mirror of
https://github.com/smaugmuds/SmaugFUSS
synced 2026-08-12 12:23:07 -04:00
2040 lines
28 KiB
Text
2040 lines
28 KiB
Text
#AREA Build Interface Stuff~
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#VERSION 1
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#AUTHOR Haus~
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#RANGES
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0 60 0 60
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$
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#FLAGS
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0
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#ECONOMY 0 45000000
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#CLIMATE 2 2 2
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#MOBILES
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#0
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#OBJECTS
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#0
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#ROOMS
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#9500
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Hermit's hut~
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You are inside the hermit's hut. It is rather old, but serves it purpose.
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It keeps its habitant from the rough winds and dangerous beasts of the
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plains and foothills. There is a small fireplace here.
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~
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0 9 0
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D1
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~
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~
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0 -1 9501
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D2
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~
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~
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0 -1 9504
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R O 0 30 1 9500
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S
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#9501
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Inside a small tent~
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This is a small and simple tent with few possessions in sight. Lying
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here and there are young-looking men and women, possibly slaves to the
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leader of this band.
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~
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0 8 0
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D1
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~
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~
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0 -1 9502
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D2
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~
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~
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0 -1 9505
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D3
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~
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~
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0 -1 9500
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#9502
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A Hovel~
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You are inside the hermit's hut. It is rather old, but serves it purpose.
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It keeps its habitant from the rough winds and dangerous beasts of the
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plains and foothills. There is a small fireplace here.
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~
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0 9 0
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D1
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~
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~
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0 -1 9503
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D2
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~
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~
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0 -1 9506
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D3
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~
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~
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0 -1 9501
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#9503
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A Campsite~
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This small group of desert nomads has stopped for the day to rest
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and refresh themselves beside this beautiful oasis. Three tents and some
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camels make up the party. From within two of the tents you hear muffled
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voices, obviously surprised at your visit.
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~
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0 0 2
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D2
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~
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~
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0 -1 9507
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D3
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~
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~
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0 -1 9502
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S
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#9504
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A Shack~
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You are inside the hermit's hut. It is rather old, but serves it purpose.
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It keeps its habitant from the rough winds and dangerous beasts of the
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plains and foothills. There is a small fireplace here.
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~
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0 9 0
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D0
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~
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~
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0 -1 9500
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D1
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~
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~
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0 -1 9505
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D2
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~
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0 -1 9508
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S
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#9505
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Inside the cabin~
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You are inside a small one-room cabin made entirely from heavy logs. It is
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very sparsely furnished, containing only most basic housekeeping equipment,
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such as a bed, a chair and a table.
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~
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0 9 0
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D0
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~
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~
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0 -1 9501
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D1
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~
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~
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0 -1 9506
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D2
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~
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~
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0 -1 9509
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D3
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~
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~
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0 -1 9504
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S
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#9506
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A Homestead~
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You are inside a small one-room cabin made entirely from heavy logs. It is
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very sparsely furnished, containing only most basic housekeeping equipment,
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such as a bed, a chair and a table.
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~
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0 9 0
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D0
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~
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~
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0 -1 9502
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D1
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~
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~
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0 -1 9507
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D2
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~
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0 -1 9510
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D3
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~
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~
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0 -1 9505
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#9507
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A Keep~
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You are in a huge hall. Large tapestries line the walls and huge statues of
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various make and appearance are spread about. The ceiling above supports huge
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candelabras, which light the room. To the east, you see a bright light and
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hear sounds of inhabitation. Looking west, you see the entry gates to the keep.
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~
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0 0 1
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D0
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0 -1 9503
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D2
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~
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0 -1 9511
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D3
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~
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0 -1 9506
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#9508
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A Fortress~
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You are in a huge hall. Large tapestries line the walls and huge statues of
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various make and appearance are spread about. The ceiling above supports huge
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candelabras, which light the room. To the east, you see a bright light and
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hear sounds of inhabitation. Looking west, you see the entry gates to the keep.
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~
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0 9 1
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D0
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~
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~
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0 -1 9504
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D1
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~
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0 -1 9509
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D2
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0 -1 9513
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S
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#9509
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A Castle~
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You are in a huge hall. Large tapestries line the walls and huge statues of
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various make and appearance are spread about. The ceiling above supports huge
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candelabras, which light the room. To the east, you see a bright light and
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hear sounds of inhabitation. Looking west, you see the entry gates to the keep.
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~
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0 9 0
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D0
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~
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~
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0 -1 9505
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D1
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0 -1 9510
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D2
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~
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0 -1 9514
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D3
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~
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0 -1 9508
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#9510
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Guard House~
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You are in the guard house to the west of the entrance
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to the castle. There are nude posters covering the walls.
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~
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0 9 0
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D0
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0 -1 9506
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D1
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0 -1 9511
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D2
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0 -1 9515
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D3
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0 -1 9509
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S
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#9511
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By the Temple Altar~
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You are by the temple altar in the northern end of the Temple of Darkhaven.
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A huge altar made from white polished marble is standing in front of you and
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behind it is a ten foot tall sitting statue of Odin, the King of the Gods.
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~
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0 3155085 0
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D0
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0 -1 9507
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D2
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0 -1 9516
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D3
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0 -1 9510
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S
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#9512
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Inside a Store~
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You are in a small room that smells of rare chemicals and spices.
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Dividing the room in two is a large desk, and on the wall behind it are
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numerous shelves crammed with jars, bottles, books and scrolls of all
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sorts and sizes.
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0 9 0
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D1
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0 -1 9513
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D2
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0 -1 9517
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S
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#9513
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A Spooky Graveyard~
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You are on a well-kept gravel road that leads north-south through the
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graveyard. On both sides of the road grow dark evergreen trees. An iron
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grate is to the north and narrow gravel paths lead east and west.
