stendhal/data/conf/items/drinks.xml

795 lines
23 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<items xmlns="stendhal" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="stendhal ../items.xsd">
<item name="olive oil">
<type class="drink" subclass="olive_oil" tileid="-1"/>
<description>You see a bottle of olive oil. Do not drink it pure, it will make you feel sick!</description>
<implementation class-name="games.stendhal.server.entity.item.Drink"/>
<attributes>
<amount value="-1"/>
<frequency value="90"/>
<quantity value="1"/>
<regen value="-1"/>
<menu value="Drink|Use"/>
</attributes>
<weight value="1.0"/>
<value value="1"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="lhand"/>
<slot name="rhand"/>
<slot name="bag"/>
<slot name="trade"/>
</equipable>
</item>
<item name="vinegar">
<type class="drink" subclass="vinegar" tileid="-1"/>
<description>You see a bottle of vinegar. Do not drink it pure, it will make you feel sick!</description>
<implementation class-name="games.stendhal.server.entity.item.Drink"/>
<attributes>
<amount value="-1"/>
<frequency value="90"/>
<quantity value="1"/>
<regen value="-1"/>
<menu value="Drink|Use"/>
</attributes>
<weight value="1.0"/>
<value value="1"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="lhand"/>
<slot name="rhand"/>
<slot name="bag"/>
<slot name="trade"/>
</equipable>
</item>
<item name="fierywater">
<type class="drink" subclass="fierywater" tileid="-1"/>
<description>You see a bottle of fierywater. Do not drink it pure, you would evaporate!</description>
<implementation class-name="games.stendhal.server.entity.item.Drink"/>
<attributes>
<amount value="-1000"/>
<frequency value="90"/>
<quantity value="1"/>
<regen value="-1"/>
<menu value="Drink|Use"/>
</attributes>
<weight value="1.0"/>
<value value="1"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="lhand"/>
<slot name="rhand"/>
<slot name="bag"/>
<slot name="trade"/>
</equipable>
</item>
<item name="mild koboldish torcibud">
<type class="drink" subclass="koboldish_torcibud_mild" tileid="-1"/>
<description>You see a bottle of mild koboldish torcibud. It will help you recover when you're all bruised and battered.</description>
<implementation class-name="games.stendhal.server.entity.item.Drink"/>
<attributes>
<amount value="90"/>
<frequency value="12"/>
<quantity value="1"/>
<regen value="3"/>
<menu value="Drink|Use"/>
</attributes>
<weight value="1.0"/>
<value value="1"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="lhand"/>
<slot name="rhand"/>
<slot name="bag"/>
<slot name="trade"/>
</equipable>
</item>
<item name="strong koboldish torcibud">
<type class="drink" subclass="koboldish_torcibud_strong" tileid="-1"/>
<description>You see a bottle of strong koboldish torcibud. It will help you recover when you're all bruised and battered.</description>
<implementation class-name="games.stendhal.server.entity.item.Drink"/>
<attributes>
<amount value="180"/>
<frequency value="10"/>
<quantity value="1"/>
<regen value="6"/>
<menu value="Drink|Use"/>
</attributes>
<weight value="1.0"/>
<value value="1"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="lhand"/>
<slot name="rhand"/>
<slot name="bag"/>
<slot name="trade"/>
</equipable>
</item>
<item name="vsop koboldish torcibud">
<type class="drink" subclass="koboldish_torcibud_vsop" tileid="-1"/>
<description>You see a bottle of VSOP koboldish torcibud, specially aged in oak casks wrapped by the darkness of a dungeon cellar. It will help you recover when you're all bruised and battered.</description>
<implementation class-name="games.stendhal.server.entity.item.Drink"/>
<attributes>
<amount value="270"/>
<frequency value="8"/>
<quantity value="1"/>
<regen value="9"/>
<persistent value="1"/>
<menu value="Drink|Use"/>
</attributes>
<weight value="1.0"/>
<value value="1"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="lhand"/>
<slot name="rhand"/>
<slot name="bag"/>
<slot name="trade"/>
</equipable>
</item>
