mirror of
https://github.com/ServUO/ServUO
synced 2026-08-11 20:23:04 -04:00
+ Add MONO to Makefile compile definitions. + Update Ultima SDK to support MONO compile definition. + Rename Properties Gump parent directory to prevent VS issues. + Console error messages will now use red instead of dark red font. + Add crash state handler function to Core. + AI optimizations and housekeeping. + Context Menu optimizations and housekeeping. + Add ability to drop throttled packets. + Add string parsing support to Rectangle3D. + Optimize guild messages and chat. + IAddon implements IChopable. + Add more flexibility for altering Mobile names. + Add ability to enable or disable OPL for individual mobiles. + Optimize damaging regions and ensure timers are removed properly. + Update Welcome Timer with more intuitive message groups. + Normalize all virtue related objects to the Server.Services.Virtues namespace. + Add ability for ISpawner to append OPL and Context Menus to their spawn. + Add EventSink events for obtaining items, equipping items, context menus, and world broadcasts. + Add ability to lock a creature's direction and movement regardless of AI manipulation. + Add ability to dynamically change a creature's approach range and wait state. + Add extended enumeration features for AOS attributes. + Add ability to control whether creatures have blood, and its color. + Expose corpse flag manipulation methods. + Add ability to prevent criminal action when looting a corpse. + Corpse will now be permanently tagged as murderer at time of death if owner is a murderer. + Add TextDefinition support for Commodity Deed descriptions. + House add-on and component optimizations and housekeeping. + Item light is no longer backed by the direction property. + ITool implements IEntity. + Prevent trading of Siege Bless items. + Guards are naturally be immune to guards. + Siege Shard initialization housekeeping. + Character Creation housekeeping. + Generic commands housekeeping. + Add Mark command for staff.
74 lines
No EOL
1.3 KiB
C#
74 lines
No EOL
1.3 KiB
C#
namespace Server
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{
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public class TileList
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{
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private StaticTile[] m_Tiles;
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private int m_Count;
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public TileList()
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{
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m_Tiles = new StaticTile[8];
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m_Count = 0;
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}
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public int Count { get { return m_Count; } }
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public void AddRange(StaticTile[] tiles)
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{
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if ((m_Count + tiles.Length) > m_Tiles.Length)
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{
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var old = m_Tiles;
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m_Tiles = new StaticTile[(m_Count + tiles.Length) * 2];
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for (int i = 0; i < old.Length; ++i)
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{
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m_Tiles[i] = old[i];
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}
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}
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for (int i = 0; i < tiles.Length; ++i)
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{
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m_Tiles[m_Count++] = tiles[i];
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}
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}
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public void Add(ushort id, sbyte z)
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{
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if ((m_Count + 1) > m_Tiles.Length)
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{
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var old = m_Tiles;
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m_Tiles = new StaticTile[old.Length * 2];
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for (int i = 0; i < old.Length; ++i)
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{
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m_Tiles[i] = old[i];
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}
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}
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m_Tiles[m_Count].m_ID = id;
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m_Tiles[m_Count].m_Z = z;
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++m_Count;
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}
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private static readonly StaticTile[] m_EmptyTiles = new StaticTile[0];
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public StaticTile[] ToArray()
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{
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if (m_Count == 0)
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{
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return m_EmptyTiles;
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}
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var tiles = new StaticTile[m_Count];
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for (int i = 0; i < m_Count; ++i)
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{
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tiles[i] = m_Tiles[i];
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}
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m_Count = 0;
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return tiles;
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}
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}
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} |