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0 0 2
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D0
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0 -1 9508
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D1
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0 -1 9514
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D2
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0 -1 9518
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D3
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0 -1 9512
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S
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#9514
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A Monestary~
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You are in a huge hall. Large tapestries line the walls and huge statues of
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various make and appearance are spread about. The ceiling above supports huge
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candelabras, which light the room. To the east, you see a bright light and
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hear sounds of inhabitation. Looking west, you see the entry gates to the keep.
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~
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0 17 0
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D0
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~
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~
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0 -1 9509
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D1
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~
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0 -1 9515
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D2
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0 -1 9519
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D3
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~
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0 -1 9513
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S
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#9515
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A Stable~
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This is a large stable where mounts of all types are brought to be trained
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as mounts. Looking about you see four stable-hands trying to saddle a
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excitable and sleek looking stallion that stands nearly 18 hands tall.
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There are a number of different stalls here each holding a different mount,
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from the every day pack mule to the exotic Tros horse.
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~
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0 9 1
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D0
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~
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~
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0 -1 9510
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D1
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~
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~
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0 -1 9516
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D2
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~
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~
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0 -1 9520
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D3
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~
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0 -1 9514
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S
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#9516
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A Tavern~
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You are standing in the bar. The bar is set against the northern wall, old
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archaic writing, carvings and symbols cover its top. A fireplace is built into
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the western wall, and through the southeastern windows you can see the temple
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square. This place makes you feel like home.
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A small sign with big letters is fastened to the bar.
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~
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0 9 0
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D0
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~
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~
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0 -1 9511
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D2
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~
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~
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0 -1 9521
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D3
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~
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~
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0 -1 9515
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S
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#9517
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The Basement~
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This seems like your average basement. Old Christmas decorations,
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suitcases, bicycles litter your way. You hear the squeaking of
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rats in the corners.
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~
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0 9 5
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D0
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~
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~
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0 -1 9512
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D1
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~
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~
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0 -1 9518
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D2
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~
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~
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0 -1 9522
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S
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#9518
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A Bedroom~
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This is a snugly set bedroom with all the necessities for a romantic evening.
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A large fireplace adorns the east wall, and sizzling away is the wood that
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is ablaze within. The bed is enormous, covering at least HALF of this great
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room. This stretches at least 300 square feet, so can you imagine the BED?
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A large staircase leads down to the hall. A couple of doors open up to a
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broad balcony to the south.
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~
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0 9 0
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D0
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~
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0 -1 9513
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D1
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0 -1 9519
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D2
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0 -1 9523
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D3
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~
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~
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0 -1 9517
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#9519
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A Banquet Room~
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You are in the dining area of the student mages. From the number of
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tables and chairs here, you can see that this room could easily seat
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several hundred people. It is oddly deserted here, obviously not meal time.
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Exits lead west to the kitchen, and back east.
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~
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0 9 0
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D0
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~
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~
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0 -1 9514
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D1
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~
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0 -1 9520
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D2
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~
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0 -1 9524
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D3
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~
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~
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0 -1 9518
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S
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#9520
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A Corridor~
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You stand in the great hall of the keep. Huge pillars rise up to the vaulted
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ceiling and torch light glimmers off the marble floor here. You are amazed at
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the sheer size of the hall. The hall itself leads north and east. You notice a
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smaller hall leading south, deeper into the keep.
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~
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0 9 0
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D0
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~
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~
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0 -1 9515
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D1
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~
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~
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0 -1 9521
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D2
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~
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~
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0 -1 9525
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D3
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~
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~
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0 -1 9519
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S
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#9521
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An Attic~
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You are floating in a formless void, detached from all sensation of physical
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matter, surrounded by swirling glowing light, which fades into the relative
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darkness around you without any trace of edges or shadow.
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There is a "No Tipping" notice pinned to the darkness.
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~
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0 9 1
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D0
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~
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~
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0 -1 9516
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D2
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~
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~
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0 -1 9526
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D3
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~
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~
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0 -1 9520
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S
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#9522
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A Vault~
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You are floating in a formless void, detached from all sensation of physical
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matter, surrounded by swirling glowing light, which fades into the relative
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darkness around you without any trace of edges or shadow.
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There is a "No Tipping" notice pinned to the darkness.
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~
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0 9 0
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D0
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~
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~
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0 -1 9517
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D1
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~
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~
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0 -1 9523
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D2
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~
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~
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0 -1 9527
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S
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#9523
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Sitting Room~
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You are standing in the middle of a really comfortable place. The walls are
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decorated with paintings of smiling Kings and Queens. The most attractive
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picture is one of a Prince in shiny armour. By one of the walls there is an
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old arm-chair. The only exit is through the aspenwood door to the east.
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~
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0 9 0
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D0
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~
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~
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0 -1 9518
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D1
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~
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~
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0 -1 9524
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D2
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~
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~
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0 -1 9528
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D3
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~
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~
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0 -1 9522
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S
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#9524
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Study~
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You are in a small dark passage, which would be unremarkable if not for
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the fact that it ends in a blinding blue light to the west. On hooks set
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into the wall here there hang several travel worthy cloaks, and a small
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leather backpack. It looks as if someone has prepared this room to be used
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in the event speedy of a evacuation.
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~
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0 65545 0
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D0
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~
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~
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0 -1 9519
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D1
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~
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~
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0 -1 9525
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D2
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~
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~
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0 -1 9529
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D3
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~
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~
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0 -1 9523
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S
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#9525
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A Passageway~
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This Passageway branches off from the main hall and leads somewhere ... where?
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~
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0 265 1
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D0
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~
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~
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0 -1 9520
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D1
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~
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~
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0 -1 9526
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D2
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~
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~
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0 -1 9530
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D3
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~
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~
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0 -1 9524
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S
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#9526
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Tower~
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The tower creaks and groans, almost as if it were muttering to
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itself. There are windows displaying a full moon, reigning over
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the night sky. The room is dark and there is almost a musty odor
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to it. You are surprised that you can't detect any dust or dirt,
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although there are a couple of cobwebs in the corner.
