servuo/Scripts/Misc/WeakEntityCollection.cs
VitaNex 7851c5e88c + Removed most file header regions.
+ Add MONO to Makefile compile definitions.
+ Update Ultima SDK to support MONO compile definition.
+ Rename Properties Gump parent directory to prevent VS issues.
+ Console error messages will now use red instead of dark red font.
+ Add crash state handler function to Core.
+ AI optimizations and housekeeping.
+ Context Menu optimizations and housekeeping.
+ Add ability to drop throttled packets.
+ Add string parsing support to Rectangle3D.
+ Optimize guild messages and chat.
+ IAddon implements IChopable.
+ Add more flexibility for altering Mobile names.
+ Add ability to enable or disable OPL for individual mobiles.
+ Optimize damaging regions and ensure timers are removed properly.
+ Update Welcome Timer with more intuitive message groups.
+ Normalize all virtue related objects to the Server.Services.Virtues namespace.
+ Add ability for ISpawner to append OPL and Context Menus to their spawn.
+ Add EventSink events for obtaining items, equipping items, context menus, and world broadcasts.
+ Add ability to lock a creature's direction and movement regardless of AI manipulation.
+ Add ability to dynamically change a creature's approach range and wait state.
+ Add extended enumeration features for AOS attributes.
+ Add ability to control whether creatures have blood, and its color.
+ Expose corpse flag manipulation methods.
+ Add ability to prevent criminal action when looting a corpse.
+ Corpse will now be permanently tagged as murderer at time of death if owner is a murderer.
+ Add TextDefinition support for Commodity Deed descriptions.
+ House add-on and component optimizations and housekeeping.
+ Item light is no longer backed by the direction property.
+ ITool implements IEntity.
+ Prevent trading of Siege Bless items.
+ Guards are naturally be immune to guards.
+ Siege Shard initialization housekeeping.
+ Character Creation housekeeping.
+ Generic commands housekeeping.
+ Add Mark command for staff.
2018-07-19 22:12:52 +01:00

236 lines
No EOL
4.3 KiB
C#

#region References
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
#endregion
namespace Server
{
public static class WeakEntityCollection
{
public sealed class EntityCollection : List<IEntity>
{
public IEnumerable<Item> Items { get { return this.OfType<Item>(); } }
public IEnumerable<Mobile> Mobiles { get { return this.OfType<Mobile>(); } }
public EntityCollection()
: this(0x400)
{ }
public EntityCollection(int capacity)
: base(capacity)
{ }
}
private static readonly string _FilePath = Path.Combine("Saves", "WeakEntityCollection", "WeakEntityCollection.bin");
private static readonly Dictionary<string, EntityCollection> _Collections =
new Dictionary<string, EntityCollection>(StringComparer.OrdinalIgnoreCase);
public static void Configure()
{
EventSink.WorldSave += OnWorldSave;
EventSink.WorldLoad += OnWorldLoad;
}
private static void OnWorldSave(WorldSaveEventArgs e)
{
Save();
}
private static void OnWorldLoad()
{
Load();
}
public static void Save()
{
Persistence.Serialize(
_FilePath,
writer =>
{
writer.Write(1); // Version
writer.Write(_Collections.Count);
foreach (var kv in _Collections)
{
writer.Write(kv.Key);
kv.Value.RemoveAll(ent => ent == null || ent.Deleted);
writer.Write(kv.Value.Count);
foreach (var ent in kv.Value)
{
writer.Write(ent.Serial);
}
}
});
}
public static void Load()
{
Persistence.Deserialize(
_FilePath,
reader =>
{
var version = reader.ReadInt();
switch (version)
{
case 1:
{
var entries = reader.ReadInt();
while (--entries >= 0)
{
var key = reader.ReadString();
var ents = reader.ReadInt();
var col = new EntityCollection(ents);
IEntity ent;
while (--ents >= 0)
{
ent = World.FindEntity(reader.ReadInt());
if (ent != null && !ent.Deleted)
{
col.Add(ent);
}
}
_Collections[key] = col;
}
}
break;
case 0:
{
var entries = reader.ReadInt();
while (--entries >= 0)
{
var key = reader.ReadString();
var items = reader.ReadStrongItemList();
var mobiles = reader.ReadStrongMobileList();
var col = new EntityCollection(items.Count + mobiles.Count);
col.AddRange(items);
col.AddRange(mobiles);
_Collections[key] = col;
}
}
break;
}
});
}
public static EntityCollection GetCollection(string name)
{
EntityCollection col;
if (!_Collections.TryGetValue(name, out col) || col == null)
{
_Collections[name] = col = new EntityCollection();
}
return col;
}
public static bool HasCollection(string name)
{
return name != null && _Collections.ContainsKey(name);
}
public static void Add(string key, IEntity entity)
{
if (entity == null || entity.Deleted)
{
return;
}
var col = GetCollection(key);
if (col != null && !col.Contains(entity))
{
col.Add(entity);
}
}
public static bool Remove(string key, IEntity entity)
{
if (entity == null)
{
return false;
}
var col = GetCollection(key);
if (col != null)
{
return col.Remove(entity);
}
return false;
}
public static int Clean(string key)
{
var removed = 0;
var col = GetCollection(key);
if (col != null)
{
var ents = col.Count;
while (--ents >= 0)
{
if (ents < col.Count && col[ents].Deleted)
{
col.RemoveAt(ents);
++removed;
}
}
}
return removed;
}
public static int Delete(string key)
{
var deleted = 0;
var col = GetCollection(key);
if (col != null)
{
var ents = col.Count;
while (--ents >= 0)
{
if (ents < col.Count)
{
col[ents].Delete();
++deleted;
}
}
col.Clear();
}
_Collections.Remove(key);
return deleted;
}
}
}