servuo/Server/NativeReader.cs
VitaNex 7851c5e88c + Removed most file header regions.
+ Add MONO to Makefile compile definitions.
+ Update Ultima SDK to support MONO compile definition.
+ Rename Properties Gump parent directory to prevent VS issues.
+ Console error messages will now use red instead of dark red font.
+ Add crash state handler function to Core.
+ AI optimizations and housekeeping.
+ Context Menu optimizations and housekeeping.
+ Add ability to drop throttled packets.
+ Add string parsing support to Rectangle3D.
+ Optimize guild messages and chat.
+ IAddon implements IChopable.
+ Add more flexibility for altering Mobile names.
+ Add ability to enable or disable OPL for individual mobiles.
+ Optimize damaging regions and ensure timers are removed properly.
+ Update Welcome Timer with more intuitive message groups.
+ Normalize all virtue related objects to the Server.Services.Virtues namespace.
+ Add ability for ISpawner to append OPL and Context Menus to their spawn.
+ Add EventSink events for obtaining items, equipping items, context menus, and world broadcasts.
+ Add ability to lock a creature's direction and movement regardless of AI manipulation.
+ Add ability to dynamically change a creature's approach range and wait state.
+ Add extended enumeration features for AOS attributes.
+ Add ability to control whether creatures have blood, and its color.
+ Expose corpse flag manipulation methods.
+ Add ability to prevent criminal action when looting a corpse.
+ Corpse will now be permanently tagged as murderer at time of death if owner is a murderer.
+ Add TextDefinition support for Commodity Deed descriptions.
+ House add-on and component optimizations and housekeeping.
+ Item light is no longer backed by the direction property.
+ ITool implements IEntity.
+ Prevent trading of Siege Bless items.
+ Guards are naturally be immune to guards.
+ Siege Shard initialization housekeeping.
+ Character Creation housekeeping.
+ Generic commands housekeeping.
+ Add Mark command for staff.
2018-07-19 22:12:52 +01:00

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No EOL
1.7 KiB
C#

#region References
using System;
using System.Runtime.InteropServices;
using System.Threading;
#endregion
namespace Server
{
public static class NativeReader
{
private static readonly INativeReader m_NativeReader;
static NativeReader()
{
if (Core.Unix)
{
m_NativeReader = new NativeReaderUnix();
}
else
{
m_NativeReader = new NativeReaderWin32();
}
}
public static unsafe void Read(IntPtr ptr, void* buffer, int length)
{
m_NativeReader.Read(ptr, buffer, length);
}
}
public interface INativeReader
{
unsafe void Read(IntPtr ptr, void* buffer, int length);
}
public sealed class NativeReaderWin32 : INativeReader
{
internal class UnsafeNativeMethods
{
/*[DllImport("kernel32")]
internal unsafe static extern int _lread(IntPtr hFile, void* lpBuffer, int wBytes);*/
[DllImport("kernel32")]
internal static extern unsafe bool ReadFile(
IntPtr hFile,
void* lpBuffer,
uint nNumberOfBytesToRead,
ref uint lpNumberOfBytesRead,
NativeOverlapped* lpOverlapped);
}
public unsafe void Read(IntPtr ptr, void* buffer, int length)
{
//UnsafeNativeMethods._lread( ptr, buffer, length );
uint lpNumberOfBytesRead = 0;
UnsafeNativeMethods.ReadFile(ptr, buffer, (uint)length, ref lpNumberOfBytesRead, null);
}
}
public sealed class NativeReaderUnix : INativeReader
{
internal class UnsafeNativeMethods
{
[DllImport("libc")]
internal static extern unsafe int read(IntPtr ptr, void* buffer, int length);
}
public unsafe void Read(IntPtr ptr, void* buffer, int length)
{
UnsafeNativeMethods.read(ptr, buffer, length);
}
}
}