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~
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0 9 1
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D0
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~
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~
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0 -1 9521
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D2
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~
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~
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0 -1 9531
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D3
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~
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~
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0 -1 9525
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S
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#9527
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Crypt~
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You are in a large room which continues to the west. You notice many
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coffins here. Open coffins reveal remains of something other than man.
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The smell of reptile is very strong here.
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~
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0 9 0
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D0
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~
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~
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0 -1 9522
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D1
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~
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~
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0 -1 9528
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D2
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~
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~
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0 -1 9532
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S
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#9528
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Work Room~
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You are in the workroom of The Mad Alchemist. Bubbling braziers, long
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glass tubes and scores of oddly shaped vials and bottles are everywhere.
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It is incredibly messy here, crushed glass and other trash litter the floor.
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The only apparent exit is the one you entered by.
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~
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0 9 0
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D0
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~
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~
|
|
0 -1 9523
|
|
D1
|
|
~
|
|
~
|
|
0 -1 9529
|
|
D2
|
|
~
|
|
~
|
|
0 -1 9533
|
|
D3
|
|
~
|
|
~
|
|
0 -1 9527
|
|
S
|
|
#9529
|
|
Laboratory~
|
|
You are in the workroom of The Mad Alchemist. Bubbling braziers, long
|
|
glass tubes and scores of oddly shaped vials and bottles are everywhere.
|
|
It is incredibly messy here, crushed glass and other trash litter the floor.
|
|
The only apparent exit is the one you entered by.
|
|
~
|
|
0 9 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 9524
|
|
D1
|
|
~
|
|
~
|
|
0 -1 9530
|
|
D2
|
|
~
|
|
~
|
|
0 -1 9534
|
|
D3
|
|
~
|
|
~
|
|
0 -1 9528
|
|
S
|
|
#9530
|
|
A hallway~
|
|
You are in a long hallway leading north and south. The walls emit a faint
|
|
magical glow which provides enough light to see by.
|
|
The sharp sound of metal on metal can be heard to the west.
|
|
~
|
|
0 9 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 9525
|
|
D1
|
|
~
|
|
~
|
|
0 -1 9531
|
|
D2
|
|
~
|
|
~
|
|
0 -1 9535
|
|
D3
|
|
~
|
|
~
|
|
0 -1 9529
|
|
S
|
|
#9531
|
|
Turret~
|
|
The tower creaks and groans, almost as if it were muttering to
|
|
itself. There are windows displaying a full moon, reigning over
|
|
the night sky. The room is dark and there is almost a musty odor
|
|
to it. You are surprised that you can't detect any dust or dirt,
|
|
although there are a couple of cobwebs in the corner.
|
|
~
|
|
0 9 1
|
|
D0
|
|
~
|
|
~
|
|
0 -1 9526
|
|
D2
|
|
~
|
|
~
|
|
0 -1 9536
|
|
D3
|
|
~
|
|
~
|
|
0 -1 9530
|
|
S
|
|
#9532
|
|
Storage Room~
|
|
You are in a small store room. Assorted junk is piled on shelves or
|
|
leaning against walls.
|
|
The only apparent exit it back south.
|
|
~
|
|
0 521 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 9527
|
|
D1
|
|
~
|
|
~
|
|
0 -1 9533
|
|
D2
|
|
~
|
|
~
|
|
0 -1 9537
|
|
S
|
|
#9533
|
|
Kitchen~
|
|
This must be the place of food and drink. You can hear the faint noise of
|
|
rats feasting on meat and bread from somewhere undeterminable. The sound
|
|
makes you feel the agony of HUNGER. The only visible exit is south to the
|
|
Northern end of the hall. To the north there is a larder, and to the east
|
|
stands a fridge.
|
|
~
|
|
0 9 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 9528
|
|
D1
|
|
~
|
|
~
|
|
0 -1 9534
|
|
D2
|
|
~
|
|
~
|
|
0 -1 9538
|
|
D3
|
|
~
|
|
~
|
|
0 -1 9532
|
|
S
|
|
#9534
|
|
The Larder~
|
|
You can see food all over. Among the heaps of food you notice HUGE rats
|
|
scuttering around, nibbling pieces off the heaps here and there.
|
|
~
|
|
0 521 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 9529
|
|
D1
|
|
~
|
|
~
|
|
0 -1 9535
|
|
D2
|
|
~
|
|
~
|
|
0 -1 9539
|
|
D3
|
|
~
|
|
~
|
|
0 -1 9533
|
|
S
|
|
#9535
|
|
The Stairs~
|
|
The stairs continue to circle up and down here.
|
|
~
|
|
0 9 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 9530
|
|
D1
|
|
~
|
|
~
|
|
0 -1 9536
|
|
D2
|
|
~
|
|
~
|
|
0 -1 9540
|
|
D3
|
|
~
|
|
~
|
|
0 -1 9534
|
|
S
|
|
#9536
|
|
On The Rooftop~
|
|
You are floating in a formless void, detached from all sensation of physical
|
|
matter, surrounded by swirling glowing light, which fades into the relative
|
|
darkness around you without any trace of edges or shadow.
|
|
There is a "No Tipping" notice pinned to the darkness.
|
|
~
|
|
0 0 4
|
|
D0
|
|
~
|
|
~
|
|
0 -1 9531
|
|
D2
|
|
~
|
|
~
|
|
0 -1 9541
|
|
D3
|
|
~
|
|
~
|
|
0 -1 9535
|
|
S
|
|
#9537
|
|
Closet~
|
|
You are in a dark broom closet. Many straw brooms and other cleaning
|
|
instruments have been left here, apparently unused (perhaps the maid quit?).
