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Added local.sound to spell fail triggers (see #1520)
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2 changed files with 12 additions and 2 deletions
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@ -4127,7 +4127,7 @@ When setting a property like MORE to the a spell or skill defname, trying to rea
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local.BypassMagicReflection (R/W): When set to a value above 0, bypass the magic reflection.
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- Fixed: Poison buff was using the expired timer duration instead of the poison delay timer.
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Notice that the delay values of poison are hardcoded and you have to use addbuff function if you change the local.delay in @SpellEffectTick/@EffectTick
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Notice that the delay values of poison are hardcoded and you have to use addbuff function if you change the local.delay in @SpellEffectTick/@EffectTick
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02-04-2026, Mulambo
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- Fixed: Timer on field spells with `SPELLFLAG_FIELD_RANDOMDECAY` was incrementally increasing for each field item created.
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@ -4141,3 +4141,6 @@ When setting a property like MORE to the a spell or skill defname, trying to rea
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19-05-2026, nightNR
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- Fixed: pre-AOS armor rating (AR) calculation (#1550).
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- Fixed NPCs can't cast spells from spellbook after respawn (#1551).
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23-07-2026, canerksk
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- Added: New local variable local.Sound to @SpellFail/@Fail triggers (R/W). If you set local.sound = 0, no sound will be played.
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@ -3398,9 +3398,11 @@ void CChar::Spell_CastFail(bool fAbort)
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iTithingLoss = g_Cfg.Calc_SpellTithingCost(this, pSpell, m_Act_Prv_UID.ObjFind());
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}
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SOUND_TYPE iSound = SOUND_SPELL_FIZZLE;
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CScriptTriggerArgsPtr pScriptArgs = CScriptParserBufs::GetCScriptTriggerArgsPtr();
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pScriptArgs->Init(m_atMagery.m_iSpell, iManaLoss, 0, m_Act_Prv_UID.ObjFind());
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pScriptArgs->m_VarsLocal.SetNum("CreateObject1",iT1);
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pScriptArgs->m_VarsLocal.SetNum("Sound", iSound);
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pScriptArgs->m_VarsLocal.SetNum("TithingLoss", iTithingLoss);
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if ( IsTrigUsed(TRIGGER_SPELLFAIL) )
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@ -3424,7 +3426,12 @@ void CChar::Spell_CastFail(bool fAbort)
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iT1 = (ITEMID_TYPE)(ResGetIndex((dword)pScriptArgs->m_VarsLocal.GetKeyNum("CreateObject1")));
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if (iT1)
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Effect(EFFECT_OBJ, iT1, this, 1, 30, false, iColor, dwRender);
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Sound( SOUND_SPELL_FIZZLE );
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iSound = static_cast<SOUND_TYPE>(pScriptArgs->m_VarsLocal.GetKeyNum("Sound"));
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if (iSound)
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{
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Sound(iSound);
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}
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if ( IsClientActive() )
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GetClientActive()->addObjMessage( g_Cfg.GetDefaultMsg( DEFMSG_SPELL_GEN_FIZZLES ), this );
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