servuo/Server/MultiData.cs
2013-10-28 07:09:42 +00:00

678 lines
No EOL
15 KiB
C#

#region Header
// **********
// ServUO - MultiData.cs
// **********
#endregion
#region References
using System;
using System.IO;
#endregion
namespace Server
{
public static class MultiData
{
private static readonly MultiComponentList[] m_Components;
private static readonly FileStream m_Index;
private static readonly FileStream m_Stream;
private static readonly BinaryReader m_IndexReader;
private static readonly BinaryReader m_StreamReader;
public static MultiComponentList GetComponents(int multiID)
{
MultiComponentList mcl;
#region Stygian Abyss
multiID &= 0x3FFF; // The value of the actual multi is shifted by 0x4000, so this is left alone.
#endregion
if (multiID >= 0 && multiID < m_Components.Length)
{
mcl = m_Components[multiID];
if (mcl == null)
{
m_Components[multiID] = mcl = Load(multiID);
}
}
else
{
mcl = MultiComponentList.Empty;
}
return mcl;
}
public static MultiComponentList Load(int multiID)
{
try
{
m_IndexReader.BaseStream.Seek(multiID * 12, SeekOrigin.Begin);
int lookup = m_IndexReader.ReadInt32();
int length = m_IndexReader.ReadInt32();
if (lookup < 0 || length <= 0)
{
return MultiComponentList.Empty;
}
m_StreamReader.BaseStream.Seek(lookup, SeekOrigin.Begin);
return new MultiComponentList(m_StreamReader, length / (MultiComponentList.PostHSFormat ? 16 : 12));
}
catch
{
return MultiComponentList.Empty;
}
}
static MultiData()
{
string idxPath = Core.FindDataFile("multi.idx");
string mulPath = Core.FindDataFile("multi.mul");
if (File.Exists(idxPath) && File.Exists(mulPath))
{
m_Index = new FileStream(idxPath, FileMode.Open, FileAccess.Read, FileShare.Read);
m_IndexReader = new BinaryReader(m_Index);
m_Stream = new FileStream(mulPath, FileMode.Open, FileAccess.Read, FileShare.Read);
m_StreamReader = new BinaryReader(m_Stream);
m_Components = new MultiComponentList[(int)(m_Index.Length / 12)];
string vdPath = Core.FindDataFile("verdata.mul");
if (File.Exists(vdPath))
{
using (FileStream fs = new FileStream(vdPath, FileMode.Open, FileAccess.Read, FileShare.Read))
{
BinaryReader bin = new BinaryReader(fs);
int count = bin.ReadInt32();
for (int i = 0; i < count; ++i)
{
int file = bin.ReadInt32();
int index = bin.ReadInt32();
int lookup = bin.ReadInt32();
int length = bin.ReadInt32();
int extra = bin.ReadInt32();
if (file == 14 && index >= 0 && index < m_Components.Length && lookup >= 0 && length > 0)
{
bin.BaseStream.Seek(lookup, SeekOrigin.Begin);
m_Components[index] = new MultiComponentList(bin, length / 12);
bin.BaseStream.Seek(24 + (i * 20), SeekOrigin.Begin);
}
}
bin.Close();
}
}
}
else
{
Console.WriteLine("Warning: Multi data files not found");
m_Components = new MultiComponentList[0];
}
}
}
public struct MultiTileEntry
{
public ushort m_ItemID;
public short m_OffsetX, m_OffsetY, m_OffsetZ;
public int m_Flags;
public MultiTileEntry(ushort itemID, short xOffset, short yOffset, short zOffset, int flags)
{
m_ItemID = itemID;
m_OffsetX = xOffset;
m_OffsetY = yOffset;
m_OffsetZ = zOffset;
m_Flags = flags;
}
}
public sealed class MultiComponentList
{
public static bool PostHSFormat { get { return _PostHSFormat; } set { _PostHSFormat = value; } }
private static bool _PostHSFormat;