|
|
The only exit leads back north to the hallway.
|
|
~
|
|
0 2057 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 9532
|
|
D1
|
|
~
|
|
~
|
|
0 -1 9538
|
|
D2
|
|
~
|
|
~
|
|
0 -1 9542
|
|
S
|
|
#9538
|
|
Office~
|
|
This is the central office of Discordia. Here meetings are held and
|
|
important issues discussed. Here the deities and leaders merge together
|
|
their trains of thought, to form the governing body of Discordia.
|
|
~
|
|
0 9 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 9533
|
|
D1
|
|
~
|
|
~
|
|
0 -1 9539
|
|
D2
|
|
~
|
|
~
|
|
0 -1 9543
|
|
D3
|
|
~
|
|
~
|
|
0 -1 9537
|
|
S
|
|
#9539
|
|
The treasury~
|
|
You are in a small chamber, the stale air here is testament to the fact
|
|
that it has gone undisturbed for many years.
|
|
~
|
|
0 9 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 9534
|
|
D1
|
|
~
|
|
~
|
|
0 -1 9540
|
|
D2
|
|
~
|
|
~
|
|
0 -1 9544
|
|
D3
|
|
~
|
|
~
|
|
0 -1 9538
|
|
S
|
|
#9540
|
|
The landing~
|
|
You are on a small landing in the middle of a long stairway leading up.
|
|
Your senses seem dulled here, no sound or smell can be detected at all, and
|
|
the only thing you can see in any direction is endless stairway.
|
|
~
|
|
0 9 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 9535
|
|
D1
|
|
~
|
|
~
|
|
0 -1 9541
|
|
D2
|
|
~
|
|
~
|
|
0 -1 9545
|
|
D3
|
|
~
|
|
~
|
|
0 -1 9539
|
|
S
|
|
#9541
|
|
On The Balcony~
|
|
You see a splendid of the most of this world. The valleys stretch as far as
|
|
the eye reaches to the south from here. Down below you can see the entrance
|
|
of this magnificent building. To the north are the doors to Redferne's Bedroom.
|
|
~
|
|
0 9 4
|
|
D0
|
|
~
|
|
~
|
|
0 -1 9536
|
|
D2
|
|
~
|
|
~
|
|
0 -1 9546
|
|
D3
|
|
~
|
|
~
|
|
0 -1 9540
|
|
S
|
|
#9542
|
|
Foyer~
|
|
You are inside the high tower of sorcery. The sight is truly amazing.
|
|
From here, it is obvious that somehow, the tower is much larger on the
|
|
inside than it is on the outside. Young mages walk about, completely
|
|
oblivious to your presence.
|
|
Exits lead north to the common room, west to the dinning room, east to
|
|
a plain hallway and back south through the gate.
|
|
~
|
|
0 13 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 9537
|
|
D1
|
|
~
|
|
~
|
|
0 -1 9543
|
|
D2
|
|
~
|
|
~
|
|
0 -1 9547
|
|
S
|
|
#9543
|
|
Drawing Room~
|
|
You have entered the master enchanter's chamber. Upon all the walls here
|
|
are racks of finely crafted weapons. A huge chest with a glowing lock is
|
|
set to one side. Several unfinished looking blades rest atop a small work
|
|
table.
|
|
~
|
|
0 9 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 9538
|
|
D1
|
|
~
|
|
~
|
|
0 -1 9544
|
|
D2
|
|
~
|
|
~
|
|
0 -1 9548
|
|
D3
|
|
~
|
|
~
|
|
0 -1 9542
|
|
S
|
|
#9544
|
|
The Den~
|
|
You are floating in a formless void, detached from all sensation of physical
|
|
matter, surrounded by swirling glowing light, which fades into the relative
|
|
darkness around you without any trace of edges or shadow.
|
|
There is a "No Tipping" notice pinned to the darkness.
|
|
~
|
|
0 9 1
|
|
D0
|
|
~
|
|
~
|
|
0 -1 9539
|
|
D1
|
|
~
|
|
~
|
|
0 -1 9545
|
|
D2
|
|
~
|
|
~
|
|
0 -1 9549
|
|
D3
|
|
~
|
|
~
|
|
0 -1 9543
|
|
S
|
|
#9545
|
|
At A Ladder~
|
|
You are floating in a formless void, detached from all sensation of physical
|
|
matter, surrounded by swirling glowing light, which fades into the relative
|
|
darkness around you without any trace of edges or shadow.
|
|
There is a "No Tipping" notice pinned to the darkness.
|
|
~
|
|
0 1 5
|
|
D0
|
|
~
|
|
~
|
|
0 -1 9540
|
|
D1
|
|
~
|
|
~
|
|
0 -1 9546
|
|
D2
|
|
~
|
|
~
|
|
0 -1 9550
|
|
D3
|
|
~
|
|
~
|
|
0 -1 9544
|
|
S
|
|
#9546
|
|
On A Catwalk~
|
|
You stand on a precarious catwalk, high above the ground.
|
|
This small beam is so thin that your toes hang off into the air.
|
|
~
|
|
0 512 5
|
|
D0
|
|
~
|
|
~
|
|
0 -1 9541
|
|
D2
|
|
~
|
|
~
|
|
0 -1 9551
|
|
D3
|
|
~
|
|
~
|
|
0 -1 9545
|
|
S
|
|
#9547
|
|
Entrance~
|
|
"Magnificent" does not even begin to describe the foyer. Lavishly
|
|
decorated, yet elegant, it gives an impression of indescribable
|
|
wealth. Paintings and tapestries line the walls depicting scenes
|
|
from throughout history. Antiques furnitures and oriental rugs are
|
|
tastefully placed in ideal spots. The door is at least 10 feet
|
|
high and is made of oak.
