servuo/Server/TileList.cs
VitaNex 7851c5e88c + Removed most file header regions.
+ Add MONO to Makefile compile definitions.
+ Update Ultima SDK to support MONO compile definition.
+ Rename Properties Gump parent directory to prevent VS issues.
+ Console error messages will now use red instead of dark red font.
+ Add crash state handler function to Core.
+ AI optimizations and housekeeping.
+ Context Menu optimizations and housekeeping.
+ Add ability to drop throttled packets.
+ Add string parsing support to Rectangle3D.
+ Optimize guild messages and chat.
+ IAddon implements IChopable.
+ Add more flexibility for altering Mobile names.
+ Add ability to enable or disable OPL for individual mobiles.
+ Optimize damaging regions and ensure timers are removed properly.
+ Update Welcome Timer with more intuitive message groups.
+ Normalize all virtue related objects to the Server.Services.Virtues namespace.
+ Add ability for ISpawner to append OPL and Context Menus to their spawn.
+ Add EventSink events for obtaining items, equipping items, context menus, and world broadcasts.
+ Add ability to lock a creature's direction and movement regardless of AI manipulation.
+ Add ability to dynamically change a creature's approach range and wait state.
+ Add extended enumeration features for AOS attributes.
+ Add ability to control whether creatures have blood, and its color.
+ Expose corpse flag manipulation methods.
+ Add ability to prevent criminal action when looting a corpse.
+ Corpse will now be permanently tagged as murderer at time of death if owner is a murderer.
+ Add TextDefinition support for Commodity Deed descriptions.
+ House add-on and component optimizations and housekeeping.
+ Item light is no longer backed by the direction property.
+ ITool implements IEntity.
+ Prevent trading of Siege Bless items.
+ Guards are naturally be immune to guards.
+ Siege Shard initialization housekeeping.
+ Character Creation housekeeping.
+ Generic commands housekeeping.
+ Add Mark command for staff.
2018-07-19 22:12:52 +01:00

74 lines
No EOL
1.3 KiB
C#

namespace Server
{
public class TileList
{
private StaticTile[] m_Tiles;
private int m_Count;
public TileList()
{
m_Tiles = new StaticTile[8];
m_Count = 0;
}
public int Count { get { return m_Count; } }
public void AddRange(StaticTile[] tiles)
{
if ((m_Count + tiles.Length) > m_Tiles.Length)
{
var old = m_Tiles;
m_Tiles = new StaticTile[(m_Count + tiles.Length) * 2];
for (int i = 0; i < old.Length; ++i)
{
m_Tiles[i] = old[i];
}
}
for (int i = 0; i < tiles.Length; ++i)
{
m_Tiles[m_Count++] = tiles[i];
}
}
public void Add(ushort id, sbyte z)
{
if ((m_Count + 1) > m_Tiles.Length)
{
var old = m_Tiles;
m_Tiles = new StaticTile[old.Length * 2];
for (int i = 0; i < old.Length; ++i)
{
m_Tiles[i] = old[i];
}
}
m_Tiles[m_Count].m_ID = id;
m_Tiles[m_Count].m_Z = z;
++m_Count;
}
private static readonly StaticTile[] m_EmptyTiles = new StaticTile[0];
public StaticTile[] ToArray()
{
if (m_Count == 0)
{
return m_EmptyTiles;
}
var tiles = new StaticTile[m_Count];
for (int i = 0; i < m_Count; ++i)
{
tiles[i] = m_Tiles[i];
}
m_Count = 0;
return tiles;
}
}
}