mirror of
https://github.com/ServUO/ServUO
synced 2026-08-11 20:23:04 -04:00
105 lines
No EOL
2 KiB
C#
105 lines
No EOL
2 KiB
C#
#region Header
|
|
// **********
|
|
// ServUO - Interfaces.cs
|
|
// **********
|
|
#endregion
|
|
|
|
#region References
|
|
using System;
|
|
using System.Collections.Generic;
|
|
|
|
using Server.Mobiles;
|
|
#endregion
|
|
|
|
namespace Server.Mobiles
|
|
{
|
|
public interface IMount
|
|
{
|
|
Mobile Rider { get; set; }
|
|
void OnRiderDamaged(int amount, Mobile from, bool willKill);
|
|
}
|
|
|
|
public interface IMountItem
|
|
{
|
|
IMount Mount { get; }
|
|
}
|
|
}
|
|
|
|
namespace Server
|
|
{
|
|
public interface IVendor
|
|
{
|
|
bool OnBuyItems(Mobile from, List<BuyItemResponse> list);
|
|
bool OnSellItems(Mobile from, List<SellItemResponse> list);
|
|
|
|
DateTime LastRestock { get; set; }
|
|
TimeSpan RestockDelay { get; }
|
|
void Restock();
|
|
}
|
|
|
|
public interface IPoint2D
|
|
{
|
|
int X { get; }
|
|
int Y { get; }
|
|
}
|
|
|
|
public interface IPoint3D : IPoint2D
|
|
{
|
|
int Z { get; }
|
|
}
|
|
|
|
public interface ICarvable
|
|
{
|
|
void Carve(Mobile from, Item item);
|
|
}
|
|
|
|
public interface IWeapon
|
|
{
|
|
int MaxRange { get; }
|
|
void OnBeforeSwing(Mobile attacker, Mobile defender);
|
|
TimeSpan OnSwing(Mobile attacker, Mobile defender);
|
|
void GetStatusDamage(Mobile from, out int min, out int max);
|
|
}
|
|
|
|
public interface IHued
|
|
{
|
|
int HuedItemID { get; }
|
|
}
|
|
|
|
public interface ISpell
|
|
{
|
|
bool IsCasting { get; }
|
|
void OnCasterHurt();
|
|
void OnCasterKilled();
|
|
void OnConnectionChanged();
|
|
bool OnCasterMoving(Direction d);
|
|
bool OnCasterEquiping(Item item);
|
|
bool OnCasterUsingObject(object o);
|
|
bool OnCastInTown(Region r);
|
|
}
|
|
|
|
public interface IParty
|
|
{
|
|
void OnStamChanged(Mobile m);
|
|
void OnManaChanged(Mobile m);
|
|
void OnStatsQuery(Mobile beholder, Mobile beheld);
|
|
}
|
|
|
|
public interface ISpawner
|
|
{
|
|
bool UnlinkOnTaming { get; }
|
|
Point3D HomeLocation { get; }
|
|
int HomeRange { get; }
|
|
|
|
void Remove(ISpawnable spawn);
|
|
}
|
|
|
|
public interface ISpawnable : IEntity
|
|
{
|
|
void OnBeforeSpawn(Point3D location, Map map);
|
|
void MoveToWorld(Point3D location, Map map);
|
|
void OnAfterSpawn();
|
|
|
|
ISpawner Spawner { get; set; }
|
|
}
|
|
} |