|
|
~
|
|
0 13 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 9542
|
|
D1
|
|
~
|
|
~
|
|
0 -1 9548
|
|
D2
|
|
~
|
|
~
|
|
0 -1 9552
|
|
S
|
|
#9548
|
|
Arboretum.~
|
|
A small indoor garden so that the residents don't have to go
|
|
outside to enjoy plants and commune with nature. There are several
|
|
trees, a small pond and flowers of every kind.
|
|
~
|
|
0 9 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 9543
|
|
D1
|
|
~
|
|
~
|
|
0 -1 9549
|
|
D2
|
|
~
|
|
~
|
|
0 -1 9553
|
|
D3
|
|
~
|
|
~
|
|
0 -1 9547
|
|
S
|
|
#9549
|
|
The Library~
|
|
This is truly a magnificent place! Books and scrolls lie together on every
|
|
shelf. A large globe, with the map of the Mud-world upon it, stands in the
|
|
dimly lit north-western corner of the room. Two large and comfortable-
|
|
looking leather arm-chairs adorn the center of the library together with
|
|
a huge oak desk. Dim light radiates from an enormous crystal chandelier
|
|
hanging down from the ceiling approximately 10 feet off the floor. To the
|
|
east there is a great old ashen door. A large glass window is set in the
|
|
west wall.
|
|
~
|
|
0 9 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 9544
|
|
D1
|
|
~
|
|
~
|
|
0 -1 9550
|
|
D2
|
|
~
|
|
~
|
|
0 -1 9554
|
|
D3
|
|
~
|
|
~
|
|
0 -1 9548
|
|
S
|
|
#9550
|
|
A Vent~
|
|
It is very dark here...
|
|
~
|
|
0 777 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 9545
|
|
D1
|
|
~
|
|
~
|
|
0 -1 9551
|
|
D2
|
|
~
|
|
~
|
|
0 -1 9555
|
|
D3
|
|
~
|
|
~
|
|
0 -1 9549
|
|
S
|
|
#9551
|
|
A Shaft~
|
|
You are floating in a formless void, detached from all sensation of physical
|
|
matter, surrounded by swirling glowing light, which fades into the relative
|
|
darkness around you without any trace of edges or shadow.
|
|
There is a "No Tipping" notice pinned to the darkness.
|
|
~
|
|
0 265 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 9546
|
|
D2
|
|
~
|
|
~
|
|
0 -1 9556
|
|
D3
|
|
~
|
|
~
|
|
0 -1 9550
|
|
S
|
|
#9552
|
|
Gate~
|
|
You have reached the entrance to the high tower of sorcerery. The
|
|
tower looms above you at an incredible height. It seems to disappear
|
|
into the storm clouds above.
|
|
A diamond gate is to the north, guarded by a huge golem. The trail
|
|
back south has disappeared behind you.
|
|
~
|
|
0 1 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 9547
|
|
D1
|
|
~
|
|
~
|
|
0 -1 9553
|
|
D2
|
|
~
|
|
~
|
|
0 -1 9557
|
|
S
|
|
#9553
|
|
Audience Room~
|
|
You are in a large chamber. Small bolts of energy leap from wall to wall,
|
|
crackling with power. The floor is a swirl of indeterminable colors and
|
|
patterns ever changing. Bright bursts of color seem to explode into the air
|
|
and fade again at random times. All this splendor plays about and draws
|
|
attention to a large throne in the center of the room, it seems to be cut
|
|
from a single enormous emerald.
|
|
~
|
|
0 9 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 9548
|
|
D1
|
|
~
|
|
~
|
|
0 -1 9554
|
|
D2
|
|
~
|
|
~
|
|
0 -1 9558
|
|
D3
|
|
~
|
|
~
|
|
0 -1 9552
|
|
S
|
|
#9554
|
|
Conservatory~
|
|
Here was the rehearsal and recital room for the residents of the
|
|
estate. There is a Steinway piano in the corner and various gilded
|
|
instruments are on display in a glass cabinet.
|
|
~
|
|
0 9 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 9549
|
|
D1
|
|
~
|
|
~
|
|
0 -1 9555
|
|
D2
|
|
~
|
|
~
|
|
0 -1 9559
|
|
D3
|
|
~
|
|
~
|
|
0 -1 9553
|
|
S
|
|
#9555
|
|
A Dumbwaiter~
|
|
It is very dark here...
|
|
~
|
|
0 777 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 9550
|
|
D1
|
|
~
|
|
~
|
|
0 -1 9556
|
|
D2
|
|
~
|
|
~
|
|
0 -1 9560
|
|
D3
|
|
~
|
|
~
|
|
0 -1 9554
|
|
S
|
|
#9556
|
|
A Chimney~
|
|
You are floating in a formless void, detached from all sensation of physical
|
|
matter, surrounded by swirling glowing light, which fades into the relative
|
|
darkness around you without any trace of edges or shadow.
|
|
There is a "No Tipping" notice pinned to the darkness.
|
|
~
|
|
0 9 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 9551
|
|
D2
|
|
~
|
|
~
|
|
0 -1 9561
|
|
D3
|
|
~
|
|
~
|
|
0 -1 9555
|
|
S
|
|
#9557
|
|
Porch~
|
|
A huge patio overlooks the lawn area. There are enough tables and
|
|
chairs for a party of 100. The tables and chairs are ornate and
|
|
expensive, tasteful and elegant. Stairs lead up to the main
|
|
house.
|
|
~
|
|
0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 -1 9552
|
|
D1
|
|
~
|
|
~
|
|
0 -1 9558
|
|
D2
|
|
~
|
|
~
|
|
0 -1 9562
|
|
S
|
|
#9558
|
|
Classroom~
|
|
You are in an apparently empty classroom. A strange feeling of being
|
|
watched comes over you, and you hear the faint rustle of robes.
|
|
The only apparent exit is back east to the hallway.
