[TOC] ## Introduction `luajava` is an object of the LuajavaLib library. It can be used to coerce Java static objects to Lua or create new Java object instances. Example of exposing a static object & enums to Lua: ``` -- store a Java enum in a Lua global variable ConversationStates = luajava.bindClass("games.stendhal.server.entity.npc.ConversationStates") -- access the enum values like so ConversationStates.IDLE ``` Example of creating an object instance: ``` -- store instance in local variable local dog = luajava.newInstance("games.stendhal.server.entity.npc.SilentNPC") -- access object methods like so dog:setEntityClass("animal/puppy") dog:setPosition(2, 5) -- class with constructor using parameters local speaker = luajava.newInstance("games.stendhal.server.entity.npc.SpeakerNPC", "Frank") speaker:setOutfit("body=0,head=0,eyes=0,hair=5,dress=5") speaker:setPosition(2, 6) ``` To make scripting easier, Stendhal employs a [master script](https://github.com/arianne/stendhal/blob/master/src/games/stendhal/server/core/scripting/lua/init.lua) & some helper objects & methods to handle the functionality mentioned above.