Commit graph

13 commits

Author SHA1 Message Date
Kimmo Rundelin
73e7490cf5 Use the same frame delay as the creatures have in the game. 2017-02-23 13:10:22 +02:00
Kimmo Rundelin
87ab8c52e4 Simplified code. Avoid reinventing the standard library. 2017-02-21 10:21:22 +02:00
Kimmo Rundelin
300d8a6aa9 Added @Override 2013-04-25 21:50:35 +00:00
Hendrik Brummermann
c9e3478cc8 added licence block 2010-09-19 01:29:21 +00:00
Astrid Sawatzky
a22790c820 adapting test to changed behaviour in alter hp
more code format
2009-02-26 14:57:55 +00:00
Astrid Sawatzky
99ca1c838b brooming , add final parameter where possible.
code format.
2008-07-12 14:44:47 +00:00
Astrid Sawatzky
fb3c724f80 code format 2008-01-22 22:18:07 +00:00
Astrid Sawatzky
f5231c5b0a now remembers last path and figures dont hubble anymore 2008-01-22 09:48:57 +00:00
Astrid Sawatzky
17a3f67bbe reduce visibility of fields 2007-12-14 20:40:24 +00:00
Astrid Sawatzky
c0d50c2a8b code beautify 2007-08-15 21:16:46 +00:00
Astrid Sawatzky
14bee60128 dont initialize to default value 2007-08-14 21:01:12 +00:00
Astrid Sawatzky
3f47d53b7d changed layout 2007-05-08 18:52:04 +00:00
Astrid Sawatzky
a49c90f66c CreatureAnimationPreview is a tool to test how the animations of creatures will look like, still experimental 2007-05-08 10:40:49 +00:00