<item name="apple juice">
<type class="drink" subclass="red_juice" tileid="-1"/>
<description>You see apple juice. On a hot summer day, it would taste great.</description>
<implementation class-name="games.stendhal.server.entity.item.Drink"/>
<attributes>
<amount value="30"/>
<frequency value="12"/>
<quantity value="1"/>
<regen value="3"/>
<menu value="Drink|Use"/>
</attributes>
<weight value="1.0"/>
<value value="1"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="lhand"/>
<slot name="rhand"/>
<slot name="bag"/>
<slot name="trade"/>
</equipable>
</item>
<item name="beer">
<type class="drink" subclass="beer" tileid="-1"/>
<description>You see a beer. On a hot summer day, it would taste great.</description>
<implementation class-name="games.stendhal.server.entity.item.Drink"/>
<attributes>
<amount value="6"/>
<frequency value="5"/>
<quantity value="1"/>
<regen value="1"/>
<menu value="Drink|Use"/>
</attributes>
<weight value="1.0"/>
<value value="1"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="lhand"/>
<slot name="rhand"/>
<slot name="bag"/>
<slot name="trade"/>
</equipable>
</item>
<item name="wine">
<type class="drink" subclass="wine" tileid="-1"/>
<description>You see a glass of red wine. It will quench your thirst.</description>
<implementation class-name="games.stendhal.server.entity.item.Drink"/>
<attributes>
<amount value="10"/>
<frequency value="5"/>
<quantity value="1"/>
<regen value="2"/>
<menu value="Drink|Use"/>
</attributes>
<weight value="1.0"/>
<value value="1"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="lhand"/>
<slot name="rhand"/>
<slot name="bag"/>
<slot name="trade"/>
</equipable>
</item>
<item name="water">
<type class="drink" subclass="waterbottle" tileid="-1"/>
<description>You see a bottle of fresh spring water. It's really tasty and fresh.</description>
<implementation class-name="games.stendhal.server.entity.item.Drink"/>
<attributes>
<amount value="20"/>
<frequency value="5"/>
<quantity value="1"/>
<regen value="5"/>
<menu value="Drink|Use"/>
</attributes>
<weight value="1.0"/>
<value value="1"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="lhand"/>
<slot name="rhand"/>
<slot name="bag"/>
<slot name="trade"/>
</equipable>
</item>
<item name="pina colada">
<type class="drink" subclass="pina_colada2" tileid="-1"/>
<description>You see a pina colada. It looks delicious but tastes dangerously strong!</description>
<implementation class-name="games.stendhal.server.entity.item.Drink"/>
<attributes>
<amount value="28"/>
<frequency value="3"/>
<quantity value="1"/>
<regen value="4"/>
<menu value="Drink|Use"/>
</attributes>
<weight value="1.0"/>
<value value="1"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="lhand"/>
<slot name="rhand"/>
<slot name="bag"/>
<slot name="trade"/>
</equipable>
</item>
<item name="tea">
<type class="drink" subclass="tea" tileid="-1"/>
<description>You see a lovely cup of tea.</description>
<implementation class-name="games.stendhal.server.entity.item.Drink"/>
<attributes>
<amount value="50"/>
<frequency value="5"/>
<quantity value="1"/>
<regen value="10"/>
<menu value="Drink|Use"/>
</attributes>
<weight value="1.0"/>
<value value="1"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="lhand"/>
<slot name="rhand"/>
<slot name="bag"/>
<slot name="trade"/>
</equipable>
</item>
<item name="milk">
<type class="drink" subclass="milk" tileid="-1"/>
<description>You see a small bottle of fresh milk.</description>
<implementation class-name="games.stendhal.server.entity.item.Drink"/>
<attributes>
<amount value="30"/>
<frequency value="5"/>
<quantity value="1"/>
<regen value="5"/>
<menu value="Drink|Use"/>
</attributes>
<weight value="1.0"/>
<value value="1"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="lhand"/>
<slot name="rhand"/>
<slot name="bag"/>
<slot name="trade"/>
</equipable>
</item>
<item name="antidote">
<type class="drink" subclass="antidote" tileid="-1"/>
