mirror of
https://github.com/ServUO/ServUO
synced 2026-08-11 20:23:04 -04:00
163 lines
No EOL
3.5 KiB
C#
163 lines
No EOL
3.5 KiB
C#
#region Header
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// **********
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// ServUO - Attributes.cs
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// **********
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#endregion
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#region References
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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#endregion
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namespace Server
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{
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[AttributeUsage(AttributeTargets.Property)]
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public class HueAttribute : Attribute
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{ }
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[AttributeUsage(AttributeTargets.Property)]
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public class BodyAttribute : Attribute
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{ }
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[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct)]
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public class PropertyObjectAttribute : Attribute
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{ }
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[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct)]
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public class NoSortAttribute : Attribute
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{ }
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[AttributeUsage(AttributeTargets.Method)]
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public class CallPriorityAttribute : Attribute
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{
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public int Priority { get; set; }
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public CallPriorityAttribute(int priority)
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{
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Priority = priority;
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}
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}
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public class CallPriorityComparer : IComparer<MethodInfo>
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{
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public int Compare(MethodInfo x, MethodInfo y)
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{
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if (x == null && y == null)
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{
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return 0;
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}
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if (x == null)
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{
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return 1;
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}
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if (y == null)
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{
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return -1;
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}
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return GetPriority(x) - GetPriority(y);
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}
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private int GetPriority(MethodInfo mi)
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{
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var objs = mi.GetCustomAttributes(typeof(CallPriorityAttribute), true);
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if (objs == null)
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{
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return 0;
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}
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if (objs.Length == 0)
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{
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return 0;
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}
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CallPriorityAttribute attr = objs[0] as CallPriorityAttribute;
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if (attr == null)
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{
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return 0;
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}
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return attr.Priority;
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}
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}
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[AttributeUsage(AttributeTargets.Class)]
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public class TypeAliasAttribute : Attribute
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{
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private readonly string[] m_Aliases;
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public string[] Aliases { get { return m_Aliases; } }
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public TypeAliasAttribute(params string[] aliases)
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{
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m_Aliases = aliases;
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}
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}
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[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct)]
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public class ParsableAttribute : Attribute
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{ }
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[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Enum)]
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public class CustomEnumAttribute : Attribute
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{
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private readonly string[] m_Names;
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public string[] Names { get { return m_Names; } }
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public CustomEnumAttribute(string[] names)
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{
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m_Names = names;
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}
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}
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[AttributeUsage(AttributeTargets.Constructor)]
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public class ConstructableAttribute : Attribute
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{
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public AccessLevel AccessLevel { get; set; }
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public ConstructableAttribute()
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: this(AccessLevel.Player) //Lowest accesslevel for current functionality (Level determined by access to [add)
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{ }
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public ConstructableAttribute(AccessLevel accessLevel)
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{
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AccessLevel = accessLevel;
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}
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}
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[AttributeUsage(AttributeTargets.Property)]
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public class CommandPropertyAttribute : Attribute
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{
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private readonly AccessLevel m_ReadLevel;
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private readonly AccessLevel m_WriteLevel;
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private readonly bool m_ReadOnly;
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public AccessLevel ReadLevel { get { return m_ReadLevel; } }
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public AccessLevel WriteLevel { get { return m_WriteLevel; } }
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public bool ReadOnly { get { return m_ReadOnly; } }
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public CommandPropertyAttribute(AccessLevel level, bool readOnly)
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{
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m_ReadLevel = level;
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m_ReadOnly = readOnly;
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}
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public CommandPropertyAttribute(AccessLevel level)
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: this(level, level)
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{ }
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public CommandPropertyAttribute(AccessLevel readLevel, AccessLevel writeLevel)
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{
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m_ReadLevel = readLevel;
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m_WriteLevel = writeLevel;
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}
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}
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} |