mirror of
https://github.com/ServUO/ServUO
synced 2026-08-11 20:23:04 -04:00
- Fixed mobile incoming packet on different size screens - Changed SeedRenewal to SeedOfRenewal - Changed EnchantEssence to EnchantedEssence
274 lines
No EOL
7.5 KiB
C#
274 lines
No EOL
7.5 KiB
C#
using System;
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namespace Server.Items
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{
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public class BaseRewardBackpack : Backpack
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{
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public BaseRewardBackpack()
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: base()
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{
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this.Hue = 1127;
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}
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public BaseRewardBackpack(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class DustyAdventurersBackpack : BaseRewardBackpack
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{
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[Constructable]
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public DustyAdventurersBackpack()
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: base()
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{
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this.AddItem(new MagicalResidue(20));
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this.AddItem(new Amber());
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this.AddItem(new Sapphire());
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this.AddItem(new Gold(2000));
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this.AddItem(new Bow());
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this.AddItem(new GargishBracelet());
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switch (Utility.Random(5))
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{
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case 0:
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this.AddItem(new LeatherChest());
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break;
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case 1:
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this.AddItem(new LeatherArms());
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break;
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case 2:
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this.AddItem(new LeatherLegs());
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break;
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case 3:
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this.AddItem(new GargishLeatherChest());
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break;
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case 4:
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this.AddItem(new GargishLeatherArms());
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break;
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case 5:
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this.AddItem(new GargishLeatherLegs());
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break;
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}
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}
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public DustyAdventurersBackpack(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class DustyExplorersBackpack : BaseRewardBackpack
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{
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[Constructable]
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public DustyExplorersBackpack()
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: base()
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{
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this.AddItem(new EnchantedEssence(10));
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this.AddItem(new Amber());
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this.AddItem(new Citrine());
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this.AddItem(new Amethyst());
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this.AddItem(new Gold(4000));
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switch (Utility.Random(4))
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{
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case 0:
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this.AddItem(new GargishRing());
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break;
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case 1:
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this.AddItem(new GargishNecklace());
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break;
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case 2:
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this.AddItem(new GargishBracelet());
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break;
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case 3:
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this.AddItem(new GargishEarrings());
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break;
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}
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switch (Utility.Random(6))
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{
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case 0:
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this.AddItem(new GlassSword());
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break;
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case 1:
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this.AddItem(new Katana());
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break;
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case 2:
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this.AddItem(new Broadsword());
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break;
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case 3:
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this.AddItem(new Mace());
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break;
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case 4:
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this.AddItem(new Halberd());
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break;
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case 5:
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this.AddItem(new Shortblade());
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break;
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}
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switch (Utility.Random(6))
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{
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case 0:
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this.AddItem(new LeatherChest());
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break;
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case 1:
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this.AddItem(new LeatherArms());
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break;
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case 2:
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this.AddItem(new LeatherLegs());
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break;
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case 3:
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this.AddItem(new GargishLeatherChest());
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break;
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case 4:
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this.AddItem(new GargishLeatherArms());
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break;
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case 5:
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this.AddItem(new GargishLeatherLegs());
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break;
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}
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}
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public DustyExplorersBackpack(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class DustyHuntersBackpack : BaseRewardBackpack
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{
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[Constructable]
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public DustyHuntersBackpack()
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: base()
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{
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this.AddItem(new RelicFragment(1));
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this.AddItem(new Amber());
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this.AddItem(new Ruby());
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this.AddItem(new Diamond());
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this.AddItem(new Gold(6000));
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switch (Utility.Random(4))
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{
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case 0:
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this.AddItem(new GargishRing());
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break;
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case 1:
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this.AddItem(new GargishNecklace());
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break;
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case 2:
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this.AddItem(new GargishBracelet());
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break;
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case 3:
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this.AddItem(new GargishEarrings());
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break;
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}
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switch (Utility.Random(6))
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{
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case 0:
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this.AddItem(new GlassSword());
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break;
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case 1:
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this.AddItem(new Katana());
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break;
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case 2:
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this.AddItem(new Broadsword());
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break;
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case 3:
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this.AddItem(new Mace());
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break;
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case 4:
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this.AddItem(new Halberd());
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break;
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case 5:
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this.AddItem(new Shortblade());
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break;
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}
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switch (Utility.Random(6))
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{
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case 0:
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this.AddItem(new LeatherChest());
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break;
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case 1:
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this.AddItem(new LeatherArms());
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break;
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case 2:
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this.AddItem(new LeatherLegs());
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break;
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case 3:
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this.AddItem(new GargishLeatherChest());
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break;
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case 4:
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this.AddItem(new GargishLeatherArms());
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break;
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case 5:
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this.AddItem(new GargishLeatherLegs());
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break;
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}
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this.AddItem(new LeatherTalons());
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this.AddItem(new Boomerang());
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}
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public DustyHuntersBackpack(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |