servuo/Server/Network/PacketHandler.cs
2013-10-28 07:09:42 +00:00

38 lines
No EOL
955 B
C#

#region Header
// **********
// ServUO - PacketHandler.cs
// **********
#endregion
namespace Server.Network
{
public delegate void OnPacketReceive(NetState state, PacketReader pvSrc);
public delegate bool ThrottlePacketCallback(NetState state);
public class PacketHandler
{
private readonly int m_PacketID;
private readonly int m_Length;
private readonly bool m_Ingame;
private readonly OnPacketReceive m_OnReceive;
public PacketHandler(int packetID, int length, bool ingame, OnPacketReceive onReceive)
{
m_PacketID = packetID;
m_Length = length;
m_Ingame = ingame;
m_OnReceive = onReceive;
}
public int PacketID { get { return m_PacketID; } }
public int Length { get { return m_Length; } }
public OnPacketReceive OnReceive { get { return m_OnReceive; } }
public ThrottlePacketCallback ThrottleCallback { get; set; }
public bool Ingame { get { return m_Ingame; } }
}
}