3 new water sloshing sounds for Ados City (CC0) by pawsound...

Source: https://freesound.org/people/pawsound/sounds/154881/
This commit is contained in:
Jordan Irwin 2019-10-16 20:32:36 -07:00
parent 0f50b73553
commit 55c1742ca0
9 changed files with 35 additions and 37 deletions

View file

@ -447,10 +447,10 @@
<attribute name="class">book_red</attribute>
</entity>
<!-- Sound/Music/Ambient
<!-- Sound/Music/Ambient -->
<entity x="85" y="14">
<implementation class-name="games.stendhal.server.entity.mapstuff.sound.PeriodicAmbientSoundSource">
<parameter name="sound">water-2, wave-11</parameter>
<parameter name="sound">water-slosh-01, water-slosh-02, water-slosh-03</parameter>
<parameter name="min">1</parameter>
<parameter name="max">1</parameter>
<parameter name="radius">25</parameter>
@ -460,7 +460,7 @@
<entity x="84" y="30">
<implementation class-name="games.stendhal.server.entity.mapstuff.sound.PeriodicAmbientSoundSource">
<parameter name="sound">water-2, wave-11</parameter>
<parameter name="sound">water-slosh-01, water-slosh-02, water-slosh-03</parameter>
<parameter name="min">1</parameter>
<parameter name="max">1</parameter>
<parameter name="radius">25</parameter>
@ -470,7 +470,7 @@
<entity x="85" y="47">
<implementation class-name="games.stendhal.server.entity.mapstuff.sound.PeriodicAmbientSoundSource">
<parameter name="sound">water-2, wave-11</parameter>
<parameter name="sound">water-slosh-01, water-slosh-02, water-slosh-03</parameter>
<parameter name="min">1</parameter>
<parameter name="max">1</parameter>
<parameter name="radius">25</parameter>
@ -480,7 +480,7 @@
<entity x="78" y="76">
<implementation class-name="games.stendhal.server.entity.mapstuff.sound.PeriodicAmbientSoundSource">
<parameter name="sound">water-2, wave-11</parameter>
<parameter name="sound">water-slosh-01, water-slosh-02, water-slosh-03</parameter>
<parameter name="min">1</parameter>
<parameter name="max">1</parameter>
<parameter name="radius">25</parameter>
@ -490,7 +490,7 @@
<entity x="78" y="90">
<implementation class-name="games.stendhal.server.entity.mapstuff.sound.PeriodicAmbientSoundSource">
<parameter name="sound">water-2, wave-11</parameter>
<parameter name="sound">water-slosh-01, water-slosh-02, water-slosh-03</parameter>
<parameter name="min">1</parameter>
<parameter name="max">1</parameter>
<parameter name="radius">25</parameter>
@ -500,7 +500,7 @@
<entity x="78" y="106">
<implementation class-name="games.stendhal.server.entity.mapstuff.sound.PeriodicAmbientSoundSource">
<parameter name="sound">water-2, wave-11</parameter>
<parameter name="sound">water-slosh-01, water-slosh-02, water-slosh-03</parameter>
<parameter name="min">1</parameter>
<parameter name="max">1</parameter>
<parameter name="radius">25</parameter>
@ -510,13 +510,13 @@
<entity x="77" y="121">
<implementation class-name="games.stendhal.server.entity.mapstuff.sound.PeriodicAmbientSoundSource">
<parameter name="sound">water-2, wave-11</parameter>
<parameter name="sound">water-slosh-01, water-slosh-02, water-slosh-03</parameter>
<parameter name="min">1</parameter>
<parameter name="max">1</parameter>
<parameter name="radius">25</parameter>
<parameter name="volume">80</parameter>
</implementation>
</entity> -->
</entity>
<!-- Portals -->
<portal x="67" y="78" ref="carolines_house_entrance">
@ -960,10 +960,9 @@ West: Semos
<configurator class-name="games.stendhal.server.maps.ados.city.KidGhostNPC" />
