mirror of
https://github.com/ServUO/ServUO
synced 2026-08-11 20:23:04 -04:00
- PurgeMagicSpell curse now doubles mana cost until the target does damage - Curse/Weaken/Clumsy/Feeblemind now takes priority depending on which has the highest stat malus - Removed DisableSkillCheck static property when adding curses and buffs. it is replaced by a simple argument - Co-Owners can now place addons in a house - Co-Owners who place addons can now remove those addons, as well as the Owner. Addons was replaced with a dictionary to keep track of who placed it - replaced arraylists in BaseHouse.cs to generic list.
361 lines
No EOL
10 KiB
C#
361 lines
No EOL
10 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server.Multis;
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namespace Server.Items
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{
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public abstract class BaseAddonContainer : BaseContainer, IChopable, IAddon
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{
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private CraftResource m_Resource;
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private List<AddonContainerComponent> m_Components;
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public BaseAddonContainer(int itemID)
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: base(itemID)
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{
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Movable = false;
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AddonComponent.ApplyLightTo(this);
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this.m_Components = new List<AddonContainerComponent>();
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}
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public BaseAddonContainer(Serial serial)
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: base(serial)
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{
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}
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public override bool DisplayWeight
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{
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get
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{
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return false;
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}
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}
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[Hue, CommandProperty(AccessLevel.GameMaster)]
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public override int Hue
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{
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get
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{
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return base.Hue;
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}
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set
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{
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if (base.Hue != value)
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{
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base.Hue = value;
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if (!this.Deleted && this.ShareHue && this.m_Components != null)
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{
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this.Hue = value;
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foreach (AddonContainerComponent c in this.m_Components)
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c.Hue = value;
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}
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}
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public CraftResource Resource
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{
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get
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{
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return this.m_Resource;
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}
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set
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{
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if (this.m_Resource != value)
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{
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this.m_Resource = value;
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this.Hue = CraftResources.GetHue(this.m_Resource);
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this.InvalidateProperties();
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}
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}
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}
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public virtual bool RetainDeedHue
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{
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get
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{
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return false;
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}
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}
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public virtual bool NeedsWall
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{
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get
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{
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return false;
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}
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}
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public virtual bool ShareHue
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{
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get
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{
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return true;
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}
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}
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public virtual Point3D WallPosition
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{
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get
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{
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return Point3D.Zero;
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}
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}
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public virtual BaseAddonContainerDeed Deed
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{
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get
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{
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return null;
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}
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}
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public List<AddonContainerComponent> Components
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{
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get
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{
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return this.m_Components;
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}
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}
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Item IAddon.Deed
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{
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get
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{
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return this.Deed;
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}
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}
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public override void OnLocationChange(Point3D oldLoc)
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{
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base.OnLocationChange(oldLoc);
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if (this.Deleted)
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return;
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foreach (AddonContainerComponent c in this.m_Components)
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c.Location = new Point3D(this.X + c.Offset.X, this.Y + c.Offset.Y, this.Z + c.Offset.Z);
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}
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public override void OnMapChange()
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{
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base.OnMapChange();
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if (this.Deleted)
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return;
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foreach (AddonContainerComponent c in this.m_Components)
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c.Map = this.Map;
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}
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public override void OnDelete()
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{
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BaseHouse house = BaseHouse.FindHouseAt(this);
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if (house != null)
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house.Addons.Remove(this);
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List<AddonContainerComponent> components = new List<AddonContainerComponent>(m_Components);
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foreach (AddonContainerComponent component in components)
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{
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component.Addon = null;
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component.Delete();
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}
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components.Clear();
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components.TrimExcess();
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base.OnDelete();
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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if (!CraftResources.IsStandard(this.m_Resource))
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list.Add(CraftResources.GetLocalizationNumber(this.m_Resource));
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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foreach (AddonContainerComponent c in this.m_Components)
