servuo/Server/Interfaces.cs
2013-10-28 07:09:42 +00:00

105 lines
No EOL
2 KiB
C#

#region Header
// **********
// ServUO - Interfaces.cs
// **********
#endregion
#region References
using System;
using System.Collections.Generic;
using Server.Mobiles;
#endregion
namespace Server.Mobiles
{
public interface IMount
{
Mobile Rider { get; set; }
void OnRiderDamaged(int amount, Mobile from, bool willKill);
}
public interface IMountItem
{
IMount Mount { get; }
}
}
namespace Server
{
public interface IVendor
{
bool OnBuyItems(Mobile from, List<BuyItemResponse> list);
bool OnSellItems(Mobile from, List<SellItemResponse> list);
DateTime LastRestock { get; set; }
TimeSpan RestockDelay { get; }
void Restock();
}
public interface IPoint2D
{
int X { get; }
int Y { get; }
}
public interface IPoint3D : IPoint2D
{
int Z { get; }
}
public interface ICarvable
{
void Carve(Mobile from, Item item);
}
public interface IWeapon
{
int MaxRange { get; }
void OnBeforeSwing(Mobile attacker, Mobile defender);
TimeSpan OnSwing(Mobile attacker, Mobile defender);
void GetStatusDamage(Mobile from, out int min, out int max);
}
public interface IHued
{
int HuedItemID { get; }
}
public interface ISpell
{
bool IsCasting { get; }
void OnCasterHurt();
void OnCasterKilled();
void OnConnectionChanged();
bool OnCasterMoving(Direction d);
bool OnCasterEquiping(Item item);
bool OnCasterUsingObject(object o);
bool OnCastInTown(Region r);
}
public interface IParty
{
void OnStamChanged(Mobile m);
void OnManaChanged(Mobile m);
void OnStatsQuery(Mobile beholder, Mobile beheld);
}
public interface ISpawner
{
bool UnlinkOnTaming { get; }
Point3D HomeLocation { get; }
int HomeRange { get; }
void Remove(ISpawnable spawn);
}
public interface ISpawnable : IEntity
{
void OnBeforeSpawn(Point3D location, Map map);
void MoveToWorld(Point3D location, Map map);
void OnAfterSpawn();
ISpawner Spawner { get; set; }
}
}