m_OffsetY, this.Z + entry.m_OffsetZ), this.Map);
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this.m_Components.Add(item);
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}
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}
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this.m_Timer = new DecayTimer(this);
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this.m_Timer.Start();
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}
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public PreviewHouse(Serial serial)
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: base(serial)
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{
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}
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public override void OnLocationChange(Point3D oldLocation)
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{
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base.OnLocationChange(oldLocation);
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if (this.m_Components == null)
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return;
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int xOffset = this.X - oldLocation.X;
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int yOffset = this.Y - oldLocation.Y;
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int zOffset = this.Z - oldLocation.Z;
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for (int i = 0; i < this.m_Components.Count; ++i)
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{
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Item item = this.m_Components[i];
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item.MoveToWorld(new Point3D(item.X + xOffset, item.Y + yOffset, item.Z + zOffset), this.Map);
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}
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}
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public override void OnMapChange()
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{
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base.OnMapChange();
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if (this.m_Components == null)
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return;
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for (int i = 0; i < this.m_Components.Count; ++i)
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{
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Item item = this.m_Components[i];
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item.Map = this.Map;
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}
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}
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public override void OnDelete()
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{
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base.OnDelete();
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if (this.m_Components == null)
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return;
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for (int i = 0; i < this.m_Components.Count; ++i)
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{
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Item item = this.m_Components[i];
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item.Delete();
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}
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}
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public override void OnAfterDelete()
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{
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if (this.m_Timer != null)
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this.m_Timer.Stop();
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this.m_Timer = null;
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base.OnAfterDelete();
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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writer.Write(this.m_Components);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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this.m_Components = reader.ReadStrongItemList();
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break;
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}
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}
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Timer.DelayCall(TimeSpan.Zero, new TimerCallback(this.Delete));
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}
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private class DecayTimer : Timer
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{
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private readonly Item m_Item;
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public DecayTimer(Item item)
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: base(TimeSpan.FromSeconds(20.0))
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{
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this.m_Item = item;
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this.Priority = TimerPriority.OneSecond;
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}
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protected override void OnTick()
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{
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this.m_Item.Delete();
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}
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}
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}
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} |