<description>You see an antidote, to cure you of poison and protect you for a while.</description>
<implementation class-name="games.stendhal.server.entity.item.StatusHealer"/>
<attributes>
<immunization value="poisoned"/>
<amount value="400"/>
<frequency value="1"/>
<quantity value="1"/>
<regen value="0"/>
<menu value="Drink|Use"/>
</attributes>
<weight value="1.0"/>
<value value="1"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="lhand"/>
<slot name="rhand"/>
<slot name="bag"/>
<slot name="trade"/>
</equipable>
</item>
<item name="greater antidote">
<type class="drink" subclass="greater_antidote" tileid="-1"/>
<description>You see a greater antidote, to cure you of poison and protect you for a long while.</description>
<implementation class-name="games.stendhal.server.entity.item.StatusHealer"/>
<attributes>
<immunization value="poisoned"/>
<amount value="800"/>
<frequency value="1"/>
<quantity value="1"/>
<regen value="0"/>
<menu value="Drink|Use"/>
</attributes>
<weight value="1.0"/>
<value value="1"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="lhand"/>
<slot name="rhand"/>
<slot name="bag"/>
<slot name="trade"/>
</equipable>
</item>
<item name="mana">
<type class="drink" subclass="mana" tileid="-1"/>
<description>You see an bottle of mana, to increase your mana rapidly.</description>
<implementation class-name="games.stendhal.server.entity.item.Drink"/>
<unattainable>true</unattainable>
<attributes>
<amount value="20"/>
<frequency value="1"/>
<quantity value="1"/>
<regen value="0"/>
<menu value="Drink|Use"/>
</attributes>
<weight value="1.0"/>
<value value="1"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="lhand"/>
<slot name="rhand"/>
<slot name="bag"/>
<slot name="trade"/>
</equipable>
</item>
<item name="poison">
<type class="drink" subclass="poison" tileid="-1"/>
<description>You see a bottle of poison. Don't drink it!</description>
<implementation class-name="games.stendhal.server.entity.item.Drink"/>
<attributes>
<amount value="-40"/>
<frequency value="30"/>
<quantity value="1"/>
<regen value="-2"/>
<menu value="Drink|Use"/>
</attributes>
<weight value="1.0"/>
<value value="1"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="bag"/>
<slot name="trade"/>
<slot name="lhand"/>
<slot name="rhand"/>
</equipable>
</item>
<item name="greater poison">
<type class="drink" subclass="greater_poison" tileid="-1"/>
<description>You see a greater poison. Don't drink it!</description>
<implementation class-name="games.stendhal.server.entity.item.Drink"/>
<attributes>
<amount value="-60"/>
<frequency value="15"/>
<quantity value="1"/>
<regen value="-3"/>
<menu value="Drink|Use"/>
</attributes>
<weight value="1.0"/>
<value value="2"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="bag"/>
<slot name="trade"/>
<slot name="lhand"/>
<slot name="rhand"/>
</equipable>
</item>
<item name="deadly poison">
<type class="drink" subclass="deadly_poison" tileid="-1"/>
<description>You see a deadly poison. Don't drink it!</description>
<implementation class-name="games.stendhal.server.entity.item.Drink"/>
<attributes>
<amount value="-100"/>
<frequency value="15"/>
<quantity value="1"/>
<regen value="-5"/>
<menu value="Drink|Use"/>
</attributes>
<weight value="1.0"/>
<value value="6"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="bag"/>
<slot name="trade"/>
<slot name="lhand"/>
<slot name="rhand"/>
</equipable>
</item>
<item name="disease poison">
<type class="drink" subclass="disease_poison" tileid="-1"/>
<description>You see a disease poison. Be careful, it's wicked.</description>
<implementation class-name="games.stendhal.server.entity.item.Drink"/>
<attributes>
<amount value="-2000"/>
<frequency value="20"/>
<quantity value="1"/>
<regen value="-3"/>
<menu value="Drink|Use"/>
</attributes>
<weight value="1.0"/>
<value value="60"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="bag"/>
<slot name="trade"/>
<slot name="lhand"/>
<slot name="rhand"/>
</equipable>
</item>
<item name="mega poison">
