mirror of
https://github.com/ServUO/ServUO
synced 2026-08-11 20:23:04 -04:00
* Move game asset factories in to Assets directory. * * Core + Improved file sharing capability. ~ A running client and shard can now share an install location) * Assets + Thread safety for image loading. + Improved detection for UOP or MUL support. (prioritize UOP) + Always load and convert raw image data from 16bpp to 32bpp. ~ This change is aimed at improving cross-platform support.
30 lines
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989 B
XML
30 lines
No EOL
989 B
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Library</OutputType>
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<TargetFramework>net48</TargetFramework>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
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<ServerGarbageCollection>true</ServerGarbageCollection>
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<ConcurrentGarbageCollection>true</ConcurrentGarbageCollection>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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<RootNamespace>Server</RootNamespace>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)'=='Debug'">
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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</PropertyGroup>
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<PropertyGroup>
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<DefineConstants>NEWTIMERS;ServUO</DefineConstants>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\Server\Server.csproj" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="System.Web" />
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</ItemGroup>
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</Project> |