<configurator class-name="games.stendhal.server.maps.ados.city.HolidayingWomanNPC" />
<!--
<entity x="83" y="9">
<implementation class-name="games.stendhal.server.entity.mapstuff.sound.PeriodicAmbientSoundSource">
<parameter name="sound">water-2, wave-11</parameter>
<parameter name="sound">water-slosh-01, water-slosh-02, water-slosh-03</parameter>
<parameter name="min">1</parameter>
<parameter name="max">1</parameter>
<parameter name="radius">25</parameter>
@ -973,7 +972,7 @@ West: Semos
<entity x="83" y="20">
<implementation class-name="games.stendhal.server.entity.mapstuff.sound.PeriodicAmbientSoundSource">
<parameter name="sound">water-2, wave-11</parameter>
<parameter name="sound">water-slosh-01, water-slosh-02, water-slosh-03</parameter>
<parameter name="min">1</parameter>
<parameter name="max">1</parameter>
<parameter name="radius">25</parameter>
@ -983,7 +982,7 @@ West: Semos
<entity x="69" y="32">
<implementation class-name="games.stendhal.server.entity.mapstuff.sound.PeriodicAmbientSoundSource">
<parameter name="sound">water-2, wave-11</parameter>
<parameter name="sound">water-slosh-01, water-slosh-02, water-slosh-03</parameter>
<parameter name="min">1</parameter>
<parameter name="max">1</parameter>
<parameter name="radius">25</parameter>
@ -993,7 +992,7 @@ West: Semos
<entity x="75" y="51">
<implementation class-name="games.stendhal.server.entity.mapstuff.sound.PeriodicAmbientSoundSource">
<parameter name="sound">water-2, wave-11</parameter>
<parameter name="sound">water-slosh-01, water-slosh-02, water-slosh-03</parameter>
<parameter name="min">1</parameter>
<parameter name="max">1</parameter>
<parameter name="radius">25</parameter>
@ -1003,7 +1002,7 @@ West: Semos
<entity x="77" y="67">
<implementation class-name="games.stendhal.server.entity.mapstuff.sound.PeriodicAmbientSoundSource">
<parameter name="sound">water-2, wave-11</parameter>
<parameter name="sound">water-slosh-01, water-slosh-02, water-slosh-03</parameter>
<parameter name="min">1</parameter>
<parameter name="max">1</parameter>
<parameter name="radius">25</parameter>
@ -1013,7 +1012,7 @@ West: Semos
<entity x="81" y="89">
<implementation class-name="games.stendhal.server.entity.mapstuff.sound.PeriodicAmbientSoundSource">
<parameter name="sound">water-2, wave-11</parameter>
<parameter name="sound">water-slosh-01, water-slosh-02, water-slosh-03</parameter>
<parameter name="min">1</parameter>
<parameter name="max">1</parameter>
<parameter name="radius">25</parameter>
@ -1023,14 +1022,13 @@ West: Semos
<entity x="81" y="116">
<implementation class-name="games.stendhal.server.entity.mapstuff.sound.PeriodicAmbientSoundSource">
<parameter name="sound">water-2, wave-11</parameter>
<parameter name="sound">water-slosh-01, water-slosh-02, water-slosh-03</parameter>
<parameter name="min">1</parameter>
<parameter name="max">1</parameter>
<parameter name="radius">25</parameter>
<parameter name="volume">80</parameter>
</implementation>
</entity>
-->
<entity x="25" y="120">
<implementation class-name="games.stendhal.server.entity.mapstuff.sound.PeriodicAmbientSoundSource">
@ -4613,10 +4611,10 @@ Southeast: Docks
<configurator class-name="games.stendhal.server.maps.ados.city.ForeignWomanNPC" />
<configurator class-name="games.stendhal.server.maps.ados.city.FishesNPC" />
<!-- Music/Ambiance
<!-- Music/Ambiance -->
<entity x="80" y="12">
<implementation class-name="games.stendhal.server.entity.mapstuff.sound.PeriodicAmbientSoundSource">