<type class="drink" subclass="mega_poison" tileid="-1"/>
<description>You see a mega poison. This is some wicked poison.</description>
<implementation class-name="games.stendhal.server.entity.item.Drink"/>
<attributes>
<amount value="-500"/>
<frequency value="10"/>
<quantity value="1"/>
<regen value="-30"/>
<menu value="Drink|Use"/>
</attributes>
<weight value="1.0"/>
<value value="300"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="bag"/>
<slot name="trade"/>
<slot name="lhand"/>
<slot name="rhand"/>
</equipable>
</item>
<item name="twilight elixir">
<type class="drink" subclass="twilight_elixir" tileid="-1"/>
<description>You see a bottle of medicinal elixir.</description>
<implementation class-name="games.stendhal.server.entity.item.TwilightElixir"/>
<attributes>
<amount value="-1000"/>
<frequency value="5"/>
<quantity value="1"/>
<regen value="-50"/>
<menu value="Drink|Use"/>
</attributes>
<weight value="1.0"/>
<value value="300"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="bag"/>
<slot name="trade"/>
<slot name="lhand"/>
<slot name="rhand"/>
</equipable>
</item>
<item name="minor potion">
<type class="drink" subclass="minor_potion" tileid="-1"/>
<description>You see a minor potion. It's not much but may save you in a tight spot.</description>
<implementation class-name="games.stendhal.server.entity.item.Drink"/>
<attributes>
<amount value="50"/>
<frequency value="1"/>
<quantity value="1"/>
<regen value="50"/>
<menu value="Drink|Use"/>
</attributes>
<weight value="1.0"/>
<value value="500"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="bag"/>
<slot name="trade"/>
<slot name="lhand"/>
<slot name="rhand"/>
</equipable>
</item>
<item name="soup">
<type class="drink" subclass="soup" tileid="-1"/>
<description>You see a bowl of soup. Its contents fill you up.</description>
<implementation class-name="games.stendhal.server.entity.item.Drink"/>
<attributes>
<amount value="2500"/>
<frequency value="8"/>
<quantity value="1"/>
<regen value="25"/>
<persistent value="1"/>
<menu value="Eat|Use"/>
</attributes>
<weight value="1.0"/>
<value value="1250"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="bag"/>
<slot name="trade"/>
<slot name="lhand"/>
<slot name="rhand"/>
</equipable>
</item>
<item name="fish soup">
<type class="drink" subclass="fish_soup" tileid="-1"/>
<description>You see a bowl of fish soup. Its contents fill you up.</description>
<implementation class-name="games.stendhal.server.entity.item.Drink"/>
<attributes>
<amount value="3500"/>
<frequency value="8"/>
<quantity value="1"/>
<regen value="25"/>
<persistent value="1"/>
<menu value="Eat|Use"/>
</attributes>
<weight value="1.0"/>
<value value="1250"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="bag"/>
<slot name="trade"/>
<slot name="lhand"/>
<slot name="rhand"/>
</equipable>
</item>
<item name="potion">
<type class="drink" subclass="potion" tileid="-1"/>
<description>You see a potion. Take it to battle and you may survive longer.</description>
<implementation class-name="games.stendhal.server.entity.item.Drink"/>
<attributes>
<amount value="100"/>
<frequency value="1"/>
<quantity value="1"/>
<regen value="100"/>
<menu value="Drink|Use"/>
</attributes>
<weight value="1.0"/>
<value value="2000"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="bag"/>
<slot name="trade"/>
<slot name="lhand"/>
<slot name="rhand"/>
</equipable>
</item>
<item name="greater potion">
<type class="drink" subclass="greater_potion" tileid="-1"/>
<description>You see a greater potion, invaluable in battle.</description>
<implementation class-name="games.stendhal.server.entity.item.Drink"/>
<attributes>
<amount value="300"/>
<frequency value="1"/>
<quantity value="1"/>
<regen value="300"/>
<menu value="Drink|Use"/>
</attributes>
<weight value="1.0"/>
<value value="4000"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="bag"/>
<slot name="trade"/>
<slot name="lhand"/>
<slot name="rhand"/>
</equipable>
</item>
<item name="mega potion">