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c.Delete();
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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writer.WriteItemList<AddonContainerComponent>(this.m_Components);
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writer.Write((int)this.m_Resource);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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this.m_Components = reader.ReadStrongItemList<AddonContainerComponent>();
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this.m_Resource = (CraftResource)reader.ReadInt();
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AddonComponent.ApplyLightTo(this);
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}
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public virtual void DropItemsToGround()
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{
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for (int i = this.Items.Count - 1; i >= 0; i--)
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this.Items[i].MoveToWorld(this.Location);
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}
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public void AddComponent(AddonContainerComponent c, int x, int y, int z)
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{
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if (this.Deleted)
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return;
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this.m_Components.Add(c);
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c.Addon = this;
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c.Offset = new Point3D(x, y, z);
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c.MoveToWorld(new Point3D(this.X + x, this.Y + y, this.Z + z), this.Map);
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}
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public AddonFitResult CouldFit(IPoint3D p, Map map, Mobile from, ref BaseHouse house)
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{
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if (this.Deleted)
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return AddonFitResult.Blocked;
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foreach (AddonContainerComponent c in this.m_Components)
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{
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Point3D p3D = new Point3D(p.X + c.Offset.X, p.Y + c.Offset.Y, p.Z + c.Offset.Z);
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if (!map.CanFit(p3D.X, p3D.Y, p3D.Z, c.ItemData.Height, false, true, (c.Z == 0)))
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return AddonFitResult.Blocked;
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else if (!BaseAddon.CheckHouse(from, p3D, map, c.ItemData.Height, ref house))
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return AddonFitResult.NotInHouse;
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if (c.NeedsWall)
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{
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Point3D wall = c.WallPosition;
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if (!BaseAddon.IsWall(p3D.X + wall.X, p3D.Y + wall.Y, p3D.Z + wall.Z, map))
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return AddonFitResult.NoWall;
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}
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}
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Point3D p3 = new Point3D(p.X, p.Y, p.Z);
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if (!map.CanFit(p3.X, p3.Y, p3.Z, this.ItemData.Height, false, true, (this.Z == 0)))
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return AddonFitResult.Blocked;
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else if (!BaseAddon.CheckHouse(from, p3, map, this.ItemData.Height, ref house))
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return AddonFitResult.NotInHouse;
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if (this.NeedsWall)
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{
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Point3D wall = this.WallPosition;
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if (!BaseAddon.IsWall(p3.X + wall.X, p3.Y + wall.Y, p3.Z + wall.Z, map))
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return AddonFitResult.NoWall;
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}
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if (house != null)
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{
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var doors = house.Doors;
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for (int i = 0; i < doors.Count; ++i)
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{
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BaseDoor door = doors[i] as BaseDoor;
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if (door != null && door.Open)
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return AddonFitResult.DoorsNotClosed;
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Point3D doorLoc = door.GetWorldLocation();
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int doorHeight = door.ItemData.CalcHeight;
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foreach (AddonContainerComponent c in this.m_Components)
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{
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Point3D addonLoc = new Point3D(p.X + c.Offset.X, p.Y + c.Offset.Y, p.Z + c.Offset.Z);
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int addonHeight = c.ItemData.CalcHeight;
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if (Utility.InRange(doorLoc, addonLoc, 1) && (addonLoc.Z == doorLoc.Z || ((addonLoc.Z + addonHeight) > doorLoc.Z && (doorLoc.Z + doorHeight) > addonLoc.Z)))
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return AddonFitResult.DoorTooClose;
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}
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Point3D addonLo = new Point3D(p.X, p.Y, p.Z);
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int addonHeigh = this.ItemData.CalcHeight;
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if (Utility.InRange(doorLoc, addonLo, 1) && (addonLo.Z == doorLoc.Z || ((addonLo.Z + addonHeigh) > doorLoc.Z && (doorLoc.Z + doorHeight) > addonLo.Z)))
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return AddonFitResult.DoorTooClose;
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}
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}
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return AddonFitResult.Valid;
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}
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public bool CouldFit(IPoint3D p, Map map)
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{
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BaseHouse house = null;
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return (this.CouldFit(p, map, null, ref house) == AddonFitResult.Valid);
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}
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public virtual void OnChop(Mobile from)
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{
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BaseHouse house = BaseHouse.FindHouseAt(this);
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if (house != null && house.IsOwner(from))
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{
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if (!this.IsSecure)
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{
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Effects.PlaySound(this.GetWorldLocation(), this.Map, 0x3B3);
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from.SendLocalizedMessage(500461); // You destroy the item.
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int hue = 0;
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if (this.RetainDeedHue)
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{
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for (int i = 0; hue == 0 && i < this.m_Components.Count; ++i)
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{
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AddonContainerComponent c = this.m_Components[i];
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if (c.Hue != 0)
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hue = c.Hue;
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}
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}
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this.DropItemsToGround();
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this.Delete();
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house.Addons.Remove(this);
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BaseAddonContainerDeed deed = this.Deed;
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if (deed != null)
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{
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deed.Resource = this.Resource;
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if (this.RetainDeedHue)
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deed.Hue = hue;
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from.AddToBackpack(deed);
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}
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}
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else
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from.SendLocalizedMessage(1074870); // This item must be unlocked/unsecured before re-deeding it.
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}
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}
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public virtual void OnComponentLoaded(AddonContainerComponent c)
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{
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}
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public virtual void OnComponentUsed(AddonContainerComponent c, Mobile from)
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{
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if (!Deleted)
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{
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OnDoubleClick(from);
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}
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}
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}
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} |