servuo/Server/Attributes.cs
2013-10-28 07:09:42 +00:00

163 lines
No EOL
3.5 KiB
C#

#region Header
// **********
// ServUO - Attributes.cs
// **********
#endregion
#region References
using System;
using System.Collections.Generic;
using System.Reflection;
#endregion
namespace Server
{
[AttributeUsage(AttributeTargets.Property)]
public class HueAttribute : Attribute
{ }
[AttributeUsage(AttributeTargets.Property)]
public class BodyAttribute : Attribute
{ }
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct)]
public class PropertyObjectAttribute : Attribute
{ }
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct)]
public class NoSortAttribute : Attribute
{ }
[AttributeUsage(AttributeTargets.Method)]
public class CallPriorityAttribute : Attribute
{
public int Priority { get; set; }
public CallPriorityAttribute(int priority)
{
Priority = priority;
}
}
public class CallPriorityComparer : IComparer<MethodInfo>
{
public int Compare(MethodInfo x, MethodInfo y)
{
if (x == null && y == null)
{
return 0;
}
if (x == null)
{
return 1;
}
if (y == null)
{
return -1;
}
return GetPriority(x) - GetPriority(y);
}
private int GetPriority(MethodInfo mi)
{
var objs = mi.GetCustomAttributes(typeof(CallPriorityAttribute), true);
if (objs == null)
{
return 0;
}
if (objs.Length == 0)
{
return 0;
}
CallPriorityAttribute attr = objs[0] as CallPriorityAttribute;
if (attr == null)
{
return 0;
}
return attr.Priority;
}
}
[AttributeUsage(AttributeTargets.Class)]
public class TypeAliasAttribute : Attribute
{
private readonly string[] m_Aliases;
public string[] Aliases { get { return m_Aliases; } }
public TypeAliasAttribute(params string[] aliases)
{
m_Aliases = aliases;
}
}
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct)]
public class ParsableAttribute : Attribute
{ }
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Enum)]
public class CustomEnumAttribute : Attribute
{
private readonly string[] m_Names;
public string[] Names { get { return m_Names; } }
public CustomEnumAttribute(string[] names)
{
m_Names = names;
}
}
[AttributeUsage(AttributeTargets.Constructor)]
public class ConstructableAttribute : Attribute
{
public AccessLevel AccessLevel { get; set; }
public ConstructableAttribute()
: this(AccessLevel.Player) //Lowest accesslevel for current functionality (Level determined by access to [add)
{ }
public ConstructableAttribute(AccessLevel accessLevel)
{
AccessLevel = accessLevel;
}
}
[AttributeUsage(AttributeTargets.Property)]
public class CommandPropertyAttribute : Attribute
{
private readonly AccessLevel m_ReadLevel;
private readonly AccessLevel m_WriteLevel;
private readonly bool m_ReadOnly;
public AccessLevel ReadLevel { get { return m_ReadLevel; } }
public AccessLevel WriteLevel { get { return m_WriteLevel; } }
public bool ReadOnly { get { return m_ReadOnly; } }
public CommandPropertyAttribute(AccessLevel level, bool readOnly)
{
m_ReadLevel = level;
m_ReadOnly = readOnly;
}
public CommandPropertyAttribute(AccessLevel level)
: this(level, level)
{ }
public CommandPropertyAttribute(AccessLevel readLevel, AccessLevel writeLevel)
{
m_ReadLevel = readLevel;
m_WriteLevel = writeLevel;
}
}
}