<type class="drink" subclass="mega_potion" tileid="-1"/>
<description>You see a mega potion. It strengthens greatly.</description>
<implementation class-name="games.stendhal.server.entity.item.Drink"/>
<attributes>
<amount value="800"/>
<frequency value="1"/>
<quantity value="1"/>
<regen value="800"/>
<menu value="Drink|Use"/>
</attributes>
<weight value="1.0"/>
<value value="12000"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="bag"/>
<slot name="trade"/>
<slot name="lhand"/>
<slot name="rhand"/>
</equipable>
</item>
<item name="love potion">
<type class="drink" subclass="love_potion" tileid="-1"/>
<description>You see a love potion. It looks powerful so take care to use it carefully!</description>
<implementation class-name="games.stendhal.server.entity.item.Drink"/>
<attributes>
<amount value="400"/>
<frequency value="1"/>
<quantity value="1"/>
<regen value="400"/>
<menu value="Drink|Use"/>
</attributes>
<weight value="1.0"/>
<value value="12000"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="bag"/>
<slot name="trade"/>
<slot name="lhand"/>
<slot name="rhand"/>
</equipable>
</item>
<item name="sedative">
<type class="drink" subclass="sedative" tileid="-1"/>
<description>You see a sedative. It's effects can protect you from a shocked state.</description>
<implementation class-name="games.stendhal.server.entity.item.StatusHealer"/>
<attributes>
<immunization value="shocked"/>
<amount value="400"/>
<frequency value="1"/>
<quantity value="1"/>
<regen value="1"/>
<menu value="Drink|Use"/>
</attributes>
<weight value="1.0"/>
<value value="1"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="lhand"/>
<slot name="rhand"/>
<slot name="bag"/>
<slot name="trade"/>
</equipable>
</item>
<!--
<item name="holy water">
<type class="drink" subclass="holy_water" tileid="-1"/>
<description>You see a bottle of holy water. Bless the zombies.</description>
<implementation class-name="games.stendhal.server.entity.item.Drink"/>
<attributes>
<amount value="400"/>
<frequency value="1"/>
<quantity value="1"/>
<regen value="0"/>
<menu value="Drink|Use"/>
</attributes>
<weight value="1.0"/>
<value value="1"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="lhand"/>
<slot name="rhand"/>
<slot name="bag"/>
<slot name="trade"/>
</equipable>
</item>
-->
<item name="ashen holy water">
<type class="drink" subclass="holy_water" tileid="-1"/>
<description>A bottle of ashen holy water.</description>
<implementation class-name=
"games.stendhal.server.maps.quests.a_grandfathers_wish.AshenHolyWater"/>
<attributes>
<quantity value="1"/>
</attributes>
<weight value="1.0"/>
<value value="1"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="lhand"/>
<slot name="rhand"/>
<slot name="bag"/>
<slot name="trade"/>
</equipable>
</item>
<item name="cobra venom">
<type class="drink" subclass="cobra_venom"/>
<description>You see a vial filled with cobra venom. Even in this small amount, it could be deadly if ingested.</description>
<implementation class-name="games.stendhal.server.entity.item.Drink"/>
<attributes>
<amount value="-1000"/>
<frequency value="10"/>
<quantity value="1"/>
<regen value="-60"/>
<menu value="Drink|Use"/>
</attributes>
<weight value="1.0"/>
<value value="1"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="lhand"/>
<slot name="rhand"/>
<slot name="bag"/>
<slot name="trade"/>
</equipable>
</item>
<item name="antivenom">
<type class="drink" subclass="antivenom"/>
<description>You see a vial filled with antivenom.</description>
<implementation class-name="games.stendhal.server.entity.item.StatusHealer"/>
<attributes>
<immunization value="poisoned"/>
<amount value="1600"/>
<frequency value="1"/>
<quantity value="1"/>
<regen value="0"/>
<menu value="Drink|Use"/>
</attributes>
<weight value="1.0"/>
<value value="1"/>
<equipable>
<slot name="ground"/>
<slot name="content"/>
<slot name="lhand"/>
<slot name="rhand"/>
<slot name="bag"/>
<slot name="trade"/>
</equipable>
</item>
</items>