<parameter name="sound">water-2, wave-11</parameter>
<parameter name="sound">water-slosh-01, water-slosh-02, water-slosh-03</parameter>
<parameter name="min">1</parameter>
<parameter name="max">1</parameter>
<parameter name="radius">25</parameter>
@ -4626,7 +4624,7 @@ Southeast: Docks
<entity x="88" y="35">
<implementation class-name="games.stendhal.server.entity.mapstuff.sound.PeriodicAmbientSoundSource">
<parameter name="sound">water-2, wave-11</parameter>
<parameter name="sound">water-slosh-01, water-slosh-02, water-slosh-03</parameter>
<parameter name="min">1</parameter>
<parameter name="max">1</parameter>
<parameter name="radius">25</parameter>
@ -4636,7 +4634,7 @@ Southeast: Docks
<entity x="88" y="59">
<implementation class-name="games.stendhal.server.entity.mapstuff.sound.PeriodicAmbientSoundSource">
<parameter name="sound">water-2, wave-11</parameter>
<parameter name="sound">water-slosh-01, water-slosh-02, water-slosh-03</parameter>
<parameter name="min">1</parameter>
<parameter name="max">1</parameter>
<parameter name="radius">25</parameter>
@ -4646,7 +4644,7 @@ Southeast: Docks
<entity x="82" y="84">
<implementation class-name="games.stendhal.server.entity.mapstuff.sound.PeriodicAmbientSoundSource">
<parameter name="sound">water-2, wave-11</parameter>
<parameter name="sound">water-slosh-01, water-slosh-02, water-slosh-03</parameter>
<parameter name="min">1</parameter>
<parameter name="max">1</parameter>
<parameter name="radius">25</parameter>
@ -4656,7 +4654,7 @@ Southeast: Docks
<entity x="82" y="104">
<implementation class-name="games.stendhal.server.entity.mapstuff.sound.PeriodicAmbientSoundSource">
<parameter name="sound">water-2, wave-11</parameter>
<parameter name="sound">water-slosh-01, water-slosh-02, water-slosh-03</parameter>
<parameter name="min">1</parameter>
<parameter name="max">1</parameter>
<parameter name="radius">25</parameter>
@ -4666,7 +4664,7 @@ Southeast: Docks
<entity x="82" y="124">
<implementation class-name="games.stendhal.server.entity.mapstuff.sound.PeriodicAmbientSoundSource">
<parameter name="sound">water-2, wave-11</parameter>
<parameter name="sound">water-slosh-01, water-slosh-02, water-slosh-03</parameter>
<parameter name="min">1</parameter>
<parameter name="max">1</parameter>
<parameter name="radius">25</parameter>
@ -4676,14 +4674,13 @@ Southeast: Docks
<entity x="114" y="116">
<implementation class-name="games.stendhal.server.entity.mapstuff.sound.PeriodicAmbientSoundSource">
<parameter name="sound">water-2, wave-11</parameter>
<parameter name="sound">water-slosh-01, water-slosh-02, water-slosh-03</parameter>
<parameter name="min">1</parameter>
<parameter name="max">1</parameter>
<parameter name="radius">25</parameter>
<parameter name="volume">80</parameter>
</implementation>
</entity>
-->
<!-- Signs -->
<entity x="55" y="109">
@ -4990,10 +4987,10 @@ Southeast: Docks
<configurator class-name="games.stendhal.server.maps.ados.city.WallSoldier3NPC"/>
<!-- Music/Ambiance
<!-- Music/Ambiance -->
<entity x="85" y="10">
<implementation class-name="games.stendhal.server.entity.mapstuff.sound.PeriodicAmbientSoundSource">
<parameter name="sound">water-2, wave-11</parameter>
<parameter name="sound">water-slosh-01, water-slosh-02, water-slosh-03</parameter>
<parameter name="min">1</parameter>
<parameter name="max">1</parameter>
<parameter name="radius">25</parameter>
@ -5003,7 +5000,7 @@ Southeast: Docks
<entity x="93" y="33">
