mirror of
https://github.com/ServUO/ServUO
synced 2026-08-11 20:23:04 -04:00
+ Add MONO to Makefile compile definitions. + Update Ultima SDK to support MONO compile definition. + Rename Properties Gump parent directory to prevent VS issues. + Console error messages will now use red instead of dark red font. + Add crash state handler function to Core. + AI optimizations and housekeeping. + Context Menu optimizations and housekeeping. + Add ability to drop throttled packets. + Add string parsing support to Rectangle3D. + Optimize guild messages and chat. + IAddon implements IChopable. + Add more flexibility for altering Mobile names. + Add ability to enable or disable OPL for individual mobiles. + Optimize damaging regions and ensure timers are removed properly. + Update Welcome Timer with more intuitive message groups. + Normalize all virtue related objects to the Server.Services.Virtues namespace. + Add ability for ISpawner to append OPL and Context Menus to their spawn. + Add EventSink events for obtaining items, equipping items, context menus, and world broadcasts. + Add ability to lock a creature's direction and movement regardless of AI manipulation. + Add ability to dynamically change a creature's approach range and wait state. + Add extended enumeration features for AOS attributes. + Add ability to control whether creatures have blood, and its color. + Expose corpse flag manipulation methods. + Add ability to prevent criminal action when looting a corpse. + Corpse will now be permanently tagged as murderer at time of death if owner is a murderer. + Add TextDefinition support for Commodity Deed descriptions. + House add-on and component optimizations and housekeeping. + Item light is no longer backed by the direction property. + ITool implements IEntity. + Prevent trading of Siege Bless items. + Guards are naturally be immune to guards. + Siege Shard initialization housekeeping. + Character Creation housekeeping. + Generic commands housekeeping. + Add Mark command for staff.
143 lines
No EOL
2.7 KiB
C#
143 lines
No EOL
2.7 KiB
C#
#region References
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using System;
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#endregion
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namespace Server
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{
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public struct Serial : IComparable, IComparable<Serial>
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{
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private readonly int m_Serial;
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private static Serial m_LastMobile = Zero;
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private static Serial m_LastItem = 0x40000000;
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public static Serial LastMobile { get { return m_LastMobile; } }
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public static Serial LastItem { get { return m_LastItem; } }
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public static readonly Serial MinusOne = new Serial(-1);
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public static readonly Serial Zero = new Serial(0);
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public static Serial NewMobile
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{
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get
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{
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while (World.FindMobile(m_LastMobile = (m_LastMobile + 1)) != null)
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{
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;
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}
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return m_LastMobile;
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}
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}
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public static Serial NewItem
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{
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get
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{
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while (World.FindItem(m_LastItem = (m_LastItem + 1)) != null)
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{
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;
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}
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return m_LastItem;
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}
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}
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private Serial(int serial)
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{
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m_Serial = serial;
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}
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public int Value { get { return m_Serial; } }
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public bool IsMobile { get { return (m_Serial > 0 && m_Serial < 0x40000000); } }
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public bool IsItem { get { return (m_Serial >= 0x40000000 && m_Serial <= 0x7FFFFFFF); } }
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public bool IsValid { get { return (m_Serial > 0); } }
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public override int GetHashCode()
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{
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return m_Serial;
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}
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public int CompareTo(Serial other)
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{
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return m_Serial.CompareTo(other.m_Serial);
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}
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public int CompareTo(object other)
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{
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if (other is Serial)
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{
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return CompareTo((Serial)other);
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}
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else if (other == null)
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{
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return -1;
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}
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throw new ArgumentException();
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}
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public override bool Equals(object o)
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{
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if (o == null || !(o is Serial))
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{
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return false;
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}
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return ((Serial)o).m_Serial == m_Serial;
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}
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public static bool operator ==(Serial l, Serial r)
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{
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return l.m_Serial == r.m_Serial;
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}
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public static bool operator !=(Serial l, Serial r)
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{
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return l.m_Serial != r.m_Serial;
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}
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public static bool operator >(Serial l, Serial r)
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{
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return l.m_Serial > r.m_Serial;
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}
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public static bool operator <(Serial l, Serial r)
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{
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return l.m_Serial < r.m_Serial;
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}
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public static bool operator >=(Serial l, Serial r)
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{
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return l.m_Serial >= r.m_Serial;
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}
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public static bool operator <=(Serial l, Serial r)
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{
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return l.m_Serial <= r.m_Serial;
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}
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/*public static Serial operator ++ ( Serial l )
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{
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return new Serial( l + 1 );
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}*/
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public override string ToString()
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{
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return String.Format("0x{0:X8}", m_Serial);
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}
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public static implicit operator int(Serial a)
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{
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return a.m_Serial;
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}
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public static implicit operator Serial(int a)
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{
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return new Serial(a);
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}
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}
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} |