|
|
~
|
|
0 1 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 9553
|
|
D1
|
|
~
|
|
~
|
|
0 -1 9559
|
|
D2
|
|
~
|
|
~
|
|
0 -1 9563
|
|
D3
|
|
~
|
|
~
|
|
0 -1 9557
|
|
S
|
|
#9559
|
|
Limbo~
|
|
You are floating in a formless void, detached from all sensation of physical
|
|
matter, surrounded by swirling glowing light, which fades into the relative
|
|
darkness around you without any trace of edges or shadow.
|
|
There is a "No Tipping" notice pinned to the darkness.
|
|
~
|
|
0 1 1
|
|
D0
|
|
~
|
|
~
|
|
0 -1 9554
|
|
D1
|
|
~
|
|
~
|
|
0 -1 9560
|
|
D2
|
|
~
|
|
~
|
|
0 -1 9564
|
|
D3
|
|
~
|
|
~
|
|
0 -1 9558
|
|
S
|
|
#9560
|
|
Lawn~
|
|
The lawn seems to stretch and stretch to the south and to the west.
|
|
North of you is a gate. The grass is emerald green and luscious,
|
|
obviously well cared for.
|
|
~
|
|
0 0 2
|
|
D0
|
|
~
|
|
~
|
|
0 -1 9555
|
|
D1
|
|
~
|
|
~
|
|
0 -1 9561
|
|
D2
|
|
~
|
|
~
|
|
0 -1 9565
|
|
D3
|
|
~
|
|
~
|
|
0 -1 9559
|
|
S
|
|
#9561
|
|
Limbo~
|
|
You are floating in a formless void, detached from all sensation of physical
|
|
matter, surrounded by swirling glowing light, which fades into the relative
|
|
darkness around you without any trace of edges or shadow.
|
|
There is a "No Tipping" notice pinned to the darkness.
|
|
~
|
|
0 1 1
|
|
D0
|
|
~
|
|
~
|
|
0 -1 9556
|
|
D2
|
|
~
|
|
~
|
|
0 -1 9566
|
|
D3
|
|
~
|
|
~
|
|
0 -1 9560
|
|
S
|
|
#9562
|
|
Lake~
|
|
A huge patio overlooks the lawn area. There are enough tables and
|
|
chairs for a party of 100. The tables and chairs are ornate and
|
|
expensive, tasteful and elegant. Stairs lead up to the main
|
|
house.
|
|
~
|
|
0 0 6
|
|
D0
|
|
~
|
|
~
|
|
0 -1 9557
|
|
D1
|
|
~
|
|
~
|
|
0 -1 9563
|
|
D2
|
|
~
|
|
~
|
|
0 -1 9567
|
|
S
|
|
#9563
|
|
Forest~
|
|
You are in an apparently empty classroom. A strange feeling of being
|
|
watched comes over you, and you hear the faint rustle of robes.
|
|
The only apparent exit is back east to the hallway.
|
|
~
|
|
0 1 3
|
|
D0
|
|
~
|
|
~
|
|
0 -1 9558
|
|
D1
|
|
~
|
|
~
|
|
0 -1 9564
|
|
D2
|
|
~
|
|
~
|
|
0 -1 9568
|
|
D3
|
|
~
|
|
~
|
|
0 -1 9562
|
|
S
|
|
#9564
|
|
Swamp~
|
|
You are floating in a formless void, detached from all sensation of physical
|
|
matter, surrounded by swirling glowing light, which fades into the relative
|
|
darkness around you without any trace of edges or shadow.
|
|
There is a "No Tipping" notice pinned to the darkness.
|
|
~
|
|
0 1 1
|
|
D0
|
|
~
|
|
~
|
|
0 -1 9559
|
|
D1
|
|
~
|
|
~
|
|
0 -1 9565
|
|
D2
|
|
~
|
|
~
|
|
0 -1 9569
|
|
D3
|
|
~
|
|
~
|
|
0 -1 9563
|
|
S
|
|
#9565
|
|
Well~
|
|
The lawn seems to stretch and stretch to the south and to the west.
|
|
North of you is a gate. The grass is emerald green and luscious,
|
|
obviously well cared for.
|
|
~
|
|
0 777 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 9560
|
|
D1
|
|
~
|
|
~
|
|
0 -1 9566
|
|
D2
|
|
~
|
|
~
|
|
0 -1 9570
|
|
D3
|
|
~
|
|
~
|
|
0 -1 9564
|
|
S
|
|
#9566
|
|
Street~
|
|
You are floating in a formless void, detached from all sensation of physical
|
|
matter, surrounded by swirling glowing light, which fades into the relative
|
|
darkness around you without any trace of edges or shadow.
|
|
There is a "No Tipping" notice pinned to the darkness.
|
|
~
|
|
0 1 1
|
|
D0
|
|
~
|
|
~
|
|
0 -1 9561
|
|
D2
|
|
~
|
|
~
|
|
0 -1 9571
|
|
D3
|
|
~
|
|
~
|
|
0 -1 9565
|
|
S
|
|
#9567
|
|
On the River~
|
|
The levee is directly north of here. The river flows in an east west
|
|
direction.
|
|
~
|
|
0 1 7
|
|
D0
|
|
~
|
|
~
|
|
0 -1 9562
|
|
D1
|
|
~
|
|
~
|
|
0 -1 9568
|
|
D2
|
|
~
|
|
~
|
|
0 -1 9572
|
|
S
|
|
#9568
|
|
The Floor of the Canyon~
|
|
Various elemental forms wander the floor of the canyon. Some seem to be
|
|
going about their business, while others seem to have no business at all.
|
|
In general, it is calm, yet there is always a incessant buzz of things
|
|
going on about. The canyon continues north and east.
