added tavern background music to semos city, village, bank in addition to tavern, and forsaken_mine to semos dungeon

This commit is contained in:
Hendrik Brummermann 2010-02-12 18:40:12 +00:00
parent f668fc51c9
commit c8d62e9db4

View file

@ -360,12 +360,20 @@ The sharper minded amongst you might prefer to double-click directly on the crea
</portal>
<entity x="1" y="1">
<implementation class-name="games.stendhal.server.entity.mapstuff.sound.LoopedAmbientSoundSource">
<parameter name="sound">wind-2</parameter>
<parameter name="volume">25</parameter>
<implementation class-name="games.stendhal.server.entity.mapstuff.sound.BackgroundMusicSource">
<parameter name="sound">the_old_tavern</parameter>
<parameter name="volume">20</parameter>
</implementation>
</entity>
<!--
<entity x="1" y="1">
<implementation class-name="games.stendhal.server.entity.mapstuff.sound.LoopedAmbientSoundSource">
<parameter name="sound">wind-2</parameter>
<parameter name="volume">5</parameter>
</implementation>
</entity>
-->
<entity x="13" y="42">
<implementation class-name="games.stendhal.server.entity.mapstuff.sound.PeriodicAmbientSoundSource">
<parameter name="sound">treecreak-1</parameter>
@ -503,6 +511,13 @@ Mature sheep wanted: please speak to Sato.
<destination zone="int_semos_bakery" ref="entrance" />
</portal>
<entity x="1" y="1">
<implementation class-name="games.stendhal.server.entity.mapstuff.sound.BackgroundMusicSource">
<parameter name="sound">the_old_tavern</parameter>
<parameter name="volume">20</parameter>
</implementation>
</entity>
<!-- birds and chicken -->
<entity x="29" y="8">
<implementation class-name="games.stendhal.server.entity.mapstuff.sound.PeriodicAmbientSoundSource">
@ -737,6 +752,7 @@ Shepherds please note: keep watch for the wolves while searching for berries her
<entity x="1" y="1">
<implementation class-name="games.stendhal.server.entity.mapstuff.sound.BackgroundMusicSource">
<parameter name="sound">the_old_tavern</parameter>
<parameter name="volume">80</parameter>
</implementation>
</entity>
@ -1109,6 +1125,13 @@ Holy mackerel! These chips are tasty.
class-name="games.stendhal.server.entity.mapstuff.portal.OneWayPortalDestination" />
</portal>
<entity x="1" y="1">
<implementation class-name="games.stendhal.server.entity.mapstuff.sound.BackgroundMusicSource">
<parameter name="sound">the_old_tavern</parameter>
<parameter name="volume">20</parameter>
</implementation>
</entity>
<entity x="9" y="23">
<implementation
class-name="games.stendhal.server.maps.semos.bank.CustomerAdvisorNPC">
@ -1954,15 +1977,35 @@ Mature sheep wanted: please speak to Sato
<configurator
class-name="games.stendhal.server.maps.semos.caves.BabyDragonSellerNPC" />
<entity x="1" y="1">
<implementation class-name="games.stendhal.server.entity.mapstuff.sound.BackgroundMusicSource">
<parameter name="sound">the_forsaken_mine</parameter>
<parameter name="volume">20</parameter>
</implementation>
</entity>
</zone>
<zone name="-1_kotoch_entrance_n" level="-1" x="499744" y="500000"
file="Level -1/kotoch/entrance_n.tmx">
<configurator class-name="games.stendhal.server.maps.kotoch.SmithNPC" />
<entity x="1" y="1">
<implementation class-name="games.stendhal.server.entity.mapstuff.sound.BackgroundMusicSource">
<parameter name="sound">the_forsaken_mine</parameter>
<parameter name="volume">20</parameter>
</implementation>
</entity>
</zone>
<zone name="-1_semos_dungeon" level="-1" x="500064" y="500000"
file="Level -1/semos/dungeon.tmx">
<entity x="1" y="1">
<implementation class-name="games.stendhal.server.entity.mapstuff.sound.BackgroundMusicSource">
<parameter name="sound">the_forsaken_mine</parameter>
<parameter name="volume">20</parameter>
</implementation>