private Point2D m_Min, m_Max, m_Center;
private int m_Width, m_Height;
private StaticTile[][][] m_Tiles;
private MultiTileEntry[] m_List;
public static readonly MultiComponentList Empty = new MultiComponentList();
public Point2D Min { get { return m_Min; } }
public Point2D Max { get { return m_Max; } }
public Point2D Center { get { return m_Center; } }
public int Width { get { return m_Width; } }
public int Height { get { return m_Height; } }
public StaticTile[][][] Tiles { get { return m_Tiles; } }
public MultiTileEntry[] List { get { return m_List; } }
public void Add(int itemID, int x, int y, int z)
{
#region Stygian Abyss
itemID &= TileData.MaxItemValue;
itemID |= 0x10000;
#endregion
int vx = x + m_Center.m_X;
int vy = y + m_Center.m_Y;
if (vx >= 0 && vx < m_Width && vy >= 0 && vy < m_Height)
{
var oldTiles = m_Tiles[vx][vy];
for (int i = oldTiles.Length - 1; i >= 0; --i)
{
ItemData data = TileData.ItemTable[itemID & TileData.MaxItemValue];
if (oldTiles[i].Z == z && (oldTiles[i].Height > 0 == data.Height > 0))
{
bool newIsRoof = (data.Flags & TileFlag.Roof) != 0;
bool oldIsRoof = (TileData.ItemTable[oldTiles[i].ID & TileData.MaxItemValue].Flags & TileFlag.Roof) != 0;
if (newIsRoof == oldIsRoof)
{
Remove(oldTiles[i].ID, x, y, z);
}
}
}
oldTiles = m_Tiles[vx][vy];
var newTiles = new StaticTile[oldTiles.Length + 1];
for (int i = 0; i < oldTiles.Length; ++i)
{
newTiles[i] = oldTiles[i];
}
newTiles[oldTiles.Length] = new StaticTile((ushort)itemID, (sbyte)z);
m_Tiles[vx][vy] = newTiles;
var oldList = m_List;
var newList = new MultiTileEntry[oldList.Length + 1];
for (int i = 0; i < oldList.Length; ++i)
{
newList[i] = oldList[i];
}
newList[oldList.Length] = new MultiTileEntry((ushort)itemID, (short)x, (short)y, (short)z, 1);
m_List = newList;
if (x < m_Min.m_X)
{
m_Min.m_X = x;
}
if (y < m_Min.m_Y)
{
m_Min.m_Y = y;
}
if (x > m_Max.m_X)
{
m_Max.m_X = x;
}
if (y > m_Max.m_Y)
{
m_Max.m_Y = y;
}
}
}
public void RemoveXYZH(int x, int y, int z, int minHeight)
{
int vx = x + m_Center.m_X;
int vy = y + m_Center.m_Y;
if (vx >= 0 && vx < m_Width && vy >= 0 && vy < m_Height)
{
var oldTiles = m_Tiles[vx][vy];
for (int i = 0; i < oldTiles.Length; ++i)
{
StaticTile tile = oldTiles[i];
if (tile.Z == z && tile.Height >= minHeight)
{
var newTiles = new StaticTile[oldTiles.Length - 1];
for (int j = 0; j < i; ++j)
{
newTiles[j] = oldTiles[j];
}
for (int j = i + 1; j < oldTiles.Length; ++j)
{
newTiles[j - 1] = oldTiles[j];
}
m_Tiles[vx][vy] = newTiles;
break;
}
}
var oldList = m_List;
for (int i = 0; i < oldList.Length; ++i)
{
MultiTileEntry tile = oldList[i];
if (tile.m_OffsetX == (short)x && tile.m_OffsetY == (short)y && tile.m_OffsetZ == (short)z &&
TileData.ItemTable[tile.m_ItemID & TileData.MaxItemValue].Height >= minHeight)
{
var newList = new MultiTileEntry[oldList.Length - 1];
for (int j = 0; j < i; ++j)
{
newList[j] = oldList[j];
}
for (int j = i + 1; j < oldList.Length; ++j)
{
newList[j - 1] = oldList[j];
}
m_List = newList;
break;
}
}
}
}
public void Remove(int itemID, int x, int y, int z)
{
int vx = x + m_Center.m_X;
int vy = y + m_Center.m_Y;
if (vx >= 0 && vx < m_Width && vy >= 0 && vy < m_Height)
{
var oldTiles = m_Tiles[vx][vy];
for (int i = 0; i < oldTiles.Length; ++i)