<implementation class-name="games.stendhal.server.entity.mapstuff.sound.PeriodicAmbientSoundSource">
<parameter name="sound">water-2, wave-11</parameter>
<parameter name="sound">water-slosh-01, water-slosh-02, water-slosh-03</parameter>
<parameter name="min">1</parameter>
<parameter name="max">1</parameter>
<parameter name="radius">25</parameter>
@ -5013,7 +5010,7 @@ Southeast: Docks
<entity x="103" y="55">
<implementation class-name="games.stendhal.server.entity.mapstuff.sound.PeriodicAmbientSoundSource">
<parameter name="sound">water-2, wave-11</parameter>
<parameter name="sound">water-slosh-01, water-slosh-02, water-slosh-03</parameter>
<parameter name="min">1</parameter>
<parameter name="max">1</parameter>
<parameter name="radius">25</parameter>
@ -5023,7 +5020,7 @@ Southeast: Docks
<entity x="109" y="78">
<implementation class-name="games.stendhal.server.entity.mapstuff.sound.PeriodicAmbientSoundSource">
<parameter name="sound">water-2, wave-11</parameter>
<parameter name="sound">water-slosh-01, water-slosh-02, water-slosh-03</parameter>
<parameter name="min">1</parameter>
<parameter name="max">1</parameter>
<parameter name="radius">25</parameter>
@ -5033,7 +5030,7 @@ Southeast: Docks
<entity x="120" y="95">
<implementation class-name="games.stendhal.server.entity.mapstuff.sound.PeriodicAmbientSoundSource">
<parameter name="sound">water-2, wave-11</parameter>
<parameter name="sound">water-slosh-01, water-slosh-02, water-slosh-03</parameter>
<parameter name="min">1</parameter>
<parameter name="max">1</parameter>
<parameter name="radius">25</parameter>
@ -5050,7 +5047,6 @@ Southeast: Docks
<parameter name="volume">80</parameter>
</implementation>
</entity>
-->
<!-- Interactive sounds -->
<entity x="53" y="24">
@ -5329,17 +5325,16 @@ Southeast: Docks
<!-- NPCs -->
<configurator class-name="games.stendhal.server.maps.ados.coast.FerryConveyerNPC" />
<!-- Music/Ambiance
<!-- Music/Ambiance -->
<entity x="96" y="105">
<implementation class-name="games.stendhal.server.entity.mapstuff.sound.PeriodicAmbientSoundSource">
<parameter name="sound">water-2, wave-11</parameter>
<parameter name="sound">water-slosh-01, water-slosh-02, water-slosh-03</parameter>
<parameter name="min">1</parameter>
<parameter name="max">1</parameter>
<parameter name="radius">22</parameter>
<parameter name="volume">80</parameter>
</implementation>
</entity>
-->
</zone>
<zone name="0_ados_coast_sw" level="0" x="500768" y="500256" file="Level 0/ados/coast_sw.tmx">

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@ -65,6 +65,8 @@ Changelog
- Margaret
- Nishiya
- Sato
- added map ambiance sounds:
- water sloshing in Ados City
- added clang-dull-1 to combat "block" sounds
- new wind ambiance to Ados Mountain/Rock & Kikareukin maps
- new eat sound for pets

View file

@ -166,6 +166,7 @@ undead-3.ogg Jordan Irwin (AntumDeluge); CC0; https://opengameart.o
undead-4.ogg Jordan Irwin (AntumDeluge); CC0; https://opengameart.org/node/81246
undead-5.* ArriGD; CC0; http://www.freesound.org/people/ArriGD/sounds/144005/
water-faucet-1.* unnamed; public domain; http://www.pdsounds.org/sounds/faucet_water_into_sink
water-slosh-[01-03].* pawsound; CC0; https://freesound.org/people/pawsound/sounds/154881/
wings-flap-large-1.* dave.des; CC0; http://freesound.org/people/dave.des/sounds/127197/
witch-cackle-1.ogg Jordan Irwin (AntumDeluge); CC0; https://opengameart.org/node/81248
wolf-growl-01.* newagesoup; CC BY 3.0; https://freesound.org/people/newagesoup/sounds/338674/