|
|
~
|
|
0 0 5
|
|
D0
|
|
~
|
|
~
|
|
0 -1 9563
|
|
D1
|
|
~
|
|
~
|
|
0 -1 9569
|
|
D2
|
|
~
|
|
~
|
|
0 -1 9573
|
|
D3
|
|
~
|
|
~
|
|
0 -1 9567
|
|
S
|
|
#9569
|
|
Beach~
|
|
This damp, cold beach is covered in a thick grey mist limiting vision
|
|
to arms reach. The ghostly sound of the waves can be heard off to the
|
|
east. The mist itself seem to be flowing in from the west.
|
|
~
|
|
0 0 10
|
|
D0
|
|
~
|
|
~
|
|
0 -1 9564
|
|
D1
|
|
~
|
|
~
|
|
0 -1 9570
|
|
D2
|
|
~
|
|
~
|
|
0 -1 9574
|
|
D3
|
|
~
|
|
~
|
|
0 -1 9568
|
|
S
|
|
#9570
|
|
Mine~
|
|
You are at the bottom of the mineshaft. The air here is very sooty, and
|
|
it is very hard to breath. The mineshaft leads up and east.
|
|
~
|
|
0 265 5
|
|
D0
|
|
~
|
|
~
|
|
0 -1 9565
|
|
D1
|
|
~
|
|
~
|
|
0 -1 9571
|
|
D2
|
|
~
|
|
~
|
|
0 -1 9575
|
|
D3
|
|
~
|
|
~
|
|
0 -1 9569
|
|
S
|
|
#9571
|
|
Road~
|
|
You stand on Bywater Road, the busiest street in all of Shiredom. The road
|
|
continues to the east and west while to the north lies the general store.
|
|
~
|
|
0 0 4
|
|
D0
|
|
~
|
|
~
|
|
0 -1 9566
|
|
D2
|
|
~
|
|
~
|
|
0 -1 9576
|
|
D3
|
|
~
|
|
~
|
|
0 -1 9570
|
|
S
|
|
#9572
|
|
On the Stream~
|
|
The stream is cold and frigid, yet it supports plenty of life beneath its
|
|
surface. The current trickles west and there is a field to the south.
|
|
~
|
|
0 0 6
|
|
D0
|
|
~
|
|
~
|
|
0 -1 9567
|
|
D1
|
|
~
|
|
~
|
|
0 -1 9573
|
|
S
|
|
#9573
|
|
The forest clearing~
|
|
You are in a clearing in the forest. Lots of fresh stumps of varying sizes
|
|
protrude from the ground and heavy logs are stacked neatly in a big pile
|
|
supported by stakes set into the ground. Paths lead north, east and west.
|
|
~
|
|
0 0 3
|
|
D0
|
|
~
|
|
~
|
|
0 -1 9568
|
|
D1
|
|
~
|
|
~
|
|
0 -1 9574
|
|
D3
|
|
~
|
|
~
|
|
0 -1 9572
|
|
S
|
|
#9574
|
|
Snake Pit~
|
|
You stand beside a large dark pond. The water boils not with heat, but with
|
|
motion, as if it is alive. A creaking beat pulses through the air, leaving
|
|
you with a cold sweat and fear in your heart.
|
|
~
|
|
0 1 5
|
|
D0
|
|
~
|
|
~
|
|
0 -1 9569
|
|
D1
|
|
~
|
|
~
|
|
0 -1 9575
|
|
D2
|
|
~
|
|
~
|
|
0 -1 9577
|
|
D3
|
|
~
|
|
~
|
|
0 -1 9573
|
|
S
|
|
#9575
|
|
Tunnel~
|
|
You are floating in a formless void, detached from all sensation of physical
|
|
matter, surrounded by swirling glowing light, which fades into the relative
|
|
darkness around you without any trace of edges or shadow.
|
|
There is a "No Tipping" notice pinned to the darkness.
|
|
~
|
|
0 265 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 9570
|
|
D1
|
|
~
|
|
~
|
|
0 -1 9576
|
|
D2
|
|
~
|
|
~
|
|
0 -1 9578
|
|
D3
|
|
~
|
|
~
|
|
0 -1 9574
|
|
S
|
|
#9576
|
|
Path~
|
|
You are on a small path leading through the dense forest. The crowns of the
|
|
old trees leave the forest in an unreal twilight illumination. The path
|
|
continues east and west.
|
|
~
|
|
0 0 3
|
|
D0
|
|
~
|
|
~
|
|
0 -1 9571
|
|
D2
|
|
~
|
|
~
|
|
0 -1 9579
|
|
D3
|
|
~
|
|
~
|
|
0 -1 9575
|
|
S
|
|
#9577
|
|
Sandstorm~
|
|
A vast desert stretches for miles, the sand constantly shifting around you.
|
|
You feel lost.
|
|
~
|
|
0 0 10
|
|
D0
|
|
~
|
|
~
|
|
0 -1 9574
|
|
D1
|
|
~
|
|
~
|
|
0 -1 9578
|
|
D2
|
|
~
|
|
~
|
|
0 -1 9582
|
|
S
|
|
#9578
|
|
Rope~
|
|
You are floating in a formless void, detached from all sensation of physical
|
|
matter, surrounded by swirling glowing light, which fades into the relative
|
|
darkness around you without any trace of edges or shadow.
|
|
There is a "No Tipping" notice pinned to the darkness.
|
|
~
|
|
0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 -1 9575
|
|
D1
|
|
~
|
|
~
|
|
0 -1 9579
|
|
D2
|
|
~
|
|
~
|
|
0 -1 9583
|
|
D3
|
|
~
|
|
~
|
|
0 -1 9577
|
|
S
|
|
#9579
|
|
Cliff~
|
|
Being very careful not to lose your balance, you look around and
|
|
find that this canyon is about a half a kilometer deep. To the west is
|
|
a dark cave leading under the desert sands.