{
StaticTile tile = oldTiles[i];
if (tile.ID == itemID && tile.Z == z)
{
var newTiles = new StaticTile[oldTiles.Length - 1];
for (int j = 0; j < i; ++j)
{
newTiles[j] = oldTiles[j];
}
for (int j = i + 1; j < oldTiles.Length; ++j)
{
newTiles[j - 1] = oldTiles[j];
}
m_Tiles[vx][vy] = newTiles;
break;
}
}
var oldList = m_List;
for (int i = 0; i < oldList.Length; ++i)
{
MultiTileEntry tile = oldList[i];
if (tile.m_ItemID == itemID && tile.m_OffsetX == (short)x && tile.m_OffsetY == (short)y &&
tile.m_OffsetZ == (short)z)
{
var newList = new MultiTileEntry[oldList.Length - 1];
for (int j = 0; j < i; ++j)
{
newList[j] = oldList[j];
}
for (int j = i + 1; j < oldList.Length; ++j)
{
newList[j - 1] = oldList[j];
}
m_List = newList;
break;
}
}
}
}
public void Resize(int newWidth, int newHeight)
{
int oldWidth = m_Width, oldHeight = m_Height;
var oldTiles = m_Tiles;
int totalLength = 0;
var newTiles = new StaticTile[newWidth][][];
for (int x = 0; x < newWidth; ++x)
{
newTiles[x] = new StaticTile[newHeight][];
for (int y = 0; y < newHeight; ++y)
{
if (x < oldWidth && y < oldHeight)
{
newTiles[x][y] = oldTiles[x][y];
}
else
{
newTiles[x][y] = new StaticTile[0];
}
totalLength += newTiles[x][y].Length;
}
}
m_Tiles = newTiles;
m_List = new MultiTileEntry[totalLength];
m_Width = newWidth;
m_Height = newHeight;
m_Min = Point2D.Zero;
m_Max = Point2D.Zero;
int index = 0;
for (int x = 0; x < newWidth; ++x)
{
for (int y = 0; y < newHeight; ++y)
{
var tiles = newTiles[x][y];
for (int i = 0; i < tiles.Length; ++i)
{
StaticTile tile = tiles[i];
int vx = x - m_Center.X;
int vy = y - m_Center.Y;
if (vx < m_Min.m_X)
{
m_Min.m_X = vx;
}
if (vy < m_Min.m_Y)
{
m_Min.m_Y = vy;
}
if (vx > m_Max.m_X)
{
m_Max.m_X = vx;
}
if (vy > m_Max.m_Y)
{
m_Max.m_Y = vy;
}
m_List[index++] = new MultiTileEntry((ushort)tile.ID, (short)vx, (short)vy, (short)tile.Z, 1);
}
}
}
}
public MultiComponentList(MultiComponentList toCopy)
{
m_Min = toCopy.m_Min;
m_Max = toCopy.m_Max;
m_Center = toCopy.m_Center;
m_Width = toCopy.m_Width;
m_Height = toCopy.m_Height;
m_Tiles = new StaticTile[m_Width][][];
for (int x = 0; x < m_Width; ++x)
{
m_Tiles[x] = new StaticTile[m_Height][];
for (int y = 0; y < m_Height; ++y)
{
m_Tiles[x][y] = new StaticTile[toCopy.m_Tiles[x][y].Length];
for (int i = 0; i < m_Tiles[x][y].Length; ++i)
{
m_Tiles[x][y][i] = toCopy.m_Tiles[x][y][i];
}
}
}
m_List = new MultiTileEntry[toCopy.m_List.Length];
for (int i = 0; i < m_List.Length; ++i)
{
m_List[i] = toCopy.m_List[i];
}
}
public void Serialize(GenericWriter writer)
{
writer.Write(1); // version;
writer.Write(m_Min);
writer.Write(m_Max);
writer.Write(m_Center);
writer.Write(m_Width);
writer.Write(m_Height);
writer.Write(m_List.Length);
for (int i = 0; i < m_List.Length; ++i)
{
MultiTileEntry ent = m_List[i];
writer.Write(ent.m_ItemID);
writer.Write(ent.m_OffsetX);
writer.Write(ent.m_OffsetY);
writer.Write(ent.m_OffsetZ);
writer.Write(ent.m_Flags);
}
}
public MultiComponentList(GenericReader reader)
{
int version = reader.ReadInt();
m_Min = reader.ReadPoint2D();
m_Max = reader.ReadPoint2D();
m_Center = reader.ReadPoint2D();
m_Width = reader.ReadInt();
m_Height = reader.ReadInt();
int length = reader.ReadInt();
