servuo/Server/Body.cs
VitaNex 7851c5e88c + Removed most file header regions.
+ Add MONO to Makefile compile definitions.
+ Update Ultima SDK to support MONO compile definition.
+ Rename Properties Gump parent directory to prevent VS issues.
+ Console error messages will now use red instead of dark red font.
+ Add crash state handler function to Core.
+ AI optimizations and housekeeping.
+ Context Menu optimizations and housekeeping.
+ Add ability to drop throttled packets.
+ Add string parsing support to Rectangle3D.
+ Optimize guild messages and chat.
+ IAddon implements IChopable.
+ Add more flexibility for altering Mobile names.
+ Add ability to enable or disable OPL for individual mobiles.
+ Optimize damaging regions and ensure timers are removed properly.
+ Update Welcome Timer with more intuitive message groups.
+ Normalize all virtue related objects to the Server.Services.Virtues namespace.
+ Add ability for ISpawner to append OPL and Context Menus to their spawn.
+ Add EventSink events for obtaining items, equipping items, context menus, and world broadcasts.
+ Add ability to lock a creature's direction and movement regardless of AI manipulation.
+ Add ability to dynamically change a creature's approach range and wait state.
+ Add extended enumeration features for AOS attributes.
+ Add ability to control whether creatures have blood, and its color.
+ Expose corpse flag manipulation methods.
+ Add ability to prevent criminal action when looting a corpse.
+ Corpse will now be permanently tagged as murderer at time of death if owner is a murderer.
+ Add TextDefinition support for Commodity Deed descriptions.
+ House add-on and component optimizations and housekeeping.
+ Item light is no longer backed by the direction property.
+ ITool implements IEntity.
+ Prevent trading of Siege Bless items.
+ Guards are naturally be immune to guards.
+ Siege Shard initialization housekeeping.
+ Character Creation housekeeping.
+ Generic commands housekeeping.
+ Add Mark command for staff.
2018-07-19 22:12:52 +01:00

226 lines
No EOL
4.6 KiB
C#

#region References
using System;
using System.IO;
#endregion
namespace Server
{
public enum BodyType : byte
{
Empty,
Monster,
Sea,
Animal,
Human,
Equipment
}
public struct Body
{
private readonly int m_BodyID;
private static readonly BodyType[] m_Types;
static Body()
{
if (File.Exists("Data/bodyTable.cfg"))
{
using (StreamReader ip = new StreamReader("Data/bodyTable.cfg"))
{
m_Types = new BodyType[0x1000];
string line;
while ((line = ip.ReadLine()) != null)
{
if (line.Length == 0 || line.StartsWith("#"))
{
continue;
}
var split = line.Split('\t');
BodyType type;
int bodyID;
if (int.TryParse(split[0], out bodyID) && Enum.TryParse(split[1], true, out type) && bodyID >= 0 &&
bodyID < m_Types.Length)
{
m_Types[bodyID] = type;
}
else
{
Console.WriteLine("Warning: Invalid bodyTable entry:");
Console.WriteLine(line);
}
}
}
}
else
{
Console.WriteLine("Warning: Data/bodyTable.cfg does not exist");
m_Types = new BodyType[0];
}
}
public Body(int bodyID)
{
m_BodyID = bodyID;
}
public BodyType Type
{
get
{
if (m_BodyID >= 0 && m_BodyID < m_Types.Length)
{
return m_Types[m_BodyID];
}
else
{
return BodyType.Empty;
}
}
}
public bool IsHuman
{
get
{
return (m_BodyID >= 0 && m_BodyID < m_Types.Length && m_Types[m_BodyID] == BodyType.Human && m_BodyID != 402 &&
m_BodyID != 403 && m_BodyID != 607 && m_BodyID != 608 && m_BodyID != 970)
#region Stygian Abyss
|| m_BodyID == 694 || m_BodyID == 695
#endregion
;
}
}
public bool IsMale
{
get
{
return m_BodyID == 183 || m_BodyID == 185 || m_BodyID == 400 || m_BodyID == 402 || m_BodyID == 605 ||
m_BodyID == 607 || m_BodyID == 750
#region Stygian Abyss
|| m_BodyID == 666 || m_BodyID == 694
#endregion
;
}
}
public bool IsFemale
{
get
{
return m_BodyID == 184 || m_BodyID == 186 || m_BodyID == 401 || m_BodyID == 403 || m_BodyID == 606 ||
m_BodyID == 608 || m_BodyID == 751
#region Stygian Abyss
|| m_BodyID == 667 || m_BodyID == 695
#endregion
#region High Seas
|| m_BodyID == 1253
#endregion
;
}
}
public bool IsGhost
{
get
{
return m_BodyID == 402 || m_BodyID == 403 || m_BodyID == 607 || m_BodyID == 608 || m_BodyID == 970
#region Stygian Abyss
|| m_BodyID == 694 || m_BodyID == 695
#endregion
;
}
}
public bool IsMonster { get { return m_BodyID >= 0 && m_BodyID < m_Types.Length && m_Types[m_BodyID] == BodyType.Monster; } }
public bool IsAnimal { get { return m_BodyID >= 0 && m_BodyID < m_Types.Length && m_Types[m_BodyID] == BodyType.Animal; } }
public bool IsEmpty { get { return m_BodyID >= 0 && m_BodyID < m_Types.Length && m_Types[m_BodyID] == BodyType.Empty; } }
public bool IsSea { get { return m_BodyID >= 0 && m_BodyID < m_Types.Length && m_Types[m_BodyID] == BodyType.Sea; } }
public bool IsEquipment { get { return m_BodyID >= 0 && m_BodyID < m_Types.Length && m_Types[m_BodyID] == BodyType.Equipment; } }
#region Stygian Abyss
public bool IsGargoyle { get { return m_BodyID == 666 || m_BodyID == 667 || m_BodyID == 694 || m_BodyID == 695; } }
#endregion
public int BodyID { get { return m_BodyID; } }
public static implicit operator int(Body a)
{
return a.m_BodyID;
}
public static implicit operator Body(int a)
{
return new Body(a);
}
public override string ToString()
{
return string.Format("0x{0:X}", m_BodyID);
}
public override int GetHashCode()
{
return m_BodyID;
}
public override bool Equals(object o)
{
if (o == null || !(o is Body))
{
return false;
}
return ((Body)o).m_BodyID == m_BodyID;
}
public static bool operator ==(Body l, Body r)
{
return l.m_BodyID == r.m_BodyID;
}
public static bool operator !=(Body l, Body r)
{
return l.m_BodyID != r.m_BodyID;
}
public static bool operator >(Body l, Body r)
{
return l.m_BodyID > r.m_BodyID;
}
public static bool operator >=(Body l, Body r)
{
return l.m_BodyID >= r.m_BodyID;
}
public static bool operator <(Body l, Body r)
{
return l.m_BodyID < r.m_BodyID;
}
public static bool operator <=(Body l, Body r)
{
return l.m_BodyID <= r.m_BodyID;
}
}
}