servuo/Server/Targeting/LandTarget.cs
2013-10-28 07:09:42 +00:00

46 lines
No EOL
1.2 KiB
C#

#region Header
// **********
// ServUO - LandTarget.cs
// **********
#endregion
namespace Server.Targeting
{
public class LandTarget : IPoint3D
{
private Point3D m_Location;
private readonly int m_TileID;
public LandTarget(Point3D location, Map map)
{
m_Location = location;
if (map != null)
{
m_Location.Z = map.GetAverageZ(m_Location.X, m_Location.Y);
m_TileID = map.Tiles.GetLandTile(m_Location.X, m_Location.Y).ID & TileData.MaxLandValue;
}
}
[CommandProperty(AccessLevel.Counselor)]
public string Name { get { return TileData.LandTable[m_TileID].Name; } }
[CommandProperty(AccessLevel.Counselor)]
public TileFlag Flags { get { return TileData.LandTable[m_TileID].Flags; } }
[CommandProperty(AccessLevel.Counselor)]
public int TileID { get { return m_TileID; } }
[CommandProperty(AccessLevel.Counselor)]
public Point3D Location { get { return m_Location; } }
[CommandProperty(AccessLevel.Counselor)]
public int X { get { return m_Location.X; } }
[CommandProperty(AccessLevel.Counselor)]
public int Y { get { return m_Location.Y; } }
[CommandProperty(AccessLevel.Counselor)]
public int Z { get { return m_Location.Z; } }
}
}