servuo/Scripts/Multis
Dexter 05f1190245
Bug fixes (#4550)
* - Internal Galleon Update: Galleon Facing now  uses the Multi Component List to change the ID's of fixtures. Some of the ID's (weapon pads) were not using the correct ID's, and this way the code is much more simplified. All fixture lists have been consolidated into one list.
- Gargish Jewels no longer drop on non-SA Core
- Fixed issue with trapped boxes
- Added Event Sink for sending detailed house foundation packet.
- Fixed issue where imbued jewelry weren't getting durability.

* update solution
fixed graphical issue
2020-02-19 09:55:38 +03:00
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Boats Bug fixes (#4550) 2020-02-19 09:55:38 +03:00
Camps Bug Fixes 2018-05-20 20:49:24 -07:00
BaseHouse.cs Bug Fixes 2019-11-19 21:37:18 -07:00
ComponentVerification.cs + Removed most file header regions. 2018-07-19 22:12:52 +01:00
ContestHouses.cs Bug Fixes 2019-06-09 18:12:59 -07:00
Deeds.cs Bug Fixes 2017-11-11 20:57:55 -07:00
DynamicDecay.cs - Publish 53 Foundation 2013-10-28 07:09:42 +00:00
HouseFoundation.cs Bug fixes (#4550) 2020-02-19 09:55:38 +03:00
HousePlacement.cs Removed house placement in Eodon. 2017-10-11 06:41:24 +03:00
HousePlacementTool.cs Added functionality for derived tools. 2019-07-08 19:39:32 -07:00
Houses.cs Additions: 2019-01-26 11:13:29 -07:00
HouseSign.cs Update HouseSign.cs 2018-09-13 13:37:15 -04:00
HouseTeleporter.cs * House Teleporter fix. 2019-03-10 01:02:47 +03:00
HouseTeleporterTile.cs New Features: 2019-03-23 20:50:41 -07:00
MovingCrate.cs - Publish 53 Foundation 2013-10-28 07:09:42 +00:00
NoHousingItem.cs - Publish 53 Foundation 2013-10-28 07:09:42 +00:00
PreviewHouse.cs Additions: 2019-01-26 11:13:29 -07:00