</entity>
</zone>
<zone name="-1_semos_jail" level="-1" x="499872" y="500000"
@ -2004,10 +2047,24 @@ Mature sheep wanted: please speak to Sato
<zone name="-1_semos_catacombs_ne" level="-1" x="500064" y="499872"
file="Level -1/semos/catacombs_ne.tmx">
<entity x="1" y="1">
<implementation class-name="games.stendhal.server.entity.mapstuff.sound.BackgroundMusicSource">
<parameter name="sound">the_forsaken_mine</parameter>
<parameter name="volume">20</parameter>
</implementation>
</entity>
</zone>
<zone name="-1_semos_catacombs_nw" level="-1" x="500000" y="499872"
file="Level -1/semos/catacombs_nw.tmx">
<entity x="1" y="1">
<implementation class-name="games.stendhal.server.entity.mapstuff.sound.BackgroundMusicSource">
<parameter name="sound">the_forsaken_mine</parameter>
<parameter name="volume">20</parameter>
</implementation>
</entity>
</zone>
<zone name="-1_semos_catacombs_se" level="-1" x="500064" y="499936"
@ -2015,10 +2072,24 @@ Mature sheep wanted: please speak to Sato
<portal x="28" y="37" ref="entrance" replacing="true">
<destination zone="0_semos_plains_n" ref="catacombs_entrance" />
</portal>
<entity x="1" y="1">
<implementation class-name="games.stendhal.server.entity.mapstuff.sound.BackgroundMusicSource">
<parameter name="sound">the_forsaken_mine</parameter>
<parameter name="volume">20</parameter>
</implementation>
</entity>
</zone>
<zone name="-1_semos_catacombs_sw" level="-1" x="500000" y="499936"
file="Level -1/semos/catacombs_sw.tmx">
<entity x="1" y="1">
<implementation class-name="games.stendhal.server.entity.mapstuff.sound.BackgroundMusicSource">
<parameter name="sound">the_forsaken_mine</parameter>
<parameter name="volume">20</parameter>
</implementation>
</entity>
</zone>
@ -2091,6 +2162,13 @@ Mature sheep wanted: please speak to Sato
<zone name="-2_semos_dungeon" level="-2" x="500096" y="500032"
file="Level -2/semos/dungeon.tmx">
<entity x="1" y="1">
<implementation class-name="games.stendhal.server.entity.mapstuff.sound.BackgroundMusicSource">
<parameter name="sound">the_forsaken_mine</parameter>
<parameter name="volume">20</parameter>
</implementation>
</entity>
</zone>
<zone name="-2_semos_jail" level="-2" x="499872" y="500000"
@ -2296,6 +2374,13 @@ Mature sheep wanted: please speak to Sato
<zone name="-3_semos_dungeon" level="-3" x="500096" y="500032"
file="Level -3/semos/dungeon.tmx">
<entity x="1" y="1">
<implementation class-name="games.stendhal.server.entity.mapstuff.sound.BackgroundMusicSource">
<parameter name="sound">the_forsaken_mine</parameter>
<parameter name="volume">20</parameter>
</implementation>
</entity>
</zone>
<zone name="-3_semos_catacombs" level="-3" x="500064" y="499872"
@ -2305,6 +2390,14 @@ Mature sheep wanted: please speak to Sato
<portal x="30" y="57" ref="upstairs" replacing="true">
<destination zone="-2_semos_catacombs" ref="downstairs" />
</portal>
<entity x="1" y="1">
<implementation class-name="games.stendhal.server.entity.mapstuff.sound.BackgroundMusicSource">
<parameter name="sound">the_forsaken_mine</parameter>
<parameter name="volume">20</parameter>
</implementation>
</entity>
<entity x="60" y="61">
<!--
all dialogs for this NPC are quest-related, so we don't need a
@ -2328,6 +2421,14 @@ Mature sheep wanted: please speak to Sato
<zone name="-4_semos_dungeon" level="-4" x="500096" y="500064"
file="Level -4/semos/dungeon.tmx">
<entity x="1" y="1">
<implementation class-name="games.stendhal.server.entity.mapstuff.sound.BackgroundMusicSource">
<parameter name="sound">the_forsaken_mine</parameter>
<parameter name="volume">20</parameter>
</implementation>
</entity>
<entity x="67" y="13">
<implementation
class-name="games.stendhal.server.maps.semos.dungeon.SheepBuyerNPC">