New music for Kikareukin Caves (OGA BY 3.0) by Memoraphile @ You're...
...Perfect Studio: https://opengameart.org/node/87006
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@ -11,6 +11,7 @@
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<attributes>
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<parameter name="color_method">time</parameter>
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</attributes>
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<!--Don't allow teleporting in as we don't want marked scrolls made or
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ring abused -->
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<configurator class-name="games.stendhal.server.core.config.zone.NoTeleportIn" />
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@ -95,6 +96,14 @@
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<parameter name="color">#501500</parameter>
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<parameter name="blend_method">bleach</parameter>
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</attributes>
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<!-- Music -->
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<entity x="1" y="1">
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<implementation class-name="games.stendhal.server.entity.mapstuff.sound.BackgroundMusicSource">
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<parameter name="sound">up_in_the_sky</parameter>
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<parameter name="volume">80</parameter>
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</implementation>
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</entity>
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</zone>
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@ -107,6 +116,14 @@
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<parameter name="color">#5a0572</parameter>
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<parameter name="blend_method">bleach</parameter>
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</attributes>
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<!-- Music -->
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<entity x="1" y="1">
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<implementation class-name="games.stendhal.server.entity.mapstuff.sound.BackgroundMusicSource">
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<parameter name="sound">up_in_the_sky</parameter>
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<parameter name="volume">80</parameter>
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</implementation>
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</entity>
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</zone>
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@ -118,6 +135,14 @@
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<parameter name="color_method">softlight</parameter>
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<parameter name="color">#5e960e</parameter>
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</attributes>
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<!-- Music -->
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<entity x="1" y="1">
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<implementation class-name="games.stendhal.server.entity.mapstuff.sound.BackgroundMusicSource">
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<parameter name="sound">up_in_the_sky</parameter>
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<parameter name="volume">80</parameter>
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</implementation>
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</entity>
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</zone>
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@ -125,6 +150,14 @@
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<zone name="2_kikareukin_cave" level="2" x="499616" y="499744"
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file="Level 2/kikareukin/cave.tmx">
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<!-- Music -->
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<entity x="1" y="1">
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<implementation class-name="games.stendhal.server.entity.mapstuff.sound.BackgroundMusicSource">
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<parameter name="sound">up_in_the_sky</parameter>
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<parameter name="volume">80</parameter>
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</implementation>
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</entity>
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</zone>
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@ -132,6 +165,15 @@
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<zone name="1_kikareukin_cave" level="1" x="499616" y="499744"
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file="Level 1/kikareukin/cave.tmx">
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<!-- Music -->
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<entity x="1" y="1">
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<implementation class-name="games.stendhal.server.entity.mapstuff.sound.BackgroundMusicSource">
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<parameter name="sound">up_in_the_sky</parameter>
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<parameter name="volume">80</parameter>
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</implementation>
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</entity>
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<portal x="16" y="96" ref="entrance">
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<destination zone="0_semos_mountain_n_w4" ref="kikareukin_entrance" />
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</portal>
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BIN
data/music/up_in_the_sky.ogg
Normal file
BIN
data/music/up_in_the_sky.ogg
Normal file
Binary file not shown.
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@ -79,6 +79,7 @@ Changelog
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- new music
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- -1_semos_yeti_cave
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- levels -2 & -3 of Semos Catacombs
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- Kikareukin Caves
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*grapics*
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- made dark dagger image more distinct from night dagger
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@ -30,4 +30,5 @@ the_old_tavern.ogg Storyteller; GPL
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town-01.ogg Alex McCulloch (Pro Sensory); CC0; https://opengameart.org/node/77586
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town-02.ogg LarsG; CC BY 3.0+; https://opengameart.org/node/75534
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town-03.ogg Geomancer; CC0; https://opengameart.org/node/98225
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up_in_the_sky.ogg Memoraphile @ You're Perfect Studio; OGA BY 3.0; https://opengameart.org/node/87006
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warriors_fight.ogg Storyteller; GPL
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