|
|
~
|
|
0 0 5
|
|
D0
|
|
~
|
|
~
|
|
0 -1 9576
|
|
D2
|
|
~
|
|
~
|
|
0 -1 9584
|
|
D3
|
|
~
|
|
~
|
|
0 -1 9578
|
|
S
|
|
#9580
|
|
An Underground River~
|
|
You are standing in water, the tunnel continues both to the
|
|
north and south.
|
|
~
|
|
0 265 6
|
|
D1
|
|
~
|
|
~
|
|
0 -1 9581
|
|
D2
|
|
~
|
|
~
|
|
0 -1 9585
|
|
S
|
|
#9581
|
|
Jungle~
|
|
You stand beside a large dark pond. The water boils not with heat, but with
|
|
motion, as if it is alive. A creaking beat pulses through the air, leaving
|
|
you with a cold sweat and fear in your heart.
|
|
~
|
|
0 1 3
|
|
D1
|
|
~
|
|
~
|
|
0 -1 9582
|
|
D2
|
|
~
|
|
~
|
|
0 -1 9586
|
|
D3
|
|
~
|
|
~
|
|
0 -1 9580
|
|
S
|
|
#9582
|
|
Sand Bar~
|
|
You are on a little sand bar in the water.
|
|
~
|
|
0 0 10
|
|
D0
|
|
~
|
|
~
|
|
0 -1 9577
|
|
D1
|
|
~
|
|
~
|
|
0 -1 9583
|
|
D2
|
|
~
|
|
~
|
|
0 -1 9587
|
|
D3
|
|
~
|
|
~
|
|
0 -1 9581
|
|
S
|
|
#9583
|
|
On the Rope Bridge~
|
|
You are on the rope bridge. From here, you can see the whole Valley of the
|
|
Elves. To the south, you see the main valley. To the north-east, you see a
|
|
smaller valley with a building in the center of it. To the north-west, you
|
|
can see a very small valley with a shack in it's center. A rope ladder
|
|
leads down into a trail.
|
|
~
|
|
0 0 5
|
|
D0
|
|
~
|
|
~
|
|
0 -1 9578
|
|
D1
|
|
~
|
|
~
|
|
0 -1 9584
|
|
D2
|
|
~
|
|
~
|
|
0 -1 9588
|
|
D3
|
|
~
|
|
~
|
|
0 -1 9582
|
|
S
|
|
#9584
|
|
A Bridge~
|
|
You are floating in a formless void, detached from all sensation of physical
|
|
matter, surrounded by swirling glowing light, which fades into the relative
|
|
darkness around you without any trace of edges or shadow.
|
|
There is a "No Tipping" notice pinned to the darkness.
|
|
~
|
|
0 1 1
|
|
D0
|
|
~
|
|
~
|
|
0 -1 9579
|
|
D2
|
|
~
|
|
~
|
|
0 -1 9589
|
|
D3
|
|
~
|
|
~
|
|
0 -1 9583
|
|
S
|
|
#9585
|
|
An Underground Lake~
|
|
You stand beside a large dark pond. The water boils not with heat, but with
|
|
motion, as if it is alive. A creaking beat pulses through the air, leaving
|
|
you with a cold sweat and fear in your heart.
|
|
~
|
|
0 9 6
|
|
D0
|
|
~
|
|
~
|
|
0 -1 9580
|
|
D1
|
|
~
|
|
~
|
|
0 -1 9586
|
|
S
|
|
#9586
|
|
Cave~
|
|
This cavern overwhelms you. The walls and ceiling seem miles away.
|
|
Bones of previous adventurers lie strewn on the cavern floor.
|
|
~
|
|
0 9 5
|
|
D0
|
|
~
|
|
~
|
|
0 -1 9581
|
|
D1
|
|
~
|
|
~
|
|
0 -1 9587
|
|
D3
|
|
~
|
|
~
|
|
0 -1 9585
|
|
S
|
|
#9587
|
|
Sombody Ignored This Room~
|
|
You are floating in a formless void, detached from all sensation of physical
|
|
matter, surrounded by swirling glowing light, which fades into the relative
|
|
darkness around you without any trace of edges or shadow.
|
|
There is a "No Tipping" notice pinned to the darkness.
|
|
~
|
|
0 1 1
|
|
D0
|
|
~
|
|
~
|
|
0 -1 9582
|
|
D1
|
|
~
|
|
~
|
|
0 -1 9588
|
|
D3
|
|
~
|
|
~
|
|
0 -1 9586
|
|
S
|
|
#9588
|
|
A Rope Ladder~
|
|
You are floating in a formless void, detached from all sensation of physical
|
|
matter, surrounded by swirling glowing light, which fades into the relative
|
|
darkness around you without any trace of edges or shadow.
|
|
There is a "No Tipping" notice pinned to the darkness.
|
|
~
|
|
0 0 5
|
|
D0
|
|
~
|
|
~
|
|
0 -1 9583
|
|
D1
|
|
~
|
|
~
|
|
0 -1 9589
|
|
D3
|
|
~
|
|
~
|
|
0 -1 9587
|
|
S
|
|
#9589
|
|
A Natural Bridge~
|
|
You are floating in a formless void, detached from all sensation of physical
|
|
matter, surrounded by swirling glowing light, which fades into the relative
|
|
darkness around you without any trace of edges or shadow.
|
|
There is a "No Tipping" notice pinned to the darkness.
|
|
~
|
|
0 1 4
|
|
D0
|
|
~
|
|
~
|
|
0 -1 9584
|
|
D3
|
|
~
|
|
~
|
|
0 -1 9588
|
|
S
|
|
#0
|
|
|
|
|
|
#SHOPS
|
|
0
|
|
|
|
|
|
#REPAIRS
|
|
0
|
|
|
|
|
|
#SPECIALS
|
|
S
|
|
|
|
|
|
#$
|