New music for Nalwor River maps (CC BY-SA 4.0) by Aron Ben Elal...

Sources:
- https://iamoneabe.itch.io/sonic-eternity-project
- https://opengameart.org/node/109276
This commit is contained in:
Jordan Irwin 2020-02-11 15:41:43 -08:00
parent aca6c4514f
commit 9fd24bec44
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GPG key ID: E3E358C2F44C290A
4 changed files with 38 additions and 0 deletions

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@ -962,6 +962,14 @@ below average.
<zone name="0_nalwor_river_sw" level="0" x="500128" y="500384"
file="Level 0/nalwor/river_sw.tmx">
<!-- music -->
<entity x="0" y="0">
<implementation class-name="games.stendhal.server.entity.mapstuff.sound.BackgroundMusicSource">
<parameter name="sound">ghost_woods</parameter>
<parameter name="volume">80</parameter>
</implementation>
</entity>
<configurator
class-name="games.stendhal.server.maps.nalwor.river.PinkCrystalNPC" />
@ -990,10 +998,20 @@ below average.
<zone name="0_nalwor_river_s" level="0" x="500256" y="500384"
file="Level 0/nalwor/river_s.tmx">
<attributes>
<parameter name="color_method">time</parameter>
<parameter name="weather">varying</parameter>
</attributes>
<!-- music -->
<entity x="0" y="0">
<implementation class-name="games.stendhal.server.entity.mapstuff.sound.BackgroundMusicSource">
<parameter name="sound">ghost_woods</parameter>
<parameter name="volume">80</parameter>
</implementation>
</entity>
<entity x="98" y="88">
<implementation
class-name="games.stendhal.server.entity.mapstuff.area.MessagingArea">
@ -1016,21 +1034,39 @@ below average.
<zone name="0_nalwor_river_se" level="0" x="500384" y="500384"
file="Level 0/nalwor/river_se.tmx">
<attributes>
<parameter name="color_method">time</parameter>
<parameter name="weather">varying</parameter>
</attributes>
<!-- music -->
<entity x="0" y="0">
<implementation class-name="games.stendhal.server.entity.mapstuff.sound.BackgroundMusicSource">
<parameter name="sound">ghost_woods</parameter>
<parameter name="volume">80</parameter>
</implementation>
</entity>
</zone>
<zone name="0_nalwor_river_s_e2" level="0" x="500512" y="500384"
file="Level 0/nalwor/river_s_e2.tmx">
<attributes>
<parameter name="color_method">time</parameter>
<parameter name="weather">varying</parameter>
</attributes>
<!-- music -->
<entity x="0" y="0">
<implementation class-name="games.stendhal.server.entity.mapstuff.sound.BackgroundMusicSource">
<parameter name="sound">ghost_woods</parameter>
<parameter name="volume">80</parameter>
</implementation>
</entity>
<entity x="57" y="64">
<implementation
class-name="games.stendhal.server.entity.mapstuff.useable.FishSource">

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data/music/ghost_woods.ogg Normal file

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@ -109,6 +109,7 @@ Changelog
- Deniran Caves
- Atlantis
- Semos Village, Plains, & Road
- Nalwor River
*grapics*
- made dark dagger image more distinct from night dagger

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@ -14,6 +14,7 @@ dark_quest.ogg Alexandr Zhelanov; CC BY 4.0; https://soundcloud
deep_forest.ogg Storyteller; GPL
dungeon_entrance.ogg Storyteller; GPL
eerie_curious.ogg Leerie; CC BY 3.0; https://opengameart.org/node/43367
ghost_woods.ogg Aron Ben Elal (ONE ABE); CC BY-SA 4.0; https://iamoneabe.itch.io/sonic-eternity-project, https://opengameart.org/node/109276
ice_cave.* Tad Miller; CC BY 4.0; https://opengameart.org/node/109496
kings_feast.ogg RandomMind; CC0; https://opengameart.org/node/88287
lost_in_the_fog.ogg Storyteller; GPL