[TOC] ## Introduction The main object that handles setting zone & adding entities to game. ## Methods --- ### game:add game:add(object) - Adds an {@link marauroa.common.game.RPObject} instance to the current zone. - Parameters: - ***object:*** Object to add. game:add(npc) - Adds an {@link games.stendhal.server.entity.npc.NPC} instance to the current zone. - Parameters: - ***npc:*** NPC to add. game:add(creature, x, y) - Adds a {@link games.stendhal.server.entity.creature.Creature} instance to the current zone. - Parameters: - ***creature:*** Creature to add. - ***x:*** Horizontal position of where to add creature. - ***y:*** Vertical position of where to add creature. --- ### game:remove game:remove(object) - Parameters: - ***object:*** game:remove(npc) - Parameters: - ***npc:*** --- ### game:addGameEvent game:addGameEvent(source, event, params) - Adds a new {@link games.stendhal.server.core.engine.GameEvent}. - Parameters: - ***source:*** - ***event:*** - ***params:*** --- ### game:setZone game:setZone(name) - Sets the current zone. - Parameters: - ***name:*** String identifier for zone to be set as current zone. - Returns: true if zone was successfully set. game:setZone(zone) - Sets the current zone. - Parameters: - ***zone:*** {@link games.stendhal.server.core.engine.StendhalRPZone} instance to set as current zone. - Returns: true if zone was successfully set. --- ### game:getZone game:getZone(object) - Retrieves the zone where object is located. - Parameters: - ***object:*** The {@link marauroa.common.game.RPObject} from which the zone should be retrieved. - Returns: {@link games.stendhal.server.core.engine.StendhalRPZone} or null if it doesn't exists game:getZone(name) - Retrieves a zone by string ID. - ***zoneName:*** Name of zone to retrieve. - Returns: {@link games.stendhal.server.core.engine.StendhalRPZone} or null if it doesn't exist. --- ### game:setMusic game:setMusic(filename, args) - Sets the music for the currently selected zone. - Parameters: - ***filename:*** File basename excluding .ogg extension. - ***args:*** Lua table of key=value integer values. - Valid keys: - volume: Volume level (default: 100). - x: The X coordinate of the sound source (default: 1). - y: The Y coordinate of the sound source (default: 1). - radius: The radius from which the music can be heard (default: 10000). --- ### game:playerIsInZone game:playerIsInZone(player, zoneName) - Parameters: - ***player:*** - ***zoneName:*** - Returns: boolean --- ### game:getCreatures game:getCreatures() - Returns: An array of all available creatures. --- ### game:getCreature game:getCreature(clazz) - Retrieves a {@link games.stendhal.server.entity.creature.Creature} instance. - ***clazz:*** String name of the creature. - Returns: Creature or null if doesn't exist. --- ### game:getItems game:getItems() - Returns: Array list of available items. --- ### game:getItem game:getItem(name) - Parameters: - ***name:*** - Returns: Item instance or null if doesn't exist. --- ### game:modify game:modify(entity) - Parameters: - ***entity:*** --- ### game:privateText game:privateText(player, text) - Sends a private text to a player. - Parameters: - ***player:*** Player to receive the message. - ***text:*** Message text to send to player. --- ### game:getMessage game:getMessage() - Returns: String