var allTiles = m_List = new MultiTileEntry[length];
if (version == 0)
{
for (int i = 0; i < length; ++i)
{
int id = reader.ReadShort();
if (id >= 0x4000)
{
id -= 0x4000;
}
allTiles[i].m_ItemID = (ushort)id;
allTiles[i].m_OffsetX = reader.ReadShort();
allTiles[i].m_OffsetY = reader.ReadShort();
allTiles[i].m_OffsetZ = reader.ReadShort();
allTiles[i].m_Flags = reader.ReadInt();
}
}
else
{
for (int i = 0; i < length; ++i)
{
allTiles[i].m_ItemID = reader.ReadUShort();
allTiles[i].m_OffsetX = reader.ReadShort();
allTiles[i].m_OffsetY = reader.ReadShort();
allTiles[i].m_OffsetZ = reader.ReadShort();
allTiles[i].m_Flags = reader.ReadInt();
}
}
var tiles = new TileList[m_Width][];
m_Tiles = new StaticTile[m_Width][][];
for (int x = 0; x < m_Width; ++x)
{
tiles[x] = new TileList[m_Height];
m_Tiles[x] = new StaticTile[m_Height][];
for (int y = 0; y < m_Height; ++y)
{
tiles[x][y] = new TileList();
}
}
for (int i = 0; i < allTiles.Length; ++i)
{
if (i == 0 || allTiles[i].m_Flags != 0)
{
int xOffset = allTiles[i].m_OffsetX + m_Center.m_X;
int yOffset = allTiles[i].m_OffsetY + m_Center.m_Y;
#region Stygian Abyss
//tiles[xOffset][yOffset].Add( (ushort)allTiles[i].m_ItemID, (sbyte)allTiles[i].m_OffsetZ );
tiles[xOffset][yOffset].Add(
(ushort)((allTiles[i].m_ItemID & TileData.MaxItemValue) | 0x10000), (sbyte)allTiles[i].m_OffsetZ);
#endregion
}
}
for (int x = 0; x < m_Width; ++x)
{
for (int y = 0; y < m_Height; ++y)
{
m_Tiles[x][y] = tiles[x][y].ToArray();
}
}
}
public MultiComponentList(BinaryReader reader, int count)
{
var allTiles = m_List = new MultiTileEntry[count];
for (int i = 0; i < count; ++i)
{
allTiles[i].m_ItemID = reader.ReadUInt16();
allTiles[i].m_OffsetX = reader.ReadInt16();
allTiles[i].m_OffsetY = reader.ReadInt16();
allTiles[i].m_OffsetZ = reader.ReadInt16();
allTiles[i].m_Flags = reader.ReadInt32();
if (_PostHSFormat)
{
reader.ReadInt32(); // ??
}
MultiTileEntry e = allTiles[i];
if (i == 0 || e.m_Flags != 0)
{
if (e.m_OffsetX < m_Min.m_X)
{
m_Min.m_X = e.m_OffsetX;
}
if (e.m_OffsetY < m_Min.m_Y)
{
m_Min.m_Y = e.m_OffsetY;
}
if (e.m_OffsetX > m_Max.m_X)
{
m_Max.m_X = e.m_OffsetX;
}
if (e.m_OffsetY > m_Max.m_Y)
{
m_Max.m_Y = e.m_OffsetY;
}
}
}
m_Center = new Point2D(-m_Min.m_X, -m_Min.m_Y);
m_Width = (m_Max.m_X - m_Min.m_X) + 1;
m_Height = (m_Max.m_Y - m_Min.m_Y) + 1;
var tiles = new TileList[m_Width][];
m_Tiles = new StaticTile[m_Width][][];
for (int x = 0; x < m_Width; ++x)
{
tiles[x] = new TileList[m_Height];
m_Tiles[x] = new StaticTile[m_Height][];
for (int y = 0; y < m_Height; ++y)
{
tiles[x][y] = new TileList();
}
}
for (int i = 0; i < allTiles.Length; ++i)
{
if (i == 0 || allTiles[i].m_Flags != 0)
{
int xOffset = allTiles[i].m_OffsetX + m_Center.m_X;
int yOffset = allTiles[i].m_OffsetY + m_Center.m_Y;
#region Stygian Abyss
//tiles[xOffset][yOffset].Add( (ushort)allTiles[i].m_ItemID, (sbyte)allTiles[i].m_OffsetZ );
tiles[xOffset][yOffset].Add(
(ushort)((allTiles[i].m_ItemID & TileData.MaxItemValue) | 0x10000), (sbyte)allTiles[i].m_OffsetZ);
#endregion
}
}
for (int x = 0; x < m_Width; ++x)
{
for (int y = 0; y < m_Height; ++y)
{
m_Tiles[x][y] = tiles[x][y].ToArray();
}
}
}
private MultiComponentList()
{
m_Tiles = new StaticTile[0][][];
m_List = new MultiTileEntry[0];
}
}
}